Jesse Allen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| An alternative bulletin board? | I've heard it said before, and have experienced it myself from time to time. The GG forums have ESP.... read more | 09/22/2014 (11:34 am) |
| Ghosting Limits | Alright, I just took a look at your initial posting and it all makes sense to me. Being well versed ... read more | 09/22/2014 (10:22 am) |
| Ghosting Limits | Man, you've given me a fantastic resource already! The C++ site! I can't believe how much ground I'm... read more | 09/21/2014 (9:54 pm) |
| Ghosting Limits | Well, the thing is that now the geometry is all one object :) So instead of, say, performing a rayca... read more | 09/21/2014 (6:32 pm) |
| Ghosting Limits | All of that makes perfect sense to me, and thanks so much for presenting this all to me in a way tha... read more | 09/21/2014 (5:36 pm) |
| DirectX 11 - Status | I have one word: Woot!... read more | 09/21/2014 (4:31 pm) |
| Ghosting Limits | Alright, nailed it. Here's the row of cubes I expected: [image]http://i1213.photobucket.com/albums/... read more | 09/21/2014 (3:37 pm) |
| Ghosting Limits | Okay, I've been able to take a look at your example. While I do understand most of what you are pres... read more | 09/21/2014 (2:51 pm) |
| Ghosting Limits | Very cool Andrew. I'm just heading out the door for a day with the family :) I am again very appreci... read more | 09/21/2014 (9:19 am) |
| Ghosting Limits | No worries Andrew. I am truly grateful. Ah yes, I should have caught that, since the verts were bein... read more | 09/20/2014 (1:35 pm) |
| Ghosting Limits | Alright, I went through the motions and was met with 2 oddities. One of which I believe is because I... read more | 09/20/2014 (12:59 pm) |
| Ghosting Limits | Wow nice. Believe it or not this part was pretty easy for me to take in :) I had already deduced the... read more | 09/20/2014 (10:15 am) |
| Ghosting Limits | Nice, thanks Danny. Finally making some sense, and now that you've pushed me over the edge...I'm fre... read more | 09/20/2014 (7:43 am) |
| Help for test x64 build for T3D 3.6 release | I've been using VS2010 for my T3D compiling. Since VS2010 doesn't include 64 bit compilers I wasn't ... read more | 09/19/2014 (7:29 pm) |
| Ghosting Limits | Amazing! I've never been so happy to see a cube in all my life Andrew! So now I can generate cubes t... read more | 09/19/2014 (6:39 pm) |
| Ghosting Limits | [quote]Where are you at in terms of C++?[/quote] I have been able to compile the engine for quite ... read more | 09/19/2014 (10:58 am) |
| Some questions about type masks | As always, Steve gives good advice. Understanding how 'hidden' some things can be, however, take a l... read more | 09/19/2014 (9:52 am) |
| Ghosting Limits | Firstly, thanks for returning and helping me to see the 1 ghost for 1000s of cubes example. This esc... read more | 09/19/2014 (9:25 am) |
| Ghosting Limits | This is the reason people are turned away from Torque. Someone has a problem and the community react... read more | 09/19/2014 (8:17 am) |
| Ghosting Limits | Alright, got a chance to test out the script. No dice. I had to rearrange the way I was generating t... read more | 09/19/2014 (2:30 am) |
| Ghosting Limits | [b]@Richard:[/b]Fair enough, I deserved that. [b]@Daniel:[/b] Totally didn't expect you to pick m... read more | 09/18/2014 (6:51 am) |
| Ghosting Limits | It was a poor attempt at sarcasm on my part :P Of course I would need to do the legwork on finding t... read more | 09/17/2014 (9:17 pm) |
| Ghosting Limits | Nice, a lot to consider here. I really appreciate all the input, you guys are great! Alright, from t... read more | 09/17/2014 (4:31 pm) |
| Ghosting Limits | [quote]For TSStatics, maybe a modification of the ghost system is in order? [/quote] That's the m... read more | 09/17/2014 (11:33 am) |
| Ghosting Limits | That dawned on me finally after doing a little more testing. I appreciate all your help Danny, here'... read more | 09/17/2014 (4:47 am) |
