Luke Jones's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Linux Collaboration | I realise the plans are to eventualy port to opengl and *nix, but after reading some of the comments... read more | 04/08/2006 (3:13 am) |
| Question to GG staff | Well that was nicely put Phil, makes me a little ashamed of a slight outburst I had, protesting the ... read more | 04/08/2006 (3:01 am) |
| TSE for Linux | Lol, one problem with those quotes, the employees don't seem too sure on anything... :P But thanks ... read more | 04/08/2006 (2:48 am) |
| TSE Update - Milestone 3 release | That terrain water demo is pretty damned nice to look at!!! Congratulations on that front of things!... read more | 04/08/2006 (2:47 am) |
| MS4 within a few months | Tim, what can you say about TSE for linux? Whats the scene on that front?... read more | 04/07/2006 (11:50 pm) |
| Linux Collaboration | Kind of disturbing reading what the staff have to say... The way it looks, it goes in a circle: ... read more | 04/07/2006 (11:27 pm) |
| TSE and linux? | Fair enough. I've been out of the loop for awhile, so wasn't sure what the scene was.... read more | 04/07/2006 (5:25 pm) |
| TSE and linux? | I could see that! Thats why I asked what was happening with it all. I don't like the thought of i... read more | 04/07/2006 (4:32 pm) |
| Newton Dynamics, need some help. | Ok, I'm still kindof lost. What about concretepolylist? That spits out all the terrain and interior... read more | 04/06/2006 (7:26 pm) |
| The Open Dynamics Framework | Any news on this front?... read more | 04/06/2006 (5:44 pm) |
| Would you pay for a way to integrate a differant physics engine? | One of the main reasons I'm trying to get newton setup, is for the joints, that and the vehicle phys... read more | 04/05/2006 (6:41 pm) |
| An "unofficial" TSE demo. | Holy hell in a bucket of vodka, that looks awesome!... read more | 04/05/2006 (3:14 pm) |
| Frogames RTS Buildings Pack:Humans | Say..... thats a nice content pack..! /T1000... read more | 04/05/2006 (3:01 pm) |
| Would you pay for a way to integrate a differant physics engine? | Well thats a bunch of positive responses! Yeah, there are one or 2 who claim to have knocked up a... read more | 04/05/2006 (2:58 pm) |
| Newbie Question - Moving Interiors in Torque? | DAmn, well that blows... Can't wait for it!... read more | 04/03/2006 (7:11 pm) |
| So whats new? | Awww damn, well thats just downright annoying. Havn't got to the cvs head yet, but I already notice... read more | 04/03/2006 (12:38 am) |
| I just bought TSE!!! | Gottacha.... Now what? [image]http://www.cslab.ece.ntua.gr/~phib/images/doom/anim/gor1.gif[/image... read more | 09/03/2004 (11:36 am) |
| Wanna to build a library | Give it a try atleast dude, could work out good! Some I would like to see, using the cloud layers... read more | 08/31/2004 (11:04 am) |
| Normal mapping | Great stuff, thanks for sharing it Erik!... read more | 08/29/2004 (11:32 am) |
| Specifications & Features of a New Torque Mapping Tool | I cant see wht the hell you lot dont want to use wxWindows and C++... The goal was to be crossplatf... read more | 06/20/2004 (12:38 pm) |
| Another Linux user | Always have and always will be a linux user, i love where its headed. If I cant use linux, then I... read more | 06/17/2004 (12:17 pm) |
| Linux, Toruque, ATI, puked and died. | As far as Im concerned, ATi sucks dogs balls with linux. Their drivers suck, so does their attitude... read more | 06/17/2004 (12:02 pm) |
| TSE Demo Performance and Feedback | I found info on it, its a wierd problem with windows. If the card runs at 4x, then its reported as ... read more | 06/13/2004 (3:09 am) |
| TSE Demo Performance and Feedback | I killed all my background processes, I remember I had a similar problem in linux, were it did this ... read more | 06/12/2004 (4:02 pm) |
| TSE Demo Performance and Feedback | Something... I have a GF FX5900XT, nice and new, made by Albatron. Running the demo with forced ... read more | 06/11/2004 (11:11 pm) |
