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raa brubb's Forum Posts

Thread Post Date Posted
Deferred Shading Very interesting, this is another awesome project that will improve Torque3D. You guys are pretty a... read more 06/22/2014 (11:25 am)
Physically Based Rendering Hmm... What happened to this discussion, it is really interesting...... read more 06/16/2014 (3:05 pm)
Introduction and the Future of Torque As for the scripting language, I strongly think Lua should be the language. Python is just too slow... read more 06/10/2014 (7:53 pm)
Physically Based Rendering I agree Pierre, we should make our PBR implementation very similar to other engines. I also suggest... read more 06/08/2014 (8:06 pm)
Cryengine Next-Gen and Merging T2D and 3D How and when are we going to start? To be honest, T2D is ready as of now because only one editor ha... read more 06/08/2014 (8:03 pm)
Cryengine Next-Gen and Merging T2D and 3D LETS DO IT!... read more 06/08/2014 (4:31 pm)
Physically Based Rendering This is so cool, so is are you guys really going to work on PBR in T3D?... read more 06/08/2014 (3:28 pm)
Cryengine Next-Gen and Merging T2D and 3D I'm going to bring up something a little off topic, but what if we combine Torque3D and Torque2D? L... read more 06/08/2014 (11:39 am)
Physically Based Rendering O.o, is this an implementation of PBR/PBS? @ Kory Yeah, those are pretty much the basics of PB... read more 06/07/2014 (7:02 pm)
Cryengine Next-Gen and Merging T2D and 3D I agree with JED completely, and there are solutions, but one of the first ones is to fix the engine... read more 06/07/2014 (7:00 pm)
DirectX 11 - Status Awesome, I can't believe Anis has poured in so much time for T3D. Thanks you soo much Anis!... read more 06/07/2014 (6:40 pm)
Cryengine Next-Gen and Merging T2D and 3D It's not that easy since I can't just tell everyone what to do like I'm the leader. Honestly, I'm n... read more 06/06/2014 (1:51 pm)
Cryengine Next-Gen and Merging T2D and 3D So true Jacob, that is really the actual truth. The solution? Fixing the problem. Yeah that seem... read more 06/06/2014 (10:14 am)
DSSDO as a replacement for SSAO So... forgive my ignorance, but this is Global Illumination? If so, Lukas once again, is awesome.... read more 06/05/2014 (10:33 pm)
Torque3D's Import System Hmm... so it works fine on Assimp viewer, but wrong in T3D?... read more 06/05/2014 (9:50 pm)
Torque3D 3.5.1 GMK Port Has anyone fixed the GUI problem though, I will work on getting it on Github. Just package up the f... read more 06/05/2014 (7:24 pm)
Cryengine Next-Gen and Merging T2D and 3D You both have a point, and in reality, that is the truth. But I find that so many people are attrac... read more 06/05/2014 (6:59 pm)
Cryengine Next-Gen and Merging T2D and 3D ... ... Ok.... Um... That was straight forward. I don't think T3D will die now, or soon, o... read more 06/05/2014 (3:26 pm)
Cryengine Next-Gen and Merging T2D and 3D Yeah, it was kind of sad. However, Torque3D is free, but not a competitor to Unreal Engine 4. It k... read more 06/05/2014 (2:51 pm)
Cryengine Next-Gen and Merging T2D and 3D I'm afraid the DX11 port is no longer being developed. Not to make any final conclusions, but he ha... read more 06/05/2014 (11:24 am)
Cryengine Next-Gen and Merging T2D and 3D Can't tell if that was sarcastic or serious. But if it was serious... Your the best.... read more 06/04/2014 (8:34 pm)
Cryengine Next-Gen and Merging T2D and 3D Exactly. Period.... read more 06/04/2014 (2:08 pm)
Cryengine Next-Gen and Merging T2D and 3D I find it hard to pick based on needs. UE4 is pretty awesome. It just looks like a quality engine ... read more 06/04/2014 (12:26 am)
PhysX 3.x Plugin Ok. That's a dark area for me, so my GMK port will need to be updated by someone else. GMK is a ... read more 06/01/2014 (11:21 am)
