Jesse Allen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Ghosting Limits | Alright, so yea that was extremely vague...I was completely grasping at straws until I cracked open ... read more | 09/28/2014 (7:30 pm) |
| Ghosting Limits | Oh wow, what a nice posting Danny! Thanks! It comes at a great time, as I've just finally seen the e... read more | 09/28/2014 (4:59 pm) |
| Problems creating a new Class Based on tsStatic | Hi Jack. I'm relatively new with perusing the source code myself, but recently I had a similar issue... read more | 09/28/2014 (3:17 pm) |
| Ghosting Limits | Alright, sounds good. Figured I'd bring it up just in case. Thanks for the info.... read more | 09/28/2014 (11:47 am) |
| Ghosting Limits | Oh thank goodness. Happy it wasn't something I was messing up. Looking forward to it, thanks Danny :... read more | 09/27/2014 (8:00 pm) |
| Ghosting Limits | After testing extensively, I'm not being able to use AddCube at all in the game. I've added the Defi... read more | 09/27/2014 (6:40 pm) |
| Ghosting Limits | I finally calculated the UV's just right! I sure have learned to appreciate the small victories :) ... read more | 09/26/2014 (9:39 pm) |
| Ghosting Limits | Appreciate it Danny, you've been helpful :)... read more | 09/26/2014 (7:00 pm) |
| Ghosting Limits | Thank goodness you understand lol. I do see how it's kinda strange. If I hadn't been test running an... read more | 09/26/2014 (5:50 pm) |
| Ghosting Limits | No, this isn't the problem. If I add a TSStatic in the editor, in the .mis file, or via script they ... read more | 09/26/2014 (5:34 pm) |
| Ghosting Limits | [b]@Richard:[/b] It's just a very specific problem I suppose man. It just boils down to solving a pr... read more | 09/26/2014 (4:58 pm) |
| Ghosting Limits | Hi Danny, thanks for the help. [quote]Not sure what you mean here. If you can see them, they've gh... read more | 09/26/2014 (4:23 pm) |
| Ghosting Limits | I have a question about setting up objects for a level. It's something that continues to come up, an... read more | 09/26/2014 (12:23 pm) |
| Animation and breakdowns is driving me crazy! | Hey, that's okay. There are a lot of users who come here and English isn't their native language. Tr... read more | 09/26/2014 (8:54 am) |
| DirectX 11 - Status | Good job Anis, thanks!... read more | 09/25/2014 (1:22 pm) |
| Animation and breakdowns is driving me crazy! | Nothing I suggested had anything to do with creating keys or poses...I think this may just be a lang... read more | 09/25/2014 (1:20 pm) |
| Animation and breakdowns is driving me crazy! | Are you performing any scale operations on the cube in Blender prior to exporting it? Perhaps you ne... read more | 09/25/2014 (10:05 am) |
| Ghosting Limits | Okay, here's kinda what I'm trying to say but I'm just not sure how to actually draw it all out. We ... read more | 09/25/2014 (9:01 am) |
| Ghosting Limits | No worries Andrew, you've helped so much! Take your time man :) On the subject of separate faces... read more | 09/25/2014 (7:35 am) |
| Ghosting Limits | Thanks for the advice Danny. Yep this sounds pretty much spot on. I have some vague ideas around try... read more | 09/25/2014 (6:05 am) |
| Ghosting Limits | [image]http://i1213.photobucket.com/albums/cc466/rockoutsolid/Development/buildSuccess2.png[/image] ... read more | 09/25/2014 (5:11 am) |
| Ghosting Limits | Yep, you're absolutely right Danny. I was just blindly creating the SimGroup paying no heed to Missi... read more | 09/24/2014 (7:33 pm) |
| Ghosting Limits | Alright, here's where I'm at so far. I created a serverCmd function to go ahead and perform a raycas... read more | 09/24/2014 (6:48 pm) |
| Ghosting Limits | Yep, you're right Danny. I was overlooking a proper index of the Submatrix object lol. So much time ... read more | 09/24/2014 (5:14 pm) |
| Ghosting Limits | See post #150 above. I had noticed it was missing before, but I thought there was some reason for it... read more | 09/24/2014 (4:48 pm) |
