raa brubb's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Deferred Shading | Very interesting, this is another awesome project that will improve Torque3D. You guys are pretty a... read more | 06/22/2014 (11:25 am) |
| Physically Based Rendering | Hmm... What happened to this discussion, it is really interesting...... read more | 06/16/2014 (3:05 pm) |
| Introduction and the Future of Torque | As for the scripting language, I strongly think Lua should be the language. Python is just too slow... read more | 06/10/2014 (7:53 pm) |
| Physically Based Rendering | I agree Pierre, we should make our PBR implementation very similar to other engines. I also suggest... read more | 06/08/2014 (8:06 pm) |
| Cryengine Next-Gen and Merging T2D and 3D | How and when are we going to start? To be honest, T2D is ready as of now because only one editor ha... read more | 06/08/2014 (8:03 pm) |
| Cryengine Next-Gen and Merging T2D and 3D | LETS DO IT!... read more | 06/08/2014 (4:31 pm) |
| Physically Based Rendering | This is so cool, so is are you guys really going to work on PBR in T3D?... read more | 06/08/2014 (3:28 pm) |
| Cryengine Next-Gen and Merging T2D and 3D | I'm going to bring up something a little off topic, but what if we combine Torque3D and Torque2D? L... read more | 06/08/2014 (11:39 am) |
| Physically Based Rendering | O.o, is this an implementation of PBR/PBS? @ Kory Yeah, those are pretty much the basics of PB... read more | 06/07/2014 (7:02 pm) |
| Cryengine Next-Gen and Merging T2D and 3D | I agree with JED completely, and there are solutions, but one of the first ones is to fix the engine... read more | 06/07/2014 (7:00 pm) |
| DirectX 11 - Status | Awesome, I can't believe Anis has poured in so much time for T3D. Thanks you soo much Anis!... read more | 06/07/2014 (6:40 pm) |
| Cryengine Next-Gen and Merging T2D and 3D | It's not that easy since I can't just tell everyone what to do like I'm the leader. Honestly, I'm n... read more | 06/06/2014 (1:51 pm) |
| Cryengine Next-Gen and Merging T2D and 3D | So true Jacob, that is really the actual truth. The solution? Fixing the problem. Yeah that seem... read more | 06/06/2014 (10:14 am) |
| DSSDO as a replacement for SSAO | So... forgive my ignorance, but this is Global Illumination? If so, Lukas once again, is awesome.... read more | 06/05/2014 (10:33 pm) |
| Torque3D's Import System | Hmm... so it works fine on Assimp viewer, but wrong in T3D?... read more | 06/05/2014 (9:50 pm) |
| Torque3D 3.5.1 GMK Port | Has anyone fixed the GUI problem though, I will work on getting it on Github. Just package up the f... read more | 06/05/2014 (7:24 pm) |
| Cryengine Next-Gen and Merging T2D and 3D | You both have a point, and in reality, that is the truth. But I find that so many people are attrac... read more | 06/05/2014 (6:59 pm) |
| Cryengine Next-Gen and Merging T2D and 3D | ... ... Ok.... Um... That was straight forward. I don't think T3D will die now, or soon, o... read more | 06/05/2014 (3:26 pm) |
| Cryengine Next-Gen and Merging T2D and 3D | Yeah, it was kind of sad. However, Torque3D is free, but not a competitor to Unreal Engine 4. It k... read more | 06/05/2014 (2:51 pm) |
| Cryengine Next-Gen and Merging T2D and 3D | I'm afraid the DX11 port is no longer being developed. Not to make any final conclusions, but he ha... read more | 06/05/2014 (11:24 am) |
| Cryengine Next-Gen and Merging T2D and 3D | Can't tell if that was sarcastic or serious. But if it was serious... Your the best.... read more | 06/04/2014 (8:34 pm) |
| Cryengine Next-Gen and Merging T2D and 3D | Exactly. Period.... read more | 06/04/2014 (2:08 pm) |
| Cryengine Next-Gen and Merging T2D and 3D | I find it hard to pick based on needs. UE4 is pretty awesome. It just looks like a quality engine ... read more | 06/04/2014 (12:26 am) |
| PhysX 3.x Plugin | Ok. That's a dark area for me, so my GMK port will need to be updated by someone else. GMK is a ... read more | 06/01/2014 (11:21 am) |
