Game Development Community

000's Forum Posts

Thread Post Date Posted
Popular camera resource problem T3D 1.2 and later Call this at the end of GameCore::spawnPlayer [code] %client.setFirstPerson(false); %c... read more 07/27/2015 (9:13 pm)
Popular camera resource problem T3D 1.2 and later A fix has been posted over at the Torque3d.org forums: [url]http://forums.torque3d.org/viewtopic.... read more 07/11/2015 (10:23 pm)
how to create health mana bar ? @Richard: Ah, yes, you're correct, I was thinking HUD and not world space.... read more 08/05/2014 (9:47 am)
how to create health mana bar ? Within the GUI editor (access it by pressing F10) you can add the GuiHealthBarHud to your PlayGui: ... read more 08/05/2014 (9:42 am)
Side Scrolling Camera Audio Problem I tried the camera code out and [url=http://www.garagegames.com/community/forums/viewthread/137218]e... read more 07/12/2014 (10:00 pm)
t3d terrain - overlay outline on top ? You could set your photo as a texture layer covering the entirety of the terrain mesh, Diffuse with ... read more 07/08/2014 (2:04 pm)
Could use some words [youtube=4SGQBjI0fLA width=640 height=480]... read more 07/07/2014 (1:46 pm)
creating a good looking fire You can stack a fire, smoke and embers particle on top of one another to create a nice campfire effe... read more 07/07/2014 (10:53 am)
adding my own character to the game 1) In /game/art/datablocks/ you'll see player.cs, copy/paste this file and rename it to whatever you... read more 11/21/2013 (9:15 pm)
TGE Forever! Really great job guys!... read more 10/21/2013 (9:06 pm)
Idle/detect sounds for AI Thanks Jenius, I'll check into that.... read more 10/20/2013 (7:06 pm)
Multi-function function calls @Daniel: Yeah, probably to make it proper it should be sequenced. Thanks for the info. :)... read more 10/19/2013 (10:24 pm)
From a Quake map to Torque3D Great resource J0linar, good way to white box your maps.... read more 10/16/2013 (7:03 pm)
Multi-function function calls @Daniel: either or works, but yes, like a combo (in a fighting game).... read more 10/16/2013 (6:23 pm)
Roaming Brawler Tech Demo Thread How about a low-tech-cyberpunk/post-apocalypse Chinese action/stealth open world RPG, but light on t... read more 10/16/2013 (10:47 am)
Fully 3D Menu Chapter 3 of David Wyands Torque 3D Game Development Cookbook covers just this topic. It's a great b... read more 07/30/2013 (10:43 pm)
Improving startup 5-10 seconds with no feedback is a long time. I'd prefer an image than a straight colour, that way y... read more 07/03/2013 (8:34 am)
Any Torque 3D Projects that I could follow? Not a complete list: [b]In Public Beta Testing:[/b] Dark Horizons: Mechanized Assault Vehicle [... read more 05/21/2013 (4:52 pm)
TPS (Third Person Shooter) Ah yes you're correct on the node transform. :) In server/scripts/game.cs under onClientEnterGame... read more 05/18/2013 (12:17 am)
Flare effect with smoke trail. Particle with emitter capabilities. You could have a Projectile that has a light attached to it (with lens flare properties), or the Pro... read more 05/15/2013 (10:20 am)
TPS (Third Person Shooter) To change the position of the 3rd person camera you'll have to open the player model in the Shape Ed... read more 05/14/2013 (8:37 am)
Change Camera on EnterTrigger [quote]Let me explain what I am doing, I am trying to set up a stationary camera to look over a leve... read more 05/03/2013 (10:21 pm)
A backwards Dae file... ^The above 'may' not work depending on how the animations are setup with the model. If you run into ... read more 04/30/2013 (8:17 pm)
Iris Valve. Help to get Collada Animation into T3D Thanks Scott, I loaded the model both into 3DSMAX and T3D and ran into the same problem: while the m... read more 01/18/2013 (6:50 pm)
Iris Valve. Help to get Collada Animation into T3D DAE contains animation data (as long as you exported it with the animation data within your 3d edito... read more 01/18/2013 (3:06 pm)
