Jeff Faust's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Moving Towards OpenSource AFX | Public repo for T3D v3.6.3 combined with AFX is available here: [url]https://github.com/faustlogic/... read more | 04/13/2015 (9:14 am) |
| Moving Towards OpenSource AFX | [b]A new version of AFX is complete and ready to be released under an MIT license, just like Torque ... read more | 04/03/2015 (8:03 am) |
| Moving Towards OpenSource AFX | Currently, I've got a new Template which is the stock Full template with AFX minimally integrated. W... read more | 11/13/2014 (7:14 am) |
| Moving Towards OpenSource AFX | Current Status: It's not going quite as fast as I'd like since I need to work AFX dev around othe... read more | 08/30/2014 (2:15 pm) |
| Moving Towards OpenSource AFX | Actually, datablock caching is highly separable from the rest of AFX, however, it does require some ... read more | 07/08/2014 (11:21 am) |
| Moving Towards OpenSource AFX | Implementing AFX as a module in Project Manager is appealing and would probably be a requirement for... read more | 07/03/2014 (7:47 am) |
| Moving Towards OpenSource AFX | @ Michael Perry -- Would open source AFX make it more likely that AFX would be used for GG Interacti... read more | 07/01/2014 (10:04 am) |
| AFX for T3D v3.5.1 Released | I should point out that the changes required to AFX for T3D v5.3.1 were fairly minor. The most criti... read more | 07/01/2014 (9:25 am) |
| Working on an update for Torque 3D v3.5.1 | The downloads for AFX for T3D 3.5.1 should now be available to all license holders.... read more | 07/01/2014 (6:36 am) |
| Working on an update for Torque 3D v3.5.1 | Back to AFX for Torque 3D v3.5.1... This update seems to be working pretty well. There really wer... read more | 06/24/2014 (10:59 am) |
| Working on an update for Torque 3D v3.5.1 | @ Michael Perry My current plan is to open source just the AFX Torque 3D engine mods plus a modes... read more | 06/23/2014 (6:54 am) |
| Help porting AFX to T3D3.5 and OpenGL | I'm no genius with shaders either... In the past, I always looked for something else working in the ... read more | 02/27/2014 (12:12 pm) |
| afx2_wiki is delta bravo down... Why? | I think it's fixed now. My sites recently got moved to a new server when my web host had a RAID ... read more | 02/11/2014 (8:08 pm) |
| afx2_wiki is delta bravo down... Why? | Not sure what happened to the wiki... looking into it.... read more | 02/11/2014 (6:06 pm) |
| Model Construction | Sorry, I missed this thread when first posted... FYI, most of the AFX models originate in Maya an... read more | 02/11/2014 (5:50 pm) |
| Help porting AFX to T3D3.5 and OpenGL | [quote]true, but they still look cool...[/quote] I was assuming, of course, that any replacement ... read more | 01/24/2014 (11:47 am) |
| Help porting AFX to T3D3.5 and OpenGL | I thought it unlikely that the old glsl shaders would work as-is, but thought they might give some i... read more | 01/24/2014 (10:48 am) |
| Help porting AFX to T3D3.5 and OpenGL | Do you have access to GG download page for AFX 2.0 for TGEA? In the mac download, AFX 2.0 for TGE... read more | 01/23/2014 (9:42 am) |
| Can AFX mount a laser sight on a weapon? | Check out the links below. I think they cover what you are looking for: [url]http://www.garagegam... read more | 01/22/2014 (2:12 pm) |
| Can AFX mount a laser sight on a weapon? | I'm pretty sure AFX could help you mount the Spotlight on the weapon, but if you just need a static ... read more | 01/22/2014 (1:01 pm) |
| Oculus Rift and AFX MIT 3.0 | These shots are really interesting. Especially the one where the single cheetah highlight cuts acros... read more | 01/21/2014 (7:13 am) |
| Selecting turrets in AFX | You are probably on the right track. I think the most likely problem is that the raycasts are not hi... read more | 01/21/2014 (7:09 am) |
| Oculus Rift and AFX MIT 3.0 | Interesting that it shows up in only one view port. Is that true of other things? particles, zodiacs... read more | 01/20/2014 (1:39 pm) |
| Oculus Rift and AFX MIT 3.0 | If you want to temporarily shut off the AFX highlighting, you can probably do some quick hack to afx... read more | 01/20/2014 (12:23 pm) |
