Luke Jones's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Where is the qoole99 source? | Thats exactly what i was going to do Benoit, let me now how it goes, i might even beable to help (no... read more | 01/04/2004 (9:55 pm) |
| WWI FPS Idea what do you think? | My first thought was "not another bloody WW1/WW2/warwhatever shooter". But, pulled off right it c... read more | 01/04/2004 (3:06 am) |
| Tread 3D? | Tred 3d? Been awhile scince i tried that editor, im not actualy sure it writes/reads the map styl... read more | 01/03/2004 (8:15 pm) |
| Torque/ODE | Perhaps its time for you to hack the ODE code up a little...... read more | 01/03/2004 (2:37 am) |
| Transparent textures in interiors | Just to clear up somethings. Marks patch works fine, the radiostiy stuff isnt included, you need ... read more | 01/02/2004 (4:17 pm) |
| RPG starter-kit? | Oops, i couldnt quite remember if it was or wasnt, I was using the old torque not so long ago.... read more | 12/29/2003 (12:39 pm) |
| Thx Rick | Shovels are the ultimate TGE tool. Good for landscaping, moving and resizing some objects, dleting ... read more | 12/29/2003 (12:31 am) |
| Thx Rick | *Wonders if he should talk about his socket-wrench*... read more | 12/28/2003 (1:12 pm) |
| RPG starter-kit? | Make sure you got it via CVS, you may need to enable creation of directorys in cvs which you dont ha... read more | 12/28/2003 (5:12 am) |
| Models composed from seperate blocks | Its a good thing to keep the collision polycount down as far as possible. As far as i know, this ... read more | 12/28/2003 (1:18 am) |
| Jumpy on linux... | LOL, I bet it would of helped alot if i had an updated OpenAL version that wasnt from 2002 from star... read more | 12/23/2003 (5:32 pm) |
| Blender Exporter 0.4 Available | Na, not the script... just a bunch of shit that windows does. I've gotta get the new version of b... read more | 12/23/2003 (1:49 pm) |
| Car speed? | Those few ideas would be great examples of scripting.... read more | 12/23/2003 (1:03 am) |
| Got moving platform working..sort of. Need help! | *jumps up & down* Where where? Geez, Im more excited about this than xmas.... read more | 12/22/2003 (7:16 pm) |
| Blender Exporter 0.4 Available | I got my linux system back up, so im going to beable to give this a decent thrashing and see what el... read more | 12/22/2003 (12:25 pm) |
| Got moving platform working..sort of. Need help! | TGERad wont compile with GCC? Thats bugger... Ok, maybe give a little bit of info in the resource o... read more | 12/22/2003 (12:21 pm) |
| Jumpy on linux... | Ps. jumpyness is, move, 1sec later you've moved to where-ever. Thats framerate, guess i should have ... read more | 12/22/2003 (4:57 am) |
| Jumpy on linux... | Alright, its to do with audio, dont think its the drivers (emu10k1/sblive!), and OpenAL seems fine..... read more | 12/22/2003 (3:14 am) |
| Jumpy on linux... | In console it shows, No SDL: Fragment size must be a power of 2. What does this mean? as far as ... read more | 12/22/2003 (2:59 am) |
| Got moving platform working..sort of. Need help! | Release it as an upgrade, cant do any harm can it? I think most (if not all) of us will see tgeRAD ... read more | 12/22/2003 (12:19 am) |
| New version of OpenAL (Speed increase!) | Thats cheap.... I never trust a computer that has Windows on it myself...... read more | 12/21/2003 (10:45 pm) |
| Got moving platform working..sort of. Need help! | Ok, progress? Should probably submit it to HEAD as a patch.... read more | 12/21/2003 (5:40 pm) |
| Opengl2d3d_DEBUG wont compile | Just dont compile the ogl2d3d proj. I just slowly removed the d3d stuff over time, so theres no q... read more | 12/04/2003 (4:25 pm) |
| Opengl2d3d_DEBUG wont compile | Bryce, thats because it is d3d stuff, give up on it! You dont need it!... read more | 12/04/2003 (1:39 pm) |
| Opengl2d3d_DEBUG wont compile | Why the hell you'f want GL2D3d anyway is beyond me, heck i ended up ripping all of the d3d stuff out... read more | 12/03/2003 (10:03 pm) |