Torque 3D for Oldschool FPP Great idea, I've thought about doing the same. Setting up the assets for an older look would be f... read more 01/10/2013 (1:54 pm)
Time for a new terrain system [quote]I am currently running into problems with the current T3D terrain system. Have been for the p... read more 12/24/2012 (3:56 pm)
Alternative key for attack: off hand rifle butting / melee swipe (resolved) [url=http://www.garagegames.com/community/forums/viewthread/132137]There's been[/url] a [url=http://... read more 12/09/2012 (6:28 pm)
Alternative key for attack: off hand rifle butting / melee swipe (resolved) Still chipping away, no such luck.... read more 11/15/2012 (9:09 pm)
Projectile isn't firing under player animation (Solved, thanks Steve) Thanks again Steve, it was indeed as you said.... read more 11/08/2012 (7:12 pm)
Projectile isn't firing under player animation (Solved, thanks Steve) Thanks Steve, I'll give it a shot tonight. B)... read more 11/06/2012 (8:25 am)
Projectile isn't firing under player animation (Solved, thanks Steve) \game\scripts\server\Ripper.cs [code] function RipperImage::onFire(%this, %obj, %slot) { %obj.se... read more 11/05/2012 (6:30 pm)
Projectile isn't firing under player animation (Solved, thanks Steve) Thanks for the love guys, right now it's a standard weapon setup with a SetActionThread to animate t... read more 11/05/2012 (10:43 am)
Force stop of the player during weapon firing (resolved) Thanks Dan and Lukas!... read more 11/04/2012 (10:15 pm)
Torque 3D Community Edition Activation Edit: Thanks for the add.... read more 10/14/2012 (5:08 pm)
Making a multiplayer game If you have the port 28000 open on your router and the game is hosted, try to have your friend direc... read more 09/29/2012 (3:48 pm)
T3D 1.2 - Full PhysX Template Crashes When Host Exits - LOGGED (THREED-3128) Just want to bump this and say that I had the same issue with other templates (not just Full PhysX) ... read more 09/29/2012 (12:14 pm)
Shared music across all menu GUI Thanks for the suggestion Mike. In the end what I did was do the music call during the StartUpGUI... read more 09/17/2012 (8:50 pm)
Shared music across all menu GUI @Mike: yeah, I originally made this post, then I saw it gone this morning, so I made another one in ... read more 09/17/2012 (2:46 pm)
Darkout announced! I'm really diggin the colours and lighting B)... read more 08/28/2012 (10:48 am)
Why is Torque 3D completely ignored? [url=http://www.garagegames.com/community/blogs/view/21804/3#comment-186234]T3D announcement coming ... read more 08/18/2012 (9:31 pm)
Tower Wars Beta! Congratulations on your Steam release! http://store.steampowered.com/app/214360/ You should ma... read more 08/14/2012 (2:42 pm)
Remove bounding box on death? ... and I was in player.cs all afternoon, completely missed it [image]http://i.imgur.com/CDBJS... read more 07/30/2012 (7:13 am)
Top Down 8 way Directional Control Hey Kyle, would you have any suggestions on having the camera rotate on mouse movement while maintai... read more 07/16/2012 (12:02 am)
Day One On FPS - Pre Images I dig it, nice pistol model... read more 07/15/2012 (11:35 pm)
Tower Wars Beta! Extraordinarily impressive! It's good to see more great looking Torque 3d projects coming out.... read more 07/12/2012 (9:09 am)
Let's pretend i was crazy enough to self-publish my own game [quote]Could I sell it online and have it in local shops?[/quote] While retail selling is still ver... read more 07/05/2012 (8:14 am)
Top Down 8 way Directional Control If you're finding that the camera unlinks from the player on death/respawn in multiplayer [url=http:... read more 07/02/2012 (3:29 pm)
The issue hit a dead player boundingbox I am also encountering this. [image]http://i.imgur.com/uLmvJ.jpg[/image]... read more 06/24/2012 (4:25 pm)
Underground buildings and caves? If you wanted to use nothing but the terrain editor to make caves in Torque 3d: +) Create the gro... read more 06/14/2012 (12:01 pm)
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