Game Development Community

Jeff Faust's Forum Posts

Thread Post Date Posted
Moving Towards OpenSource AFX Public repo for T3D v3.6.3 combined with AFX is available here: [url]https://github.com/faustlogic/... read more 04/13/2015 (9:14 am)
Moving Towards OpenSource AFX [b]A new version of AFX is complete and ready to be released under an MIT license, just like Torque ... read more 04/03/2015 (8:03 am)
Moving Towards OpenSource AFX Currently, I've got a new Template which is the stock Full template with AFX minimally integrated. W... read more 11/13/2014 (7:14 am)
Moving Towards OpenSource AFX Current Status: It's not going quite as fast as I'd like since I need to work AFX dev around othe... read more 08/30/2014 (2:15 pm)
Moving Towards OpenSource AFX Actually, datablock caching is highly separable from the rest of AFX, however, it does require some ... read more 07/08/2014 (11:21 am)
Moving Towards OpenSource AFX Implementing AFX as a module in Project Manager is appealing and would probably be a requirement for... read more 07/03/2014 (7:47 am)
Moving Towards OpenSource AFX @ Michael Perry -- Would open source AFX make it more likely that AFX would be used for GG Interacti... read more 07/01/2014 (10:04 am)
AFX for T3D v3.5.1 Released I should point out that the changes required to AFX for T3D v5.3.1 were fairly minor. The most criti... read more 07/01/2014 (9:25 am)
Working on an update for Torque 3D v3.5.1 The downloads for AFX for T3D 3.5.1 should now be available to all license holders.... read more 07/01/2014 (6:36 am)
Working on an update for Torque 3D v3.5.1 Back to AFX for Torque 3D v3.5.1... This update seems to be working pretty well. There really wer... read more 06/24/2014 (10:59 am)
Working on an update for Torque 3D v3.5.1 @ Michael Perry My current plan is to open source just the AFX Torque 3D engine mods plus a modes... read more 06/23/2014 (6:54 am)
Help porting AFX to T3D3.5 and OpenGL I'm no genius with shaders either... In the past, I always looked for something else working in the ... read more 02/27/2014 (12:12 pm)
afx2_wiki is delta bravo down... Why? I think it's fixed now. My sites recently got moved to a new server when my web host had a RAID ... read more 02/11/2014 (8:08 pm)
afx2_wiki is delta bravo down... Why? Not sure what happened to the wiki... looking into it.... read more 02/11/2014 (6:06 pm)
Model Construction Sorry, I missed this thread when first posted... FYI, most of the AFX models originate in Maya an... read more 02/11/2014 (5:50 pm)
Help porting AFX to T3D3.5 and OpenGL [quote]true, but they still look cool...[/quote] I was assuming, of course, that any replacement ... read more 01/24/2014 (11:47 am)
Help porting AFX to T3D3.5 and OpenGL I thought it unlikely that the old glsl shaders would work as-is, but thought they might give some i... read more 01/24/2014 (10:48 am)
Help porting AFX to T3D3.5 and OpenGL Do you have access to GG download page for AFX 2.0 for TGEA? In the mac download, AFX 2.0 for TGE... read more 01/23/2014 (9:42 am)
Can AFX mount a laser sight on a weapon? Check out the links below. I think they cover what you are looking for: [url]http://www.garagegam... read more 01/22/2014 (2:12 pm)
Can AFX mount a laser sight on a weapon? I'm pretty sure AFX could help you mount the Spotlight on the weapon, but if you just need a static ... read more 01/22/2014 (1:01 pm)
Oculus Rift and AFX MIT 3.0 These shots are really interesting. Especially the one where the single cheetah highlight cuts acros... read more 01/21/2014 (7:13 am)
Selecting turrets in AFX You are probably on the right track. I think the most likely problem is that the raycasts are not hi... read more 01/21/2014 (7:09 am)
Oculus Rift and AFX MIT 3.0 Interesting that it shows up in only one view port. Is that true of other things? particles, zodiacs... read more 01/20/2014 (1:39 pm)
Oculus Rift and AFX MIT 3.0 If you want to temporarily shut off the AFX highlighting, you can probably do some quick hack to afx... read more 01/20/2014 (12:23 pm)
