Edward Smith's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| In Changing Legacy to atlas, a problem occurred. | Are you using an Unique or Blended Terrain? It looks like its Unique, you can increase the size o... read more | 02/06/2007 (3:07 pm) |
| Movement in area | You could look in to physical zones.... read more | 02/05/2007 (4:40 am) |
| Thank you GG | GG is fantastic, I used to always look around for an engine worth while using for years at that. But... read more | 02/02/2007 (9:57 pm) |
| Introductory Tutorial, clientCmdSetScoreCounter: Unknown Command | Just remember to now mate :-)... read more | 02/01/2007 (4:07 pm) |
| Introductory Tutorial, clientCmdSetScoreCounter: Unknown Command | Have a look at the syntax error: tutorial.base/main.cs Line: 91 - Syntax error. I see that you... read more | 02/01/2007 (3:42 pm) |
| Introductory Tutorial, clientCmdSetScoreCounter: Unknown Command | What does it say in the console.log now?... read more | 02/01/2007 (3:31 pm) |
| Introductory Tutorial, clientCmdSetScoreCounter: Unknown Command | Yeah the .cs is the script as I'm sure you know, and the dso is a compiled version (which you can "s... read more | 02/01/2007 (3:28 pm) |
| Introductory Tutorial, clientCmdSetScoreCounter: Unknown Command | Well in this case it looks like its not running the updated script file, and running the compiled DS... read more | 02/01/2007 (3:10 pm) |
| Introductory Tutorial, clientCmdSetScoreCounter: Unknown Command | And when you checked this you went in to the game not just the main menu? And it doesn't say anyt... read more | 02/01/2007 (2:51 pm) |
| Introductory Tutorial, clientCmdSetScoreCounter: Unknown Command | When you start the game search the console for the "client/clientGame.cs" script being loaded and ex... read more | 02/01/2007 (2:37 pm) |
| Need Master Server Code | You can use the GG one by default, just as you put up a server it connects to their master server an... read more | 01/30/2007 (5:52 pm) |
| Duke Nukem For-real? | [quote]"I guess I'll reconfirm what I said last night. That's an in game, real-time shot of Duke sta... read more | 01/29/2007 (2:46 pm) |
| How to move Terrain datablock | This can not be done as standard with TGE. (TGEA can do this with Atlas) For was a resource though f... read more | 01/28/2007 (3:21 am) |
| Hello poly-based Torque navmeshes! (and pathfinding thereupon) | This looks really good, good work!... read more | 01/27/2007 (4:04 pm) |
| Torque Constructor | No release date has being made. There was a suggestion it was to be early this year...... read more | 01/27/2007 (2:32 pm) |
| Normal Maps | At the moment you define a material.cs file nest to your textures and you give the base texture and ... read more | 01/25/2007 (7:44 pm) |
| When TSE is finished... | Yes there is no upgrade price to get the finished version of TGEA (currently version MS4.2 nearing R... read more | 01/25/2007 (7:41 pm) |
| Items: Animating instead of spinning? | You can easily stop items from rotating: new Item() { ... rotate = "0"; ... }; T... read more | 01/25/2007 (2:54 pm) |
| Game developers who published online games | You don't need to post more then once. What is this technology? How is it going to help us? Do... read more | 01/24/2007 (3:18 pm) |
| Wish I had money too buy Torque sounds fun | Yeah modding TGE is a great way to get started and if you create something fantastic you can buy the... read more | 01/24/2007 (12:27 am) |
| Ms4.1 Reverted To Ms4 | Great stuff GG! Thanks!... read more | 01/23/2007 (4:33 pm) |
| DX10 (Direct X 10) | Long live OpenGL! oh and death to Vista...... read more | 01/23/2007 (2:05 pm) |
| Ms4.1 Reverted To Ms4 | Great to hear more are working on TGEA! :-)... read more | 01/20/2007 (1:21 pm) |
| Damage radius question | Sounds like you want the projectile to not be deleted once hitting an object but to continue through... read more | 01/18/2007 (10:05 pm) |
