Game Development Community

Jesse Allen's Forum Posts

Thread Post Date Posted
An alternative bulletin board? I've heard it said before, and have experienced it myself from time to time. The GG forums have ESP.... read more 09/22/2014 (11:34 am)
Ghosting Limits Alright, I just took a look at your initial posting and it all makes sense to me. Being well versed ... read more 09/22/2014 (10:22 am)
Ghosting Limits Man, you've given me a fantastic resource already! The C++ site! I can't believe how much ground I'm... read more 09/21/2014 (9:54 pm)
Ghosting Limits Well, the thing is that now the geometry is all one object :) So instead of, say, performing a rayca... read more 09/21/2014 (6:32 pm)
Ghosting Limits All of that makes perfect sense to me, and thanks so much for presenting this all to me in a way tha... read more 09/21/2014 (5:36 pm)
DirectX 11 - Status I have one word: Woot!... read more 09/21/2014 (4:31 pm)
Ghosting Limits Alright, nailed it. Here's the row of cubes I expected: [image]http://i1213.photobucket.com/albums/... read more 09/21/2014 (3:37 pm)
Ghosting Limits Okay, I've been able to take a look at your example. While I do understand most of what you are pres... read more 09/21/2014 (2:51 pm)
Ghosting Limits Very cool Andrew. I'm just heading out the door for a day with the family :) I am again very appreci... read more 09/21/2014 (9:19 am)
Ghosting Limits No worries Andrew. I am truly grateful. Ah yes, I should have caught that, since the verts were bein... read more 09/20/2014 (1:35 pm)
Ghosting Limits Alright, I went through the motions and was met with 2 oddities. One of which I believe is because I... read more 09/20/2014 (12:59 pm)
Ghosting Limits Wow nice. Believe it or not this part was pretty easy for me to take in :) I had already deduced the... read more 09/20/2014 (10:15 am)
Ghosting Limits Nice, thanks Danny. Finally making some sense, and now that you've pushed me over the edge...I'm fre... read more 09/20/2014 (7:43 am)
Help for test x64 build for T3D 3.6 release I've been using VS2010 for my T3D compiling. Since VS2010 doesn't include 64 bit compilers I wasn't ... read more 09/19/2014 (7:29 pm)
Ghosting Limits Amazing! I've never been so happy to see a cube in all my life Andrew! So now I can generate cubes t... read more 09/19/2014 (6:39 pm)
Ghosting Limits [quote]Where are you at in terms of C++?[/quote] I have been able to compile the engine for quite ... read more 09/19/2014 (10:58 am)
Some questions about type masks As always, Steve gives good advice. Understanding how 'hidden' some things can be, however, take a l... read more 09/19/2014 (9:52 am)
Ghosting Limits Firstly, thanks for returning and helping me to see the 1 ghost for 1000s of cubes example. This esc... read more 09/19/2014 (9:25 am)
Ghosting Limits This is the reason people are turned away from Torque. Someone has a problem and the community react... read more 09/19/2014 (8:17 am)
Ghosting Limits Alright, got a chance to test out the script. No dice. I had to rearrange the way I was generating t... read more 09/19/2014 (2:30 am)
Ghosting Limits [b]@Richard:[/b]Fair enough, I deserved that. [b]@Daniel:[/b] Totally didn't expect you to pick m... read more 09/18/2014 (6:51 am)
Ghosting Limits It was a poor attempt at sarcasm on my part :P Of course I would need to do the legwork on finding t... read more 09/17/2014 (9:17 pm)
Ghosting Limits Nice, a lot to consider here. I really appreciate all the input, you guys are great! Alright, from t... read more 09/17/2014 (4:31 pm)
Ghosting Limits [quote]For TSStatics, maybe a modification of the ghost system is in order? [/quote] That's the m... read more 09/17/2014 (11:33 am)
Ghosting Limits That dawned on me finally after doing a little more testing. I appreciate all your help Danny, here'... read more 09/17/2014 (4:47 am)