| Ghosting Limits | Okay I found the problem with the materials. In the updated RenderMeshExample.cpp, somehow we lost a... read more | 09/24/2014 (4:37 pm) |
| Ghosting Limits | Thanks Andrew, but that's the problem. I'm trying to add the cube after that function has already ha... read more | 09/24/2014 (4:21 pm) |
| Ghosting Limits | On another note, about the DefineEngineMethod stuff: I added the DefineEngineMethod for addCube at t... read more | 09/24/2014 (3:45 pm) |
| Ghosting Limits | Yep, confirmed with the console echo. I'm getting the same results as Andrew. It's registering the h... read more | 09/24/2014 (3:16 pm) |
| Ghosting Limits | Makes sense, Andrew. I had wondered about this specifically in the past when altering engine files. ... read more | 09/24/2014 (2:17 pm) |
| Ghosting Limits | In and out the door, but here's what I did: [ul] [li]Copied objectTypes.h and gameFunctions.cpp to... read more | 09/24/2014 (11:26 am) |
| Ghosting Limits | @Richard: Thanks, I had pretty much come to the same conclusion about the empty first argument. Alth... read more | 09/24/2014 (10:36 am) |
| Ghosting Limits | That's a relief lol. I have been reading over the pointer/reference documentation and to be honest i... read more | 09/24/2014 (7:27 am) |
| Ghosting Limits | Without staying up too terribly late again grasping at straws, I'll go ahead and drop my initial pro... read more | 09/23/2014 (9:03 pm) |
| Ghosting Limits | Nice! Here's my successful application of it: [image]http://i1213.photobucket.com/albums/cc466/rock... read more | 09/23/2014 (6:10 pm) |
| Ghosting Limits | Ah, my instructor returns! *Rushes off to get a little coffee ready* :D Going to give it a good r... read more | 09/23/2014 (4:42 pm) |
| Ghosting Limits | Thanks for the quick replies guys. I get the division part I think. I'm dealing with a 256x256 textu... read more | 09/23/2014 (1:43 pm) |
| Ghosting Limits | I'm still stumbling over the half-pixel problem. I've done a bit of research around it, and found so... read more | 09/23/2014 (1:12 pm) |
| Ghosting Limits | As Homer Simpson would say, "Doh!" You are exactly right Andrew, I was confusing the t... read more | 09/23/2014 (9:51 am) |
| Ghosting Limits | Really cool! So far, I've already been using a DefineEngineMethod for the actual Submatrix object. I... read more | 09/23/2014 (9:29 am) |
| Ghosting Limits | [quote]Heh, I think I should have been following along with the tutorial by hand - looks like that e... read more | 09/23/2014 (8:17 am) |
| Ghosting Limits | Was up a tad later than I should have been, but I got real close to getting extra credit. I added a ... read more | 09/22/2014 (10:00 pm) |
| Ghosting Limits | [image]http://i1213.photobucket.com/albums/cc466/rockoutsolid/Development/materials_success.png[/ima... read more | 09/22/2014 (5:08 pm) |
| Ghosting Limits | No worries Andrew, what you've said all makes sense. I've had some distractions here at home(bless t... read more | 09/22/2014 (4:17 pm) |
| Ghosting Limits | [quote]Also, as an aside, breaking your terrain into multiple SubMatrices, each of which is a separa... read more | 09/22/2014 (4:06 pm) |
| Ghosting Limits | Nice Andrew, already this looks to make a good bit of sense. I'm going to work through all of the ch... read more | 09/22/2014 (3:38 pm) |
| Ghosting Limits | [quote]Remember, 0.0 to 1.0 is 0 to 100%, or 0 to 127 (on a 128x128 texture), so dialing that in mig... read more | 09/22/2014 (3:13 pm) |
| Ghosting Limits | Ah yes, you make a valid point. Thanks Richard!... read more | 09/22/2014 (1:40 pm) |
| Ghosting Limits | Sweet, that was fairly painless. I just created a tad bit simpler texture atlas with only 4 sections... read more | 09/22/2014 (1:18 pm) |
| Ghosting Limits | Alright, gonna test out some coordinates now to be sure I am grasping the flipped UV bit. I original... read more | 09/22/2014 (12:34 pm) |