Game Development Community

Edward Smith's Forum Posts

Thread Post Date Posted
Microsoft demo comp A separate AI thread maybe a good way to go for the multi-core one.... read more 04/03/2007 (7:23 pm)
TGEA 1.01 Out Sounds good :-) Could we get a compiled version of the L3DT ext? Thanks!... read more 04/03/2007 (5:56 pm)
TGEA 1.0.1 Ah brilliant - so exciting GG always is! Thanks for the update Brian!... read more 04/02/2007 (5:37 pm)
Preferred AGP graphics adapter for TGEA? Well there is a Geforce 7800GS in AGP, that maybe the best of the AGP that's around? There is als... read more 03/30/2007 (3:32 am)
Torque, Vista and 64bit operating system? Yeah I don't see Direct3D 10 or Vista, and especially 64bit version going anyway fast. I think Di... read more 03/30/2007 (2:53 am)
Character Pack I think TGEA is the way to go. But TGE still is a good market but I think many want good TGEA models... read more 03/27/2007 (2:02 am)
Doing some research on what people want to see in FPS games... Yeah covering someone is much more fun and challenging then just mowing down people with your Super-... read more 03/26/2007 (8:38 pm)
Running Faster You have to look in Player.cc But I would just increase the values shown above.... read more 03/25/2007 (4:15 pm)
Vista now or wait I reckon Vista is Windows Me part Deux! UAC sounds like a real problem to me, as most people won'... read more 03/21/2007 (8:34 pm)
I need a Freelance Modeler Not sure if you want to hire someone or not but, I suggest you look at: [url]http://www.garagegam... read more 03/17/2007 (5:39 pm)
Cannot connect to L3DT Server @Neo check with your ISP. It may be a bogon filtering issue. The Internet Assigned Numbers Author... read more 03/16/2007 (5:15 pm)
OpenGL Status? Yes I think we'll see OpenGL - personally I don't know why bother with DirectX. But hey, OpenGL w... read more 03/15/2007 (4:50 pm)
Need a name for this idea Revenge of the Tsar? The last of the Tsar? The Tsar returns?... read more 03/15/2007 (12:46 am)
Which character pack should I buy? You should be able to get Adam to look quite good as a gladiator, as the quite muscular upper physiq... read more 03/14/2007 (3:34 pm)
Some Questions about TGE The TGE uses OpenGL, it has a wraper for DirectX. TGEA uses DirectX 9.0c and also plans for an Op... read more 03/13/2007 (7:29 pm)
TGEA v1.0 Compiler Errors This should be in the TGEA Private forum [url]http://www.garagegames.com/mg/forums/result.area.ph... read more 03/13/2007 (7:26 pm)
I have an idea for a game that isn't out there @Gene, Have you documented your ideas etc, so there all down on paper? Designs etc also? What is the... read more 03/13/2007 (3:28 pm)
Increasing zoom? Do you mean the FOV that players get when they press zoom? If so look at (default.bind.cs): //... read more 03/09/2007 (10:21 pm)
Anyone know what is wrong here? Ah its back faces, in milkshape 3d its rendering the backfaces of all the polygons, right-click in m... read more 03/06/2007 (7:05 pm)
So I was about to click purchase when.. Yeah its a shame that the demo doesn't have atlas2 terrain. Also I reckon there should be a fps mode... read more 03/05/2007 (10:15 pm)
Deathless Deathmatch Yeah I like the idea that you haunt your killer to try to get them killed :-)... read more 03/05/2007 (7:52 pm)
Xx Sounds like a fun game idea to me. You could have game play modes like CTF etc as well. Like savi... read more 03/01/2007 (6:41 pm)
Windows Vista Compatibility It should be fine, there was some early problems due to windows vista drivers not supporting OpenGL.... read more 02/28/2007 (11:27 pm)
Why is this not possible? You can also try the smooth operation. But this looks like it should be OK. Maybe try to make the... read more 02/28/2007 (10:51 pm)
Why is this not possible? What are you setting the max height to? Do you have the image so you can post it?... read more 02/28/2007 (7:31 pm)
