Chris Calef's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| PhysX 3.x Plugin | Just a quick update, again most of my status updates are going to the torque3d.org site at: [url]... read more | 04/04/2015 (7:23 pm) |
| PhysX 3.x Plugin | Okay, for anyone following this thread, please move your attention to this thread on torque3d.org: ... read more | 03/21/2015 (10:02 am) |
| PhysX 3.x Plugin | Well, it's gonna have to sit around again for a little while here, but I did get past the exploding ... read more | 03/17/2015 (10:25 pm) |
| PhysX 3.x Plugin | So hey, just thought I'd bump this thread to let people know I've committed another update, bringing... read more | 03/09/2015 (2:04 pm) |
| In VS2010, does anyone else have trouble saving workspace? | Wow, actually I guess it comes and goes. Same project, yesterday after I went "save all" a... read more | 02/12/2015 (10:07 am) |
| In VS2010, does anyone else have trouble saving workspace? | Huh, well, yes, but of course now that I finally pose the question on a forum they all seem to be fi... read more | 02/11/2015 (8:13 am) |
| PhysX 3.x Plugin | Don't know about all that, but I did just notice a little confusion in the link to my repo - I'm com... read more | 02/10/2015 (8:25 am) |
| PhysX 3.x Plugin | So, just for the eager and curious, I thought I should let it be known that I did release another up... read more | 02/08/2015 (12:16 pm) |
| PhysX 3.x Plugin | Ha, I think my next update will be lucky to have ragdolls working, but thanks for the list of sugges... read more | 02/07/2015 (10:23 am) |
| Writing Unit Tests | Hey, cool, thanks Dan!... read more | 02/06/2015 (9:30 am) |
| PhysX 3.x Plugin | Excellent, good to hear it! Let me know if you have any other problems. Might be a few days before I... read more | 01/30/2015 (11:26 am) |
| PhysX 3.x Plugin | Ah, sorry, I included the physx vehicle library and fired off the initVehicle function just to be re... read more | 01/29/2015 (2:40 pm) |
| PhysX 3.x Plugin | Well, haven't figured out the weirdities yet, but just to let everyone know there is work progressin... read more | 01/28/2015 (11:52 am) |
| Where is Torque's Deg2Rad / Rad2Deg functionality? | Yeah just kidding, really I'm too lazy to recompile the whole build just to take a constant out of m... read more | 01/28/2015 (9:45 am) |
| PhysX 3.x Plugin | OMFG, well this just gets weirder and weirder... I must have a major memory leak somewhere, it's the... read more | 01/27/2015 (11:08 am) |
| PhysX 3.x Plugin | Ah, okay then, let me know if you figure it out! Meanwhile I just had another disturbing incident... read more | 01/27/2015 (10:08 am) |
| Where is Torque's Deg2Rad / Rad2Deg functionality? | Ah, thanks Steve, now I remember... Heh, my way is one math operation faster though, maybe I'll s... read more | 01/27/2015 (9:13 am) |
| PhysX 3.x Plugin | Haven't checked physx2 or bullet yet. Did make a little progress, sort of, in that I found it seems ... read more | 01/24/2015 (3:53 pm) |
| PhysX 3.x Plugin | Yeah, if I put a "simType=2;" (or 1, or 0) into any PhysicsShapeData datablock, it seems t... read more | 01/24/2015 (3:11 pm) |
| PhysX 3.x Plugin | Hey Tim, you got any light to shed on a new issue? I just noticed that if I try to play with simType... read more | 01/24/2015 (11:24 am) |
| PhysX 3.x Plugin | Thanks, Tim!... read more | 01/23/2015 (9:40 am) |
| Massive Multi-player platform software | I've messed around with it in Unity a bit. It's a pretty good deal, at least last I checked you coul... read more | 01/22/2015 (11:20 am) |
| PhysX 3.x Plugin | Right on, congratulations XSpeed! Glad you got it mostly working anyway. The cloth collision is kind... read more | 01/22/2015 (10:28 am) |
| PhysX 3.x Plugin | Ah, I did notice something a little funny about my revolute joint, it didn't seem to go both ways eq... read more | 01/21/2015 (4:28 pm) |
| PhysX 3.x Plugin | Yes, I have, particularly with the linear limits. Hence the lack of support in my build. :-P Haven'... read more | 01/21/2015 (3:39 pm) |
