Game Development Community

Luke Jones's Forum Posts

Thread Post Date Posted
Polycount on models Someone once said "Ask level design" One day level design asked "how complex can our levels be" ... read more 11/23/2003 (3:43 pm)
Torque/ODE Indeedy doo! Looking forward to a release Dylan! Just one thing though, can you include comments... read more 11/23/2003 (3:12 pm)
Interior Transparency (Dif) - Exists? Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4648 Thats the one i imple... read more 11/23/2003 (2:26 pm)
Working Blender Exporting now Available Your amazing modelling skills are excused on the basis that your getting so far with the exporter! ... read more 11/23/2003 (1:55 pm)
Interior Transparency (Dif) - Exists? Theres 2 resources that add it, but they wont work on HEAD at the moment, im trying to update Deus's... read more 11/22/2003 (11:57 pm)
Torque/ODE Hey thats good to know that its possible! Maybe you could post a basic resource or thread, just s... read more 11/22/2003 (8:35 pm)
Spanking new Particle Engine Heh, just re-read my post above. I forget that this is work you did for your own game and are now m... read more 11/22/2003 (3:01 am)
Spanking new Particle Engine There are a few things i would pay for first. Doors! Yes i know there is a resource, which dosnt ... read more 11/21/2003 (7:19 pm)
Cal3D : Talk Show. I do like the dts, its just a bitch to do anything with, from the artist pipeline point of view to p... read more 11/21/2003 (4:55 pm)
yes I bought the SDK *Rubs Eyes* "Whats sleep?"... read more 11/19/2003 (9:45 pm)
Blender 2.30 Preview Release LOL.. Freaky looking thing! How is your exporter coming along James? Alot of it still goes over ... read more 11/17/2003 (12:52 pm)
Tribal IDE lives on So how about a Delphi guru porting Quark? PLEEEEAAASEEEE!!!! I've seen so many half cocked effor... read more 11/15/2003 (8:42 pm)
HalfLife2 like facial expressions and physics So is anyone going to release a little bit of work using ODE? Or maybe even a little basic resource... read more 11/15/2003 (8:36 pm)
Milkshape LOD good news Thanks John, I'll keep that in mind, wont be soon due to engine changes been the major time taker. ... read more 11/14/2003 (2:47 pm)
Milkshape LOD good news Triple post? Very good news indeed. i was going to take it upon myself to try as an exercise, but... read more 11/14/2003 (1:15 am)
Blender 2.30 Preview Release @ Samo Korosec. Thanks for the link, very helpful...... read more 11/13/2003 (6:15 pm)
Blender 2.30 Preview Release The only thing stopping a friend of mine (seriously not me, i cant model) from ditching 3DSmax "tria... read more 11/12/2003 (10:05 am)
Dynamic sky? Sounds like that would be the best way to go. Im sure it works in head if i remember ( ive tried on... read more 10/31/2003 (7:26 pm)
Need Testers for Blender Exporter How is it coming along? Im having a play aroung with it at the moment, using it as a way to learn p... read more 10/31/2003 (7:03 pm)
Need Testers for Blender Exporter So Dts Stream is going and shape stuff reading broke? Are you saying that the models outputed by ... read more 10/14/2003 (2:29 am)
Need Testers for Blender Exporter Thanks, i ended up finding it.. Seeing as im a coder with zero modeling exp (need plugin for team... read more 10/10/2003 (1:43 am)
Need Testers for Blender Exporter Please, can i test this? Im in bad need of a exporter for blender and will contribute as much as ... read more 10/08/2003 (11:19 pm)
Segmentation Fault... Heh, i found that after i posted, ohwell...... read more 08/15/2003 (6:04 pm)
Dts Vs Diff Should be fine, see if you can build in LOD for them too..... read more 08/15/2003 (5:32 pm)
Segmentation Fault... It wasnt related at all... Seems like, if you change a script, the engine dosnt always recompile ... read more 08/15/2003 (5:26 pm)
