Edward Smith's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Combat Starter Kit Licensing Thread | Posting to Verify :-)... read more | 03/01/2008 (8:41 pm) |
| Nvidia Buys Gaming Software, Hardware Maker Ageia (PhysX) | I'm rather interested in this news, my concern would be having two competing and incompatible techno... read more | 02/08/2008 (11:55 pm) |
| Quad Performance Hit | Well Quads are just converted in to Triangles on the GPU. The difference to having just triangles wo... read more | 02/02/2008 (9:45 pm) |
| Change Player Model in Gameplay | You just have to change the control of the player (like in game.cs when spawning): // Give the... read more | 02/02/2008 (9:38 pm) |
| Problem rendering custom dts models | I couldn't find TX 3D, do you have a link? So this is in TGE or TGEA? What is the poly count of t... read more | 02/02/2008 (3:12 pm) |
| Transparency problem in TGEA | Hello Dimitris, Welcome to GG, in TGEA you have to set the material as transparent. So in your m... read more | 02/02/2008 (3:07 pm) |
| New vehicle type | Hello Phil, I think you would want to look at this resource: http://www.garagegames.com/index.php?s... read more | 02/01/2008 (2:43 pm) |
| Garage Games & OpenGL | I think it only makes sense that GG will support OpenGL in their engines again because we're indie a... read more | 01/30/2008 (12:57 am) |
| Level designer looking for work | Nice looking levels, the sci-fi level re-minds me of Deus Ex in its style :-).... read more | 01/26/2008 (2:14 pm) |
| Single Player Campaign Mode | Well how I would do it, would be to have the end of the level activated by a zone trigger in the map... read more | 01/19/2008 (5:25 pm) |
| TGE uses different fonts than the ones specified (win32) | To make sure that your game has the required fonts, include them in your "common/ui/cache" folder... read more | 01/18/2008 (2:31 pm) |
| Liquid wave depth - does this actually work? (Code spew) | This a fantastic! I'll have to try this. Thanks!... read more | 01/08/2008 (1:13 am) |
| Help! - cant buy RTS Starter Kit | Yeah only "community support" is past 1.4 I believe.... read more | 01/06/2008 (2:25 am) |
| Timer | Have a look in to how to use schedule. e.g. Canvas.schedule(60000, "pushDialog", TeamSelectDlg);... read more | 01/05/2008 (9:48 pm) |
| Something to learn with? | I think you should learn C++, all other languages will then easily fall in to place. Its better to s... read more | 01/03/2008 (2:37 am) |
| Parachutes | I'm not completely sure if this is what you want but you can call all of that from the mission in th... read more | 01/02/2008 (5:13 pm) |
| Separating AI and Player damage | Look at AIPlayer.cs and at the top you have: datablock PlayerData(DemoPlayer : PlayerBody) { ... read more | 01/01/2008 (1:55 am) |
| Startup window bug | Yeah, it would nice if we just got a splash screen, a la Unreal. Until its ready to start-up.... read more | 12/31/2007 (9:44 pm) |
| Call of Duty 4 Style textures question | I'm not to sure, as I didn't play CoD4 much so didn't see the vehicles up close. But have you tri... read more | 12/31/2007 (2:15 pm) |
| Player animations determined by weapon (almost works) (help?) | This sounds like a really good idea.... read more | 12/29/2007 (11:10 pm) |
| Everyone makes the same games. NEW IDEAS | I find the "freeform" games to sound cool but end up boring because it is in nature so open that its... read more | 12/28/2007 (3:31 am) |
| Is my Game Idea Possible with TGEA | I believe "Battlefield Torque" is about to be released which is like a starter kit for developing a ... read more | 12/28/2007 (3:07 am) |
| How do I find out who caused damage? | Look at the method: Armor::damage(%this, %obj, %sourceObject, %position, %damage, %damageType) i... read more | 12/15/2007 (5:46 pm) |
| Calling all Christian Developers | @Tyler Yeah I agree with you completely. I find Christians seem to often say things like that, that ... read more | 12/15/2007 (2:17 pm) |