| Ghosting Limits | Okay, at least we've confirmed I'm not going crazy (depending on who you ask :P). lol. Yea that's in... read more | 09/17/2014 (2:34 am) |
| Ghosting Limits | Ah yes, I noticed the reference to the item wasn't really a good example. I figured you'd get onto m... read more | 09/16/2014 (3:29 pm) |
| I've got a bug, who wants to figure out what it is? | @Richard: lol man, that's the funniest .gif I've seen in awhile...thanks!... read more | 09/16/2014 (8:34 am) |
| Ghosting Limits | Well, about the TSStatic enheritance...that's basically what I just said. Maybe I worded it wrong, b... read more | 09/16/2014 (7:15 am) |
| Ghosting Limits | There's more...I also just discovered why Vince's resource doesn't work in the case of TSStatics. TS... read more | 09/16/2014 (6:31 am) |
| Ghosting Limits | Alright, well I feel I may finally be on the right track regarding ghosting and scoping. Check this ... read more | 09/16/2014 (12:09 am) |
| Ghosting Limits | That's a good insight into scoping, thanks. Keep me posted Danny, for now the scoping problem is all... read more | 09/15/2014 (2:07 pm) |
| Ghosting Limits | [b]@Daniel:[/b] Thanks for all the help. At the very least, you've provided a handy reference to mos... read more | 09/15/2014 (1:22 pm) |
| Ghosting Limits | [b]@Daniel:[/b] [quote] Don't worry, we're all frustrated with Torque constantly. It's called using... read more | 09/13/2014 (6:29 pm) |
| Ghosting Limits | After messing with this for a couple days, I've just become frustrated with Torque. How are develope... read more | 09/13/2014 (10:12 am) |
| Ghosting Limits | Haha Richard, you are definitely right. This sheds a whole new light on Torque for me, it really doe... read more | 09/11/2014 (9:59 am) |
| Ghosting Limits | Thanks for the quick reply Richard, I must have overlooked it with all of the hardware/software upda... read more | 09/11/2014 (9:36 am) |
| Ghosting Limits | @Vince: derp, I just realized your resource is dealing with Players, not TSStatic shapes...so that's... read more | 09/11/2014 (9:16 am) |
| Players and Doors (And Collision) | Just to be sure, have you tried a server script similar to: [b]door.cs[/b] [code] function Door... read more | 09/11/2014 (12:55 am) |
| Ghosting Limits | @Andrew Mac: Your recommendations are great, and in all honesty I think this is the best way to achi... read more | 09/10/2014 (7:18 pm) |
| Ghosting Limits | [b]@Andrew Mac:[/b] [quote]Here's a crazy question.. why are you ghosting 1000's of cubes?[/quote] ... read more | 09/10/2014 (11:45 am) |
| Ghosting Limits | [b]@Joseph:[/b] [quote]How are you rendering your cubes?[/quote] I am doing all of this in TorqueS... read more | 09/09/2014 (11:02 am) |
| Ghosting Limits | Alright, I've had a chance to take a look at some of this. I'm still not seeing any sort of differen... read more | 09/08/2014 (3:38 pm) |
| Ghosting Limits | Thanks guys, some solid advice. I believe you've set me in the right direction, both in theory and a... read more | 09/08/2014 (10:31 am) |
| Friday... | A long awaited Friday! The start of vacation, I'll cya all later! It's rum for me, cheers!... read more | 07/25/2014 (6:24 pm) |
| Extend the Bounds of Scattersky | Ah, it's just the visible view distance guys. Ocean looks fine now :)... read more | 07/23/2014 (4:39 pm) |
| Extend the Bounds of Scattersky | @Adam: Although the zOffset hack meets any needs I have for the scattersky, your work there looks fa... read more | 07/23/2014 (4:35 pm) |
| Extend the Bounds of Scattersky | Well, that source edit worked like a charm for the Scattersky. Although it seems my problem stems fr... read more | 07/23/2014 (4:27 pm) |
| Extend the Bounds of Scattersky | Whoa! Super fast reply. That looks very relevant, I'll give it a go, thanks!... read more | 07/23/2014 (3:39 pm) |
| changing character's animations? | Post your solution? Pretty much the entire process for playing an animation on demand is outlined in... read more | 07/22/2014 (10:03 pm) |