Game Development Community

Eric Forhan's Forum Posts

Thread Post Date Posted
Ground Cover doesn't take into account terrain rotation I can confirm this year-old bug, and have added an issue to Github: [url]https://github.com/Garag... read more 04/12/2013 (8:29 am)
PNG format You need to find an older version of SuperPNG. The explanation and download can be found here: [url... read more 12/19/2008 (11:46 am)
Do something about your banner adds for God's sakes. Yeah, they canceled the Infinity contest months ago. :(... read more 06/29/2008 (3:18 pm)
Map2dif_plus_tgea crash... Are you using the new-and-improved map2Dif_plus_tgea from the latest TGEA 1.7.1 update?... read more 06/18/2008 (9:32 pm)
Light reflects on Normal map Question Also make sure you're using PNG with an alpha channel. The darker the alpha, the less the spec. ... read more 05/13/2008 (7:19 am)
What gives? Terrain Square size messing with Physics I think it's always been like this--possibly as far back as in Tribes2. However, I thought they... read more 05/10/2008 (5:16 am)
Bump Mapping Oh, I presumed you already had the materials set up. [url=http://tdn.garagegames.com/wiki/TSE/Mat... read more 05/09/2008 (2:21 pm)
Bump Mapping Make sure it's a PNG and not a JPG. Create an alpha channel in that PNG which is dark (less shiny).... read more 05/09/2008 (10:16 am)
Wheres map2dif gone? I fully understand that Matt. Thanks for the info.... read more 05/08/2008 (1:18 pm)
Wheres map2dif gone? Matt, I know you've put a lot of work into Constructor. I'm just very comfortable with QuArK, af... read more 05/08/2008 (12:58 pm)
Create BumpMap, Noise, Occlusion ect from Pic. CrazyBump is great, but it's costly. $99 for personal or "indie" use. $299 for commercial use. ... read more 05/05/2008 (2:50 pm)
Service Unavailable - Fail to connect I finally gave up and edited the Host file too. Haven't had any problems since. Note, I don't of... read more 04/17/2008 (8:33 am)
Loot Icon Packs Well, you could buy theirs? ;)... read more 04/13/2008 (1:41 pm)
Gears of Torque" TGEA demo I know there was a thread here on this last year, but I'll be darned if I can find it. The older vi... read more 04/02/2008 (8:26 am)
Service Unavailable - Fail to connect Adding "origin-" to it works for me every time, at least on garagegames.com proper (haven't tested o... read more 03/26/2008 (8:39 am)
Cell shading artist job only right? Probably need to implement a cell shading shader?... read more 03/25/2008 (8:00 am)
Wow first post. I got it working. I didn't realize that when entering it manually, two separate keys had to be inpu... read more 03/21/2008 (7:04 am)
Wow first post. Yeah, I'm having problems getting the beta license working too. I've activated them online (not ... read more 03/20/2008 (10:39 pm)
Service Unavailable - Fail to connect I still get this as well. I've pretty much just accepted it as part of life.... read more 03/18/2008 (7:03 am)
Specular head. Body, not so much... Haha, nice. I guess that clears up some stuff. ;)... read more 03/17/2008 (6:25 pm)
Specular head. Body, not so much... You're quite welcome. And just to make sure: JPGs cannot have alpha channels. It's also usually ... read more 03/17/2008 (5:56 pm)
Specular head. Body, not so much... As far as specularity goes, .JPG is like having a .PNG with a full-white alpha map (or do I have tha... read more 03/17/2008 (4:30 pm)
Specular map + transparency Yeah, transparencies and spec maps are imperfect--to say the least. I've had mild success with mo... read more 03/16/2008 (6:07 am)
A Quick Custom Material question Hey Ron, I don't have any of the code handy but I do know that the TGEA demo has some which uses c... read more 03/13/2008 (3:56 am)
How to add in-game cinematic sequence in Torque Do a search for "Theora". :)... read more 03/05/2008 (6:02 am)
