Jameson Bennett's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D 1.1 Final - Mission does not start with Camera as DefaultPlayerClass - RESOLVED (THREED-2604) | No biggie... just used it for testing and figured as much. Really posted this to help anybody else ... read more | 10/01/2011 (12:43 pm) |
| AI kits and game performance... | Use the profiler to see where you are spending your time. Holding Ctrl - F3 while in game will run ... read more | 09/16/2011 (11:43 am) |
| Torque 3d and milkshape exporters - RESOLVED | I have had issues w the blender exporter and using the tri-stripping mode, doubling the number of po... read more | 09/09/2011 (3:16 pm) |
| Return of the 2gig limit, the nightmare continues... Help!?! | http://nsis.sourceforge.net/Multi-volume_Distribution for handling the nsis issue at least.... read more | 08/23/2011 (9:44 am) |
| Your preference for a new Template project? - Opinions/Discussion | The client/server separation is misleading, as evidenced by this very discussion. The current serve... read more | 08/13/2011 (7:45 am) |
| Lists and multi dimentional arrays, a little help? | Read up on simsets and simgroups in the docs (or better yet in the source). There is a very concise... read more | 08/08/2011 (7:34 am) |
| Your preference for a new Template project? - Opinions/Discussion | Thoughts on a Full template: [quote]Retain all stock argument parsing?[/quote] Keep just enough ... read more | 08/07/2011 (7:13 am) |
| Your preference for a new Template project? - Opinions/Discussion | Me digs! Thanks for starting this thread and addressing this same old story. I think you're righ... read more | 08/06/2011 (2:04 pm) |
| Character Screen | To show your 'texters' (textures), you need the materials set up properly in the datablock for the d... read more | 07/26/2011 (9:27 am) |
| Get Client Who Used Input? | [code] moveMap.bind( mouse, zaxis, "commandToServer(\'myInput\');", ""); fun... read more | 07/24/2011 (4:13 pm) |
| A Simple Question | Sounds like you need to tile your textures and/or be smart about UV layout. What atlasing does is... read more | 07/24/2011 (8:18 am) |
| Combining GuiMLTextCtrl with GuiTextList? | One very useful aspect I didnt mention but I use all the time is adding other vars to the row you ma... read more | 07/24/2011 (8:08 am) |
| Combining GuiMLTextCtrl with GuiTextList? | The stack goes within a guiscrollctrl. Why can't you use profiles, and when did you mention that?... read more | 07/24/2011 (7:50 am) |
| Mission Area Editor Problems | Sounds like something got borked in scripting. I am still on Beta3... unless things have been rename... read more | 07/23/2011 (10:59 am) |
| Combining GuiMLTextCtrl with GuiTextList? | Consider not using the text list, but a stack of guicontainers created dynamically in script. Each ... read more | 07/22/2011 (2:05 pm) |
| A Simple Question | For an easy solution ("by hand") you can just make a big texture atlas in your modeling ap... read more | 07/22/2011 (1:59 pm) |
| A Simple Question | Google 'Texture Atlas'. Atlases can be done by hand or at the end of your production tool-chain. ... read more | 07/21/2011 (10:48 am) |
| Windows 7 Security Permission issue | A small prob I've run into with this is saving/loading large files using the Roaming directory (as K... read more | 05/18/2011 (11:15 am) |
| Photoshop corruption after uninstalling package made w/ torque installer? - RESOLVED | Even posted an [url=/community/forums/viewthread/125219]actual bug report about it[/url] a few days ... read more | 04/08/2011 (11:38 am) |
| prefab origin errors - LOGGED | If you feel it is a bug or something that prevents you from getting work done, or just a general UX ... read more | 04/05/2011 (6:59 am) |
| prefab origin errors - LOGGED | code change... the resource Michael linked should get you close. Look at loop that runs thru the ob... read more | 04/04/2011 (6:51 pm) |
| T3D 1.1 Beta 3 - ChooseLevelDlg needs compliment in tools - LOGGED | @Caylo: I always enjoy your posts - there is a poetry in them... and the frustration you feel is sh... read more | 04/04/2011 (1:32 pm) |
| T3D 1.1 Beta 3 - bad GUI render on GFX devices without NPOT tex support [FIXED] - LOGGED | Wow, GREAT link Manoel.... read more | 04/04/2011 (8:02 am) |
| T3D 1.1 Beta 3 - ChooseLevelDlg needs compliment in tools - LOGGED | What would be best is a complete de-coupling of the tools from any game based logic... this is obvio... read more | 04/04/2011 (7:57 am) |
| T3D 1.1 Beta 3 - Unit testing fails on first test, and second, and so on... | Right... the former is exactly what I am intending and is what it had been used for, and what the te... read more | 04/04/2011 (7:38 am) |
