Daniel Eden's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| [bug] Ghosts are created in the reverse order - LOGGED | Last I checked, scope ghosts are created in reverse order to maintain the network masking system -- ... read more | 10/05/2011 (4:23 pm) |
| T3D 1.1 Preview - Projectiles disappearing instead of exploding - RESOLVED | I can't seem to load your video I'm afraid. The connection just times out. If the projectiles ar... read more | 08/16/2011 (4:28 pm) |
| T3D 1.1 Preview - Projectiles disappearing instead of exploding - RESOLVED | Since this thread is still going after all this time, I decided to have a quick look through this mo... read more | 08/16/2011 (3:17 pm) |
| T3D 1.1 Preview - Projectiles disappearing instead of exploding - RESOLVED | More precise than my initial response to this thread? =)... read more | 07/16/2011 (4:25 pm) |
| T3D 1.1 Preview - Projectiles disappearing instead of exploding - RESOLVED | As I've said already in an earlier post: re-institute the delay before deletion and everything will... read more | 06/09/2011 (4:11 am) |
| I need help with this program | Obviously a smart man. Perhaps a little more fibre in your diet and you won't be so full of shit. =... read more | 05/25/2011 (5:49 pm) |
| T3D 1.1preview-Bug, Vehicle Collision locks up program. - RESOLVED (THREED-1779) | This sounds like the old friction-not-computed-properly bug rearing it's head once again.... read more | 05/04/2011 (3:36 am) |
| T3D 1.1 Preview - Projectiles disappearing instead of exploding - RESOLVED | Yeah, both of those are called on the server object. The problem is that the client object isn't ge... read more | 04/24/2011 (7:03 pm) |
| T3D 1.1 Preview - Projectiles disappearing instead of exploding - RESOLVED | I don't use the stock projectile code anymore, but I had a quick browse through the code and it seem... read more | 04/23/2011 (5:10 pm) |
| T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) | My call is go to 64-bit. Even if you really want to, you're not going to reduce the type masks to l... read more | 04/13/2011 (4:30 am) |
| Removing client/server communication | Most of the networking is short-circuited automatically when you're hosting the game locally. If yo... read more | 04/02/2011 (8:43 pm) |
| tank pack ported to beta3, dealing with track anims? no IFLs anymore | The scroll animations on materials aren't instanced though, so starting/stopping one would start/sto... read more | 02/09/2011 (6:38 pm) |
| 2011 IRC Hour Discussion | No soap box ranting? It's not IRC without ranting! I mean seriously, who wants to join a chat chan... read more | 01/20/2011 (4:21 pm) |
| physicsShapes can float in river, but not in waterBlock/waterPlane? why? | Most likely the water density values are initialized to different defaults. Try adjusting the water... read more | 12/06/2010 (9:44 pm) |
| T3D 1.1 Beta 3 - Reskin | "Base_" is used for actual materials names if you're exporting from collada. "base.&... read more | 11/17/2010 (5:26 am) |
| %player.mountImage( RocketLauncherImage, 0, true, 'blue' ); | You don't define it anywhere. It's the name of the skin to use -- which, by default, doesn't work i... read more | 11/16/2010 (8:53 pm) |
| T3D 1.1 Beta 3 - Web plugin for FireFox fails to compile and load on 64b Windows 7 - RESOLVED | Web plugin works fine for me (although apparently if you stick a hyphen in the project name, not so ... read more | 11/01/2010 (9:39 pm) |
| T3D 1.1 Beta 3 - Order of evaluating variables in script - NOT A BUG | From the console, yes. But only because local variables are lost between each line evaluated. If I... read more | 10/29/2010 (10:17 pm) |
| T3D 1.1 Beta 3 - Order of evaluating variables in script - NOT A BUG | I've tried several times to repeat this error and haven't yet managed to have it happen. Are you su... read more | 10/25/2010 (10:02 pm) |
| "sleeping" the code | There's no function like that, no. Personally, my view on it is that it's a good thing and that wai... read more | 10/21/2010 (9:17 pm) |
| Maya>Collada help | I've done a bit of stuff with Maya > Collada > T3D and though there are some iffy bits here an... read more | 10/21/2010 (8:42 am) |
| Ghosting and Scoping | Just FYI. If you're wanting your object to be ghostable to clients then you need to set the appropr... read more | 10/13/2010 (8:15 am) |
| Ghosting and Scoping | The ghosting order has always been in reverse (even before T3D was T3D and even before the engine wa... read more | 10/12/2010 (10:49 pm) |
