GamerX's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| RELEASE - AxSU3D Android Plugin for Unity 3D | What's the matter axiomstudios? can't sell your Unity product in the Unity community or Asset store?... read more | 12/08/2014 (8:40 pm) |
| The future of the Project Generator | yes Timmy, the last part got me thinking..... read more | 11/28/2014 (5:48 am) |
| The future of the Project Generator | Daniel, im against that cmake thing imo. the engine will look more technically challenging even thou... read more | 11/28/2014 (5:32 am) |
| Fixing ScatterSky | Lukas, im just saying its just redundant to have two sun environment. why not just have one sun syst... read more | 11/28/2014 (5:13 am) |
| God rays | why not? this guy posted a cool shader voluntarily.. kudos to him http://www.garagegames.com/comm... read more | 11/28/2014 (4:58 am) |
| Fixing ScatterSky | i have tested that there's just a slight improvement when transitioning from basic sun to scattersky... read more | 11/28/2014 (4:47 am) |
| God rays | great. how about posting it first on the Resource Section? http://www.garagegames.com/community/... read more | 11/28/2014 (4:29 am) |
| God rays | thanx man. looking forward to it... read more | 11/28/2014 (2:46 am) |
| Torque MIT Store. Why Not? | that's great and all Daniel, at least we can see some progress.. now for the main attraction, when c... read more | 11/27/2014 (3:07 pm) |
| God rays | thats really great. btw can you post your changes so others can pickup? thanks... read more | 11/27/2014 (3:02 pm) |
| God rays | looks ok Chelaru. is that the stock god rays from torque? ... read more | 11/27/2014 (1:29 pm) |
| Torque MIT Store. Why Not? | yea Jeff, you get the point. have it all centralized free or paid since the GG store has a few asset... read more | 11/25/2014 (10:58 pm) |
| Torque MIT Store. Why Not? | as for licensing issues with game content or IP. that's not enough reasoning as other engines has no... read more | 11/25/2014 (8:28 pm) |
| Torque MIT Store. Why Not? | I dont think so. its time that it gets known that you can still make a career or living using torque... read more | 11/25/2014 (8:02 pm) |
| Torque and the FPS Template Debate | thanx for the feedback guys. ok understood. at least start first with the live basic examples then t... read more | 11/25/2014 (5:50 pm) |
| Torque and the FPS Template Debate | @Ron I'm still a new settler and "testing the waters" on this community so I have no idea ... read more | 11/24/2014 (7:43 pm) |
| Torque 3D 'toys' or demos | @Steve Acaster that's exactly the point! why have a feature if it is broken or don't have a clue ... read more | 11/24/2014 (7:38 pm) |
| Torque and the FPS Template Debate | great points Ron. yes, the current SC is still a great team with great dev experience. I just think ... read more | 11/24/2014 (5:39 pm) |
| Torque and the FPS Template Debate | I agree with you Daniel but I still think templates are just specific to a game. coincidentally th... read more | 11/24/2014 (5:32 pm) |
| Artist and level designers | moved this to a new thread.. [url]http://www.garagegames.com/community/forums/viewthread/140555[/... read more | 11/24/2014 (3:14 pm) |
| Artist and level designers | @Azaezel awesome that's what I'm talking about! thanks. will this be fully supported and include... read more | 11/24/2014 (2:56 pm) |
| Artist and level designers | [b]SKYBOX[/b] and [b]SCATTER SKY[/b] should work together somehow. You get to control the art... read more | 11/24/2014 (2:35 pm) |
| Why is there so much jittering/choppiness at larger distances? | majority of MMOs used zones but some use smaller chunks of land with own coordinate system. some ... read more | 11/24/2014 (2:13 pm) |
| Artist and level designers | I was also thinking of maybe you guys could add a Skydome or Sphere system where you can add a singl... read more | 11/22/2014 (4:20 am) |
| Artist and level designers | This sounds awesome Jeff! really nice, can't wait to try it. now if only we could export Convex Shap... read more | 11/22/2014 (3:46 am) |
