Game Development Community

Edward Smith's Forum Posts

Thread Post Date Posted
Torque 3D PRO license after MIT If you have a Pro license you may use those releases under the license terms they where at the time.... read more 06/06/2013 (7:44 pm)
DRIVE: Advanced Vehicles Kit thread Thanks for your reply deepscratch its as good as bought then :-). Any timeline for the next release?... read more 06/05/2013 (6:25 am)
DRIVE: Advanced Vehicles Kit thread Hey Deepscratch, I am looking at Drive are there plans to update to T3D 3.0? Thanks!... read more 06/04/2013 (5:18 am)
Committee Meeting Notes: 06/03/2013 That was a surprise, Ron and the committee so far has done so many great things for this community. ... read more 06/03/2013 (4:17 pm)
Committee Meeting Notes: 05/21/2013 I think the current planned T3D release needs to be on the website and in your face. And then you ca... read more 05/27/2013 (7:59 pm)
Any Torque 3D Projects that I could follow? @Duion, Steve's blogs don't start with the development of the current game. @Steve, By the way wh... read more 05/26/2013 (6:18 pm)
Buildings in Torque? Look at tutorials for Google's Sketchup it is properly one of the easiest modelling tools. You th... read more 05/26/2013 (5:38 pm)
Any Torque 3D Projects that I could follow? Check out Steve Acaster's blogs. His game I find very exciting to watch as it developers and he b... read more 05/19/2013 (8:17 pm)
. That is a really cool retro look, looking forward to seeing what you do with it.... read more 05/15/2013 (11:23 pm)
How should we promote T3D? Minecraft graphics is horrible... Some times I think the idea of having "8-bit" or "1... read more 05/13/2013 (5:48 pm)
T3DMIT 3.0 Compile fail Please paste an example of the compile errors you are getting. Make sure you have gone through th... read more 05/12/2013 (4:38 pm)
How should we promote T3D? @smally, I agree, although we all love the eye candy and for some genres it helps to draw people in ... read more 05/12/2013 (4:29 am)
How should we promote T3D? I think T3D and T2D needs to get things out in to the publics eyes. I know from my experience of UDK... read more 05/11/2013 (4:18 am)
How should we promote T3D? It is true we do need more users, or at least a very good game idea that would draw people. But it w... read more 05/09/2013 (4:32 pm)
How should we promote T3D? As far as buildings go for a RTS and common features. I believe the following will be an example of ... read more 05/08/2013 (6:29 pm)
Community projects for T3D & T2D @Michael Hall, I think it would be great to start to see how these modules will exactly work and the... read more 05/06/2013 (9:10 pm)
A Better Torque? Start with the Editor. I think it's the idea that all these engines are equal which isn't true. Unity is great and when ... read more 05/04/2013 (9:02 pm)
How should we promote T3D? There are a lot of interesting kits over the years and most just disappeared and became old dated. I... read more 05/02/2013 (4:14 pm)
How should we promote T3D? I think GMK is a great addition to T3D, and will really be a good basis to add the nice tools to all... read more 05/01/2013 (6:30 pm)
Cymatic Bruce reviews Torque 3D Oculus Rift demos That's a great review and really makes me want to target Rift. @Steve, yeah its cool to hear him ... read more 04/30/2013 (5:43 pm)
How should we promote T3D? In my opinion the kickstarters weren't very well focused. The Torque 3D one to support Linux wasn... read more 04/28/2013 (7:22 pm)
Torque 3D Community Edition Discussion Thread @Alfio great work on the OpenGL! I would also like to see a cross over of the CE and GG OS, so to... read more 09/16/2012 (8:25 pm)
T3D -- OpenGL support? MAX OS X? Linux ?? Well with Steam now coming to Linux I actually see it as a potential market. For indie games you wan... read more 08/14/2012 (4:52 pm)
How to Increase Online Player Limitations I think Tribes 2 was standard up to 128 players. It's more down to the resources of the server as... read more 08/07/2012 (7:56 pm)