| Beowulf Hovertank Cnversion | Go torque dude, you wont be disapointed at all. It'l take awhile to learn it but its worth it. Goo... read more | 12/02/2003 (9:14 pm) |
| Beowulf Hovertank Cnversion | Anythings possible, as long as you have what you need. Ie, programming skills, script skills... ... read more | 12/01/2003 (9:21 pm) |
| Ok this isn | Not sure if you can see the differance, but [image]http://homepages.ihug.co.nz/~lukenukem/images/fx... read more | 12/01/2003 (1:52 pm) |
| Ok this isn | After. [image]http://homepages.ihug.co.nz/~lukenukem/images/fxlight-fix.JPG[/image] Sorry i havn... read more | 11/30/2003 (9:03 pm) |
| Ok this isn | Good job guys. That did the trick, I'l try a few differant light styles and see what else come up... read more | 11/29/2003 (8:51 pm) |
| Ok this isn | Hold the phone! Theres a few problems with this, it seems to not light every surfaces near as it ... read more | 11/29/2003 (6:08 pm) |
| Ok this isn | LOL, legendary, 16 chars to fix what was a kinda big problem (depending on your persprctive). Pro... read more | 11/28/2003 (6:11 pm) |
| Got moving platform working..sort of. Need help! | *cheers* Thanks, thats exactly what i wanted to hear! *dribbles* But seriously, what you just... read more | 11/28/2003 (6:04 pm) |
| Download documents? | Maybe not, most of its .mht format, which is microshit only.... read more | 11/28/2003 (11:39 am) |
| Beowulf Hovertank Cnversion | Dont make it too fast, clipping and collision issues are the reasons. Unless you like looking under ... read more | 11/28/2003 (11:30 am) |
| Download documents? | Hmm.. Would be nice to download a sorted archive of all the resources/code-snips/scipt/snips and suc... read more | 11/28/2003 (3:03 am) |
| Torque/ODE | Alright, i just thought there was more to it than that and what you did was a bit more complex/bigge... read more | 11/27/2003 (10:12 pm) |
| Racing game car display issue | I think its always happened, far as i know anyway. Might be an animation issue.... read more | 11/27/2003 (10:10 pm) |
| Got moving platform working..sort of. Need help! | I guess thats a better option, and should really be in HEAD anyway. Thanks for working on it too, i... read more | 11/27/2003 (4:55 pm) |
| Torque/ODE | Good stuff! And will you make some sort of basic tutorial on how to get started with getting ODE ... read more | 11/27/2003 (4:49 pm) |
| Spanking new Particle Engine | I think that the "selling resources/code" idea may frighten or make people 'ify' because its a new c... read more | 11/27/2003 (4:47 pm) |
| Spanking new Particle Engine | I wouldnt call it an engine upgrade, and so i wouldnt pay $100. BUt your going to get people saying... read more | 11/27/2003 (11:46 am) |
| Got moving platform working..sort of. Need help! | Great! Im looking extremely forward to it, and i bet alot of others are too! How much longer do ... read more | 11/26/2003 (4:56 am) |
| Got moving platform working..sort of. Need help! | Maybe you could both release a resource? Please, someone?... read more | 11/25/2003 (6:07 pm) |
| Swimming: Rotate plus animation | Well, made soem good progess, porper directional swimming is in place. Now just need to float up/dow... read more | 11/25/2003 (3:18 pm) |
| Swimming: Rotate plus animation | Dont think copying the headV/H threads right off was a good idea. Ideally, I want to play the swim ... read more | 11/24/2003 (9:22 pm) |
| Interior Transparency (Dif) - Exists? | You have to bind the bruah to the entity, not sure how in WorldCraft. Look at some general level cre... read more | 11/24/2003 (12:05 pm) |
| API Documentation | @Ryan, Id say Cube 3d engine... small, C++, fast, small.... did i say small? [url]http://wouter.fov... read more | 11/24/2003 (10:02 am) |
| Rotation Interpolation | Good to know your doing well with ODE! maybe you could help me with this: http://www.garagegames.c... read more | 11/24/2003 (3:48 am) |
| Scripting Tutorials | Fred... For what you get for $100, its a fucker of a good deal. And i do believe Devon's writing ... read more | 11/23/2003 (9:21 pm) |