Edward Smith's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 3D PRO license after MIT | If you have a Pro license you may use those releases under the license terms they where at the time.... read more | 06/06/2013 (7:44 pm) |
| DRIVE: Advanced Vehicles Kit thread | Thanks for your reply deepscratch its as good as bought then :-). Any timeline for the next release?... read more | 06/05/2013 (6:25 am) |
| DRIVE: Advanced Vehicles Kit thread | Hey Deepscratch, I am looking at Drive are there plans to update to T3D 3.0? Thanks!... read more | 06/04/2013 (5:18 am) |
| Committee Meeting Notes: 06/03/2013 | That was a surprise, Ron and the committee so far has done so many great things for this community. ... read more | 06/03/2013 (4:17 pm) |
| Committee Meeting Notes: 05/21/2013 | I think the current planned T3D release needs to be on the website and in your face. And then you ca... read more | 05/27/2013 (7:59 pm) |
| Any Torque 3D Projects that I could follow? | @Duion, Steve's blogs don't start with the development of the current game. @Steve, By the way wh... read more | 05/26/2013 (6:18 pm) |
| Buildings in Torque? | Look at tutorials for Google's Sketchup it is properly one of the easiest modelling tools. You th... read more | 05/26/2013 (5:38 pm) |
| Any Torque 3D Projects that I could follow? | Check out Steve Acaster's blogs. His game I find very exciting to watch as it developers and he b... read more | 05/19/2013 (8:17 pm) |
| . | That is a really cool retro look, looking forward to seeing what you do with it.... read more | 05/15/2013 (11:23 pm) |
| How should we promote T3D? | Minecraft graphics is horrible... Some times I think the idea of having "8-bit" or "1... read more | 05/13/2013 (5:48 pm) |
| T3DMIT 3.0 Compile fail | Please paste an example of the compile errors you are getting. Make sure you have gone through th... read more | 05/12/2013 (4:38 pm) |
| How should we promote T3D? | @smally, I agree, although we all love the eye candy and for some genres it helps to draw people in ... read more | 05/12/2013 (4:29 am) |
| How should we promote T3D? | I think T3D and T2D needs to get things out in to the publics eyes. I know from my experience of UDK... read more | 05/11/2013 (4:18 am) |
| How should we promote T3D? | It is true we do need more users, or at least a very good game idea that would draw people. But it w... read more | 05/09/2013 (4:32 pm) |
| How should we promote T3D? | As far as buildings go for a RTS and common features. I believe the following will be an example of ... read more | 05/08/2013 (6:29 pm) |
| Community projects for T3D & T2D | @Michael Hall, I think it would be great to start to see how these modules will exactly work and the... read more | 05/06/2013 (9:10 pm) |
| A Better Torque? Start with the Editor. | I think it's the idea that all these engines are equal which isn't true. Unity is great and when ... read more | 05/04/2013 (9:02 pm) |
| How should we promote T3D? | There are a lot of interesting kits over the years and most just disappeared and became old dated. I... read more | 05/02/2013 (4:14 pm) |
| How should we promote T3D? | I think GMK is a great addition to T3D, and will really be a good basis to add the nice tools to all... read more | 05/01/2013 (6:30 pm) |
| Cymatic Bruce reviews Torque 3D Oculus Rift demos | That's a great review and really makes me want to target Rift. @Steve, yeah its cool to hear him ... read more | 04/30/2013 (5:43 pm) |
| How should we promote T3D? | In my opinion the kickstarters weren't very well focused. The Torque 3D one to support Linux wasn... read more | 04/28/2013 (7:22 pm) |
| Torque 3D Community Edition Discussion Thread | @Alfio great work on the OpenGL! I would also like to see a cross over of the CE and GG OS, so to... read more | 09/16/2012 (8:25 pm) |
| T3D -- OpenGL support? MAX OS X? Linux ?? | Well with Steam now coming to Linux I actually see it as a potential market. For indie games you wan... read more | 08/14/2012 (4:52 pm) |
| How to Increase Online Player Limitations | I think Tribes 2 was standard up to 128 players. It's more down to the resources of the server as... read more | 08/07/2012 (7:56 pm) |
| Oculus Rift | Yeah but the annoying this with the community working on things like this it isn't standard nor does... read more | 08/05/2012 (8:22 pm) |
