Game Development Community

Edward Smith's Forum Posts

Thread Post Date Posted
Combat Starter Kit Licensing Thread Posting to Verify :-)... read more 03/01/2008 (8:41 pm)
Nvidia Buys Gaming Software, Hardware Maker Ageia (PhysX) I'm rather interested in this news, my concern would be having two competing and incompatible techno... read more 02/08/2008 (11:55 pm)
Quad Performance Hit Well Quads are just converted in to Triangles on the GPU. The difference to having just triangles wo... read more 02/02/2008 (9:45 pm)
Change Player Model in Gameplay You just have to change the control of the player (like in game.cs when spawning): // Give the... read more 02/02/2008 (9:38 pm)
Problem rendering custom dts models I couldn't find TX 3D, do you have a link? So this is in TGE or TGEA? What is the poly count of t... read more 02/02/2008 (3:12 pm)
Transparency problem in TGEA Hello Dimitris, Welcome to GG, in TGEA you have to set the material as transparent. So in your m... read more 02/02/2008 (3:07 pm)
New vehicle type Hello Phil, I think you would want to look at this resource: http://www.garagegames.com/index.php?s... read more 02/01/2008 (2:43 pm)
Garage Games & OpenGL I think it only makes sense that GG will support OpenGL in their engines again because we're indie a... read more 01/30/2008 (12:57 am)
Level designer looking for work Nice looking levels, the sci-fi level re-minds me of Deus Ex in its style :-).... read more 01/26/2008 (2:14 pm)
Single Player Campaign Mode Well how I would do it, would be to have the end of the level activated by a zone trigger in the map... read more 01/19/2008 (5:25 pm)
TGE uses different fonts than the ones specified (win32) To make sure that your game has the required fonts, include them in your "common/ui/cache" folder... read more 01/18/2008 (2:31 pm)
Liquid wave depth - does this actually work? (Code spew) This a fantastic! I'll have to try this. Thanks!... read more 01/08/2008 (1:13 am)
Help! - cant buy RTS Starter Kit Yeah only "community support" is past 1.4 I believe.... read more 01/06/2008 (2:25 am)
Timer Have a look in to how to use schedule. e.g. Canvas.schedule(60000, "pushDialog", TeamSelectDlg);... read more 01/05/2008 (9:48 pm)
Something to learn with? I think you should learn C++, all other languages will then easily fall in to place. Its better to s... read more 01/03/2008 (2:37 am)
Parachutes I'm not completely sure if this is what you want but you can call all of that from the mission in th... read more 01/02/2008 (5:13 pm)
Separating AI and Player damage Look at AIPlayer.cs and at the top you have: datablock PlayerData(DemoPlayer : PlayerBody) { ... read more 01/01/2008 (1:55 am)
Startup window bug Yeah, it would nice if we just got a splash screen, a la Unreal. Until its ready to start-up.... read more 12/31/2007 (9:44 pm)
Call of Duty 4 Style textures question I'm not to sure, as I didn't play CoD4 much so didn't see the vehicles up close. But have you tri... read more 12/31/2007 (2:15 pm)
Player animations determined by weapon (almost works) (help?) This sounds like a really good idea.... read more 12/29/2007 (11:10 pm)
Everyone makes the same games. NEW IDEAS I find the "freeform" games to sound cool but end up boring because it is in nature so open that its... read more 12/28/2007 (3:31 am)
Is my Game Idea Possible with TGEA I believe "Battlefield Torque" is about to be released which is like a starter kit for developing a ... read more 12/28/2007 (3:07 am)
How do I find out who caused damage? Look at the method: Armor::damage(%this, %obj, %sourceObject, %position, %damage, %damageType) i... read more 12/15/2007 (5:46 pm)
Calling all Christian Developers @Tyler Yeah I agree with you completely. I find Christians seem to often say things like that, that ... read more 12/15/2007 (2:17 pm)
