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Daniel Eden's Forum Posts

Thread Post Date Posted
[bug] Ghosts are created in the reverse order - LOGGED Last I checked, scope ghosts are created in reverse order to maintain the network masking system -- ... read more 10/05/2011 (4:23 pm)
T3D 1.1 Preview - Projectiles disappearing instead of exploding - RESOLVED I can't seem to load your video I'm afraid. The connection just times out. If the projectiles ar... read more 08/16/2011 (4:28 pm)
T3D 1.1 Preview - Projectiles disappearing instead of exploding - RESOLVED Since this thread is still going after all this time, I decided to have a quick look through this mo... read more 08/16/2011 (3:17 pm)
T3D 1.1 Preview - Projectiles disappearing instead of exploding - RESOLVED More precise than my initial response to this thread? =)... read more 07/16/2011 (4:25 pm)
T3D 1.1 Preview - Projectiles disappearing instead of exploding - RESOLVED As I've said already in an earlier post: re-institute the delay before deletion and everything will... read more 06/09/2011 (4:11 am)
I need help with this program Obviously a smart man. Perhaps a little more fibre in your diet and you won't be so full of shit. =... read more 05/25/2011 (5:49 pm)
T3D 1.1preview-Bug, Vehicle Collision locks up program. - RESOLVED (THREED-1779) This sounds like the old friction-not-computed-properly bug rearing it's head once again.... read more 05/04/2011 (3:36 am)
T3D 1.1 Preview - Projectiles disappearing instead of exploding - RESOLVED Yeah, both of those are called on the server object. The problem is that the client object isn't ge... read more 04/24/2011 (7:03 pm)
T3D 1.1 Preview - Projectiles disappearing instead of exploding - RESOLVED I don't use the stock projectile code anymore, but I had a quick browse through the code and it seem... read more 04/23/2011 (5:10 pm)
T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) My call is go to 64-bit. Even if you really want to, you're not going to reduce the type masks to l... read more 04/13/2011 (4:30 am)
Removing client/server communication Most of the networking is short-circuited automatically when you're hosting the game locally. If yo... read more 04/02/2011 (8:43 pm)
tank pack ported to beta3, dealing with track anims? no IFLs anymore The scroll animations on materials aren't instanced though, so starting/stopping one would start/sto... read more 02/09/2011 (6:38 pm)
2011 IRC Hour Discussion No soap box ranting? It's not IRC without ranting! I mean seriously, who wants to join a chat chan... read more 01/20/2011 (4:21 pm)
physicsShapes can float in river, but not in waterBlock/waterPlane? why? Most likely the water density values are initialized to different defaults. Try adjusting the water... read more 12/06/2010 (9:44 pm)
T3D 1.1 Beta 3 - Reskin "Base_" is used for actual materials names if you're exporting from collada. "base.&... read more 11/17/2010 (5:26 am)
%player.mountImage( RocketLauncherImage, 0, true, 'blue' ); You don't define it anywhere. It's the name of the skin to use -- which, by default, doesn't work i... read more 11/16/2010 (8:53 pm)
T3D 1.1 Beta 3 - Web plugin for FireFox fails to compile and load on 64b Windows 7 - RESOLVED Web plugin works fine for me (although apparently if you stick a hyphen in the project name, not so ... read more 11/01/2010 (9:39 pm)
T3D 1.1 Beta 3 - Order of evaluating variables in script - NOT A BUG From the console, yes. But only because local variables are lost between each line evaluated. If I... read more 10/29/2010 (10:17 pm)
T3D 1.1 Beta 3 - Order of evaluating variables in script - NOT A BUG I've tried several times to repeat this error and haven't yet managed to have it happen. Are you su... read more 10/25/2010 (10:02 pm)
"sleeping" the code There's no function like that, no. Personally, my view on it is that it's a good thing and that wai... read more 10/21/2010 (9:17 pm)
Maya>Collada help I've done a bit of stuff with Maya > Collada > T3D and though there are some iffy bits here an... read more 10/21/2010 (8:42 am)
Ghosting and Scoping Just FYI. If you're wanting your object to be ghostable to clients then you need to set the appropr... read more 10/13/2010 (8:15 am)
Ghosting and Scoping The ghosting order has always been in reverse (even before T3D was T3D and even before the engine wa... read more 10/12/2010 (10:49 pm)