Torque3D 3.5.1 GMK Port It's really hard to put stuff on Github and I couldn't figure it out. If this uploading thing is an... read more 06/01/2014 (11:17 am)
PhysX 3.x Plugin Do you know if GMK will work out of the box with PhysX 3.3 in Torque3D? It was based of 2.8.4, so wi... read more 06/01/2014 (8:03 am)
Prerequisites... Hmm... Sounds like a good idea. Thanks for the input, I will be working hard to understand more abo... read more 05/29/2014 (10:03 pm)
Torque3D 3.5.1 GMK Port Here is the package with the bug fixes and Verve editor. I need help on the GUI again as the GMK me... read more 05/29/2014 (4:36 pm)
Torque3D's Import System LOL, thanks for the effort!... read more 05/27/2014 (8:52 pm)
Torque3D's Import System This project isn't finished, but I guess it will do.... read more 05/27/2014 (11:09 am)
Torque3D's Import System Has the committee decided whether or not to include Assimp as of now in T3D 3.6? Or will it wait bef... read more 05/19/2014 (12:43 am)
Torque3D's Import System I think it's because the last version of Assimp was released in 2012, and they haven't updated the F... read more 05/16/2014 (1:13 pm)
Torque3D's Import System It's been quite different for me. I loaded in numerous FBX and OBJ files successfully and it worked... read more 05/15/2014 (8:35 pm)
Torque3D's Import System I had a question about the animations, does Assimp allow animation importing through DAE, FBX, etc? ... read more 05/14/2014 (4:29 pm)
Physically Based Rendering I personally don't know enough to implement Physically Based Rendering, but if someone does implemen... read more 05/14/2014 (2:09 pm)
Torque3D's Import System Great! I'm speechless!... read more 05/12/2014 (3:31 pm)
Torque3D's Import System AMAZING! I can't believe its being finished so fast! Also, I was thinking about the multi-threadi... read more 05/11/2014 (11:20 pm)
Torque3D's Import System Wow, that amazing. You did this pretty fast. So how would it deal with like particles or oceans th... read more 05/11/2014 (4:12 pm)
Torque3D 3.5.1 GMK Port I restarted the 3.5 (now actually 3.5.1) port because of too many bugs with basic engine functionali... read more 05/11/2014 (11:10 am)
Torque3D Linux Status I installed all the dependencies. I was wondering how to compile it using CMake, I couldn't follo... read more 05/11/2014 (10:59 am)
Torque3D's Import System Oh, OK thanks! Also, I was wondering if there were any online tutorials you could suggest so I could... read more 05/10/2014 (4:50 pm)
Torque3D's Import System I was also wondering why Boost is such a horrible library. Why is so horrible and shouldn't be put i... read more 05/10/2014 (12:52 pm)
Torque 3D DirectX11 Port - DirectX 9 refactor Will it be possible to convert this to DirectX for mobile (Windows Phone)? Or has Anis ended the pr... read more 05/10/2014 (12:49 pm)
Torque3D Linux Status I had the same problem. I believe you have to use CMake.... read more 05/10/2014 (12:43 pm)
Torque3D's Import System Good work Andrew! Please keep us updated. Thanks.... read more 05/09/2014 (4:28 pm)
Next-Gen Branch I will try this out. Problem is, I'm working on porting GMK at the moment for the community. I do ... read more 05/09/2014 (4:24 pm)
Torque3D's Import System To be honest, I don't think Assimp would be hard either. If I were experienced enough with C++ and ... read more 05/09/2014 (12:31 pm)
Next-Gen Branch Andrew, It looks like Luis can compile his OpenGL build in 64-bit. Anis has also made some progr... read more 05/09/2014 (12:21 pm)
windowManager/x11/x11Window.h So we can now compile Torque3D 3.5.1 OpenGL in 64-bit?... read more 05/09/2014 (12:17 pm)
windowManager/x11/x11Window.h Your welcome, sorry for making a thread. I did however, find the old Linux port with the files miss... read more 05/08/2014 (7:09 pm)
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