Jesse Allen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| What do users think of Torque 3D? | I personally don't understand what else anyone could want or need from Torque. I've used the engine ... read more | 07/22/2014 (4:54 pm) |
| A quick tip for Torsion users | Good to see old school D&D stats in your example :D Although those are some low rolls :P... read more | 07/21/2014 (3:08 pm) |
| Drag and Drop Weapon Equip | @Jeff: Thanks man, everyone's kind comments really go a long way to motivate. @Kerry: Well, I've ... read more | 07/21/2014 (11:50 am) |
| changing character's animations? | Right, so all you need to do is play the right thread. [b]default.bind.cs[/b] does not 'only dea... read more | 07/21/2014 (11:32 am) |
| Drag and Drop Weapon Equip | @Steve: That means a lot to me, coming from you! Just made my day! @Aswin: Wow nice work Aswin! M... read more | 07/21/2014 (6:36 am) |
| Drag and Drop Weapon Equip | Appreciate it Danny. Nah, no plans for that, just good old fashioned grid inventory my friend. As yo... read more | 07/20/2014 (6:04 pm) |
| Found a Strange Bug | Yea I've had no trouble with Xaudio so far, I have to agree with Anders and Timmy on this. Bonus... read more | 07/20/2014 (6:00 pm) |
| Torque 3D Show Off Thread! | Hi Kory, thanks :) I'm all over the place with this project man. In an attempt to sum it all up:... read more | 07/20/2014 (5:52 pm) |
| Drag and Drop Weapon Equip | Thanks Richard. I could not have accomplished this without the priceless understanding you granted m... read more | 07/20/2014 (11:29 am) |
| Drag and Drop Weapon Equip | Thank you Joseph. As per the usual, I went around my @$$ to get to my elbow...... read more | 07/19/2014 (5:38 pm) |
| Torque 3D Show Off Thread! | ...and for some reason, the day after, my 3 attempts at posting caught up, lol.... read more | 07/19/2014 (3:19 pm) |
| Torque 3D Show Off Thread! | double post... read more | 07/19/2014 (3:17 pm) |
| Torque 3D Show Off Thread! | Since I promised Richard I'd post it up, here is the beginning of my drag-drop inventory for Torque3... read more | 07/19/2014 (3:15 pm) |
| Found a Strange Bug | Thanks for the quick replies guys. Just dropped in a MainMenu theme and yep, that was indeed the cul... read more | 07/19/2014 (11:18 am) |
| Torque 3D Workflow for Modular Level Design | Sure hadn't Richard. This is all before optimization of any kind. I did experiment with it briefly, ... read more | 07/18/2014 (2:58 pm) |
| Torque 3D Workflow for Modular Level Design | It turns out that there has been a lingering issue I was unaware of on mission cleanup. Also one of ... read more | 07/18/2014 (9:20 am) |
| Question about node names for joints and collision geometries | Derp, it was the collision box not set up yet... If anyone hits this, just be sure you set up you... read more | 07/17/2014 (5:16 pm) |
| Question about node names for joints and collision geometries | Here's another pic: [image]http://i1213.photobucket.com/albums/cc466/rockoutsolid/Development/ou... read more | 07/17/2014 (5:06 pm) |
| Question about node names for joints and collision geometries | [b]Another question:[/b] I've imported a rigged, multiple-LOD mesh into Torque. All is well except f... read more | 07/17/2014 (4:07 pm) |
| Question about node names for joints and collision geometries | Ah, gotcha. Thanks for the quick reply!... read more | 07/17/2014 (2:27 pm) |
| Question about node names for joints and collision geometries | [b]Quick question:[/b]If you take a look at the soldier_rigged.dae model, you'll find that there are... read more | 07/17/2014 (2:14 pm) |
| how to make ribbon trail effect? | Makes sense, in that case I might do a bit of testing with my lasers. Thanks!... read more | 07/17/2014 (12:41 pm) |
| how to make ribbon trail effect? | I'm a little bit confused as to why there are shaders and all sorts of complexity involved to achiev... read more | 07/16/2014 (4:07 pm) |
| Model LOD Troubles | Got it. The models I'm using have so much animation data (in some cases over 3000 frames) crammed in... read more | 07/16/2014 (6:42 am) |
| Sahara for Torque 3D MIT 3.5.1... | @AndrewMac: Nice, man. I can't thank you enough for spearheading the charge forward with Torque3D.... read more | 07/15/2014 (11:26 am) |
| Question about node names for joints and collision geometries | @Anders: Hey man thanks! This is a great, robust guide to character rigging. I'm going to share this... read more | 07/15/2014 (11:24 am) |
