Jeremy Collins's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Using PSK Collision Improvements (ObjectManager) with TGB pick functions | Not sure if I have duplicated anything already in the code, but I wrote this utility method to conve... read more | 10/17/2009 (3:46 pm) |
| XNA to TX3D Coordinate System | No offense, Will, but telling me its not going to work hardly seems like a lot of help. First, it w... read more | 05/30/2008 (6:36 pm) |
| XNA to TX3D Coordinate System | Can anyone shed some light on this? I have tried some Google searches in addition to searches on th... read more | 05/30/2008 (1:30 pm) |
| Official Torque X Documentation Feedback | Stephen, If I wanted to get started generating docs for TX from Visual Studio, what is a good sta... read more | 05/26/2008 (3:17 pm) |
| TX 2D: Stop camera from rotating to match mounted object rotatio | Never could find that option in TXB, but I was able to set the property in the code. Thanks for the... read more | 05/17/2008 (9:13 pm) |
| FPS DEMO: Player movement speed? | Thanks, Russell. I guess since they were inherited the values used were the defaults and not ever w... read more | 05/14/2008 (5:35 pm) |
| FPS DEMO: Player movement speed? | Interesting.... I will check the other TXSCENE files, but I can state without a doubt that if I chan... read more | 05/11/2008 (7:25 pm) |
| 3D object to 2D Scene | Cool. I was wondering this myself this morning. Wish we could load them in TXB like you can in TGB... read more | 05/06/2008 (4:23 pm) |
| Complete MMORPG Development Guide | Would like access please. Username = neoaez... read more | 02/26/2006 (4:08 pm) |
| GuiMLTextCtrl quesiton | While I do not have the answer to your question, I would like to point out that checking the chat gu... read more | 08/27/2004 (8:44 pm) |