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Rob McNaughton's Forum Posts

Thread Post Date Posted
t3d 3.5.1 - how do you set 3d person camera on mission start? In \server\gameCore.cs I had this function GameConnection::spawnPlayer(%this, %spawnPoint) ... read more 10/04/2014 (1:37 pm)
Ho do you change Animation Blend Time Perfect! worked like a charm. I see there is a separate LandAnim timing. In the end I dialed in a ... read more 07/27/2014 (2:28 pm)
realtime camera input for laser interactive game Wow, great info NiN-NiN! The wiimote demo is pretty much what I was looking for. I will do a bit m... read more 06/01/2014 (7:22 pm)
player pick up a heavy object That sounds very logical and I will give that a try. Thanks!... read more 04/19/2014 (9:09 am)
Particle values don't load when they are less than 1 - RESOLVED Great. Thanks!... read more 04/14/2011 (8:28 pm)
32bit normal map lighting error t3d1.1b3 - NOT A BUG While hijacking the red channel of a dxt5-NM does reduce the quality of the green channel, it is sti... read more 12/17/2010 (2:54 am)
32bit normal map lighting error t3d1.1b3 - NOT A BUG Fixed it by putting the heightmap part of the DXT5-NM normalmap texture in the Red Channel and chang... read more 12/16/2010 (7:37 am)
32bit normal map lighting error t3d1.1b3 - NOT A BUG I just looked at bit more and indead the shaders are expecting 32bit normal maps as dxt5-NM textures... read more 12/16/2010 (4:45 am)
[1.1b2] Vehicle camera disabled and bug with Player::setControlObject() Perfect! Thanks Konrad and thanks Jason for the original post. The fix works pretty well and seems... read more 11/29/2010 (4:03 pm)
[1.1b2] Vehicle camera disabled and bug with Player::setControlObject() This vehicle camera fix looks like the fix I need, the only problem is I'm not smart enough to get i... read more 11/28/2010 (6:29 am)