| Seeking Talents - UT3 Horror mod | I always wonder, why in a day that we have great engines available to make games with, which don't c... read more | 12/15/2007 (1:50 pm) |
| Using a custom weapon in Torque | Ok, check out the crossbow.cs file in starter.fps/server/scripts Basically copy this and replace ... read more | 12/01/2007 (2:14 am) |
| Is this me or TGE? | Does it then fade away or can you just sit there and see it? You could play around with the colli... read more | 11/25/2007 (2:40 am) |
| Water surface explosions | Look at the crossbow.cs and in the projectile datablock: splash = CrossbowSplash; ... read more | 11/25/2007 (12:23 am) |
| Horsepack Purchase Thread | Purchased 3D Diggers Account: edward.n.smith@internode.on.net... read more | 11/24/2007 (11:22 pm) |
| On the fly GUI | I'm not to sure, I've never wanted to do it on the fly before. But if you want an icon to appear whe... read more | 11/24/2007 (4:21 pm) |
| Valve hammer .map exporter? | Use Garage Games, Constructor, its the best thing out there for creating interiors for TGE(A).... read more | 11/24/2007 (4:16 pm) |
| TGEA Video - What is required? | It maybe a slightly different version of DirectX 9.0c... try to update to the latest monthly build. ... read more | 11/11/2007 (3:22 am) |
| Avapack animation error | Give it at LEAST a day before you bump... read more | 11/10/2007 (8:27 pm) |
| Anyone interested in a GuiBitmapCtrl that rotates ? | Sounds like a pretty useful resource to me. :-)... read more | 11/10/2007 (8:23 pm) |
| Dose this sound like a fun game to play??? | It doesn't sound like an unusual or particularly new idea to me. I like the idea of having more w... read more | 10/20/2007 (12:48 am) |
| TGEA & Theora | Ooo is that a Russian front game with a PPSh41?... read more | 09/23/2007 (4:27 am) |
| Switching between players | Are you sure the %Obj is the object you want to move to? Trying echo("moving to object: " @ %Obj.... read more | 08/17/2007 (5:05 pm) |
| Possible ledge grabbing solution | Just an idea but maybe the platforms players can ride on resource maybe helpful in someway?... read more | 06/13/2007 (4:54 am) |
| New Character Pack | Its a hard choice, I like the second more. I think it looks more military. But the first helmet woul... read more | 06/10/2007 (5:33 pm) |
| NO post NO new games | 1. USA after invading most of the middle-east for Oil turns its eyes to the Russian Oil fields think... read more | 06/09/2007 (11:09 pm) |
| fire modes | Thanks I've been waiting 5 years for a response to this - j/k... read more | 05/18/2007 (10:43 pm) |
| Reflection | Png is a far superior format though.... read more | 05/12/2007 (5:59 am) |
| Legions | I'm not sure. But in regards to Tribes I think the series maybe a bit dead after Tribes Vengeance... read more | 05/05/2007 (10:47 pm) |
| What is the easiest kind of game to make with Torque | @Will I've just finished re-doing a few things to make it a bit nicer. And swapped out some weapo... read more | 04/14/2007 (7:03 pm) |
| What is the easiest kind of game to make with Torque | Well that version of TSE didn't have the dynamic shadows etc. But I use the same map today, in some ... read more | 04/13/2007 (11:05 pm) |
| What is the easiest kind of game to make with Torque | "memorize Torque script" you should never think that you have to memorize anything, but you should l... read more | 04/13/2007 (5:21 pm) |
| What is the easiest kind of game to make with Torque | Well there is a starter fps, being developed by DreamGames: [url]http://www.garagegames.com/index.p... read more | 04/12/2007 (11:19 pm) |
| What is the easiest kind of game to make with Torque | Easiest. Well the Torque Game Engine, was first designed and made for Tribes 2. So a FPS of much the... read more | 04/12/2007 (8:20 pm) |
| Programming Languages? | Hi Morgan, I suggest you first decide to look in to either OpenGL or Direct3D. Personally I like Op... read more | 04/09/2007 (12:57 am) |
| Torque Constructor is out!! .... go get it | Yeah it's brilliant!... read more | 04/08/2007 (10:00 pm) |