T3D 1.1 Beta 3 - Reskin ... and the ::unpackUpdate method with: [code] void TSStatic::unpackUpdate(NetConnection *con, Bit... read more 10/08/2010 (1:05 am)
T3D 1.1 Beta 3 - Reskin Okay, so done with the header, now onto the source file... T3D/tsStatic.cpp, at line 67, adjust the ... read more 10/08/2010 (1:02 am)
T3D 1.1 Beta 3 - Reskin I was talking on IRC earlier and someone asked about getting the skinning working with TSStatics. I... read more 10/08/2010 (1:01 am)
T3D 1.1 Beta 3 - Additive Particle issue - LOGGED From the looks of it, setting it much lower alleviates much of the problem. There's still occasiona... read more 09/29/2010 (6:28 am)
T3D 1.1 Beta 2 Networking on Win 7 not working Yeah. I built on Win 7. It runs and connects fine on XP->Win7, XP->XP, Win7->Win7, and Wi... read more 09/27/2010 (12:36 am)
T3D 1.1 Beta 3 - Additive Particle issue - LOGGED Just had a run through with basic lighting and I couldn't get it to happen. So... Looks like it's a... read more 09/23/2010 (8:42 pm)
T3D 1.1 Beta 2 Networking on Win 7 not working Yeah. It's most likely a networking issue on your end. I can verify both Beta 2 and Beta 3 work fo... read more 09/22/2010 (11:16 pm)
Visual Studio Setup instructions for VC++ 2010 General purpose directories are, sure... But you can still set additional include directories for sp... read more 09/20/2010 (4:30 am)
Sphere Mesh, advice on how to texture and rotate it From memory the sphere generator doesn't do texture coordinates. But assuming you can generate thos... read more 09/07/2010 (11:45 pm)
Quit() Causing Crash in Beta2 This may be a dumb question, but... If you don't have an onExit function, where exactly are you shu... read more 09/05/2010 (8:16 am)
Object deletion - crash I don't know whether it'll work in T3D, but in TGE1.4 the easiest way to get around crashes caused b... read more 09/05/2010 (3:24 am)
LocalConnection Progress bug - LOGGED Interesting that my code from TGE1.4 is still around. =)... read more 08/28/2010 (7:05 am)
T3D 1,1 Beta 2 - Deleting New Material Causes Editor Script Errors - RESOLVED Occurs on Windows 7 64-bit as well. Haven't looked into it any further though.... read more 08/24/2010 (12:35 am)
Any Torque users from Brisbane, Australia? I'm in Brisbane.... read more 06/20/2009 (9:49 pm)
How do I correct the weapons firing problems that T3D seems to have. This issue (among a few others) is one of the reasons I completely re-wrote the projectile code for ... read more 06/18/2009 (1:13 am)
What would you like to see addressed in Torque 3D? Integrating AFX and PhysX and stuff shouldn't happen. Some of us don't use them and don't want them... read more 01/09/2009 (8:27 pm)
Reducing level load time The resource was put together for Torque 1.5. Using it for 1.5.2 or whatever is going to have issue... read more 09/04/2007 (3:40 pm)
Callbacks and Con::executef Con::executef doesn't like being passed parameters that aren't strings of some kind. To fix the mos... read more 06/15/2007 (11:55 pm)
Modernization Kit Beta Debug builds of MK10 require you to remove a function (the one listed above) and then clean up some ... read more 05/06/2007 (5:06 pm)
Mounting shapes on shapes? Try using locators for your nodes and ensuring that your config file is set to export the mount node... read more 04/02/2007 (4:10 pm)
Reducing level load time Then in sim/netGhost.cc, around line 958, find this code in NetConnection::loadNextGhostAlwaysObject... read more 03/31/2007 (7:46 pm)
Reducing level load time Had to do a multi-part post because of the silly post length limits... So here we go, step-by-step:... read more 03/31/2007 (7:46 pm)
Reducing level load time It's not exactly a resource, but it's all in one place at least. I've checked this code out on loca... read more 03/31/2007 (7:45 pm)
Free Roam World/No Load Time Hmmm.... That might work. I guess if the old lighting data and the new lighting data overlap and bo... read more 03/30/2007 (7:36 pm)
Free Roam World/No Load Time I've been doing some similar stuff of late and I'm handling the problem in a number of ways. Firs... read more 03/30/2007 (1:45 am)
Programmer.setSkinName('baffled') From the sounds of things, the object isn't sending the new skin string handle to the clients. I'd ... read more 03/19/2007 (11:26 pm)
Programmer.setSkinName('baffled') The problem is most likely your use of single quotes in the script. Single quotes denote a tagged n... read more 03/19/2007 (12:18 am)
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