Stephan - viKKing - Bondier's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Radiations! | This is kinda interesting to read. 8-) Here is the ingame radiation description from the communit... read more | 05/23/2012 (11:07 am) |
| TGEA 1.8 Mac release, 3D rendering failure | Could we get any update on this bug?... read more | 01/24/2009 (4:44 pm) |
| Could not find Compatible Display Device | Isn't there a way to override the initialization process? For example if failing it would recreat... read more | 01/02/2009 (5:38 am) |
| Terrain texture size | Nope, and changes are almost impossible.... read more | 12/31/2008 (12:08 am) |
| Bouncing ball | The best is to make it a rigidshape object. Such objects do have basic physic rules.... read more | 12/28/2008 (8:37 am) |
| UltraEdit-like text editor for Mac | XCode?... read more | 12/26/2008 (4:13 pm) |
| This would go in Mac forum | Console = tilde key. Rendering error as reported by myself in the TGEA specific section. Awaiting... read more | 12/23/2008 (1:09 pm) |
| TGEA 1.8 Mac release, 3D rendering failure | [quote]Haven't looked into this yet, but try updating to 10.5.6. I know Apple fixed a couple of issu... read more | 12/18/2008 (2:48 pm) |
| TGEA 1.8 Mac release, 3D rendering failure | Nope. It just hangs and eventually starts to partially render something (depending of window positio... read more | 12/17/2008 (3:51 pm) |
| TGEA 1.8 Mac release, 3D rendering failure | Final lines of console log for Barebones mission: [quote]*** Phase 3: Mission Lighting Successful... read more | 12/17/2008 (3:39 pm) |
| TGEA 1.8.0 Beta Release Notes HERE | [quote]1. (OSX) Key command for free camera (alt-c) does not appear to work (you can get into free c... read more | 11/15/2008 (5:13 pm) |
| Screen Space Ambient Occlusion | Oops... Will this be compatible with the Mac (Open GL) port of TGEA?... read more | 11/09/2008 (12:24 am) |
| Screen Space Ambient Occlusion | [quote]I bought it yesterday, 15 minutes to install, no hassle whatsoever. And look at the differenc... read more | 11/09/2008 (12:24 am) |
| Huge vast non loading worlds. | [quote]to create Vast detailed Terrain fairly quickly how would one do that?[/quote] This is mutual... read more | 10/27/2008 (4:19 am) |
| About bump textures on terrain | Doh! 8-P... read more | 10/19/2008 (9:13 am) |
| About bump textures on terrain | Bump mapping does exist on terrain, see code below (TGE), example taken from modified TGE 1.5.2 rele... read more | 10/19/2008 (5:21 am) |
| New Buildings | Agreed with Randy. Good job Tim, looking very good.... read more | 10/15/2008 (11:53 am) |
| Sky | Check console.log. It is either a missing file or a corrupted one.... read more | 10/07/2008 (10:35 pm) |
| Fxreplicator | From TDN code, with comments: [code]new fxShapeReplicator(WhiteLocus) { position = "108... read more | 10/05/2008 (12:24 pm) |
| Fog | @Chris: fog banks, yes that is. 3 floating fog layers. @Edward: not to my knowledge.... read more | 09/21/2008 (9:25 am) |
| Fog | So far, only this part of the sky properties are used to generate the fog. [code]fogVolume1 = "750 ... read more | 09/21/2008 (12:11 am) |
| Why these extensions? | DTS = Dynamix Threespace Shape... read more | 09/14/2008 (10:47 pm) |
| Performance question. low FPS at a distance.. | [quote]Last time I did DIF modelling I seem to recall that having your brushes "collide" or penetrat... read more | 08/31/2008 (10:57 pm) |
| Nuke Base Test/Project WIP | The "Wargame" inspiration is excellent!... read more | 08/30/2008 (8:09 am) |
| Torque 101: Intro to Torque | Great work on posting this Tony. 8-)... read more | 08/25/2008 (1:36 pm) |
| Lens Flares - won't draw (source heavy) | Good job Jaimi. 8-)... read more | 08/24/2008 (10:42 pm) |
| Rendering distance? | What is the maximum viewing distance allowed in your mission (sky property)?... read more | 08/24/2008 (9:34 am) |