| Torque3D 3.5.1 GMK Port | It's really hard to put stuff on Github and I couldn't figure it out. If this uploading thing is an... read more | 06/01/2014 (11:17 am) |
| PhysX 3.x Plugin | Do you know if GMK will work out of the box with PhysX 3.3 in Torque3D? It was based of 2.8.4, so wi... read more | 06/01/2014 (8:03 am) |
| Prerequisites... | Hmm... Sounds like a good idea. Thanks for the input, I will be working hard to understand more abo... read more | 05/29/2014 (10:03 pm) |
| Torque3D 3.5.1 GMK Port | Here is the package with the bug fixes and Verve editor. I need help on the GUI again as the GMK me... read more | 05/29/2014 (4:36 pm) |
| Torque3D's Import System | LOL, thanks for the effort!... read more | 05/27/2014 (8:52 pm) |
| Torque3D's Import System | This project isn't finished, but I guess it will do.... read more | 05/27/2014 (11:09 am) |
| Torque3D's Import System | Has the committee decided whether or not to include Assimp as of now in T3D 3.6? Or will it wait bef... read more | 05/19/2014 (12:43 am) |
| Torque3D's Import System | I think it's because the last version of Assimp was released in 2012, and they haven't updated the F... read more | 05/16/2014 (1:13 pm) |
| Torque3D's Import System | It's been quite different for me. I loaded in numerous FBX and OBJ files successfully and it worked... read more | 05/15/2014 (8:35 pm) |
| Torque3D's Import System | I had a question about the animations, does Assimp allow animation importing through DAE, FBX, etc? ... read more | 05/14/2014 (4:29 pm) |
| Physically Based Rendering | I personally don't know enough to implement Physically Based Rendering, but if someone does implemen... read more | 05/14/2014 (2:09 pm) |
| Torque3D's Import System | Great! I'm speechless!... read more | 05/12/2014 (3:31 pm) |
| Torque3D's Import System | AMAZING! I can't believe its being finished so fast! Also, I was thinking about the multi-threadi... read more | 05/11/2014 (11:20 pm) |
| Torque3D's Import System | Wow, that amazing. You did this pretty fast. So how would it deal with like particles or oceans th... read more | 05/11/2014 (4:12 pm) |
| Torque3D 3.5.1 GMK Port | I restarted the 3.5 (now actually 3.5.1) port because of too many bugs with basic engine functionali... read more | 05/11/2014 (11:10 am) |
| Torque3D Linux Status | I installed all the dependencies. I was wondering how to compile it using CMake, I couldn't follo... read more | 05/11/2014 (10:59 am) |
| Torque3D's Import System | Oh, OK thanks! Also, I was wondering if there were any online tutorials you could suggest so I could... read more | 05/10/2014 (4:50 pm) |
| Torque3D's Import System | I was also wondering why Boost is such a horrible library. Why is so horrible and shouldn't be put i... read more | 05/10/2014 (12:52 pm) |
| Torque 3D DirectX11 Port - DirectX 9 refactor | Will it be possible to convert this to DirectX for mobile (Windows Phone)? Or has Anis ended the pr... read more | 05/10/2014 (12:49 pm) |
| Torque3D Linux Status | I had the same problem. I believe you have to use CMake.... read more | 05/10/2014 (12:43 pm) |
| Torque3D's Import System | Good work Andrew! Please keep us updated. Thanks.... read more | 05/09/2014 (4:28 pm) |
| Next-Gen Branch | I will try this out. Problem is, I'm working on porting GMK at the moment for the community. I do ... read more | 05/09/2014 (4:24 pm) |
| Torque3D's Import System | To be honest, I don't think Assimp would be hard either. If I were experienced enough with C++ and ... read more | 05/09/2014 (12:31 pm) |
| Next-Gen Branch | Andrew, It looks like Luis can compile his OpenGL build in 64-bit. Anis has also made some progr... read more | 05/09/2014 (12:21 pm) |
| windowManager/x11/x11Window.h | So we can now compile Torque3D 3.5.1 OpenGL in 64-bit?... read more | 05/09/2014 (12:17 pm) |
| windowManager/x11/x11Window.h | Your welcome, sorry for making a thread. I did however, find the old Linux port with the files miss... read more | 05/08/2014 (7:09 pm) |