Game Development Community

Felix Willebrand Westin's Forum Posts

Thread Post Date Posted
Cubemap Mip Maps Had a go at that code and also looked into where GFXTextureProfile::NoMipmap is used, but no luck. G... read more 07/23/2014 (6:52 am)
Cubemap Mip Maps Oh, that looks very relevant! Going to look into this...... read more 07/22/2014 (8:37 pm)
Torque 3D Show Off Thread! @Jeff Not currently, no. Adding that many textures and blending them all in shaderGen would probabl... read more 07/20/2014 (7:57 pm)
multi/sub materials in max vs. T3D What exporter are you using? I found that the Autodesk Collada exporter has problems with Torque and... read more 07/20/2014 (1:27 pm)
Torque 3D Show Off Thread! Fully implemented normal and specular map blending today. Also started working on normal mapped cube... read more 07/17/2014 (6:52 pm)
Torque 3D Show Off Thread! Yep! Much prefer dark UIs, more comfortable to work in. :) Normal maps = conquered: [image]h... read more 07/17/2014 (6:01 am)
Torque 3D Show Off Thread! Sorry, not sure what you're asking haha. I was planning on uploading a resource on how to implement ... read more 07/16/2014 (6:30 pm)
Torque 3D Show Off Thread! Here is a little something I whipped up today: Unsatisfied with the results of HDR offered by def... read more 07/14/2014 (6:47 pm)
Deferred Shading Alright, glad to hear! Super-cool work you guys are doing here, following the progress with a lot o... read more 07/13/2014 (4:17 pm)
Deferred Shading I was just a bit curious, what kind of buffers are you guys looking to have with this setup? Will th... read more 07/13/2014 (3:07 pm)
Enabling shader when sun is visible (ala light flare) Thanks guys, I'm glad you like it! I added a resource for implementing this if anyone is interested... read more 07/13/2014 (8:19 am)
Enabling shader when sun is visible (ala light flare) @Daniel The trees I just got off the web. Plan to replace them with handmade ones soon though!... read more 07/12/2014 (8:03 am)
Enabling shader when sun is visible (ala light flare) Also here is a video of it in motion and a picture showing what just the final effect looks like: ... read more 07/12/2014 (4:57 am)
Enabling shader when sun is visible (ala light flare) The problem with that code is that a raycast simply isn't accurate enough. Even if it is set to hitt... read more 07/12/2014 (2:27 am)
Deferred Shading @Andrew Hard to tell, I'd have to see it on a more organic surface like a head or something to say. ... read more 07/02/2014 (7:51 pm)
Deferred Shading Not saying that the thread should switch to a PBR discussion, I'm just wondering over the possibilit... read more 06/30/2014 (5:12 am)
Deferred Shading @Andrew When you say you've done away with specular color entirely, do you mean only allowing greysc... read more 06/29/2014 (12:05 pm)
Torque 3D Show Off Thread! @Jesse Thanks! Glad I can share :) Worked on some environment stuff and more PostFX shaders this ... read more 06/24/2014 (12:31 pm)
Torque 3D Show Off Thread! Nice! I find that there's a tradeoff with having high contrast in the ambient term. On one hand it m... read more 06/16/2014 (1:26 pm)
Torque 3D Show Off Thread! I'm not really sure how to go about that but I would gladly share my changes if people are intereste... read more 06/15/2014 (3:33 pm)
Torque 3D Show Off Thread! They should be fairly cheap but then again I am not an expert on shader performance. Rim lighting is... read more 06/15/2014 (3:08 pm)
Torque 3D Show Off Thread! In my quest to have decent looking character models I've been working on some lighting tweaks. He... read more 06/15/2014 (8:55 am)
Custom shader: Writing normal map to Gbuffer Much appreciated Ron! If you are interested in hooking up the cubemap I used I've uploaded it [url=f... read more 06/02/2014 (5:26 pm)
Torque 3D Show Off Thread! Finally got some good results out of scatter sky :) [image]http://puu.sh/8RiBC.jpg[/image]... read more 05/18/2014 (9:33 am)
Torque 3D Show Off Thread! Did some night lighting tests: [url=http://puu.sh/7YYHc.jpg][image]http://puu.sh/7YYOb.jpg[/image... read more 04/06/2014 (6:47 pm)
Using both normal map and lightmap problems For anyone interested: You can fix this by compiling your own code. Find shaderFeatureHLSL.cpp unde... read more 03/16/2014 (11:44 pm)
Torque 3D Show Off Thread! @Russell I use a [url=http://www.polycount.com/forum/showthread.php?t=111551]macro for world machine... read more 03/16/2014 (10:45 pm)
Using both normal map and lightmap problems Not sure what you mean. You need to add a 2nd UV channel in whatever modeling package you use. Then ... read more 03/15/2014 (12:46 pm)
Using both normal map and lightmap problems The lightmap and/or tonemap is applied over your mesh using the 2nd UV channel, so I have the first ... read more 03/15/2014 (5:43 am)
Torque 3D Show Off Thread! @dave That sounds like it would be a good compromise, going to check that out! Today I started wo... read more 03/14/2014 (11:10 pm)
Using both normal map and lightmap problems I'm going to bump this thread as this still seems to be an issue. [url=https://www.garagegames.com/... read more 03/14/2014 (10:37 pm)
Torque 3D Show Off Thread! The vegetation actually uses manipulated normals already, however the meshes are very simple. One... read more 03/12/2014 (7:21 am)
Torque 3D Show Off Thread! -snip, sorry seems the forum discarded my posts and then decided to add them all anyway-... read more 03/11/2014 (8:45 pm)
Torque 3D Show Off Thread! -snip, sorry seems the forum discarded my posts and then decided to add them all anyway-... read more 03/11/2014 (8:37 pm)
Torque 3D Show Off Thread! -snip, sorry seems the forum discarded my posts and then decided to add them all anyway-... read more 03/11/2014 (8:33 pm)
Torque 3D Show Off Thread! -snip, sorry seems the forum discarded my posts and then decided to add them all anyway-... read more 03/11/2014 (8:24 pm)
Torque 3D Show Off Thread! @Daniel Of course you may! Speaking of which here are two new screens: [url=http://fewes.se/image... read more 03/11/2014 (8:14 pm)
Torque 3D Show Off Thread! Hey guys. I'm one of currently two people making a frontier+wild west game (the other being Jlea/Aus... read more 03/08/2014 (2:00 am)