Oculus Rift Yeah but the annoying this with the community working on things like this it isn't standard nor does... read more 08/05/2012 (8:22 pm)
DirectX 11 I've always liked the idea of having Tessellation, and it is a clear move in the right direction :-)... read more 08/02/2012 (5:55 pm)
Torque 3D Community Edition Discussion Thread Normally with Tortoise SVN, you right click on the trunk your working on and select "ranch/... read more 07/29/2012 (7:10 pm)
Torque 3D Community Edition Discussion Thread I concur with Daniel, the VM work your doing Frank sounds extremely exciting. And I'm sure will real... read more 07/23/2012 (4:45 pm)
Torque's platforms. Torque 3D is going to be easiest to support games on, Windows, Linux and Mac. But as far as I kno... read more 06/21/2012 (10:12 pm)
No time for scripting, anyone know the cost of one starter kit for t3d team deathmatch ,ctf etc? Hey Set, it sounds like you want to hire someone to make your game, maybe post an ad in the Jobs sec... read more 06/20/2012 (6:09 pm)
Going Retail.... Well games that did well in this format that come to mind are Minecraft and Mount and Blade, they ha... read more 06/19/2012 (4:48 pm)
Torque 3D Community Edition Discussion Thread I think the CE is a great idea. And I will do what I can. I think the focus of the CE and GG in g... read more 06/14/2012 (6:09 pm)
Torque 3D Community Edition Activation Brilliant! silencersoft@hotmail.com Thanks!... read more 06/05/2012 (6:03 pm)
Future of Games I play PC games 95% of the time, the only games I play on mobile (android) are ok but very casual an... read more 03/20/2012 (1:34 pm)
Torque 3D 1.3 roadmap? @Scott or maybe just release the AI as apart of the zombie art pack? Or as a resource as is?... read more 03/13/2012 (8:55 pm)
Upgrade to 1.2 question Go in to your "My studio" - if its a studio license, and click upgrade T3D. Else if it ... read more 11/16/2011 (8:30 pm)
No more particle waterfalls, its all in the river Editor. I like this way, especially because its real water.... read more 11/14/2011 (2:19 pm)
Worried about the direction the AAA industry is taking. @Joseph Thomas I like the cut of your jib. The Golden Age of games is going away, I feel the best... read more 10/03/2011 (8:14 pm)
Support Don't want to sound too harsh but it sounds like you want to build a community around nothing? Be... read more 10/01/2011 (1:46 am)
i keep falling through a part of my castle i made in torque constractor Do you collide with any part of the castle or just one section your player doesn't collide? Pleas... read more 09/22/2011 (4:25 pm)
NOW HIRING Also a detailed description of the game and what you bring to the team. Other team members etc. N... read more 09/20/2011 (5:01 am)
Does T3D support Hammer Editor like TGE/TGEA??? Also I recommend: http://www.delgine.com/ A free level editor.... read more 08/23/2011 (4:30 pm)
Multiplayer games and ensuring player numbers @Kyrah my problem with doing the servers myself, is that because I'm in Australia I know what its li... read more 08/10/2011 (8:47 pm)
Multiplayer games and ensuring player numbers Thanks S2P, some nice ideas there. With the micro-transactions would the transactions be for say ... read more 08/09/2011 (5:34 pm)
Full Engine coding ? I thought the Torque networking could easily handle 128 players? As for the pacific demo running ... read more 08/03/2011 (4:44 am)
Shoutout for Sickhead Games! (and Torsion) I just recently bought Torsion also, I didn't realise it was so good!... read more 07/28/2011 (5:48 am)
fxForceField, Collision Object, Walls - request for beta tester I concur!... read more 07/25/2011 (3:29 am)
Development plans Torque 3D. @Eric, the FPS tutorial sounds good if its a good base for a FPS things like animations for reloadin... read more 07/14/2011 (10:27 pm)
Up to date System Requirements for T3D 1.1 needed My system specs where posted above. I have a Radeon HD 6970 2GB, before that I was using a Radeon H... read more 07/13/2011 (8:55 pm)
Half done to port csk to tgea 1.7.1 Did anyone ever port it to TGEA? Just wondering what happened to the work on this. I'm mostly ... read more 07/05/2011 (5:09 am)