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Luke Jones's Forum Posts

Thread Post Date Posted
Replace Torques physics with ODE? Oh... Where would I get some more info on the physics in the engine? From you, or is there a goo... read more 04/30/2004 (3:01 pm)
TSE Demo? Please, please, pretty please? Even a video would rock..... PLEASSSEEEE!!!!... read more 04/30/2004 (2:33 pm)
Goodbye and Good Riddance to QuARK... any other suggestions? I *may* beable to get something slapped into the liscense agreement for Hammer sometime soon, or may... read more 04/29/2004 (9:57 pm)
Newton Physics Engine integrated (Part 1) Id be interested in seeing what you've done so far William, Im trying out a few diff physics engines... read more 04/29/2004 (8:01 pm)
Torque/ODE Any news on your front Owen? I've been playing around and trying to get ode working myself, but b... read more 04/29/2004 (5:40 pm)
Replace Torques physics with ODE? Seen it and played with it... But Im talking about replacing torques [i]whole[/i] physics model wit... read more 04/28/2004 (10:10 pm)
Vehicle Collision/Physics [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5495]This[/url] could he... read more 04/28/2004 (12:03 am)
TGEDayNight revisited If you turn off the sunflare azimuth and elevation animation+lerp, it seems to move right. Can an... read more 04/21/2004 (4:21 pm)
Torque 2? LOL, 'course I knew it wasn't true, I was just wondering what the story was. *starts jumping up a... read more 04/19/2004 (11:22 pm)
Blender for maps... Bugger, i tried a hyperlink and "save as", but it didnt want to work. It'd be bloody awesome to h... read more 04/19/2004 (1:37 pm)
Synapse Gaming Lighting Code Pack for TGE Or we could all become best friends with him and nudge him in to letting us have a beta version or s... read more 04/16/2004 (9:16 pm)
Common Directory and Starter.FPS can be one? It can be done, and its a good way to learn torque, be prepared for lots of logfile reading though (... read more 04/14/2004 (10:33 pm)
KDevelop 3 Help You'll find [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5407]this[/u... read more 04/14/2004 (5:27 pm)
KDevelop 3 Help Im betting it isnt adding those files to the Makefile's for you. Been awhile since i used kdevelop,... read more 04/14/2004 (4:05 pm)
Backround picture in console? Hmm... so i was going in the right direction. Thanks Stefan, I'd pretty much done it that way, exce... read more 04/14/2004 (3:04 pm)
Backround picture in console? Actualy, I need a few pointers... Am I going to have to do this in script or at source level? As... read more 04/13/2004 (11:03 pm)
Backround picture in console? Hoo-kay. Thought it would be done that way. Yep, still working hard a learning Torque, sorta kno... read more 04/13/2004 (9:50 pm)
Synapse Gaming Lighting Code Pack for TGE *gets covered in bits of Chris* Yes, the lighting pack looks brilliant, great work John!!!... read more 04/13/2004 (11:56 am)
Problem with Skinnable GUI Controls. Great, everythings working now, and I'm not sure what I did..... Used heads GuiControl.cc/.h and ... read more 04/13/2004 (12:29 am)
Problem with Skinnable GUI Controls. Actualy, I didnt need to apply by hand, there were a few things that needed changing, though very si... read more 04/13/2004 (12:23 am)
TSE quesion (preferably answered by employee) Peter, my guesses, which are from what I've heard and read about so far... 1. It will be very muc... read more 04/12/2004 (11:30 am)
TSE quesion (preferably answered by employee) LOL, of course. I knew that would be the answer, still brings a smile to me dial though. Still ca... read more 04/11/2004 (10:30 pm)
TSE quesion (preferably answered by employee) Ok, sorry to hi-jack! But when would TSE be getting released? we're jumping up and down for it here... read more 04/11/2004 (8:53 pm)
