Game Development Community

Jesse Allen's Forum Posts

Thread Post Date Posted
Wrapper script for C ++ how? If I am understanding your question correctly, all you have to do is use [b]DefineEngineMethod[/b] i... read more 10/13/2014 (12:49 pm)
Cleaning out the "tool shed" Oh. My. God. Thank you so much Richard! I'm going to dig deep into this one, it means a lot to me... read more 10/13/2014 (12:26 pm)
T2D Dedicated Server Please do keep us posted on your progress. Pretty much the only thing that stops me from dusting off... read more 10/11/2014 (6:34 pm)
Connection Variables [Solved] Alright, I solved it. I'm going to post about it here though because it did take me a bit to track i... read more 10/11/2014 (6:23 pm)
Connection Variables [Solved] You're right, but unfortunately I just typo'd it here on the forums and not in the game scripts :P G... read more 10/11/2014 (6:13 pm)
Dark theme for your world editor (T3D 3.6.1) I got a chance to crack open the .zip earlier today and yep, no scripts are changed except the start... read more 10/11/2014 (11:27 am)
Dark theme for your world editor (T3D 3.6.1) @Nils: I like the DarkUI for the editors, nice work! I was first introduced to it using OMNI, since ... read more 10/11/2014 (12:54 am)
Friday... Rofl Steve, your imagery never ceases to get a chuckle out of me. Friday, Friday, time to get a ... read more 10/10/2014 (12:00 pm)
Torque 3D 3.6.1 preview build testing Sorry, just have gotten back here about those slowdowns. I never did get to run the profiler for com... read more 10/09/2014 (9:00 pm)
Torque 3D 3.6.1 preview build testing Of course I want to help! Gosh man, you have been walking me through some of the most crucial knowle... read more 10/08/2014 (4:20 pm)
Torque 3D 3.6.1 preview build testing @Richard: Could be useful so people don't have to use CMake. If they don't want to use another progr... read more 10/08/2014 (2:47 pm)
Torque 3D 3.6.1 preview build testing Sorry I've just been able to get back to you Danny. Yea me either...I have no idea what caused it to... read more 10/07/2014 (5:33 pm)
Torque 3D 3.6.1 preview build testing Ouch, uh oh...The standard T3D gave me psychedelic Desert. Loaded up Empty Terrain and everything wa... read more 10/06/2014 (8:02 pm)
Torque 3D 3.6.1 preview build testing It's just me stumbling over the new process, that's all Danny. Don't worry yourself with me. I'm so ... read more 10/06/2014 (7:31 pm)
Keybinding question Gosh Richard, I had overlooked the config.cs, derp. That's why the moveMap binding wasn't working wi... read more 10/06/2014 (7:08 pm)
Torque 3D 3.6.1 preview build testing I'll just chalk it off as my inexperience with using CMake in general :) I was generating with CM... read more 10/06/2014 (6:23 pm)
Keybinding question Gotcha. Add a global variable as a flag in your MainMenu::onWake(). Then you can setup an if stateme... read more 10/06/2014 (3:19 pm)
Torque 3D 3.6.1 preview build testing I've noticed that the T3D Master and development branch are now labeled 3.6, and have been for a few... read more 10/06/2014 (2:40 pm)
Unfinished game - learn by doing! Yes, yes, yes, 100 times yes this. I'm glad you brought this up Danny. I feel like the vast majority... read more 10/06/2014 (12:54 pm)
NEW TO TORQUE Psh, don't worry about it Danny :) I've been thinking a lot about that today, and I've decided that ... read more 10/05/2014 (4:36 pm)
Torque 3D 3.6.1 preview build testing That's just because it's not a commonly downloaded file, and it's an .exe at that. I highly doubt yo... read more 10/05/2014 (10:40 am)
NEW TO TORQUE If you click the link I posted above, the button that says 'Download Demo' gives you the FPS Tutoria... read more 10/05/2014 (10:01 am)
Keybinding question Actually, it's been awhile since I messed with this stuff (GUI) but now that I'm reviewing my work I... read more 10/05/2014 (9:49 am)
NEW TO TORQUE [quote]Summary of IRC chat: Chinatown and the FPS template came with older non-open-source versions ... read more 10/05/2014 (9:23 am)
