Luke Jones's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Replace Torques physics with ODE? | Oh... Where would I get some more info on the physics in the engine? From you, or is there a goo... read more | 04/30/2004 (3:01 pm) |
| TSE Demo? Please, please, pretty please? | Even a video would rock..... PLEASSSEEEE!!!!... read more | 04/30/2004 (2:33 pm) |
| Goodbye and Good Riddance to QuARK... any other suggestions? | I *may* beable to get something slapped into the liscense agreement for Hammer sometime soon, or may... read more | 04/29/2004 (9:57 pm) |
| Newton Physics Engine integrated (Part 1) | Id be interested in seeing what you've done so far William, Im trying out a few diff physics engines... read more | 04/29/2004 (8:01 pm) |
| Torque/ODE | Any news on your front Owen? I've been playing around and trying to get ode working myself, but b... read more | 04/29/2004 (5:40 pm) |
| Replace Torques physics with ODE? | Seen it and played with it... But Im talking about replacing torques [i]whole[/i] physics model wit... read more | 04/28/2004 (10:10 pm) |
| Vehicle Collision/Physics | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5495]This[/url] could he... read more | 04/28/2004 (12:03 am) |
| TGEDayNight revisited | If you turn off the sunflare azimuth and elevation animation+lerp, it seems to move right. Can an... read more | 04/21/2004 (4:21 pm) |
| Torque 2? | LOL, 'course I knew it wasn't true, I was just wondering what the story was. *starts jumping up a... read more | 04/19/2004 (11:22 pm) |
| Blender for maps... | Bugger, i tried a hyperlink and "save as", but it didnt want to work. It'd be bloody awesome to h... read more | 04/19/2004 (1:37 pm) |
| Synapse Gaming Lighting Code Pack for TGE | Or we could all become best friends with him and nudge him in to letting us have a beta version or s... read more | 04/16/2004 (9:16 pm) |
| Common Directory and Starter.FPS can be one? | It can be done, and its a good way to learn torque, be prepared for lots of logfile reading though (... read more | 04/14/2004 (10:33 pm) |
| KDevelop 3 Help | You'll find [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5407]this[/u... read more | 04/14/2004 (5:27 pm) |
| KDevelop 3 Help | Im betting it isnt adding those files to the Makefile's for you. Been awhile since i used kdevelop,... read more | 04/14/2004 (4:05 pm) |
| Backround picture in console? | Hmm... so i was going in the right direction. Thanks Stefan, I'd pretty much done it that way, exce... read more | 04/14/2004 (3:04 pm) |
| Backround picture in console? | Actualy, I need a few pointers... Am I going to have to do this in script or at source level? As... read more | 04/13/2004 (11:03 pm) |
| Backround picture in console? | Hoo-kay. Thought it would be done that way. Yep, still working hard a learning Torque, sorta kno... read more | 04/13/2004 (9:50 pm) |
| Synapse Gaming Lighting Code Pack for TGE | *gets covered in bits of Chris* Yes, the lighting pack looks brilliant, great work John!!!... read more | 04/13/2004 (11:56 am) |
| Problem with Skinnable GUI Controls. | Great, everythings working now, and I'm not sure what I did..... Used heads GuiControl.cc/.h and ... read more | 04/13/2004 (12:29 am) |
| Problem with Skinnable GUI Controls. | Actualy, I didnt need to apply by hand, there were a few things that needed changing, though very si... read more | 04/13/2004 (12:23 am) |
| TSE quesion (preferably answered by employee) | Peter, my guesses, which are from what I've heard and read about so far... 1. It will be very muc... read more | 04/12/2004 (11:30 am) |
| TSE quesion (preferably answered by employee) | LOL, of course. I knew that would be the answer, still brings a smile to me dial though. Still ca... read more | 04/11/2004 (10:30 pm) |
| TSE quesion (preferably answered by employee) | Ok, sorry to hi-jack! But when would TSE be getting released? we're jumping up and down for it here... read more | 04/11/2004 (8:53 pm) |
| Ragdoll Physics | [url]http://www-2.cs.cmu.edu/~baraff/papers/index.html[/url] [urlhttp://www-2.cs.cmu.edu/~baraff/si... read more | 04/10/2004 (7:46 pm) |
