Game Development Community

Edward Smith's Forum Posts

Thread Post Date Posted
Help The model format used in TGE and TGEA is .dts and animations are stored in .dsq which can be exporte... read more 12/06/2006 (7:43 pm)
ToggleZoom kills framerate Hello Ben, I just tried this using the standard TGE 1.5 Stronghold mission. Viewing ... read more 12/03/2006 (8:17 pm)
Move character in air You want this resource: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4123... read more 12/03/2006 (7:58 pm)
In reference to: Why Torque isn't always the better choice Hello Berserk, Could you firstly even up your paragraphs, I think you will get more replies that wa... read more 12/03/2006 (4:48 am)
Different effect hit character vs terrain Not quite what you want but may give you what you want try this resource: http://www.garagegames.co... read more 12/03/2006 (2:35 am)
Will TSE/TAT/TGEA ever be completed? I'd really like to see OpenGL, I personally don't see the point of DX. But I reckon at the top of... read more 12/02/2006 (3:07 pm)
What is the best game ever made with Torque? I think Think Tanks is the best game so far. But I can really see AirAce doing extremely well.... read more 12/01/2006 (8:05 pm)
Can I buy TSE Indie from a TGE 1.5 Indie ? Well there is no TGE 1.6, so I'm guessing you mean TGE 1.5. I believe you can buy the TGEA Early Acc... read more 12/01/2006 (4:11 pm)
DSO files??? It should recompile the .DSO file if you've changed the .CS file. But if the script contains errors ... read more 11/25/2006 (6:54 pm)
UT2004 or Torque Game Engine? Matthew has hit the nail on the head :-). "Would maybe starting out moding be better before movin... read more 11/23/2006 (2:13 pm)
Headshots If you want ragdoll deaths, the easiest but not real solution is the ragdoll animation pack http://... read more 11/22/2006 (9:44 pm)
UT2004 or Torque Game Engine? I think the main thing for TGE/TGEA is that its easily accessible to indie developers unlike Unreal ... read more 11/22/2006 (8:14 pm)
New build going up this week Sounds good :-) Maybe we could have a mailing list for when new releases are made and a change lo... read more 11/08/2006 (4:11 pm)
Intro scenes @ Luke those parts of the are more about the engine code etc. These are the two parts that I beli... read more 11/05/2006 (3:47 pm)
Free Sci-fi Texture Samples - Dexsoft-games I've being looking for something like this :-)... read more 11/05/2006 (3:33 pm)
Tatical nonlinear 3d fps Also make your profile better, have more details that can show people why you can do this! Only b... read more 10/12/2006 (4:17 pm)
Java game If you really want the game to be written in Java, then I suggest using Xith3D over that of Java 3D ... read more 10/07/2006 (12:39 am)
Lightning in TSE Looks great!... read more 10/04/2006 (9:01 pm)
ToggleFps (Newbie question) This should be in the TSE forums.... read more 10/04/2006 (6:16 pm)
Legions Game Don't forget about Legends! [url]http://www.legendsthegame.net/[/url] Which uses TGE @EDWARD ... read more 10/04/2006 (6:10 pm)
Legions Game The site has fancy intro music now too :-) Which I think is really quite good, reminds me of "Bla... read more 10/04/2006 (5:55 am)
New to torque, afew questions about TSE No the terrain in TSE (TAT now) is not repeated, at least not by default you could of cause get it t... read more 10/04/2006 (5:43 am)
Hiden model elements are being Shadowed That works great for me too, thanks John!... read more 09/26/2006 (1:07 am)
Particle engine changes, thoughts on usefulness Very nice expolsions :-). I'd be interested in seeing this please contact me at, silencersoft@hot... read more 08/20/2006 (5:23 am)
3rd person camera position & crosshair If all you need is the crosshair is to appear in the centre of the screen during Third-person cha... read more 08/12/2006 (5:31 am)
Complete MMORPG Development Guide TGE and TSE owner. username: edward... read more 05/12/2006 (8:50 pm)
Font error... @kc_0045 Did you ever work out why this is?... read more 03/25/2006 (10:41 pm)
Cubix Studio 1st - Female Content Pack Yeah shes great! :-) She looks great in-game very happy! It would be nice if you could add some b... read more 01/07/2006 (2:48 am)
I just bought TSE!!! Got it! :-)... read more 01/05/2006 (5:34 pm)
Third person Melee combat Bloodsport Technomystic, I suggest you leave this to just one thread. Everyone will see them, don't worry.... read more 05/02/2004 (6:47 pm)
Third person Melee combat Bloodsport I think the problem would be it would be repeative, like all sports games so I 'spose that doesn't m... read more 05/02/2004 (6:46 pm)
Anyone Else Sick To Death Of Fps's Or BloodBall (gamesworkshop)? DooM III is meant to have small halls etc in DM mode so that the be... read more 05/02/2004 (6:43 pm)
World War II Media Pack I noticed that the MG-42 doesn't have a round chain-link attached? I was wondering are there an... read more 04/27/2004 (12:14 am)
Sound update (refactoring) This sounds great ;-). All of my problems have been mentioned here :-).... read more 04/24/2004 (6:05 pm)
License just got more strict? I've currently made different version of the GG.com logo to fit in more, but I was wondering can we ... read more 04/24/2004 (1:43 am)
Inheritance diagram over all classes I suggest that you have a look at the documention. [url]www.garagegames.com/docs/torque.sdk/engin... read more 04/23/2004 (3:43 am)
HEAD download Problem No problem mate!... read more 04/22/2004 (7:08 pm)
HEAD download Problem [url]www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5582[/url] I would post ther... read more 04/22/2004 (6:08 pm)
TGE. is it too hard? And in turn, Quake 3 Engine uses .md3 format models. Which can be opened in many of the modelling pr... read more 04/22/2004 (6:07 pm)
Downloading tools: TorqueTools_win.zip Yeah I've been having problems also. But here is your answer(I believe): [url]www.garagegames.com... read more 04/21/2004 (10:15 pm)
TGE. is it too hard? Also you could use a 3d modelling program like milkshape to create .dts format models for your "rock... read more 04/21/2004 (9:59 pm)
Software running the forums Searching of threads used to be available, but it put too much of a stran on the hardware and so it ... read more 04/21/2004 (1:22 am)
Yet Another Reason Shaders are more than just COOL eyecandy! Very nice game and I found the loading times to not be slow, but much like most games, very nice :-)... read more 04/18/2004 (12:01 am)
New Eclipse IDE? Eclipse is great I use it for all of my Java programming, the 3.0M8 looks nicer then the 3.0M6 I had... read more 04/17/2004 (11:44 pm)
Mapping Nick@ not if they find that comment on the GG forums :-P.... read more 04/17/2004 (11:35 pm)
Cartography Shop Exporter: How well does it work? I hope it comes out soon, I plan to buy Cartography Shop it seems so easy and nice to use so far. ... read more 04/17/2004 (10:33 pm)
Australian IGC We need some GG.com shirts! :-D and some of those bags!... read more 04/03/2004 (5:35 pm)
License just got more strict? I've never understanded how companies can chnage licenses? Because don't you buy something with th... read more 03/16/2004 (1:15 am)
New Nvidia Driver Lower my fps badly ! What resolution and bits are everyone using and are you using the standard demo, is trillianer on? e... read more 03/06/2004 (3:56 pm)
Copywrite - Torc Interactive? It says that they formed in 1999 in there About Us... I think thats before Torque.... read more 02/06/2004 (4:37 am)