| Question about node names for joints and collision geometries | Ah I see, I was referencing the LOD meshes not the LOS...which I didn't even know existed. Also, fro... read more | 07/14/2014 (2:10 pm) |
| Question about node names for joints and collision geometries | Hi Anders, first off thanks for tackling this. I feel that it really is needed. Just recently I rece... read more | 07/14/2014 (9:59 am) |
| Torque 3D Workflow for Modular Level Design | Handing out thanks like candy here at this point, but again thanks man. That sounds exactly like wha... read more | 07/13/2014 (7:57 pm) |
| Torque 3D Workflow for Modular Level Design | @Everyone: Thanks for the advice. Looks like I've got a bit more to study to get this all working ho... read more | 07/13/2014 (6:49 pm) |
| Sahara for Torque 3D MIT 3.5.1... | Wow. I can't believe how under-rated Torque engine seems to be. I mean, the batteries aren't include... read more | 07/13/2014 (3:04 pm) |
| Blender export - there has to be an easier way | Nice Richard. Yes this same concept applies with the .xml data. Luckily the read/write functions wer... read more | 07/13/2014 (1:24 pm) |
| Sahara for Torque 3D MIT 3.5.1... | This stuff blows my mind. I'm not familiar with accumulation. Does this allow you to set textures fo... read more | 07/13/2014 (1:18 pm) |
| Torque 3D Workflow for Modular Level Design | Okay, I took a few quick shots of the test level's 'NE Quadrant'. In total, it's a bit over 200meshe... read more | 07/13/2014 (12:38 pm) |
| Blender export - there has to be an easier way | Holy...that's amazing Richard! I can understand for the most part what you've got there, but would n... read more | 07/13/2014 (11:53 am) |
| Torque 3D Workflow for Modular Level Design | @Tim: Thanks for the confirmation of your successes using this method. It does seem to work really w... read more | 07/13/2014 (11:42 am) |
| Blender export - there has to be an easier way | Of course! It's pretty late atm, but I'll try to put something together soon-ish to show you man. I ... read more | 07/13/2014 (12:24 am) |
| Torque 3D Workflow for Modular Level Design | I wanted to report here with some [I]fantastic[/I] results. To start with, I have crafted a 'chunk' ... read more | 07/12/2014 (10:26 pm) |
| Torque 3D Workflow for Modular Level Design | @Steve: You never cease to amaze me with the stuff you come up with. First off, that level design an... read more | 07/12/2014 (9:13 am) |
| Torque 3D Workflow for Modular Level Design | No worries there Daniel, thanks for the reply! I'm fortunate enough (thanks to the community here... read more | 07/11/2014 (10:33 am) |
| Torque 3D Workflow for Modular Level Design | For once, a solution has been found on swift wings. With just a couple small tests, it did not take ... read more | 07/11/2014 (9:58 am) |
| Torque 3D Workflow for Modular Level Design | I've done some testing using a single datablock and the StaticShapeData datablock works well! I'm st... read more | 07/11/2014 (9:31 am) |
| Sahara for Torque 3D MIT 3.5.1... | @Konrad: Special thanks to you for this! @Quinton: Nice. @Andrew: Thanks for the in-depth expl... read more | 07/11/2014 (7:01 am) |
| Sahara for Torque 3D MIT 3.5.1... | I'm afraid that I am in the same boat with you Quinton, since I'm not very versed with GitHub. Sure,... read more | 07/11/2014 (5:54 am) |
| Blender export - there has to be an easier way | No problem Richard. It seems like a topic others may find useful as well. I know that if you are ask... read more | 07/11/2014 (5:45 am) |
| Torque3D's Import System | @Richard: Maybe a slight necro, but it didn't appear to be fully resolved so I answered your thread:... read more | 07/10/2014 (9:52 am) |
| Blender export - there has to be an easier way | [ul] [li] If you've done everything correctly up to this point, you'll now see the mesh's unwrapped... read more | 07/10/2014 (9:38 am) |
| Blender export - there has to be an easier way | Alright, here goes... [ul] [li]Open up Blender. [li]There's a cube there, we'll use it for th... read more | 07/10/2014 (9:36 am) |
| Blender export - there has to be an easier way | This sounds like you are exporting the mesh to .DAE with an empty material. By only adding a materia... read more | 07/09/2014 (7:11 pm) |
| Torque3D's Import System | I, for one, can say that if there is any way to import .fbx directly into Torque I'm all for it. I r... read more | 07/09/2014 (6:43 pm) |