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Jesse Allen's Forum Posts

Thread Post Date Posted
What do users think of Torque 3D? I personally don't understand what else anyone could want or need from Torque. I've used the engine ... read more 07/22/2014 (4:54 pm)
A quick tip for Torsion users Good to see old school D&D stats in your example :D Although those are some low rolls :P... read more 07/21/2014 (3:08 pm)
Drag and Drop Weapon Equip @Jeff: Thanks man, everyone's kind comments really go a long way to motivate. @Kerry: Well, I've ... read more 07/21/2014 (11:50 am)
changing character's animations? Right, so all you need to do is play the right thread. [b]default.bind.cs[/b] does not 'only dea... read more 07/21/2014 (11:32 am)
Drag and Drop Weapon Equip @Steve: That means a lot to me, coming from you! Just made my day! @Aswin: Wow nice work Aswin! M... read more 07/21/2014 (6:36 am)
Drag and Drop Weapon Equip Appreciate it Danny. Nah, no plans for that, just good old fashioned grid inventory my friend. As yo... read more 07/20/2014 (6:04 pm)
Found a Strange Bug Yea I've had no trouble with Xaudio so far, I have to agree with Anders and Timmy on this. Bonus... read more 07/20/2014 (6:00 pm)
Torque 3D Show Off Thread! Hi Kory, thanks :) I'm all over the place with this project man. In an attempt to sum it all up:... read more 07/20/2014 (5:52 pm)
Drag and Drop Weapon Equip Thanks Richard. I could not have accomplished this without the priceless understanding you granted m... read more 07/20/2014 (11:29 am)
Drag and Drop Weapon Equip Thank you Joseph. As per the usual, I went around my @$$ to get to my elbow...... read more 07/19/2014 (5:38 pm)
Torque 3D Show Off Thread! ...and for some reason, the day after, my 3 attempts at posting caught up, lol.... read more 07/19/2014 (3:19 pm)
Torque 3D Show Off Thread! double post... read more 07/19/2014 (3:17 pm)
Torque 3D Show Off Thread! Since I promised Richard I'd post it up, here is the beginning of my drag-drop inventory for Torque3... read more 07/19/2014 (3:15 pm)
Found a Strange Bug Thanks for the quick replies guys. Just dropped in a MainMenu theme and yep, that was indeed the cul... read more 07/19/2014 (11:18 am)
Torque 3D Workflow for Modular Level Design Sure hadn't Richard. This is all before optimization of any kind. I did experiment with it briefly, ... read more 07/18/2014 (2:58 pm)
Torque 3D Workflow for Modular Level Design It turns out that there has been a lingering issue I was unaware of on mission cleanup. Also one of ... read more 07/18/2014 (9:20 am)
Question about node names for joints and collision geometries Derp, it was the collision box not set up yet... If anyone hits this, just be sure you set up you... read more 07/17/2014 (5:16 pm)
Question about node names for joints and collision geometries Here's another pic: [image]http://i1213.photobucket.com/albums/cc466/rockoutsolid/Development/ou... read more 07/17/2014 (5:06 pm)
Question about node names for joints and collision geometries [b]Another question:[/b] I've imported a rigged, multiple-LOD mesh into Torque. All is well except f... read more 07/17/2014 (4:07 pm)
Question about node names for joints and collision geometries Ah, gotcha. Thanks for the quick reply!... read more 07/17/2014 (2:27 pm)
Question about node names for joints and collision geometries [b]Quick question:[/b]If you take a look at the soldier_rigged.dae model, you'll find that there are... read more 07/17/2014 (2:14 pm)
how to make ribbon trail effect? Makes sense, in that case I might do a bit of testing with my lasers. Thanks!... read more 07/17/2014 (12:41 pm)
how to make ribbon trail effect? I'm a little bit confused as to why there are shaders and all sorts of complexity involved to achiev... read more 07/16/2014 (4:07 pm)
Model LOD Troubles Got it. The models I'm using have so much animation data (in some cases over 3000 frames) crammed in... read more 07/16/2014 (6:42 am)
Sahara for Torque 3D MIT 3.5.1... @AndrewMac: Nice, man. I can't thank you enough for spearheading the charge forward with Torque3D.... read more 07/15/2014 (11:26 am)
Question about node names for joints and collision geometries @Anders: Hey man thanks! This is a great, robust guide to character rigging. I'm going to share this... read more 07/15/2014 (11:24 am)