FxSunLight in TGEA - Is it functional? I just tested the 1.03 SDK's example and was able to add an fxSunlight flare via the mission editor.... read more 03/02/2008 (9:10 pm)
FxSunLight in TGEA - Is it functional? Sorry... skyglow is a prefs.cs setting. The flare should be stock. The above code is working in ... read more 03/02/2008 (8:44 pm)
FxSunLight in TGEA - Is it functional? There are some changes to the Sun data. This also uses two flares, which can give it a nicer effect.... read more 03/02/2008 (6:54 pm)
Torque 2 Tranparent Development I'd be happy for just more blog posts like Matt Fairfax's. Though, I do understand how much time ... read more 03/01/2008 (9:18 pm)
How to make one big map including multiple zones? Holy forum spam, Batman!... read more 02/21/2008 (6:27 am)
TGEA How to remove Detail textures on terrain I don't know if this is the best way to do it but to change the detail texture with each different m... read more 02/21/2008 (6:25 am)
Size Matters 32 Quark Units = 1 Torque unit = ~1 meter. The scale is set in the [b]worldspawn[/b] entity inside ... read more 02/17/2008 (9:46 am)
Service Unavailable - Fail to connect I should add that it seems like I can still access the main page, even when I can't access anything ... read more 02/06/2008 (5:22 pm)
TGEA SetSkinName Problem If my memory serves me, the problem comes in the periods in the names. It won't auto-create the mat... read more 01/26/2008 (12:20 pm)
Service Unavailable - Fail to connect [quote]I still don't know any more about the why's than I did before.[/quote] Well, you know it's... read more 01/24/2008 (2:09 pm)
Service Unavailable - Fail to connect I haven't been able to access this site for hours with Firefox, but was able to on the first try wit... read more 01/21/2008 (6:43 pm)
The other 1%? 3D? (just kidding)... read more 01/21/2008 (10:27 am)
Service Unavailable - Fail to connect Yeah, it's been like that for me too lately. Perhaps it was the Legions Announcement?... read more 01/20/2008 (11:43 am)
Some odd World Editor problems If your ZIP file containing data (city_props.zip?) has the directories inside it will report it like... read more 01/10/2008 (9:25 am)
Everyone makes the same games. NEW IDEAS [quote]So it would be like Second Life?[/quote] Yeah, that was my first reaction as well.... read more 01/02/2008 (7:04 am)
Help with Mirror Surface The best I can advise is to use a recent map2DIF (I think map2DIF_plus may be better) and make sure ... read more 01/02/2008 (6:58 am)
Texture/Material layers in TGEA? [quote]there's not a single forum post complaining bitterly about the lack of support for DXT,[/quot... read more 01/02/2008 (6:53 am)
TGEA Particle Editor The version eb linked to works in TGEA 1.03, but has numerous problem: Inverse Alpha checkbox doesn... read more 12/14/2007 (11:44 pm)
TGEA IFLs and skins AFAIK, you can just play them like normal.... read more 12/12/2007 (1:21 pm)
TGEA IFLs and skins Rarely are there simple questions with TGEA. ;) [code] new Material(TestIFL) { mapTo = "ex... read more 12/12/2007 (1:01 pm)
Stupid Textures Wall of text alert! ;-) Merry Christmas, William. Hope you get it worked out.... read more 12/12/2007 (8:12 am)
DIF's for an outdoor arena Have you tried cutting up the road pieces into smaller brushes? Often map2DIF doesn't define the li... read more 12/12/2007 (8:09 am)
Stupid Textures Yeah, I've always used the way that David describes for importing my textures into QuArK. I use it... read more 12/11/2007 (12:00 am)
Could be an antialias problem? Hi, Care to post your materials.cs for this?... read more 12/10/2007 (11:57 pm)
DIF Exporter : QuArk I'm pretty sure you don't need to install Minipy anymore with QuArK. BSP, PRT, LIN are all moot. ... read more 12/08/2007 (10:00 am)
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