Game Development Community

Jesse Allen's Forum Posts

Thread Post Date Posted
Tilemaps, Datablocks, and Possible Frustrum? [quote]Do yourself a favor and add a button to toggle debugging information. This will show you righ... read more 11/29/2013 (12:04 pm)
New here, need platformer help how to start! Oh. My. Goodness!! Thank you Charlie! Very nice update, I see you even cleaned the dust off it. Than... read more 11/29/2013 (6:32 am)
Tilemaps, Datablocks, and Possible Frustrum? In addition to the information above, I wanted to clarify one issue that came to mind. While I do pl... read more 11/28/2013 (10:54 pm)
Learning the GUI The document for [b]Intro to the GUI: Part II[/b] is complete! I will be proofreading, revising if n... read more 11/28/2013 (10:36 pm)
New here, need platformer help how to start! The link I just posted today is now dead?! It was working up until I posted about it today, and n... read more 11/28/2013 (9:24 pm)
Tilemaps, Datablocks, and Possible Frustrum? [quote]I tried adding the Perlin files that Jonathan posted to the engine, but I'm getting errors wi... read more 11/28/2013 (4:34 pm)
New here, need platformer help how to start! Hi and welcome! While I am new to Torque myself, I feel I am beginning to get familiar with most of ... read more 11/28/2013 (12:04 pm)
Tilemaps, Datablocks, and Possible Frustrum? [h1][b]Update: Random terrain generation working!![/b][/h1] It's hard to believe that nearly a we... read more 11/27/2013 (8:31 am)
CompositeSprite Collision Jonathan, your suggestions are always accurate and seem to come right on time. I have the noise and ... read more 11/27/2013 (8:15 am)
CompositeSprite Collision I wanted to post a quick update about all this collision business. Currently I am in the process of ... read more 11/26/2013 (1:01 pm)
Randomly Generated in same location? Thanks for your feedback, Michael. As a matter of fact, after more research and further investigatio... read more 11/26/2013 (12:55 pm)
T2D Network Tutorial This is an excellent resource! Thank you very much for this gem of a guide! Not only is it a perfect... read more 11/26/2013 (1:04 am)
CompositeSprite Collision I managed to isolate the cause of the collision problem. Imagine a rectangular CompositeSprite t... read more 11/25/2013 (2:50 pm)
CompositeSprite Collision I have found another problem with CompositeSprite collision boxes. My animated sprite character is a... read more 11/25/2013 (12:27 pm)
Randomly Generated in same location? Thanks for your encouragement. At least this is some reassurance that I may not be on a fool's erran... read more 11/23/2013 (7:59 pm)
Randomly Generated in same location? I realized that if I changed the %xrange and %yrange to a much lower value the world will load. The ... read more 11/23/2013 (4:47 pm)
Randomly Generated in same location? [quote]Usually try to stay on the boards here for the most part, as it's better for everyone to see ... read more 11/23/2013 (12:26 pm)
Randomly Generated in same location? That makes sense, thanks for explaining this stuff to me. I feel like I know 'just enough to be dang... read more 11/23/2013 (10:39 am)
Randomly Generated in same location? Thanks for the help Doc, although I'm not having any luck with this. I am still under the impres... read more 11/23/2013 (9:18 am)
Randomly Generated in same location? I'll look over the info again about indexing... But as you can see, this is a little bit beyond u... read more 11/22/2013 (10:29 pm)
Randomly Generated in same location? It is very possible I am not going about this in the correct way. I am merely trying to use the Comp... read more 11/22/2013 (10:03 pm)
Randomly Generated in same location? That's exactly what I'm working with. In this example, however, it is just filling in the rectangle.... read more 11/22/2013 (9:41 pm)
Randomly Generated in same location? Interesting algorithm, although I'm not entirely certain I'll be able to apply it in this case. What... read more 11/22/2013 (9:16 pm)
Tilemaps, Datablocks, and Possible Frustrum? Wanted to post an update about the terrain here. As it turns out, the CompositeSprite seems to be ha... read more 11/21/2013 (10:22 pm)