| DirectX 11 | I've always liked the idea of having Tessellation, and it is a clear move in the right direction :-)... read more | 08/02/2012 (5:55 pm) |
| Torque 3D Community Edition Discussion Thread | Normally with Tortoise SVN, you right click on the trunk your working on and select "ranch/... read more | 07/29/2012 (7:10 pm) |
| Torque 3D Community Edition Discussion Thread | I concur with Daniel, the VM work your doing Frank sounds extremely exciting. And I'm sure will real... read more | 07/23/2012 (4:45 pm) |
| Torque's platforms. | Torque 3D is going to be easiest to support games on, Windows, Linux and Mac. But as far as I kno... read more | 06/21/2012 (10:12 pm) |
| No time for scripting, anyone know the cost of one starter kit for t3d team deathmatch ,ctf etc? | Hey Set, it sounds like you want to hire someone to make your game, maybe post an ad in the Jobs sec... read more | 06/20/2012 (6:09 pm) |
| Going Retail.... | Well games that did well in this format that come to mind are Minecraft and Mount and Blade, they ha... read more | 06/19/2012 (4:48 pm) |
| Torque 3D Community Edition Discussion Thread | I think the CE is a great idea. And I will do what I can. I think the focus of the CE and GG in g... read more | 06/14/2012 (6:09 pm) |
| Torque 3D Community Edition Activation | Brilliant! silencersoft@hotmail.com Thanks!... read more | 06/05/2012 (6:03 pm) |
| Future of Games | I play PC games 95% of the time, the only games I play on mobile (android) are ok but very casual an... read more | 03/20/2012 (1:34 pm) |
| Torque 3D 1.3 roadmap? | @Scott or maybe just release the AI as apart of the zombie art pack? Or as a resource as is?... read more | 03/13/2012 (8:55 pm) |
| Upgrade to 1.2 question | Go in to your "My studio" - if its a studio license, and click upgrade T3D. Else if it ... read more | 11/16/2011 (8:30 pm) |
| No more particle waterfalls, its all in the river Editor. | I like this way, especially because its real water.... read more | 11/14/2011 (2:19 pm) |
| Worried about the direction the AAA industry is taking. | @Joseph Thomas I like the cut of your jib. The Golden Age of games is going away, I feel the best... read more | 10/03/2011 (8:14 pm) |
| Support | Don't want to sound too harsh but it sounds like you want to build a community around nothing? Be... read more | 10/01/2011 (1:46 am) |
| i keep falling through a part of my castle i made in torque constractor | Do you collide with any part of the castle or just one section your player doesn't collide? Pleas... read more | 09/22/2011 (4:25 pm) |
| NOW HIRING | Also a detailed description of the game and what you bring to the team. Other team members etc. N... read more | 09/20/2011 (5:01 am) |
| Does T3D support Hammer Editor like TGE/TGEA??? | Also I recommend: http://www.delgine.com/ A free level editor.... read more | 08/23/2011 (4:30 pm) |
| Multiplayer games and ensuring player numbers | @Kyrah my problem with doing the servers myself, is that because I'm in Australia I know what its li... read more | 08/10/2011 (8:47 pm) |
| Multiplayer games and ensuring player numbers | Thanks S2P, some nice ideas there. With the micro-transactions would the transactions be for say ... read more | 08/09/2011 (5:34 pm) |
| Full Engine coding ? | I thought the Torque networking could easily handle 128 players? As for the pacific demo running ... read more | 08/03/2011 (4:44 am) |
| Shoutout for Sickhead Games! (and Torsion) | I just recently bought Torsion also, I didn't realise it was so good!... read more | 07/28/2011 (5:48 am) |
| fxForceField, Collision Object, Walls - request for beta tester | I concur!... read more | 07/25/2011 (3:29 am) |
| Development plans Torque 3D. | @Eric, the FPS tutorial sounds good if its a good base for a FPS things like animations for reloadin... read more | 07/14/2011 (10:27 pm) |
| Up to date System Requirements for T3D 1.1 needed | My system specs where posted above. I have a Radeon HD 6970 2GB, before that I was using a Radeon H... read more | 07/13/2011 (8:55 pm) |
| Half done to port csk to tgea 1.7.1 | Did anyone ever port it to TGEA? Just wondering what happened to the work on this. I'm mostly ... read more | 07/05/2011 (5:09 am) |