Seeking Talents - UT3 Horror mod I always wonder, why in a day that we have great engines available to make games with, which don't c... read more 12/15/2007 (1:50 pm)
Using a custom weapon in Torque Ok, check out the crossbow.cs file in starter.fps/server/scripts Basically copy this and replace ... read more 12/01/2007 (2:14 am)
Is this me or TGE? Does it then fade away or can you just sit there and see it? You could play around with the colli... read more 11/25/2007 (2:40 am)
Water surface explosions Look at the crossbow.cs and in the projectile datablock: splash = CrossbowSplash; ... read more 11/25/2007 (12:23 am)
Horsepack Purchase Thread Purchased 3D Diggers Account: edward.n.smith@internode.on.net... read more 11/24/2007 (11:22 pm)
On the fly GUI I'm not to sure, I've never wanted to do it on the fly before. But if you want an icon to appear whe... read more 11/24/2007 (4:21 pm)
Valve hammer .map exporter? Use Garage Games, Constructor, its the best thing out there for creating interiors for TGE(A).... read more 11/24/2007 (4:16 pm)
TGEA Video - What is required? It maybe a slightly different version of DirectX 9.0c... try to update to the latest monthly build. ... read more 11/11/2007 (3:22 am)
Avapack animation error Give it at LEAST a day before you bump... read more 11/10/2007 (8:27 pm)
Anyone interested in a GuiBitmapCtrl that rotates ? Sounds like a pretty useful resource to me. :-)... read more 11/10/2007 (8:23 pm)
Dose this sound like a fun game to play??? It doesn't sound like an unusual or particularly new idea to me. I like the idea of having more w... read more 10/20/2007 (12:48 am)
TGEA & Theora Ooo is that a Russian front game with a PPSh41?... read more 09/23/2007 (4:27 am)
Switching between players Are you sure the %Obj is the object you want to move to? Trying echo("moving to object: " @ %Obj.... read more 08/17/2007 (5:05 pm)
Possible ledge grabbing solution Just an idea but maybe the platforms players can ride on resource maybe helpful in someway?... read more 06/13/2007 (4:54 am)
New Character Pack Its a hard choice, I like the second more. I think it looks more military. But the first helmet woul... read more 06/10/2007 (5:33 pm)
NO post NO new games 1. USA after invading most of the middle-east for Oil turns its eyes to the Russian Oil fields think... read more 06/09/2007 (11:09 pm)
fire modes Thanks I've been waiting 5 years for a response to this - j/k... read more 05/18/2007 (10:43 pm)
Reflection Png is a far superior format though.... read more 05/12/2007 (5:59 am)
Legions I'm not sure. But in regards to Tribes I think the series maybe a bit dead after Tribes Vengeance... read more 05/05/2007 (10:47 pm)
What is the easiest kind of game to make with Torque @Will I've just finished re-doing a few things to make it a bit nicer. And swapped out some weapo... read more 04/14/2007 (7:03 pm)
What is the easiest kind of game to make with Torque Well that version of TSE didn't have the dynamic shadows etc. But I use the same map today, in some ... read more 04/13/2007 (11:05 pm)
What is the easiest kind of game to make with Torque "memorize Torque script" you should never think that you have to memorize anything, but you should l... read more 04/13/2007 (5:21 pm)
What is the easiest kind of game to make with Torque Well there is a starter fps, being developed by DreamGames: [url]http://www.garagegames.com/index.p... read more 04/12/2007 (11:19 pm)
What is the easiest kind of game to make with Torque Easiest. Well the Torque Game Engine, was first designed and made for Tribes 2. So a FPS of much the... read more 04/12/2007 (8:20 pm)
Programming Languages? Hi Morgan, I suggest you first decide to look in to either OpenGL or Direct3D. Personally I like Op... read more 04/09/2007 (12:57 am)
Torque Constructor is out!! .... go get it Yeah it's brilliant!... read more 04/08/2007 (10:00 pm)