Ragdoll Physics [url]http://www-2.cs.cmu.edu/~baraff/papers/index.html[/url] [urlhttp://www-2.cs.cmu.edu/~baraff/si... read more 04/10/2004 (7:46 pm)
Ragdoll Physics Good article here on Gamasutra... [url]http://www.gamasutra.com/resource_guide/20030121/jacobson_... read more 04/10/2004 (7:31 pm)
TGEDayNight revisited Did you manage to get the sun sorted out (the sunflareythingy)? Top stuff so far!... read more 04/10/2004 (1:02 am)
Swimming? Theres an idea, might see if i can get the player to move like a flying vehicle. Any ideas on that?... read more 04/09/2004 (1:49 am)
Swimming? I'll give Dylan's idea a try...... read more 04/09/2004 (1:46 am)
Swimming? Have you tried it that way? [code]if( mWaterCoverage >= 0.9 )[/code] works as the condition. And ... read more 04/07/2004 (2:37 pm)
Swimming? I can do the movement conditions easy enough. The problem is, i dont know how to do the movement ... read more 04/07/2004 (1:30 pm)
Per pixel whosit thingys and other graphical thingy-ma-bobs "and supports the use of Shaders"... read more 04/07/2004 (1:41 am)
Live GDC Reporting from San Jose One of the resons companys would be interested in the Unreal tech, is the tool set.... Thats an are... read more 03/31/2004 (3:36 pm)
A section for resources that were added to HEAD? I think what James (thanx for clarifying it) was saying, was have a post in the resource stating tha... read more 03/31/2004 (11:17 am)
A section for resources that were added to HEAD? Forgive me, but i dont understand what you are saying... Id prefer to have a list somewhere of co... read more 03/31/2004 (2:10 am)
Torque and tokamak physics Tyler, what have you got working with ODE so far? Can odd shades collide? (like cars) How does i... read more 03/31/2004 (1:51 am)
Adding more .cc to makefile? Case Senesitive? Typed it correctly and have the right paths?... read more 03/27/2004 (12:48 am)
Adding more .cc to makefile? Cant see a reason why it shouldnt work. But you could just whack it under another group, SOURCE.GAM... read more 02/11/2004 (12:05 pm)
Tokamak This is also worth a look. [url]http://www.adamdawes.com/programming/tokamak/index.html[/url]... read more 02/09/2004 (11:02 am)
Tokamak This is whats been done on ODE so far. [url]http://www.garagegames.com/index.php?sec=mg&mod=resourc... read more 02/09/2004 (10:49 am)
Torque Game Studio IMHO This wont be AMAZING! PERFECT! until its ported to a few other platforms... *Curses M$ and t... read more 01/29/2004 (10:00 am)
New linux Distro.. which one?? Only problem i ever had with Gentoo was the way the emerge tool handles dependancies. It really nee... read more 01/28/2004 (2:32 pm)
Linux . . . Nathan, I've been trying to do the same thing, but copy 2Xexplorer instead, scince using that, ive g... read more 01/28/2004 (12:35 am)
Difines in linux makefiles? Ah... -DNO_OGGVORBIS instead of -D NO_OGGVORBIS Thanks!... read more 01/26/2004 (5:52 pm)
Rotating players Say, if the player was rotated forward, so they looked down or slightly down, they moved in that dir... read more 01/26/2004 (1:35 am)
Jumpy on linux... Yeah, that was the problem... I think its because the openal used by gentoo is just a wee bit too... read more 01/24/2004 (7:03 pm)
Rotating players Umm.. sorry to jump in, but scince one of you knows about this... If mRot could be used to tilt a... read more 01/24/2004 (6:56 pm)
Torque Game Studio Http://www.wxwindows.org/ Try that, very good for cross platform development in my opinion. Easy... read more 01/24/2004 (6:54 pm)
Torque Game Studio GRRRRRR!!!! Damned .NET.... I hate that POS... Maybe try Mono?... read more 01/23/2004 (6:40 pm)
Doors and Elevators Indeed it is, I've managed to clone a few Quake doors with Marks code. Now to figure out if i can ge... read more 01/06/2004 (9:55 am)
Where is the qoole99 source? Its a good way to learn Sam. But Id suggest doing it this way: Get WxWindows and play with it. Ge... read more 01/04/2004 (10:48 pm)