Ghosting Limits Okay, at least we've confirmed I'm not going crazy (depending on who you ask :P). lol. Yea that's in... read more 09/17/2014 (2:34 am)
Ghosting Limits Ah yes, I noticed the reference to the item wasn't really a good example. I figured you'd get onto m... read more 09/16/2014 (3:29 pm)
I've got a bug, who wants to figure out what it is? @Richard: lol man, that's the funniest .gif I've seen in awhile...thanks!... read more 09/16/2014 (8:34 am)
Ghosting Limits Well, about the TSStatic enheritance...that's basically what I just said. Maybe I worded it wrong, b... read more 09/16/2014 (7:15 am)
Ghosting Limits There's more...I also just discovered why Vince's resource doesn't work in the case of TSStatics. TS... read more 09/16/2014 (6:31 am)
Ghosting Limits Alright, well I feel I may finally be on the right track regarding ghosting and scoping. Check this ... read more 09/16/2014 (12:09 am)
Ghosting Limits That's a good insight into scoping, thanks. Keep me posted Danny, for now the scoping problem is all... read more 09/15/2014 (2:07 pm)
Ghosting Limits [b]@Daniel:[/b] Thanks for all the help. At the very least, you've provided a handy reference to mos... read more 09/15/2014 (1:22 pm)
Ghosting Limits [b]@Daniel:[/b] [quote] Don't worry, we're all frustrated with Torque constantly. It's called using... read more 09/13/2014 (6:29 pm)
Ghosting Limits After messing with this for a couple days, I've just become frustrated with Torque. How are develope... read more 09/13/2014 (10:12 am)
Ghosting Limits Haha Richard, you are definitely right. This sheds a whole new light on Torque for me, it really doe... read more 09/11/2014 (9:59 am)
Ghosting Limits Thanks for the quick reply Richard, I must have overlooked it with all of the hardware/software upda... read more 09/11/2014 (9:36 am)
Ghosting Limits @Vince: derp, I just realized your resource is dealing with Players, not TSStatic shapes...so that's... read more 09/11/2014 (9:16 am)
Players and Doors (And Collision) Just to be sure, have you tried a server script similar to: [b]door.cs[/b] [code] function Door... read more 09/11/2014 (12:55 am)
Ghosting Limits @Andrew Mac: Your recommendations are great, and in all honesty I think this is the best way to achi... read more 09/10/2014 (7:18 pm)
Ghosting Limits [b]@Andrew Mac:[/b] [quote]Here's a crazy question.. why are you ghosting 1000's of cubes?[/quote] ... read more 09/10/2014 (11:45 am)
Ghosting Limits [b]@Joseph:[/b] [quote]How are you rendering your cubes?[/quote] I am doing all of this in TorqueS... read more 09/09/2014 (11:02 am)
Ghosting Limits Alright, I've had a chance to take a look at some of this. I'm still not seeing any sort of differen... read more 09/08/2014 (3:38 pm)
Ghosting Limits Thanks guys, some solid advice. I believe you've set me in the right direction, both in theory and a... read more 09/08/2014 (10:31 am)
Friday... A long awaited Friday! The start of vacation, I'll cya all later! It's rum for me, cheers!... read more 07/25/2014 (6:24 pm)
Extend the Bounds of Scattersky Ah, it's just the visible view distance guys. Ocean looks fine now :)... read more 07/23/2014 (4:39 pm)
Extend the Bounds of Scattersky @Adam: Although the zOffset hack meets any needs I have for the scattersky, your work there looks fa... read more 07/23/2014 (4:35 pm)
Extend the Bounds of Scattersky Well, that source edit worked like a charm for the Scattersky. Although it seems my problem stems fr... read more 07/23/2014 (4:27 pm)
Extend the Bounds of Scattersky Whoa! Super fast reply. That looks very relevant, I'll give it a go, thanks!... read more 07/23/2014 (3:39 pm)
changing character's animations? Post your solution? Pretty much the entire process for playing an animation on demand is outlined in... read more 07/22/2014 (10:03 pm)