| PhysX 3.x Plugin | Thanks! Oh, additional note, the linear limits aren't working yet (translation limits, relevant f... read more | 01/21/2015 (10:47 am) |
| PhysX 3.x Plugin | So, hey, got my first progress to report... seemed more or less legit so I pushed it from the WIP ba... read more | 01/21/2015 (9:56 am) |
| Entity/Component System R&D Discussion | Sounds great, Jeff! Looking forward to it! ... read more | 01/20/2015 (8:48 am) |
| PhysX 3.x Plugin | Cool. Just so people know what it is, I also have a physx3_advanced_WIP branch up there which is, as... read more | 01/19/2015 (3:17 pm) |
| How do new code files get into the project generator again? | Okay cool, thanks! ... read more | 01/19/2015 (3:14 pm) |
| Entity/Component System R&D Discussion | Hey Jeff, I'm looking at dropping this current build into another up to date T3D project... I kno... read more | 01/19/2015 (10:14 am) |
| PhysX 3.x Plugin | Right on, yeah link it up, I plan on working on this for a while at least. Did attach the sqlite... read more | 01/19/2015 (9:40 am) |
| PhysX 3.x Plugin | So hey, just wanted to mention that I now have my own copy of Tim's repo up on my github: https... read more | 01/18/2015 (1:17 pm) |
| Entity/Component System R&D Discussion | So hey, just by way of heads up, I tried downloading a fresh install of your WIP build today and got... read more | 01/16/2015 (8:08 pm) |
| PhysX 3.x Plugin | Ah, good to know about that. Just out of curiosity, when you do ragdolls in DM, are you simulatin... read more | 01/16/2015 (3:35 pm) |
| PhysX 3.x Plugin | Ah, now that you mention it, it's looking like it might just be a 2010 issue, I hadn't thrown 2012 a... read more | 01/16/2015 (9:05 am) |
| PhysX 3.x Plugin | Hm, interesting idea. Could see some value in compiling physics interface separately. Also thanks fo... read more | 01/15/2015 (8:09 pm) |
| PhysX 3.x Plugin | Ha, funny you should mention collision filters, that's my current (well, one of my current) blockage... read more | 01/15/2015 (5:48 pm) |
| Entity/Component System R&D Discussion | So cool! Massive thanks to both you guys. This is the most exciting thing to happen to Torque since ... read more | 01/15/2015 (1:53 pm) |
| PhysX 3.x Plugin | Re: time factor, fair enough man, you've certainly done your share! Got any last minute warnings... read more | 01/15/2015 (1:48 pm) |
| PhysX 3.x Plugin | Happy New Year!... read more | 01/14/2015 (10:53 am) |
| Entity/Component System R&D Discussion | @Andrew: right on, that's kinda what I thought, just wanted to hear more informed opinions on the ma... read more | 01/05/2015 (10:00 am) |
| Entity/Component System R&D Discussion | Hey, not to throw another random curveball into the conversation, but is it... possible... that this... read more | 01/04/2015 (10:23 am) |
| Entity/Component System R&D Discussion | @ Andrew: orly? That's very good to hear, I expect to be taking you up on that offer! So in general ... read more | 01/03/2015 (9:12 am) |
| Entity/Component System R&D Discussion | Ah, that makes some sense. In normal reality that probably won't be much of an issue, since the rend... read more | 01/03/2015 (1:50 am) |
| Entity/Component System R&D Discussion | Well just in the way of benchmarking, I decided to see what happened if I ditched my high poly model... read more | 01/02/2015 (11:14 pm) |
| Entity/Component System R&D Discussion | @Jeff: okay, cool, good to know. @Dan, yeah it does seem like multiple render components will wan... read more | 01/02/2015 (6:26 pm) |
| Entity/Component System R&D Discussion | Oh also, @Andrew, this is a major thread hijack so if you do deign to answer it please be brief but.... read more | 01/02/2015 (1:43 pm) |
| Entity/Component System R&D Discussion | Oh btw, @Jeff, I haven't looked through the full list of your commits yet, but would you say overall... read more | 01/02/2015 (12:51 pm) |
| Entity/Component System R&D Discussion | @Jeff & Andrew: right, exactly! I think we're all kind of saying the same thing, we need a stand... read more | 01/02/2015 (12:48 pm) |