Game Development Community

John Vanderbeck's Forum Posts

Thread Post Date Posted
Schedules and Behaviors not working in iPad3 - works in sim and iPhone4. You are welcome. I'm just glad i'm not crazy after all :)... read more 07/25/2012 (4:27 pm)
Schedules and Behaviors not working in iPad3 - works in sim and iPhone4. [quote] What products have you put out? I need to pay you back in some capacity.[/quote] Nothing... read more 07/21/2012 (9:52 am)
Schedules and Behaviors not working in iPad3 - works in sim and iPhone4. Glad I could help. I think its something about how later devices handle time, which causes the over... read more 07/21/2012 (9:51 am)
iTorque 2d 1.5.1 Release?? @Troy, and all wanting to migrate from 1.5 to 1.5.1 In order to fix the RootViewController issue,... read more 06/29/2012 (4:02 pm)
iTorque 2d 1.5.1 Release?? Nope, I made no changes. I just opened it up and did a build. Which version of Xcode are you using... read more 06/29/2012 (5:09 am)
iTorque 2d 1.5.1 Release?? The Aquarium demo seems to compile fine for me.... read more 06/28/2012 (5:49 pm)
iTorque 2d 1.5.1 Release?? You should be working at the non retina resolution in most all cases, unless you specifically want t... read more 06/27/2012 (5:31 pm)
iTorque 2d 1.5.1 Release?? Really the only thing holding me up is the rotation bug for iPad retina display. I've tried, and fa... read more 06/25/2012 (5:42 pm)
Discussion about Microsoft Surface (and GG's plans for any other future devices) In fact plain ordinary TGB SHOULD work just fine on Surface Pro, which despite marketing, is nothing... read more 06/23/2012 (5:57 am)
iTorque 2d 1.5.1 Release?? Yeah still wondering on this as well. I really expected to see it by now.... read more 06/23/2012 (5:19 am)
So... how do I add a RootViewController? 1.5.1 has a root view controller, and we should hopefully be seeing that preview release very soon. ... read more 06/07/2012 (4:15 pm)
iTorque 2d 1.5.1 Release?? Confirming range to target, one ping only.... read more 06/06/2012 (4:46 pm)
Changing orientation during run-time problem, iTorque 1.5 Well setScreenOrientation() is broken for sure on retina iPads. I reported it during the testing on... read more 06/04/2012 (4:14 am)
Another setBlendColor issue setBlendColor takes four values, 3 color and 1 alpha.... read more 06/04/2012 (4:10 am)
Changing orientation during run-time problem, iTorque 1.5 Are you testing on an iPad1 or iPad3? Rotation doesn't work properly on the retina iPad3 at the mom... read more 06/03/2012 (11:55 am)
Problem with new iPad and touch (Solved) The global touchesDown should work as well if you've applied the retina fixes. I'm using them in my... read more 06/01/2012 (6:28 pm)
Getting Gestures to Work with Touches Ignore my previous issue. I was forgetting to convert the point to retina space. oops.... read more 05/25/2012 (7:09 am)
Getting Gestures to Work with Touches So I realized I could do it with the pan gesture, once I realized there was a locationInView method ... read more 05/25/2012 (7:06 am)
Getting Gestures to Work with Touches How would you replace touchesMoved with just gestures? I don't think I can remove the standard touc... read more 05/24/2012 (6:49 pm)
Level load performance I don't use very many images. There is no reason I couldn't load them all up into memory and keep t... read more 05/21/2012 (4:09 am)
ObjectiveC problem For the halibut, try also importing types.h first, as that is where those are defined. You shouldn'... read more 05/20/2012 (7:27 am)
Schedules and Behaviors not working in iPad3 - works in sim and iPhone4. This is the final code that I had ended up with: [code] U32 Platform::getRealMilliseconds() {... read more 05/20/2012 (5:10 am)
Schedules and Behaviors not working in iPad3 - works in sim and iPhone4. I experienced it with PUAP off. I can't recall if I tested it with PUAP on. As far as compile flag... read more 05/19/2012 (5:12 pm)
how to set a behavior field at run time !? It becomes a standard property, in your case named .testbhrField So for example if you are in a m... read more 05/19/2012 (7:56 am)
