Game Development Community

Jesse Allen's Forum Posts

Thread Post Date Posted
Alt Fire? [Solved] Beginning to become a common theme, but I solved this myself...a bit surprised no one answered thoug... read more 07/06/2014 (9:24 am)
Torque 3D Show Off Thread! Felix, your art and engine improvements all look great! Thanks for sharing, it's inspiring and shows... read more 06/17/2014 (11:35 am)
Walkabout Navigation Toolkit help thread That makes sense Danny. Congrats on post 200 in the Walkabout thread! This particular map's base Hei... read more 06/09/2014 (5:53 pm)
Walkabout Navigation Toolkit help thread I have a quick question for you Danny (I hope). I have a pretty large map I'm working with, in addit... read more 06/09/2014 (3:35 pm)
Cryengine Next-Gen and Merging T2D and 3D While I am definitely interested in a merger of T2D and T3D (mainly for the sprite/GUI of T2D added ... read more 06/09/2014 (5:34 am)
Cryengine Next-Gen and Merging T2D and 3D I support a merger of T2D and T3D. Things like GuiSpriteCtrl in T3D would be outright amazing. Easil... read more 06/08/2014 (7:01 pm)
Orbit Cam and Targeting (EyeOffset) [Finally Solved!!] I found the problem. It's pretty ridiculous after all of this trouble I've gone through: In [b]Ry... read more 06/08/2014 (5:18 pm)
Orbit Cam and Targeting (EyeOffset) [Finally Solved!!] Firstly, thanks for the response Steve. I'm greatly inspired by your work, and have learned so many ... read more 06/08/2014 (4:01 pm)
Orbit Cam and Targeting (EyeOffset) [Finally Solved!!] Digging a little farther, I've noticed that when you adjust the offset using: [code]%this.setAimO... read more 06/08/2014 (7:08 am)
Orbit Cam and Targeting (EyeOffset) [Finally Solved!!] Hmm, well after all of that I've reverted to my pseudocode (posted above a few posts or so...). It a... read more 06/07/2014 (10:47 am)
Orbit Cam and Targeting (EyeOffset) [Finally Solved!!] Okay, I discovered why in some cases the %this.setAimObject() setting did not seem to work. As I rep... read more 06/07/2014 (10:00 am)
Orbit Cam and Targeting (EyeOffset) [Finally Solved!!] Alright, I cleared up some of the confusion around this. First off, by 'default' (before making any ... read more 06/07/2014 (7:44 am)
Orbit Cam and Targeting (EyeOffset) [Finally Solved!!] Good morning, and thanks for any help with this DreamPharaoh. I'm not the sharpest tool in the shed,... read more 06/07/2014 (6:27 am)
Orbit Cam and Targeting (EyeOffset) [Finally Solved!!] Thanks for all the suggestions, I'll take a look at all these factors in the morning. I did have tim... read more 06/06/2014 (6:48 pm)
Orbit Cam and Targeting (EyeOffset) [Finally Solved!!] Hi, thanks for the reply my friend. The weapon I'm testing is the Ryder (the default pistol) and it ... read more 06/06/2014 (4:43 pm)
torque 3d v3.5 navpath useage? Hi Danny, you know in hindsight it's possible I was overthinking the entire process of passing data.... read more 06/03/2014 (2:54 am)
torque 3d v3.5 navpath useage? [image]http://i1213.photobucket.com/albums/cc466/rockoutsolid/Development/mind-blown1.gif[/image] ... read more 06/02/2014 (1:40 pm)
torque 3d v3.5 navpath useage? Thanks Gibby :) I've looked over some of Daniel's past postings about Walkabout, recast, and all the... read more 06/02/2014 (11:28 am)
torque 3d v3.5 navpath useage? Also, just wanted to put this out there...This does seem like a good bit of digging for what would a... read more 06/02/2014 (7:56 am)
torque 3d v3.5 navpath useage? For clarification, my apologies, the aiplayer code isn't in the rts prototype. I had some of the fun... read more 06/02/2014 (6:42 am)
torque 3d v3.5 navpath useage? Obviously I'm messing something up. Ultimately I'm just trying for point-click movement just like th... read more 06/02/2014 (4:15 am)
torque 3d v3.5 navpath useage? Haha, while I try to get my image links to work I'll take a look. Thanks a lot Daniel, I didn't expe... read more 06/02/2014 (3:03 am)
torque 3d v3.5 navpath useage? I've been able to add the navMesh, build it, and it properly shapes itself around the station TSStat... read more 06/02/2014 (1:42 am)
torque 3d v3.5 navpath useage? Thanks a lot for the quick reply Daniel. Your explanation does make a lot of sense, and I'm going to... read more 06/02/2014 (1:02 am)