| Torque 3D 'toys' or demos | here's a perfect example on what needs to be done with lightmaps.. a lightmapped shadow and a dynami... read more | 11/20/2014 (10:39 pm) |
| Torque 3D 'toys' or demos | [quote]A demo showing a custom material and shader combo would be useful too.[/quote] yep this wo... read more | 11/20/2014 (9:55 pm) |
| Torque 3D 'toys' or demos | ok yes I have to agree on that DreamPharoah. but again, there should be priorities.. 1) basic exa... read more | 11/20/2014 (9:54 pm) |
| Torque 3D 'toys' or demos | DreamPharaoh, again with what you said to Daniel, its not about the idea that it is complex or ha... read more | 11/20/2014 (9:50 pm) |
| Torque 3D 'toys' or demos | Yes I'm just pointing out one feature here that is still not addressed in the past, but I don't thin... read more | 11/20/2014 (9:41 pm) |
| Torque 3D 'toys' or demos | DreamPharoah, If you are reading other forums, particularly polycount and artisan sites, one thing t... read more | 11/20/2014 (9:28 pm) |
| Torque 3D 'toys' or demos | @DreamPharoah I think you're missing the point here. starting with the basics can get you to work... read more | 11/20/2014 (9:09 pm) |
| Torque 3D 'toys' or demos | now we're talking! Daniel, I just uploaded a half-working sample on the previous thread [url=http://... read more | 11/20/2014 (9:01 pm) |
| Artist and level designers | yep same here Timmy. So I'm uploading this sample level along with a primitive lightmapped mesh... read more | 11/20/2014 (8:41 pm) |
| Artist and level designers | thanks Daniel. I'm glad at least someone is with me on this simple but helpful idea... read more | 11/20/2014 (6:30 pm) |
| Artist and level designers | haha I know that Duion. but hey it's mit license which is good so I don't see why other 3rd partie... read more | 11/20/2014 (6:26 pm) |
| Artist and level designers | @Duion yes, my point exactly. all i can see is one instance and needs to be setup and it's buried so... read more | 11/20/2014 (6:05 pm) |
| Artist and level designers | ok I'm done with the tree creator debate. I'm just saying other engines have it that's why it's a gr... read more | 11/20/2014 (5:13 pm) |
| God rays | @Chelaru If you are looking for an immediate solution, I think the people at liman3d figured it o... read more | 11/20/2014 (4:00 pm) |
| Artist and level designers | you got that right Timmy. I couldn't have explained it better. @Duion speedtree is integrated (g... read more | 11/20/2014 (3:47 pm) |
| Artist and level designers | I think not. [quote]the tree generators just support a flawless import of their products, for the... read more | 11/20/2014 (9:55 am) |
| Artist and level designers | @Duion not to diss you or anything but I think you are side tracking here.. The TS Paul clearl... read more | 11/20/2014 (8:58 am) |
| Artist and level designers | Though I would prefer Sundog's ocean and sky as it looks more pro than others. While we're at thi... read more | 11/20/2014 (6:42 am) |
| Artist and level designers | @Paul for sky/water there is an opensource c++ plugin implementation in ogre3d called hydraX/skyX... read more | 11/20/2014 (6:22 am) |
| Artist and level designers | Thanks guys for hearing out and making the constructor on the considered list, and kudos to @Danie... read more | 11/19/2014 (7:13 am) |
| God rays | I have to agree with this guy right here, Richard. The stock god rays shader is somehow outdated. It... read more | 11/19/2014 (6:49 am) |
| Artist and level designers | @azaezel thanx man. I dont have an account there im just starting to play around with Torque but ... read more | 11/13/2014 (5:44 pm) |
| Artist and level designers | how about fixing the Collada Exporter option since it is still bugged? Should be a priority and will... read more | 11/11/2014 (9:17 pm) |
| Looking To Start A Crew | [image]http://31.media.tumblr.com/tumblr_mb9asoi7LW1qgcra2o1_500.gif[/image]... read more | 11/06/2013 (12:45 am) |