Keybinding question Are you planning this to be single or multiplayer? I only ask because the implementation is differen... read more 10/05/2014 (9:01 am)
Connecting Two Object Nodes Oh, I see what you're up to now. Sorry, I was plugging in some script just kinda using your diagram ... read more 10/05/2014 (7:23 am)
Torque 3D 3.6.1 preview build testing I hadn't been able to replicate it yet Danny, so it could have just been the weather... But I had... read more 10/04/2014 (6:44 pm)
Connecting Two Object Nodes I'll try to take a stab at it, mainly since I am eternally grateful to you for helping me figure out... read more 10/04/2014 (6:07 pm)
T3D wiki -- Call to arms! Wow, that site is shaping up nicely already! Fantastic work!... read more 10/04/2014 (4:44 pm)
New Player Type - Update Jump Animation Dude, you nailed it!! I am eternally grateful for your help in tracking this problem down!! Once you... read more 10/04/2014 (12:55 pm)
New Player Type - Update Jump Animation Hi Chris, thanks for the reply. Your code is pretty much exactly what I have tried, only I dropped i... read more 10/04/2014 (11:46 am)
New Player Type - Update Jump Animation Alright, I'm at a crossroads atm. On one hand, it can be better to use a Player and on the other it ... read more 10/04/2014 (9:26 am)
Torque 3D 3.6.1 preview build testing Interesting. Thanks for the heads up Nils! I'm curious as to why it was disabled but hey, can't expe... read more 10/04/2014 (8:27 am)
Torque 3D 3.6.1 preview build testing With 3.6.1: [li]Outpost doesn't crash when launching on Windows 8. [li]Also related to water: I... read more 10/04/2014 (7:29 am)
Torque 3D 3.6.1 preview build testing Ah, thanks for the clarity Az. Much appreciated, good sir.... read more 10/04/2014 (12:01 am)
Torque 3D 3.6.1 preview build testing Alright, here's what I got from the Win7 run: [li]First off, the good news is the Outpost level d... read more 10/03/2014 (11:48 pm)
Torque 3D 3.6.1 preview build testing Yep, that looks like it Danny. I'm about to run this on the Win7 machine and I'll report back.... read more 10/03/2014 (11:19 pm)
Torque 3D 3.6.1 preview build testing From my first test runs: [b]Torque 3D[/b] This binary gave the most problems. What I noticed rig... read more 10/03/2014 (11:13 pm)
New Player Type - Update Jump Animation Yep, you're absolutely right Joseph. I tend to agree that it may be best just to get the camera to d... read more 10/03/2014 (9:00 pm)
New Player Type - Update Jump Animation Nice vid :) It reminds me of my home-state and boat rides on the bayou. Good work! I can see the ... read more 10/03/2014 (1:56 pm)
New Player Type - Update Jump Animation Thanks a lot for the in-depth explanation on that Joseph. That's a neat trick to force the flag like... read more 10/03/2014 (11:26 am)
New Player Type - Update Jump Animation Hi Danny, thanks for the reply. I've got an enum setup for the AIPlayer's jump states: Jump if i... read more 10/02/2014 (2:15 pm)
Ghosting Limits Well, to be fair Danny, you guys have been excellent instructors! I wouldn't have gotten half this f... read more 09/29/2014 (7:43 pm)
Ghosting Limits Okay, that makes sense. Thanks for bearing with me Danny, this is a pretty big step lol. I went from... read more 09/29/2014 (1:02 pm)
Ghosting Limits Okay, there is something very strange going on with this entire implementation of this new object. I... read more 09/29/2014 (1:25 am)
Ghosting Limits Well, just to be sure I just removed my custom files from the /source folder. I copied your .cpp and... read more 09/28/2014 (10:46 pm)
Ghosting Limits Okay was able to add some breakpoints, start the debug, and flip through the breakpoints. But I wasn... read more 09/28/2014 (10:18 pm)
Ghosting Limits By breakpoints you just mean add in some console echos? Since you are using those files you link... read more 09/28/2014 (9:55 pm)
Ghosting Limits See, the thing with using addCube() in script is that it doesn't work for me. Even if I do shoot the... read more 09/28/2014 (9:37 pm)
Ghosting Limits [quote]I wondered just how comfortable you'd feel without seeing the code - anyway, as long as you c... read more 09/28/2014 (9:03 pm)