Game Development Community

Luke Jones's Forum Posts

Thread Post Date Posted
Linux Collaboration I realise the plans are to eventualy port to opengl and *nix, but after reading some of the comments... read more 04/08/2006 (3:13 am)
Question to GG staff Well that was nicely put Phil, makes me a little ashamed of a slight outburst I had, protesting the ... read more 04/08/2006 (3:01 am)
TSE for Linux Lol, one problem with those quotes, the employees don't seem too sure on anything... :P But thanks ... read more 04/08/2006 (2:48 am)
TSE Update - Milestone 3 release That terrain water demo is pretty damned nice to look at!!! Congratulations on that front of things!... read more 04/08/2006 (2:47 am)
MS4 within a few months Tim, what can you say about TSE for linux? Whats the scene on that front?... read more 04/07/2006 (11:50 pm)
Linux Collaboration Kind of disturbing reading what the staff have to say... The way it looks, it goes in a circle: ... read more 04/07/2006 (11:27 pm)
TSE and linux? Fair enough. I've been out of the loop for awhile, so wasn't sure what the scene was.... read more 04/07/2006 (5:25 pm)
TSE and linux? I could see that! Thats why I asked what was happening with it all. I don't like the thought of i... read more 04/07/2006 (4:32 pm)
Newton Dynamics, need some help. Ok, I'm still kindof lost. What about concretepolylist? That spits out all the terrain and interior... read more 04/06/2006 (7:26 pm)
The Open Dynamics Framework Any news on this front?... read more 04/06/2006 (5:44 pm)
Would you pay for a way to integrate a differant physics engine? One of the main reasons I'm trying to get newton setup, is for the joints, that and the vehicle phys... read more 04/05/2006 (6:41 pm)
An "unofficial" TSE demo. Holy hell in a bucket of vodka, that looks awesome!... read more 04/05/2006 (3:14 pm)
Frogames RTS Buildings Pack:Humans Say..... thats a nice content pack..! /T1000... read more 04/05/2006 (3:01 pm)
Would you pay for a way to integrate a differant physics engine? Well thats a bunch of positive responses! Yeah, there are one or 2 who claim to have knocked up a... read more 04/05/2006 (2:58 pm)
Newbie Question - Moving Interiors in Torque? DAmn, well that blows... Can't wait for it!... read more 04/03/2006 (7:11 pm)
So whats new? Awww damn, well thats just downright annoying. Havn't got to the cvs head yet, but I already notice... read more 04/03/2006 (12:38 am)
I just bought TSE!!! Gottacha.... Now what? [image]http://www.cslab.ece.ntua.gr/~phib/images/doom/anim/gor1.gif[/image... read more 09/03/2004 (11:36 am)
Wanna to build a library Give it a try atleast dude, could work out good! Some I would like to see, using the cloud layers... read more 08/31/2004 (11:04 am)
Normal mapping Great stuff, thanks for sharing it Erik!... read more 08/29/2004 (11:32 am)
Specifications & Features of a New Torque Mapping Tool I cant see wht the hell you lot dont want to use wxWindows and C++... The goal was to be crossplatf... read more 06/20/2004 (12:38 pm)
Another Linux user Always have and always will be a linux user, i love where its headed. If I cant use linux, then I... read more 06/17/2004 (12:17 pm)
Linux, Toruque, ATI, puked and died. As far as Im concerned, ATi sucks dogs balls with linux. Their drivers suck, so does their attitude... read more 06/17/2004 (12:02 pm)
TSE Demo Performance and Feedback I found info on it, its a wierd problem with windows. If the card runs at 4x, then its reported as ... read more 06/13/2004 (3:09 am)
TSE Demo Performance and Feedback I killed all my background processes, I remember I had a similar problem in linux, were it did this ... read more 06/12/2004 (4:02 pm)
TSE Demo Performance and Feedback Something... I have a GF FX5900XT, nice and new, made by Albatron. Running the demo with forced ... read more 06/11/2004 (11:11 pm)