iTorque 2d 1.5.1 Release?? Well glad you can see the fix, because I spent all night on it and besides determining that the cent... read more 05/19/2012 (7:47 am)
BUG: $pref::iPhone::ScreenUpsideDown TRUE causes black screen This appears to be only on Retina display on the new iPad, and POSSIBLY retina on iPhone but i'm not... read more 05/18/2012 (6:09 pm)
iTorque 2d 1.5.1 Release?? Yeah there is definitely a bug in setScreenOrientation inside iPhoneWindow.mm To test I changed t... read more 05/18/2012 (6:04 pm)
iTorque 2d 1.5.1 Release?? I'm not sure yet, but I think there is a rotation bug with Retina. I am doing some more digging, bu... read more 05/18/2012 (5:58 pm)
The Upside down bug @Richard No, it won't. I've tested this a lot because it drives me crazy. With rotation enabled, ... read more 05/18/2012 (1:09 pm)
The Upside down bug So digging around a bit, it looks to me like the engine is setting the orientation and whether it is... read more 05/16/2012 (5:56 pm)
iTorque 2d 1.5.1 Release?? Yeah Mich and I were talking about this in irc. At first I was hesitant about the change but after ... read more 05/16/2012 (7:59 am)
iTorque 2d 1.5.1 Release?? You got me there!... read more 05/14/2012 (1:31 pm)
iTorque 2d 1.5.1 Release?? Is this still on track? I haven't seen anything in my email.... read more 05/14/2012 (1:22 pm)
Improved Input and Gestures Thanks for the update Mich. I really want to eventually end up with the native gestures. Emulating... read more 05/12/2012 (7:33 am)
Howto: animations with different sized frames packed into the same sprite sheet Very nice. I'm assuming since the patches are for T2D stock, that they won't work in iT2D correct? ... read more 05/12/2012 (6:18 am)
Improved Input and Gestures Apologies for Necro'ing an old thread, but did Gesture support ever make its way into the released c... read more 05/11/2012 (5:11 pm)
Call a method on all instances of a class? Glad to know i'm on the right track! Right now i'm avoiding engine changes as much as possible, s... read more 05/11/2012 (3:51 pm)
iTorque 2d 1.5.1 Release?? Me please... read more 05/07/2012 (4:12 pm)
Call a method on all instances of a class? Cool. Works for me then :)... read more 05/06/2012 (1:55 pm)
Call a method on all instances of a class? Ok so I figured out a way to do this, but if there is a better way i'd be glad to hear it. What i... read more 05/06/2012 (1:17 pm)
iTGB iPhone Font Rendering Quality - how to improve this? So problem solved. Apparently you just can't built the UTFs on the device/simulator. When I ran it... read more 05/04/2012 (12:19 pm)
iTGB iPhone Font Rendering Quality - how to improve this? In addition, if I try to use a font for which I already have a UTF file, I get all those iPhoneFont ... read more 05/04/2012 (11:33 am)
iTGB iPhone Font Rendering Quality - how to improve this? Sorry to necro an old thread, but i'm having a lot of trouble with this. I am trying to pre-generat... read more 05/04/2012 (11:19 am)
t2dTextObject Drop Shadow Resource Wait. You mean the t2dTextObject is actually useful? I must be doing something wrong because every... read more 05/04/2012 (6:23 am)
FB a requirement to get news on torque future? ;) ???... read more 05/03/2012 (8:29 am)
I was having all sorts of TIME related bugs until I did this... 95% of my testing so far has been on iPad3 so I can't really say. I've only tried the game out tw... read more 05/03/2012 (3:43 am)
Mouse Draggable When inside a behavior method, %this refers to the behavior instance itself. %this.owner refers to ... read more 05/01/2012 (10:05 am)
Schedules and Behaviors not working in iPad3 - works in sim and iPhone4. Ok so i've fixed the bug. Frankly I don't understand why this wasn't broken for you guys or anyone ... read more 05/01/2012 (6:02 am)
Schedules and Behaviors not working in iPad3 - works in sim and iPhone4. So i'm starting to wonder if my iPad isn't somehow defective! I've spent the last few hours stepp... read more 05/01/2012 (5:33 am)
Schedules and Behaviors not working in iPad3 - works in sim and iPhone4. This is really driving me crazy. I've downloaded and installed a 2nd copy of the stock engine, crea... read more 04/30/2012 (5:33 pm)
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