Modeling on linux? Our choices for a decent modeler on linux are... Maya (expensive) Ac3D (dosnt seem to do animati... read more 08/15/2003 (5:11 pm)
Segmentation Fault... And common/defaults.cs is missing, what does that contain?... read more 08/15/2003 (4:40 pm)
Segmentation Fault... I got gdb sussed... But as for the console.log... Could not locate texture: racing/data/interior... read more 08/15/2003 (4:38 pm)
Segmentation Fault... Ok, it seems to be something to do with a script in some way... Loading an interior using the New_D... read more 08/15/2003 (6:45 am)
So, you want Creative Concepts? Hey, thats a pretty good idea, one i'll keep in mind, and if ever used, credit goes where due. Im... read more 08/13/2003 (5:48 pm)
Animating skies for use with day/night cycle script Relighting the whole scene every hour? Blending with precompiled lightmaps every hour? Or, the sun... read more 08/12/2003 (3:09 pm)
JoyStick??? Yeah great response.... idiot Do a quick search of the resources, quite alot of info in there,... read more 08/12/2003 (3:04 pm)
The $1079 question Dont use C#......... read more 08/12/2003 (2:53 pm)
Hover Vehicle Movement Cant see how long GarageGamers been sdk owner, or if the account was recently created.... read more 08/12/2003 (2:41 pm)
Milkshape plugin src shareing? Bugger, looks like im either going to need to purchase another liscenc for trhis 1 person to do 1 pl... read more 08/12/2003 (1:56 pm)
Milkshape plugin src shareing? Heh, I really should read it right through. What of the DtsSdk?... read more 08/11/2003 (3:54 pm)
Adding more .cc to makefile? Ah! Thanks, saves a bit of time.... read more 08/11/2003 (3:53 pm)
is the linux SDK fully developed yet? Only problem is the lack of tools. Ac3d or moonlight seem good, just need exporters, and a level ... read more 08/08/2003 (12:36 am)
Quake II and Managed C++ in .Net LOL, ok guys, you win! Im anti-M$ and not likely to change my mind soon, mostly because Ive had s... read more 08/07/2003 (1:40 pm)
Quake II and Managed C++ in .Net Ok good points. my point with .net is its not crossplatform, any program built under linux using ... read more 08/06/2003 (7:39 pm)
Quake II and Managed C++ in .Net *nix really does need a fair bit of work done to make it a viable option for people breast fed by wi... read more 08/06/2003 (5:36 pm)
A Clean demo? (just editor and basic gui) Goodo, thats what i started doing until windows shat itself and tossed all my work out Bill's arse..... read more 08/06/2003 (5:25 am)
Quake II and Managed C++ in .Net M$ way of going about the EULA is when you buy the XBox, it means you ARE agreeing to it. Theres no ... read more 08/06/2003 (5:22 am)
.dsq I wasnt vicously attacking you, i was pointing out a few things that might have made your post more ... read more 08/05/2003 (5:50 pm)
Quake II and Managed C++ in .Net Why the hell would anyone want to use that basterd bloody .net shit for anything? (microsofts way of... read more 08/05/2003 (4:57 pm)
.dsq So rather than post a link that has no info on the topic.... why not be helpful in your post and te... read more 08/05/2003 (4:54 pm)
A Clean demo? (just editor and basic gui) Oh, ok. I sort of remember how the client server design works, did some very simple (read, dumb) ... read more 08/05/2003 (4:48 pm)
.dsq There is actualy no info in the link regarding .dsq Maybe he was trying to tell us theres no or n... read more 08/05/2003 (4:22 am)
Which tools can export to dqs Im willing to try and code it in myself, but i need more info on the file format. Would the max p... read more 08/03/2003 (10:22 pm)
Which tools can export to dqs My prefered tool is Milkshape, but i need to export to dsq with it. Where can i find more info on... read more 08/02/2003 (10:10 pm)