| Am I allowed to? | Well I think it would only be illegal if you play your game after its published (and rated "R")? ... read more | 01/18/2007 (6:40 pm) |
| Static shape = no shadow ? | This thread is nearly 5 years old.... read more | 01/18/2007 (6:20 pm) |
| I need a list of all community projects people can rip off code | 1. I haven't heard anyone doing this but it wouldn't be too hard, at least to get it to place it on ... read more | 01/17/2007 (1:53 pm) |
| Was TGEA dropped for rollback to TSE for product name? | Brilliant to see the changed name for the forum Brian! :-)... read more | 01/16/2007 (8:35 pm) |
| Ms4.1 Reverted To Ms4 | Yeah that idea of a GG engine update thread would be really handy. And then we know its real inform... read more | 01/15/2007 (9:50 pm) |
| List all clients in script | Well this is odd, I tried this with TGE 1.5 and I use it in TGEA. Maybe the MMOKit breaks it? ... read more | 01/11/2007 (6:12 pm) |
| List all clients in script | When do you call this function? Try calling it when your in-game and be sure that there should be... read more | 01/11/2007 (5:07 pm) |
| Few questions TGE 1.5 | A) I have no idea why you would want to go below 640x480... at least on a computer B) I recommend... read more | 01/11/2007 (3:34 pm) |
| Duplicated Energy System Anomaly | Well there are a lot of times this could happen, and I don't know if you can blame c++ for it. If... read more | 01/10/2007 (2:06 pm) |
| No shader hardware detected | Oh I see, your using TGE files? you'll have to work on it a bit to get that to work as there are a f... read more | 01/06/2007 (8:11 pm) |
| No shader hardware detected | Mmm... interesting. could you post the contents of your console.log... read more | 01/06/2007 (4:26 pm) |
| No shader hardware detected | That does seem odd, which drivers do you have and DirectX drivers? Which version of TGEA is this ... read more | 01/06/2007 (3:17 pm) |
| How do you detect framerate? | Type in to the console: metrics(fps);... read more | 01/06/2007 (2:17 am) |
| Trouble with Torque intro | I don't see the difference myself sorry. What do you mean by "but not that one that i linked to, ... read more | 01/05/2007 (12:17 am) |
| Trouble with Torque intro | If you want that, check your main.cs file in the root dir. it may say: $defaultGame = "starter.f... read more | 01/04/2007 (11:29 pm) |
| Does anybody answer this forum? | TGEA is planned and always has been to have an OpenGL layer. Basically the plan is that in the futur... read more | 12/29/2006 (5:48 pm) |
| Free Model | Thanks I'll give it a go :-) Looks good.... read more | 12/28/2006 (4:52 pm) |
| List of key names to use with moveMap.bind?? | The arrow keys are simply "left" "right" "up" "down" To find out the names of these keys you coul... read more | 12/21/2006 (2:25 pm) |
| Dexsoft-games, Free Christmas Gift | Thanks this is fantastic! Merry Christmas!... read more | 12/18/2006 (5:01 pm) |
| Legions? | Yeah it would be great to see this as a full blown game, it'll really show people that TGEA is of a ... read more | 12/18/2006 (5:00 pm) |
| GarageGames WebSite Idea | Yeah I personally block flash... It would look very nice to have such a banner :-).... read more | 12/16/2006 (6:28 pm) |
| Starting up a mod!!! gui editor , ui and scripting question | This book may help you: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5638... read more | 12/13/2006 (7:36 pm) |
| Reviving Newsletters | Excellent news :-)... read more | 12/09/2006 (6:04 pm) |
| Desktop resolution and ingame video resolution | You can develop your GUI to be relative and the like, so it doesn't get messed up on different resol... read more | 12/08/2006 (4:58 pm) |
| Console displays only very briefly when I hit tilde. | I just tested this and found some what the same results, I didn't find it to happen very often. I ha... read more | 12/06/2006 (11:34 pm) |
| Frame flicker | Yes this sounds like tearing as mentioned above, an easier way to see this is to look at a bunch of ... read more | 12/06/2006 (11:29 pm) |