Windows Vista Uhhh... That's true it'll give an OpenGL error. Another way to test your OpenGL support try the OpenGL Ex... read more 02/25/2007 (3:13 pm)
How i can set player speed when pickup weapon You can also give the weapon image a greater mass: e.g mass = 90; this will slow down the playe... read more 02/25/2007 (4:38 am)
Can I change the camera for the world editor? To turn and move while in editor mode hold down right mouse button and use your movement keys and mo... read more 02/24/2007 (7:10 pm)
L3DT Atlas plugin binary Thanks your a champ! :-)... read more 02/23/2007 (7:18 pm)
Player shadow casting... ShadowProjectionDistance = 20 should be: shadowProjectionDistance = 20;... read more 02/23/2007 (5:05 pm)
TGEA Evaluation? Look at "Air Ace" its a game being developed with TGEA. And someone was talking about a starter.f... read more 02/23/2007 (12:48 am)
TGEA Evaluation? Yes there is one resource that I know of that is for TGE that supports gamepads and joysticks: here... read more 02/22/2007 (11:27 pm)
TGEA Evaluation? There should be a "terrain_water_demo" that you can use, not sure if its in the demo though. But you... read more 02/22/2007 (11:03 pm)
Hybrid Engine I think you should be able to do this all in TGE, as TGB is from TGE in the first place, sure you'll... read more 02/21/2007 (3:55 pm)
VTOL Aircraft? There is this resource: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid... read more 02/21/2007 (1:38 pm)
How to use the L3dT plugin and where can i find it? Yeah you can convert it to look at the 2005 build etc the main problem is the MFC 32bit isn't on the... read more 02/21/2007 (2:23 am)
How to use the L3dT plugin and where can i find it? As far as I know, you have to compile the plug-in and put it into the Extensions folder of L3DT. ... read more 02/21/2007 (1:16 am)
Limited forum access [quote]well besides the whole communist part[/quote] Well its a wonderfully nice idea :-), much nice... read more 02/18/2007 (7:06 pm)
What game? Coming soon too! [url]http://www.garagegames.com/mg/snapshot/view.php?qid=1400[/url]... read more 02/17/2007 (6:16 pm)
Scripting with demo? You can download a demo of Torsion which is a fantastic IDE for TorqueScript. [url]http://www.garag... read more 02/16/2007 (8:18 pm)
Scripting with demo? Yes you should be able to edit the .cs files and add in the location to your new player model etc in... read more 02/16/2007 (7:10 pm)
Can game violence go to far? I think violence is fine, as look as its not glorified I think any game, that contains any amount of... read more 02/16/2007 (5:22 pm)
Thinking of making a new art pack Yeah I'm sure some packs do really great. I think its got to be some what usable in most games have ... read more 02/12/2007 (3:50 pm)
L3dt atlas plugin Yeah would be nice if there was pre-compiled versions in the releases.... read more 02/12/2007 (2:32 pm)
Non Combat Stealth Game I like the idea of sneaking around and opening files and taking photos of the documents etc. But ... read more 02/10/2007 (8:27 pm)
Construtor Question @Tom, ok looking forward to your IOTD :-) @Tomas, :-(. but its good to hear a lot is happening, f... read more 02/09/2007 (7:11 pm)
Construtor Question I second that! @Tom any .plan updates coming soon?... read more 02/09/2007 (6:16 pm)
Well...should I do it? I suggest you download the TGE 1.5 demo to give it a try to see what you can do, as the scripts are ... read more 02/09/2007 (6:13 pm)
TGEA .dso files Yes its in the engine to compile the .dso files or not, this was turned off by default in version MS... read more 02/07/2007 (11:51 pm)
Torque file types Audio file support is .wav and .ogg scripting is using TorqueScript (CScript) .cs 3d models are in... read more 02/06/2007 (7:27 pm)