Newton Physics Engine integrated (Part 1) Davide, thats extremely good to know, I got myself stuck quite awhile ago, I dont have enough experi... read more 06/06/2004 (5:21 pm)
TSE around the corner!?! WOnder if I can get my boss to pay for it.... Id happily miss my DVDburner for it! (and my spare hd... read more 06/02/2004 (6:22 pm)
TSE around the corner!?! W00T! never thought id say that.... But what a server stress test that is...... read more 06/02/2004 (6:17 pm)
TSE around the corner!?! EEEEKKK! Guess I'll have to ring my mate at home and get him to d/l it, since he's got my 9600xt ... read more 06/02/2004 (4:53 pm)
Torque Addon Thread Westy, id be interested in teaming up, though I havnt much time to work on it lately. I think a Dav... read more 05/27/2004 (3:06 am)
Unreal 3 Engine You know Ben, I could get someone to do one or two models... If Im lucky, and he gets his name in t... read more 05/17/2004 (11:26 pm)
Terrain Manager $100 is hardly a waste of money for this engine at all dude. But yeah, i see your point about it ma... read more 05/15/2004 (9:44 pm)
Terrain Manager Anyone got that code anyway?... read more 05/14/2004 (10:50 pm)
SynapseGaming's Lighting Pack Issues Yep. Set the object rotation to 0010 and, no shadow, rotate it, bingo! Set object Set the object r... read more 05/14/2004 (6:23 pm)
Newton help.... I seriously dont know why I didnt bother to make it an extern... Problem solved, thanks, just prove... read more 05/14/2004 (3:45 am)
Newton help.... That dosnt seem to be it since both main & gameproccess call functions from newtonworld... the on... read more 05/14/2004 (1:21 am)
Newton help.... Damn... I thought at [i]least[/i] one person might have something to say, but apparently not, not ev... read more 05/13/2004 (11:08 pm)
Newton help.... [i]NewtonWorld.h[/i] [code]#ifndef NEWTON_WORLD #define NEWTON_WORLD #include "newton.h" #incl... read more 05/11/2004 (11:29 pm)
Newton help.... [i]NewtonWorld.cpp, part 2[/i] [code] Con::addVariable("$Newton::wood::FrictionStatic",TypeF32, &... read more 05/11/2004 (11:29 pm)
Newton help.... [i]NewtonWorld.cpp[/i] [code]#include "game/newton/newtonWorld.h" #include "newton.h" #include ... read more 05/11/2004 (11:28 pm)
Help with onCollision, collision meshes, where its stored,... DOnt worry Davide, Im only getting started, and Im learning [i]fast[/i]. All Im tring to do at th... read more 05/05/2004 (3:38 am)
TSE Demo? Please, please, pretty please? Guess I'll have to start sending out those old keyboards sitting around my work then...... read more 05/05/2004 (12:20 am)
TSE Demo? Please, please, pretty please? How 'bout a higher quality screen capture video?... read more 05/04/2004 (10:45 pm)
Help with onCollision, collision meshes, where its stored,... Thanks Matthew, I've already looked at that. Davide, I understood what I needed to do and how the f... read more 05/04/2004 (1:20 pm)
Help with onCollision, collision meshes, where its stored,... I've been digging through shapeBase and am figuring it out and learning what I can. But how would... read more 05/04/2004 (1:52 am)
TorqueDemo slow on Mandrake 9.2 That can be a problem with mesaGL. Try reinstalling your card drivers? Still dont know what card yo... read more 05/02/2004 (1:37 pm)
TorqueDemo slow on Mandrake 9.2 Ok, had this problem a few times. What video card are you useing? If its ATi, it will be the dri... read more 05/02/2004 (3:24 am)
Replace Torques physics with ODE? Thanks Nic, I've been haunting the ODE mailing list for a bit, it was pretty interesting to know tha... read more 05/01/2004 (4:23 pm)
Replace Torques physics with ODE? Hmmm.. guess I could. Would a solution to the player not moving on an ODEItem be to insert the pl... read more 04/30/2004 (11:42 pm)
TSE Demo? Please, please, pretty please? WOOOHOOOOO!!!! C'mon Ben, take you 2min tops to run through a demo while Fraps/or-something recor... read more 04/30/2004 (11:38 pm)