| T3D 1.1 Beta 3 - ChooseLevelDlg needs compliment in tools - LOGGED | Yeah, core really isn't what it should be and I think confuses a lot of people when they start out w... read more | 04/03/2011 (9:22 pm) |
| prefab origin errors - LOGGED | I've run into this myself... the prefab code is at worldeditor.cpp line 3502. Looks like the posi... read more | 04/03/2011 (9:10 pm) |
| T3D 1.1 Beta 3 - Unit testing fails on first test, and second, and so on... | Gotcha... I'll not get too invested in the current framework then. I'm assuming the new framework... read more | 04/03/2011 (4:26 pm) |
| Drag and Drop Inventory system. | Oops, I take that back. It is used in swatchbuttons.ed.cs, the guieditortoolbox.ed.cs, and the ter... read more | 04/03/2011 (2:14 pm) |
| Drag and Drop Inventory system. | Haven't used it but there is a guidraganddropctrl. Looks like it implements a standard way of dra... read more | 04/03/2011 (2:11 pm) |
| T3D 1.1 Beta 3 - Unit testing fails on first test, and second, and so on... | Digging around, looks like the Juggernaut left a lot of little turds laying around. I remember talk ... read more | 04/03/2011 (10:12 am) |
| T3D 1.1 Beta 3 - Unit testing fails on first test, and second, and so on... | Exactly the info I was looking for. Thank you Tom. For the time being, I'll use the current fram... read more | 04/02/2011 (9:28 pm) |
| Is any one interested in a user controlled wiki for Torque? | More info here: [url]http://www.garagegames.com/community/forums/54[/url]... read more | 04/02/2011 (10:40 am) |
| Is any one interested in a user controlled wiki for Torque? | There already is one: [url]http://tdn.garagegames.com/[/url] Considering it is the 'official' ... read more | 04/02/2011 (10:34 am) |
| changing how loadout is used | Build by hand or use the gui editor to make a guipopupmenuctrl: [code] MyPopup = new GuiPopUpMen... read more | 03/31/2011 (12:43 pm) |
| Why doesn't guiTextEditSliderBitmapCtrl inherit from guiTextEditSliderCtrl | I think someone got lazy and just copy/pasted... there is a lot of this in the gui code in general. ... read more | 03/29/2011 (8:49 pm) |
| Png Optimizer? | Yeah... I've been in T3D a bit too long. Can't think any other way. @EfrenStudios - iTorque2D? ... read more | 03/27/2011 (9:22 am) |
| Png Optimizer? | Look at the [url="http://www.garagegames.com/community/resources/view/20887"].dds format[/... read more | 03/25/2011 (11:20 am) |
| Torque 3D Status - 9/11/2010 | [quote]What? No one else check them daily?[/quote] Ha! Believe me, I'm right there with you... :)... read more | 03/25/2011 (11:10 am) |
| Torque 3D Status - 9/11/2010 | @Michael: Seems silly to spend time justifying your internal project management/assignment on the f... read more | 03/25/2011 (9:29 am) |
| Bug in getArgBuffer(size) effecting script callbacks with more than one parameter - LOGGED | @whomever addresses this: Careful, I don't think this is a fix. Pay close attention to what is g... read more | 03/25/2011 (8:23 am) |
| T3D 1.1 Beta 3 - GuiMenuBar clearMenus - LOGGED | More info: Looking deeper into it, this class is not really used at all except for one place in t... read more | 03/22/2011 (10:30 am) |
| zaxis MouseWheel input? | the mapping is not up to the mouse. the events are passed in by the platform and mapped by t3d. ... read more | 03/19/2011 (7:04 am) |
| Can some one explain how the FPS and CORE packages work? | Core has the main functionality for any 'mods' that might be applied. The 'fps' overrides some core ... read more | 03/18/2011 (5:47 am) |
| PhysicsShape (PhysX Plugin) Class Object and Animations | @deep: gotcha... prob didnt read properly. doors on a vehicle are quite a bit different. Shapebas... read more | 03/16/2011 (2:13 pm) |
| PhysicsShape (PhysX Plugin) Class Object and Animations | Keep in mind: as this is special case, you can get away with a lot more networking wise... doors don... read more | 03/16/2011 (1:37 pm) |
| PhysicsShape (PhysX Plugin) Class Object and Animations | It depends... from your description above as a door, I would make it an immovable physics object (us... read more | 03/16/2011 (1:32 pm) |
| PhysicsShape (PhysX Plugin) Class Object and Animations | keep in mind that shapebase will greatly increase your networking overhead for that physics shape...... read more | 03/16/2011 (1:02 pm) |
| Which Torque Control to use? | With your description of specs... I would start by not by extending, but copying a TS control (guiob... read more | 03/15/2011 (7:03 am) |
| Huge memory leak with sfxPlayOnce() [w/ fix] - RESOLVED | StrongWeakRefPtr? Don't have the source in front of me to verify, but from my recollection they seem... read more | 03/03/2011 (6:40 am) |