torque 3d v3.5 navpath useage? @Daniel - Above link's dead. I've followed Steve's tutorial to completion, changed the navPath1.plan... read more 06/01/2014 (8:21 am)
Animation Across Multiple Spritesheets? Okay I finally got a chance to try this out today. With a little bit of script to make the Animation... read more 01/25/2014 (2:31 pm)
Animation Across Multiple Spritesheets? Thanks for your quick replies guys :) I'll take a look at the Callbacks and perhaps that will help m... read more 01/23/2014 (10:16 pm)
T2D GUI Editor module (mostly) working Nice Richard, thanks so much! What a good start to the year!... read more 01/20/2014 (12:39 pm)
Custom Cursor [Solved!!] It was my genuine pleasure to find and solve that Inventory module bug Richard. So good I could help... read more 01/04/2014 (4:38 am)
Custom Cursor [Solved!!] Guys, believe it or not I found a fix for this!! No source modifications required, just have to jump... read more 01/03/2014 (2:31 pm)
Custom Cursor [Solved!!] Hi Richard, thanks for the quick reply. I'm not familiar with using a 2nd scene for gui scene object... read more 01/03/2014 (7:21 am)
Using Timers - Callback Function? [Solved] Well I was just about to post about custom cursors not showing up, but then I decided to try and rec... read more 01/03/2014 (3:32 am)
Using Timers - Callback Function? [Solved] [b]Update:[/b]I was able to get both cases working rather easily with your advice Simon, thanks agai... read more 01/01/2014 (3:20 pm)
Using Timers - Callback Function? [Solved] Wow Simon. Perfectly clear explanation of what's going on here, thanks. I haven't had a chance to pl... read more 01/01/2014 (11:36 am)
Gui? @Richard: I just wanted to drop in and give you a much deserved "Thank You!" As I've been ... read more 12/31/2013 (12:55 am)
Tilemaps, Datablocks, and Possible Frustrum? Since much is being changed/added to the project now on a consistent basis I've decided to use the f... read more 12/15/2013 (1:24 pm)
2 Element Vector Math [Solved] Thanks guys, all very good advice/tips! ... read more 12/14/2013 (7:33 pm)
2 Element Vector Math [Solved] Despite over-trying to solve the problem, I suppose I still didn't give it enough investigation. I f... read more 12/14/2013 (2:54 am)
Tilemaps, Datablocks, and Possible Frustrum? [b]Update:[/b] A new pic to show off the latest build: [image]http://i1213.photobucket.com/albums... read more 12/13/2013 (3:37 pm)
Tilemaps, Datablocks, and Possible Frustrum? My success from the previous post has been met with a problem where index values can be lost if cert... read more 12/08/2013 (12:51 pm)
Tilemaps, Datablocks, and Possible Frustrum? [b]Update:[/b] [h3][I]Precise deletion of collision shapes anywhere within random CompositeSprite ... read more 12/07/2013 (8:34 pm)
Tilemaps, Datablocks, and Possible Frustrum? That's fixed it! I ended up using 6 points to create the rectangle with 'cut' corners; worked like a... read more 12/06/2013 (3:27 pm)
Tilemaps, Datablocks, and Possible Frustrum? Wow thanks, lightning fast reply! Thanks guys, this is all very helpful. ... read more 12/06/2013 (3:04 pm)
Tilemaps, Datablocks, and Possible Frustrum? Helpful as usual Doc, thanks. This indeed does look to be what's going on. Any advice on 'cutting th... read more 12/06/2013 (2:59 pm)
Tilemaps, Datablocks, and Possible Frustrum? First off, a very big thank you for taking a look into this. This problem has been haunting me for q... read more 12/05/2013 (10:16 am)
Tilemaps, Datablocks, and Possible Frustrum? Unfortunately, I was mistaken in thinking "If the character never hits the side of the collisio... read more 12/04/2013 (12:59 pm)
Tilemaps, Datablocks, and Possible Frustrum? Just after making the above post, with all this still fresh in mind, I began testing various ways of... read more 12/03/2013 (1:44 pm)
Tilemaps, Datablocks, and Possible Frustrum? Just wanted to give an update on the status of the project. [b]GUI[/b] I took a bit of time to ... read more 12/03/2013 (12:56 pm)
Tilemaps, Datablocks, and Possible Frustrum? I believe I am finally beginning to wrap my head around this. I managed to confuse myself so I'll te... read more 11/30/2013 (7:29 am)
Learning the GUI Bump in case Mike notices this post before he checks his e-mail! Intro to the GUI: Part II is now in... read more 11/29/2013 (12:12 pm)