Game Development Community

Jameson Bennett's Forum Posts

Thread Post Date Posted
T3D 1.1 Final - Mission does not start with Camera as DefaultPlayerClass - RESOLVED (THREED-2604) No biggie... just used it for testing and figured as much. Really posted this to help anybody else ... read more 10/01/2011 (12:43 pm)
AI kits and game performance... Use the profiler to see where you are spending your time. Holding Ctrl - F3 while in game will run ... read more 09/16/2011 (11:43 am)
Torque 3d and milkshape exporters - RESOLVED I have had issues w the blender exporter and using the tri-stripping mode, doubling the number of po... read more 09/09/2011 (3:16 pm)
Return of the 2gig limit, the nightmare continues... Help!?! http://nsis.sourceforge.net/Multi-volume_Distribution for handling the nsis issue at least.... read more 08/23/2011 (9:44 am)
Your preference for a new Template project? - Opinions/Discussion The client/server separation is misleading, as evidenced by this very discussion. The current serve... read more 08/13/2011 (7:45 am)
Lists and multi dimentional arrays, a little help? Read up on simsets and simgroups in the docs (or better yet in the source). There is a very concise... read more 08/08/2011 (7:34 am)
Your preference for a new Template project? - Opinions/Discussion Thoughts on a Full template: [quote]Retain all stock argument parsing?[/quote] Keep just enough ... read more 08/07/2011 (7:13 am)
Your preference for a new Template project? - Opinions/Discussion Me digs! Thanks for starting this thread and addressing this same old story. I think you're righ... read more 08/06/2011 (2:04 pm)
Character Screen To show your 'texters' (textures), you need the materials set up properly in the datablock for the d... read more 07/26/2011 (9:27 am)
Get Client Who Used Input? [code] moveMap.bind( mouse, zaxis, "commandToServer(\'myInput\');", ""); fun... read more 07/24/2011 (4:13 pm)
A Simple Question Sounds like you need to tile your textures and/or be smart about UV layout. What atlasing does is... read more 07/24/2011 (8:18 am)
Combining GuiMLTextCtrl with GuiTextList? One very useful aspect I didnt mention but I use all the time is adding other vars to the row you ma... read more 07/24/2011 (8:08 am)
Combining GuiMLTextCtrl with GuiTextList? The stack goes within a guiscrollctrl. Why can't you use profiles, and when did you mention that?... read more 07/24/2011 (7:50 am)
Mission Area Editor Problems Sounds like something got borked in scripting. I am still on Beta3... unless things have been rename... read more 07/23/2011 (10:59 am)
Combining GuiMLTextCtrl with GuiTextList? Consider not using the text list, but a stack of guicontainers created dynamically in script. Each ... read more 07/22/2011 (2:05 pm)
A Simple Question For an easy solution ("by hand") you can just make a big texture atlas in your modeling ap... read more 07/22/2011 (1:59 pm)
A Simple Question Google 'Texture Atlas'. Atlases can be done by hand or at the end of your production tool-chain. ... read more 07/21/2011 (10:48 am)
Windows 7 Security Permission issue A small prob I've run into with this is saving/loading large files using the Roaming directory (as K... read more 05/18/2011 (11:15 am)
Photoshop corruption after uninstalling package made w/ torque installer? - RESOLVED Even posted an [url=/community/forums/viewthread/125219]actual bug report about it[/url] a few days ... read more 04/08/2011 (11:38 am)
prefab origin errors - LOGGED If you feel it is a bug or something that prevents you from getting work done, or just a general UX ... read more 04/05/2011 (6:59 am)
prefab origin errors - LOGGED code change... the resource Michael linked should get you close. Look at loop that runs thru the ob... read more 04/04/2011 (6:51 pm)
T3D 1.1 Beta 3 - ChooseLevelDlg needs compliment in tools - LOGGED @Caylo: I always enjoy your posts - there is a poetry in them... and the frustration you feel is sh... read more 04/04/2011 (1:32 pm)
T3D 1.1 Beta 3 - bad GUI render on GFX devices without NPOT tex support [FIXED] - LOGGED Wow, GREAT link Manoel.... read more 04/04/2011 (8:02 am)
T3D 1.1 Beta 3 - ChooseLevelDlg needs compliment in tools - LOGGED What would be best is a complete de-coupling of the tools from any game based logic... this is obvio... read more 04/04/2011 (7:57 am)
T3D 1.1 Beta 3 - Unit testing fails on first test, and second, and so on... Right... the former is exactly what I am intending and is what it had been used for, and what the te... read more 04/04/2011 (7:38 am)