Question about node names for joints and collision geometries Ah I see, I was referencing the LOD meshes not the LOS...which I didn't even know existed. Also, fro... read more 07/14/2014 (2:10 pm)
Question about node names for joints and collision geometries Hi Anders, first off thanks for tackling this. I feel that it really is needed. Just recently I rece... read more 07/14/2014 (9:59 am)
Torque 3D Workflow for Modular Level Design Handing out thanks like candy here at this point, but again thanks man. That sounds exactly like wha... read more 07/13/2014 (7:57 pm)
Torque 3D Workflow for Modular Level Design @Everyone: Thanks for the advice. Looks like I've got a bit more to study to get this all working ho... read more 07/13/2014 (6:49 pm)
Sahara for Torque 3D MIT 3.5.1... Wow. I can't believe how under-rated Torque engine seems to be. I mean, the batteries aren't include... read more 07/13/2014 (3:04 pm)
Blender export - there has to be an easier way Nice Richard. Yes this same concept applies with the .xml data. Luckily the read/write functions wer... read more 07/13/2014 (1:24 pm)
Sahara for Torque 3D MIT 3.5.1... This stuff blows my mind. I'm not familiar with accumulation. Does this allow you to set textures fo... read more 07/13/2014 (1:18 pm)
Torque 3D Workflow for Modular Level Design Okay, I took a few quick shots of the test level's 'NE Quadrant'. In total, it's a bit over 200meshe... read more 07/13/2014 (12:38 pm)
Blender export - there has to be an easier way Holy...that's amazing Richard! I can understand for the most part what you've got there, but would n... read more 07/13/2014 (11:53 am)
Torque 3D Workflow for Modular Level Design @Tim: Thanks for the confirmation of your successes using this method. It does seem to work really w... read more 07/13/2014 (11:42 am)
Blender export - there has to be an easier way Of course! It's pretty late atm, but I'll try to put something together soon-ish to show you man. I ... read more 07/13/2014 (12:24 am)
Torque 3D Workflow for Modular Level Design I wanted to report here with some [I]fantastic[/I] results. To start with, I have crafted a 'chunk' ... read more 07/12/2014 (10:26 pm)
Torque 3D Workflow for Modular Level Design @Steve: You never cease to amaze me with the stuff you come up with. First off, that level design an... read more 07/12/2014 (9:13 am)
Torque 3D Workflow for Modular Level Design No worries there Daniel, thanks for the reply! I'm fortunate enough (thanks to the community here... read more 07/11/2014 (10:33 am)
Torque 3D Workflow for Modular Level Design For once, a solution has been found on swift wings. With just a couple small tests, it did not take ... read more 07/11/2014 (9:58 am)
Torque 3D Workflow for Modular Level Design I've done some testing using a single datablock and the StaticShapeData datablock works well! I'm st... read more 07/11/2014 (9:31 am)
Sahara for Torque 3D MIT 3.5.1... @Konrad: Special thanks to you for this! @Quinton: Nice. @Andrew: Thanks for the in-depth expl... read more 07/11/2014 (7:01 am)
Sahara for Torque 3D MIT 3.5.1... I'm afraid that I am in the same boat with you Quinton, since I'm not very versed with GitHub. Sure,... read more 07/11/2014 (5:54 am)
Blender export - there has to be an easier way No problem Richard. It seems like a topic others may find useful as well. I know that if you are ask... read more 07/11/2014 (5:45 am)
Torque3D's Import System @Richard: Maybe a slight necro, but it didn't appear to be fully resolved so I answered your thread:... read more 07/10/2014 (9:52 am)
Blender export - there has to be an easier way [ul] [li] If you've done everything correctly up to this point, you'll now see the mesh's unwrapped... read more 07/10/2014 (9:38 am)
Blender export - there has to be an easier way Alright, here goes... [ul] [li]Open up Blender. [li]There's a cube there, we'll use it for th... read more 07/10/2014 (9:36 am)
Blender export - there has to be an easier way This sounds like you are exporting the mesh to .DAE with an empty material. By only adding a materia... read more 07/09/2014 (7:11 pm)
Torque3D's Import System I, for one, can say that if there is any way to import .fbx directly into Torque I'm all for it. I r... read more 07/09/2014 (6:43 pm)