Rob McNaughton's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| t3d 3.5.1 - how do you set 3d person camera on mission start? | In \server\gameCore.cs I had this function GameConnection::spawnPlayer(%this, %spawnPoint) ... read more | 10/04/2014 (1:37 pm) |
| Ho do you change Animation Blend Time | Perfect! worked like a charm. I see there is a separate LandAnim timing. In the end I dialed in a ... read more | 07/27/2014 (2:28 pm) |
| realtime camera input for laser interactive game | Wow, great info NiN-NiN! The wiimote demo is pretty much what I was looking for. I will do a bit m... read more | 06/01/2014 (7:22 pm) |
| player pick up a heavy object | That sounds very logical and I will give that a try. Thanks!... read more | 04/19/2014 (9:09 am) |
| Particle values don't load when they are less than 1 - RESOLVED | Great. Thanks!... read more | 04/14/2011 (8:28 pm) |
| 32bit normal map lighting error t3d1.1b3 - NOT A BUG | While hijacking the red channel of a dxt5-NM does reduce the quality of the green channel, it is sti... read more | 12/17/2010 (2:54 am) |
| 32bit normal map lighting error t3d1.1b3 - NOT A BUG | Fixed it by putting the heightmap part of the DXT5-NM normalmap texture in the Red Channel and chang... read more | 12/16/2010 (7:37 am) |
| 32bit normal map lighting error t3d1.1b3 - NOT A BUG | I just looked at bit more and indead the shaders are expecting 32bit normal maps as dxt5-NM textures... read more | 12/16/2010 (4:45 am) |
| [1.1b2] Vehicle camera disabled and bug with Player::setControlObject() | Perfect! Thanks Konrad and thanks Jason for the original post. The fix works pretty well and seems... read more | 11/29/2010 (4:03 pm) |
| [1.1b2] Vehicle camera disabled and bug with Player::setControlObject() | This vehicle camera fix looks like the fix I need, the only problem is I'm not smart enough to get i... read more | 11/28/2010 (6:29 am) |