Oculus Rift and AFX MIT 3.0 You should take a look at the script renderManager.cs (in game/core/scripts/client). This script... read more 01/20/2014 (9:26 am)
Bitstream Warnings Have you tried breakpointing the warning and looking at the call stack? I think that's how I tracked... read more 11/18/2013 (7:27 am)
Bitstream Warnings The root of the earlier BitStream warning was when a bad value resulting from a divide-by-zero was w... read more 11/18/2013 (7:24 am)
Oculus Rift and AFX MIT 3.0 I know next to nothing about Oculus Rift and how it would be hooked into Torque, so this is all gues... read more 11/02/2013 (7:58 am)
Anyone able to donate assets for Open Source AFX missions? @Gibby -- I got the goods... Thanks for your generosity! As I prepare the updated demo project, I'll... read more 10/04/2013 (2:10 pm)
crashed and burned It looks likes the "AFX 2.0 for T3D 1.2" download is available again.... read more 09/16/2013 (11:00 am)
crashed and burned "AFX2 for T3D 1.2" ought to be available to users who bought AFX before the versions suppo... read more 09/15/2013 (10:21 am)
T3D v3.0 work in progress You did point out something I hadn't realized... casting a spell, even without moving the Player, wi... read more 09/13/2013 (11:43 am)
T3D v3.0 work in progress This bug is real tricky. I worked on it a long time, and although it's not difficult to pinpoint whe... read more 09/13/2013 (11:34 am)
T3D v3.0 work in progress While I still think this initial slowdown is connected to sound, but I'm trying to find what specifi... read more 09/12/2013 (9:50 am)
T3D v3.0 work in progress [quote]I'm still having major slowdown on initial mission launch[/quote] Do you mean the problem ... read more 09/12/2013 (5:58 am)
T3D v3.0 work in progress OK, you should be able to get to the 3.0 version downloads now.... read more 09/11/2013 (3:13 pm)
How intrusive is Arcane FX? The core AFX functionality is to define Spells and other effects using a bunch of datablocks and the... read more 09/11/2013 (7:55 am)
T3D v3.0 work in progress New update was made available to GarageGames on Sunday. That's all I got. ... read more 09/10/2013 (7:48 pm)
T3D v3.0 work in progress I've been in contact with GarageGames, so current plan is that I'll finalize the update over the wee... read more 09/06/2013 (7:01 am)
Any chance AFX is going Open Source? Lately, I've been using BitBucket and Mercurial and SourceTree in combination for private Unity coll... read more 09/05/2013 (11:33 am)
Any chance AFX is going Open Source? @ Josh Engebretson or anyone else with thoughts on the topic: Any suggestions on what OpenSource ... read more 09/05/2013 (11:09 am)
T3D v3.0 work in progress Linking errors most likely mean that the project doesn't know about the added AFX sources. Did you m... read more 09/04/2013 (7:14 am)
T3D v3.0 work in progress Oh, and if that's too long to wait, all the important changes are described in this thread. The main... read more 09/04/2013 (5:11 am)
T3D v3.0 work in progress The 3.0 version is virtually done at this point. Mainly just need to update release notes, pack it u... read more 09/04/2013 (5:01 am)
T3D v3.0 work in progress Here is the actual fix for the bitstream::writeint error. [code] // Ghost need energy to predic... read more 08/31/2013 (7:19 am)
T3D v3.0 work in progress Today I took a closer look at this SetDataFunction issue, and it turned out to be a rather strange a... read more 08/30/2013 (3:37 pm)
T3D v3.0 work in progress Plan to finish what I started this weekend... so nothing really new. I think the issue with SetDataF... read more 08/27/2013 (2:08 pm)
Any chance AFX is going Open Source? I spent some time over the last couple of days updating AFX to work first with T3D-MIT 2.0 and then ... read more 08/24/2013 (12:35 pm)
T3D v3.0 work in progress I haven't done totally exhaustive testing, but I've been through the entire AFX suite of effects in ... read more 08/24/2013 (12:26 pm)
T3D v3.0 work in progress Hmmm interesting... it appears that all of the particle problems I was seeing were due to T3D 3.0 ch... read more 08/24/2013 (11:57 am)
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