| Lens Flares - won't draw (source heavy) | @Jaimi: I suppose this is compatible with TGE? It also means we can now use the localBitmap for s... read more | 08/23/2008 (11:15 pm) |
| Lens Flares - won't draw (source heavy) | [quote]is that the source image for the sun effect?[/quote] Sure. Use my fxSunLight definition, the... read more | 08/23/2008 (3:09 pm) |
| Lens Flares - won't draw (source heavy) | [quote]Just added the fxSunLight resource[/quote] Well, the fxSunLight is integrated in latest TGE ... read more | 08/23/2008 (6:12 am) |
| Lens Flares - won't draw (source heavy) | @Tek0: Thanks. 8-) Look at the bold part of the fxSunLight code I provided above: ;-) [code]new ... read more | 08/23/2008 (5:44 am) |
| Lens Flares - won't draw (source heavy) | I won't help very much, but I created some kind of similar effect with fxSunLight bitmaps (in plain ... read more | 08/23/2008 (12:06 am) |
| Forest Pack Q&A | Hmm... maybe related to the fact you are using Tree1 and Tree2 and there are .dts files named the sa... read more | 08/16/2008 (12:44 pm) |
| Forest Pack Q&A | [quote]our function name must be the same as the script: myForest.cs in which is function myForest ... read more | 08/16/2008 (2:40 am) |
| Forest Pack Q&A | From my memories - because I experienced this myself - it is much more related to the definition of ... read more | 08/16/2008 (12:58 am) |
| SwayOn" for .DTS (from folliageReplicator) | You need to make an animation for that. Check out the swinging chained lamp provided in TGE.... read more | 08/15/2008 (7:34 am) |
| FxFoliageReplicator | Try to change the [i]seed[/i] value to match your taste. You may also use the minRadius setting to ... read more | 08/14/2008 (5:23 am) |
| 3D2E Vehicle Dismounting | Since it is a value for a vector, a double minus seems wrong.... read more | 08/13/2008 (4:31 am) |
| Building My own Sky | I had also released a set of free skyboxes (20 of them) [url=http://www.frekkr.com/packs/SkiesPack00... read more | 08/08/2008 (4:54 am) |
| Try NeoAxis... | It is not even cross platform... 8-P... read more | 08/08/2008 (2:41 am) |
| Middle East Town | Looking good to me.... read more | 08/05/2008 (1:40 pm) |
| SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen | 8-P [code]The escape sequence has been activated. The Chuck Norris Is Weak sub-routine has been ... read more | 08/01/2008 (11:57 pm) |
| SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen | Kevin: what about levelling? Can I be multi-classed character High Priest of My Own Doom (level 150... read more | 08/01/2008 (11:51 am) |
| Particle Editor | No particle editor since 1.4. Check in starter.fps/server/scripts/chimneyfire.cs, for example. ... read more | 07/30/2008 (11:11 am) |
| SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen | Where is the Leet Forum Moderator you hired Kevin? Nathan should already have been banned and his c... read more | 07/28/2008 (8:52 am) |
| Arteria3d launch Cave Pack, with free demo | Where is the Balrog, where is the Balrog? Looking great Steve. Outstanding job.... read more | 07/21/2008 (8:51 am) |
| Free Arteria3d content pack for Torque users | Thanks Steve, very much appreciated. This is also a good marketing strategy. :)... read more | 07/20/2008 (11:05 pm) |
| Is Macintosh dead? Apple PC is born | [quote]The limiting factor of mac's is that they are limited by mediocre video hardware[/quote] Ins... read more | 07/19/2008 (2:05 pm) |
| Havok for Torque | Ok, who finished porting it? ;-) Any URL? just to get a look, I'm too scared to even think getti... read more | 07/02/2008 (2:04 pm) |
| I want to create a NON-FPS MMORPG. Is Torque Capable? | You are looking for a RTS like kind of view? Nothing impossible here. There are various RTS based g... read more | 06/29/2008 (11:28 am) |