| Newton Physics Engine integrated (Part 1) | Davide, thats extremely good to know, I got myself stuck quite awhile ago, I dont have enough experi... read more | 06/06/2004 (5:21 pm) |
| TSE around the corner!?! | WOnder if I can get my boss to pay for it.... Id happily miss my DVDburner for it! (and my spare hd... read more | 06/02/2004 (6:22 pm) |
| TSE around the corner!?! | W00T! never thought id say that.... But what a server stress test that is...... read more | 06/02/2004 (6:17 pm) |
| TSE around the corner!?! | EEEEKKK! Guess I'll have to ring my mate at home and get him to d/l it, since he's got my 9600xt ... read more | 06/02/2004 (4:53 pm) |
| Torque Addon Thread | Westy, id be interested in teaming up, though I havnt much time to work on it lately. I think a Dav... read more | 05/27/2004 (3:06 am) |
| Unreal 3 Engine | You know Ben, I could get someone to do one or two models... If Im lucky, and he gets his name in t... read more | 05/17/2004 (11:26 pm) |
| Terrain Manager | $100 is hardly a waste of money for this engine at all dude. But yeah, i see your point about it ma... read more | 05/15/2004 (9:44 pm) |
| Terrain Manager | Anyone got that code anyway?... read more | 05/14/2004 (10:50 pm) |
| SynapseGaming's Lighting Pack Issues | Yep. Set the object rotation to 0010 and, no shadow, rotate it, bingo! Set object Set the object r... read more | 05/14/2004 (6:23 pm) |
| Newton help.... | I seriously dont know why I didnt bother to make it an extern... Problem solved, thanks, just prove... read more | 05/14/2004 (3:45 am) |
| Newton help.... | That dosnt seem to be it since both main & gameproccess call functions from newtonworld... the on... read more | 05/14/2004 (1:21 am) |
| Newton help.... | Damn... I thought at [i]least[/i] one person might have something to say, but apparently not, not ev... read more | 05/13/2004 (11:08 pm) |
| Newton help.... | [i]NewtonWorld.h[/i] [code]#ifndef NEWTON_WORLD #define NEWTON_WORLD #include "newton.h" #incl... read more | 05/11/2004 (11:29 pm) |
| Newton help.... | [i]NewtonWorld.cpp, part 2[/i] [code] Con::addVariable("$Newton::wood::FrictionStatic",TypeF32, &... read more | 05/11/2004 (11:29 pm) |
| Newton help.... | [i]NewtonWorld.cpp[/i] [code]#include "game/newton/newtonWorld.h" #include "newton.h" #include ... read more | 05/11/2004 (11:28 pm) |
| Help with onCollision, collision meshes, where its stored,... | DOnt worry Davide, Im only getting started, and Im learning [i]fast[/i]. All Im tring to do at th... read more | 05/05/2004 (3:38 am) |
| TSE Demo? Please, please, pretty please? | Guess I'll have to start sending out those old keyboards sitting around my work then...... read more | 05/05/2004 (12:20 am) |
| TSE Demo? Please, please, pretty please? | How 'bout a higher quality screen capture video?... read more | 05/04/2004 (10:45 pm) |
| Help with onCollision, collision meshes, where its stored,... | Thanks Matthew, I've already looked at that. Davide, I understood what I needed to do and how the f... read more | 05/04/2004 (1:20 pm) |
| Help with onCollision, collision meshes, where its stored,... | I've been digging through shapeBase and am figuring it out and learning what I can. But how would... read more | 05/04/2004 (1:52 am) |
| TorqueDemo slow on Mandrake 9.2 | That can be a problem with mesaGL. Try reinstalling your card drivers? Still dont know what card yo... read more | 05/02/2004 (1:37 pm) |
| TorqueDemo slow on Mandrake 9.2 | Ok, had this problem a few times. What video card are you useing? If its ATi, it will be the dri... read more | 05/02/2004 (3:24 am) |
| Replace Torques physics with ODE? | Thanks Nic, I've been haunting the ODE mailing list for a bit, it was pretty interesting to know tha... read more | 05/01/2004 (4:23 pm) |
| Replace Torques physics with ODE? | Hmmm.. guess I could. Would a solution to the player not moving on an ODEItem be to insert the pl... read more | 04/30/2004 (11:42 pm) |
| TSE Demo? Please, please, pretty please? | WOOOHOOOOO!!!! C'mon Ben, take you 2min tops to run through a demo while Fraps/or-something recor... read more | 04/30/2004 (11:38 pm) |