| Oculus Rift and AFX MIT 3.0 | You should take a look at the script renderManager.cs (in game/core/scripts/client). This script... read more | 01/20/2014 (9:26 am) |
| Bitstream Warnings | Have you tried breakpointing the warning and looking at the call stack? I think that's how I tracked... read more | 11/18/2013 (7:27 am) |
| Bitstream Warnings | The root of the earlier BitStream warning was when a bad value resulting from a divide-by-zero was w... read more | 11/18/2013 (7:24 am) |
| Oculus Rift and AFX MIT 3.0 | I know next to nothing about Oculus Rift and how it would be hooked into Torque, so this is all gues... read more | 11/02/2013 (7:58 am) |
| Anyone able to donate assets for Open Source AFX missions? | @Gibby -- I got the goods... Thanks for your generosity! As I prepare the updated demo project, I'll... read more | 10/04/2013 (2:10 pm) |
| crashed and burned | It looks likes the "AFX 2.0 for T3D 1.2" download is available again.... read more | 09/16/2013 (11:00 am) |
| crashed and burned | "AFX2 for T3D 1.2" ought to be available to users who bought AFX before the versions suppo... read more | 09/15/2013 (10:21 am) |
| T3D v3.0 work in progress | You did point out something I hadn't realized... casting a spell, even without moving the Player, wi... read more | 09/13/2013 (11:43 am) |
| T3D v3.0 work in progress | This bug is real tricky. I worked on it a long time, and although it's not difficult to pinpoint whe... read more | 09/13/2013 (11:34 am) |
| T3D v3.0 work in progress | While I still think this initial slowdown is connected to sound, but I'm trying to find what specifi... read more | 09/12/2013 (9:50 am) |
| T3D v3.0 work in progress | [quote]I'm still having major slowdown on initial mission launch[/quote] Do you mean the problem ... read more | 09/12/2013 (5:58 am) |
| T3D v3.0 work in progress | OK, you should be able to get to the 3.0 version downloads now.... read more | 09/11/2013 (3:13 pm) |
| How intrusive is Arcane FX? | The core AFX functionality is to define Spells and other effects using a bunch of datablocks and the... read more | 09/11/2013 (7:55 am) |
| T3D v3.0 work in progress | New update was made available to GarageGames on Sunday. That's all I got. ... read more | 09/10/2013 (7:48 pm) |
| T3D v3.0 work in progress | I've been in contact with GarageGames, so current plan is that I'll finalize the update over the wee... read more | 09/06/2013 (7:01 am) |
| Any chance AFX is going Open Source? | Lately, I've been using BitBucket and Mercurial and SourceTree in combination for private Unity coll... read more | 09/05/2013 (11:33 am) |
| Any chance AFX is going Open Source? | @ Josh Engebretson or anyone else with thoughts on the topic: Any suggestions on what OpenSource ... read more | 09/05/2013 (11:09 am) |
| T3D v3.0 work in progress | Linking errors most likely mean that the project doesn't know about the added AFX sources. Did you m... read more | 09/04/2013 (7:14 am) |
| T3D v3.0 work in progress | Oh, and if that's too long to wait, all the important changes are described in this thread. The main... read more | 09/04/2013 (5:11 am) |
| T3D v3.0 work in progress | The 3.0 version is virtually done at this point. Mainly just need to update release notes, pack it u... read more | 09/04/2013 (5:01 am) |
| T3D v3.0 work in progress | Here is the actual fix for the bitstream::writeint error. [code] // Ghost need energy to predic... read more | 08/31/2013 (7:19 am) |
| T3D v3.0 work in progress | Today I took a closer look at this SetDataFunction issue, and it turned out to be a rather strange a... read more | 08/30/2013 (3:37 pm) |
| T3D v3.0 work in progress | Plan to finish what I started this weekend... so nothing really new. I think the issue with SetDataF... read more | 08/27/2013 (2:08 pm) |
| Any chance AFX is going Open Source? | I spent some time over the last couple of days updating AFX to work first with T3D-MIT 2.0 and then ... read more | 08/24/2013 (12:35 pm) |
| T3D v3.0 work in progress | I haven't done totally exhaustive testing, but I've been through the entire AFX suite of effects in ... read more | 08/24/2013 (12:26 pm) |
| T3D v3.0 work in progress | Hmmm interesting... it appears that all of the particle problems I was seeing were due to T3D 3.0 ch... read more | 08/24/2013 (11:57 am) |