| Ragdoll Physics | Good article here on Gamasutra... [url]http://www.gamasutra.com/resource_guide/20030121/jacobson_... read more | 04/10/2004 (7:31 pm) |
| TGEDayNight revisited | Did you manage to get the sun sorted out (the sunflareythingy)? Top stuff so far!... read more | 04/10/2004 (1:02 am) |
| Swimming? | Theres an idea, might see if i can get the player to move like a flying vehicle. Any ideas on that?... read more | 04/09/2004 (1:49 am) |
| Swimming? | I'll give Dylan's idea a try...... read more | 04/09/2004 (1:46 am) |
| Swimming? | Have you tried it that way? [code]if( mWaterCoverage >= 0.9 )[/code] works as the condition. And ... read more | 04/07/2004 (2:37 pm) |
| Swimming? | I can do the movement conditions easy enough. The problem is, i dont know how to do the movement ... read more | 04/07/2004 (1:30 pm) |
| Per pixel whosit thingys and other graphical thingy-ma-bobs | "and supports the use of Shaders"... read more | 04/07/2004 (1:41 am) |
| Live GDC Reporting from San Jose | One of the resons companys would be interested in the Unreal tech, is the tool set.... Thats an are... read more | 03/31/2004 (3:36 pm) |
| A section for resources that were added to HEAD? | I think what James (thanx for clarifying it) was saying, was have a post in the resource stating tha... read more | 03/31/2004 (11:17 am) |
| A section for resources that were added to HEAD? | Forgive me, but i dont understand what you are saying... Id prefer to have a list somewhere of co... read more | 03/31/2004 (2:10 am) |
| Torque and tokamak physics | Tyler, what have you got working with ODE so far? Can odd shades collide? (like cars) How does i... read more | 03/31/2004 (1:51 am) |
| Adding more .cc to makefile? | Case Senesitive? Typed it correctly and have the right paths?... read more | 03/27/2004 (12:48 am) |
| Adding more .cc to makefile? | Cant see a reason why it shouldnt work. But you could just whack it under another group, SOURCE.GAM... read more | 02/11/2004 (12:05 pm) |
| Tokamak | This is also worth a look. [url]http://www.adamdawes.com/programming/tokamak/index.html[/url]... read more | 02/09/2004 (11:02 am) |
| Tokamak | This is whats been done on ODE so far. [url]http://www.garagegames.com/index.php?sec=mg&mod=resourc... read more | 02/09/2004 (10:49 am) |
| Torque Game Studio | IMHO This wont be AMAZING! PERFECT! until its ported to a few other platforms... *Curses M$ and t... read more | 01/29/2004 (10:00 am) |
| New linux Distro.. which one?? | Only problem i ever had with Gentoo was the way the emerge tool handles dependancies. It really nee... read more | 01/28/2004 (2:32 pm) |
| Linux . . . | Nathan, I've been trying to do the same thing, but copy 2Xexplorer instead, scince using that, ive g... read more | 01/28/2004 (12:35 am) |
| Difines in linux makefiles? | Ah... -DNO_OGGVORBIS instead of -D NO_OGGVORBIS Thanks!... read more | 01/26/2004 (5:52 pm) |
| Rotating players | Say, if the player was rotated forward, so they looked down or slightly down, they moved in that dir... read more | 01/26/2004 (1:35 am) |
| Jumpy on linux... | Yeah, that was the problem... I think its because the openal used by gentoo is just a wee bit too... read more | 01/24/2004 (7:03 pm) |
| Rotating players | Umm.. sorry to jump in, but scince one of you knows about this... If mRot could be used to tilt a... read more | 01/24/2004 (6:56 pm) |
| Torque Game Studio | Http://www.wxwindows.org/ Try that, very good for cross platform development in my opinion. Easy... read more | 01/24/2004 (6:54 pm) |
| Torque Game Studio | GRRRRRR!!!! Damned .NET.... I hate that POS... Maybe try Mono?... read more | 01/23/2004 (6:40 pm) |
| Doors and Elevators | Indeed it is, I've managed to clone a few Quake doors with Marks code. Now to figure out if i can ge... read more | 01/06/2004 (9:55 am) |
| Where is the qoole99 source? | Its a good way to learn Sam. But Id suggest doing it this way: Get WxWindows and play with it. Ge... read more | 01/04/2004 (10:48 pm) |