T3D 1.1 Beta 3 - ChooseLevelDlg needs compliment in tools - LOGGED Yeah, core really isn't what it should be and I think confuses a lot of people when they start out w... read more 04/03/2011 (9:22 pm)
prefab origin errors - LOGGED I've run into this myself... the prefab code is at worldeditor.cpp line 3502. Looks like the posi... read more 04/03/2011 (9:10 pm)
T3D 1.1 Beta 3 - Unit testing fails on first test, and second, and so on... Gotcha... I'll not get too invested in the current framework then. I'm assuming the new framework... read more 04/03/2011 (4:26 pm)
Drag and Drop Inventory system. Oops, I take that back. It is used in swatchbuttons.ed.cs, the guieditortoolbox.ed.cs, and the ter... read more 04/03/2011 (2:14 pm)
Drag and Drop Inventory system. Haven't used it but there is a guidraganddropctrl. Looks like it implements a standard way of dra... read more 04/03/2011 (2:11 pm)
T3D 1.1 Beta 3 - Unit testing fails on first test, and second, and so on... Digging around, looks like the Juggernaut left a lot of little turds laying around. I remember talk ... read more 04/03/2011 (10:12 am)
T3D 1.1 Beta 3 - Unit testing fails on first test, and second, and so on... Exactly the info I was looking for. Thank you Tom. For the time being, I'll use the current fram... read more 04/02/2011 (9:28 pm)
Is any one interested in a user controlled wiki for Torque? More info here: [url]http://www.garagegames.com/community/forums/54[/url]... read more 04/02/2011 (10:40 am)
Is any one interested in a user controlled wiki for Torque? There already is one: [url]http://tdn.garagegames.com/[/url] Considering it is the 'official' ... read more 04/02/2011 (10:34 am)
changing how loadout is used Build by hand or use the gui editor to make a guipopupmenuctrl: [code] MyPopup = new GuiPopUpMen... read more 03/31/2011 (12:43 pm)
Why doesn't guiTextEditSliderBitmapCtrl inherit from guiTextEditSliderCtrl I think someone got lazy and just copy/pasted... there is a lot of this in the gui code in general. ... read more 03/29/2011 (8:49 pm)
Png Optimizer? Yeah... I've been in T3D a bit too long. Can't think any other way. @EfrenStudios - iTorque2D? ... read more 03/27/2011 (9:22 am)
Png Optimizer? Look at the [url="http://www.garagegames.com/community/resources/view/20887"].dds format[/... read more 03/25/2011 (11:20 am)
Torque 3D Status - 9/11/2010 [quote]What? No one else check them daily?[/quote] Ha! Believe me, I'm right there with you... :)... read more 03/25/2011 (11:10 am)
Torque 3D Status - 9/11/2010 @Michael: Seems silly to spend time justifying your internal project management/assignment on the f... read more 03/25/2011 (9:29 am)
Bug in getArgBuffer(size) effecting script callbacks with more than one parameter - LOGGED @whomever addresses this: Careful, I don't think this is a fix. Pay close attention to what is g... read more 03/25/2011 (8:23 am)
T3D 1.1 Beta 3 - GuiMenuBar clearMenus - LOGGED More info: Looking deeper into it, this class is not really used at all except for one place in t... read more 03/22/2011 (10:30 am)
zaxis MouseWheel input? the mapping is not up to the mouse. the events are passed in by the platform and mapped by t3d. ... read more 03/19/2011 (7:04 am)
Can some one explain how the FPS and CORE packages work? Core has the main functionality for any 'mods' that might be applied. The 'fps' overrides some core ... read more 03/18/2011 (5:47 am)
PhysicsShape (PhysX Plugin) Class Object and Animations @deep: gotcha... prob didnt read properly. doors on a vehicle are quite a bit different. Shapebas... read more 03/16/2011 (2:13 pm)
PhysicsShape (PhysX Plugin) Class Object and Animations Keep in mind: as this is special case, you can get away with a lot more networking wise... doors don... read more 03/16/2011 (1:37 pm)
PhysicsShape (PhysX Plugin) Class Object and Animations It depends... from your description above as a door, I would make it an immovable physics object (us... read more 03/16/2011 (1:32 pm)
PhysicsShape (PhysX Plugin) Class Object and Animations keep in mind that shapebase will greatly increase your networking overhead for that physics shape...... read more 03/16/2011 (1:02 pm)
Which Torque Control to use? With your description of specs... I would start by not by extending, but copying a TS control (guiob... read more 03/15/2011 (7:03 am)
Huge memory leak with sfxPlayOnce() [w/ fix] - RESOLVED StrongWeakRefPtr? Don't have the source in front of me to verify, but from my recollection they seem... read more 03/03/2011 (6:40 am)
Page «Previous 1 2 3 4 5 6 Last »