| T3D 1.1 Beta 3 - Reskin | ... and the ::unpackUpdate method with: [code] void TSStatic::unpackUpdate(NetConnection *con, Bit... read more | 10/08/2010 (1:05 am) |
| T3D 1.1 Beta 3 - Reskin | Okay, so done with the header, now onto the source file... T3D/tsStatic.cpp, at line 67, adjust the ... read more | 10/08/2010 (1:02 am) |
| T3D 1.1 Beta 3 - Reskin | I was talking on IRC earlier and someone asked about getting the skinning working with TSStatics. I... read more | 10/08/2010 (1:01 am) |
| T3D 1.1 Beta 3 - Additive Particle issue - LOGGED | From the looks of it, setting it much lower alleviates much of the problem. There's still occasiona... read more | 09/29/2010 (6:28 am) |
| T3D 1.1 Beta 2 Networking on Win 7 not working | Yeah. I built on Win 7. It runs and connects fine on XP->Win7, XP->XP, Win7->Win7, and Wi... read more | 09/27/2010 (12:36 am) |
| T3D 1.1 Beta 3 - Additive Particle issue - LOGGED | Just had a run through with basic lighting and I couldn't get it to happen. So... Looks like it's a... read more | 09/23/2010 (8:42 pm) |
| T3D 1.1 Beta 2 Networking on Win 7 not working | Yeah. It's most likely a networking issue on your end. I can verify both Beta 2 and Beta 3 work fo... read more | 09/22/2010 (11:16 pm) |
| Visual Studio Setup instructions for VC++ 2010 | General purpose directories are, sure... But you can still set additional include directories for sp... read more | 09/20/2010 (4:30 am) |
| Sphere Mesh, advice on how to texture and rotate it | From memory the sphere generator doesn't do texture coordinates. But assuming you can generate thos... read more | 09/07/2010 (11:45 pm) |
| Quit() Causing Crash in Beta2 | This may be a dumb question, but... If you don't have an onExit function, where exactly are you shu... read more | 09/05/2010 (8:16 am) |
| Object deletion - crash | I don't know whether it'll work in T3D, but in TGE1.4 the easiest way to get around crashes caused b... read more | 09/05/2010 (3:24 am) |
| LocalConnection Progress bug - LOGGED | Interesting that my code from TGE1.4 is still around. =)... read more | 08/28/2010 (7:05 am) |
| T3D 1,1 Beta 2 - Deleting New Material Causes Editor Script Errors - RESOLVED | Occurs on Windows 7 64-bit as well. Haven't looked into it any further though.... read more | 08/24/2010 (12:35 am) |
| Any Torque users from Brisbane, Australia? | I'm in Brisbane.... read more | 06/20/2009 (9:49 pm) |
| How do I correct the weapons firing problems that T3D seems to have. | This issue (among a few others) is one of the reasons I completely re-wrote the projectile code for ... read more | 06/18/2009 (1:13 am) |
| What would you like to see addressed in Torque 3D? | Integrating AFX and PhysX and stuff shouldn't happen. Some of us don't use them and don't want them... read more | 01/09/2009 (8:27 pm) |
| Reducing level load time | The resource was put together for Torque 1.5. Using it for 1.5.2 or whatever is going to have issue... read more | 09/04/2007 (3:40 pm) |
| Callbacks and Con::executef | Con::executef doesn't like being passed parameters that aren't strings of some kind. To fix the mos... read more | 06/15/2007 (11:55 pm) |
| Modernization Kit Beta | Debug builds of MK10 require you to remove a function (the one listed above) and then clean up some ... read more | 05/06/2007 (5:06 pm) |
| Mounting shapes on shapes? | Try using locators for your nodes and ensuring that your config file is set to export the mount node... read more | 04/02/2007 (4:10 pm) |
| Reducing level load time | Then in sim/netGhost.cc, around line 958, find this code in NetConnection::loadNextGhostAlwaysObject... read more | 03/31/2007 (7:46 pm) |
| Reducing level load time | Had to do a multi-part post because of the silly post length limits... So here we go, step-by-step:... read more | 03/31/2007 (7:46 pm) |
| Reducing level load time | It's not exactly a resource, but it's all in one place at least. I've checked this code out on loca... read more | 03/31/2007 (7:45 pm) |
| Free Roam World/No Load Time | Hmmm.... That might work. I guess if the old lighting data and the new lighting data overlap and bo... read more | 03/30/2007 (7:36 pm) |
| Free Roam World/No Load Time | I've been doing some similar stuff of late and I'm handling the problem in a number of ways. Firs... read more | 03/30/2007 (1:45 am) |
| Programmer.setSkinName('baffled') | From the sounds of things, the object isn't sending the new skin string handle to the clients. I'd ... read more | 03/19/2007 (11:26 pm) |
| Programmer.setSkinName('baffled') | The problem is most likely your use of single quotes in the script. Single quotes denote a tagged n... read more | 03/19/2007 (12:18 am) |