Learning the GUI Newcomers rejoice! I will look over all this closer when I have more time, and resume work on Part 2... read more 11/21/2013 (12:59 pm)
Tilemaps, Datablocks, and Possible Frustrum? I've had time to look over some information about Perlin, and it looks promising. Looking at your Gi... read more 11/20/2013 (9:35 pm)
CompositeSprite Collision /facepalm Man, thanks! That's honestly one of the best presents I could have. Now I'm going to co... read more 11/20/2013 (5:46 pm)
CompositeSprite Collision Sure thing, Mike. I'd be more than happy to send you the project so you can take a look. I've been p... read more 11/20/2013 (12:49 pm)
CompositeSprite Collision Color me confused. Yes I know that it won't just work without changing it to fit my scene. I changed... read more 11/20/2013 (11:48 am)
Learning the GUI I may be a bit late here, but since no one beat me to it I figured I'd go ahead and drop this here: ... read more 11/19/2013 (10:33 pm)
Richard Ranft EventManager Good little tip about general practice shutting down a scene. I appreciate that Richard. Who knows? ... read more 11/19/2013 (10:21 pm)
Tilemaps, Datablocks, and Possible Frustrum? Jonathan: Man you are nothing short of genius, I'm just going to go ahead and put that out there. I ... read more 11/19/2013 (10:09 pm)
CompositeSprite Collision Perhaps I spoke too soon...I copy/pasted your above sprite and didn't get anything on screen at all.... read more 11/19/2013 (4:36 pm)
CompositeSprite Collision [b]Mike:[/b] Man, you have no idea how glad I am to finally have the missing link here! Mike to the ... read more 11/19/2013 (2:31 pm)
Richard Ranft EventManager Thanks for your reply Richard. Before going farther let me point out that I am an absolute beginner ... read more 11/19/2013 (9:14 am)
Richard Ranft EventManager I finally noticed that I had to change this: [code] function StartGameButton::onMouseUp(%this) ... read more 11/19/2013 (6:07 am)
Richard Ranft EventManager Hmm, so far the button is still handling the call. I see your example in InventoryGridContainer.cs u... read more 11/19/2013 (5:25 am)
Tilemaps, Datablocks, and Possible Frustrum? I have been reading documentation and learning a lot more about Torque2D. I've all but scrapped the ... read more 11/18/2013 (9:57 pm)
Richard Ranft EventManager Here is the repository in question for anyone following along: [url]https://github.com/RichardRanft/... read more 11/18/2013 (9:21 pm)
Learning the GUI Thanks so much for helping with the tutorial Mike. Obviously as a beginner with the engine, the guid... read more 11/17/2013 (1:43 pm)
Learning the GUI Thanks Mike, you're the greatest man! That all makes perfect sense. [quote]So to your last questi... read more 11/16/2013 (12:18 pm)
Learning the GUI [b]Robert:[/b] Thank you very much for the clarity. Most of the confusion came from me basically tea... read more 11/16/2013 (11:51 am)
Tilemaps, Datablocks, and Possible Frustrum? [b]Update:[/b]Obviously I took some time to look into the gui. But in addition, I came up with some ... read more 11/16/2013 (10:28 am)
Learning the GUI I was working with my project today, and while implementing the Main Menu and a seperate Options Men... read more 11/16/2013 (9:23 am)
Learning the GUI [b]Mike:[/b] I just got in and reviewed your above posting again and wanted to add a bit more clarit... read more 11/15/2013 (2:59 pm)
Learning the GUI [b]Mike,[/b] First off, of course you have my permission to edit the document. The purpose of the... read more 11/15/2013 (8:59 am)
Learning the GUI Wanted to add an update here about positioning the GUI. I will be including this information in my I... read more 11/14/2013 (11:53 pm)
Learning the GUI I have finally finished my Intro to GUI Part I tutorial. While this tutorial doesn't help with the a... read more 11/14/2013 (1:56 pm)
Tilemaps, Datablocks, and Possible Frustrum? Alright, I believe I have went through the motions on my end. I created a new repository called Tuto... read more 11/14/2013 (1:52 pm)
Tilemaps, Datablocks, and Possible Frustrum? Thanks for this, this simplifies things a lot. I was under the impression I had to create a blog lol... read more 11/14/2013 (11:48 am)