Timmy01's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| PhysX 3.x Plugin | @raa brubb: Appex support would be pretty good but it's a lot of work and honestly not something i ... read more | 03/22/2014 (5:28 am) |
| Next-Gen Branch | Lol hang on why i go vomit. You can change that stupid upercase caps to with a registry fix or somet... read more | 03/19/2014 (9:24 pm) |
| Next-Gen Branch | Yeah i had that exact problem too when i had 2010 & 2012 installed together, took me days to to ... read more | 03/19/2014 (8:50 pm) |
| PhysX 3.x Plugin | Take a look here [url]https://developer.nvidia.com/sites/default/files/akamai/physx/Docs/Joints.html... read more | 03/19/2014 (6:00 pm) |
| Next-Gen Branch | Also im going to remove cuda support from physx3 branch on my repo tonight too.... read more | 03/19/2014 (1:44 am) |
| Next-Gen Branch | Oh i totally forgot about the project manager, I will submit a pull request to the official project ... read more | 03/19/2014 (1:32 am) |
| DirectX 11 - Status | Awesome work guys! You guys should have a good chat with luis when the port is done and work out ... read more | 03/18/2014 (12:25 am) |
| PhysX 3.x Plugin | So you are taking over the GREED project henares?... read more | 03/17/2014 (3:52 am) |
| PhysX 3.x Plugin | @Henares: Thanks for the feedback, yep you are right this is a part i haven't fixed up yet. If yo... read more | 03/15/2014 (9:57 pm) |
| PhysX 3.x Plugin | @Paul: The problem is the overlap test on the physics side is only looking for trigger items, tha... read more | 03/14/2014 (7:00 pm) |
| PhysX 3.x Plugin | @Paul: I'll try and reproduce the problem without adding in the climbing code. @jeff: Sorry... read more | 03/14/2014 (6:25 pm) |
| Torque3D OpenGL Status | Testing on windows here with a NVidia GTX 560ti and GL performance is still way down on D3D9 using 3... read more | 03/14/2014 (4:42 pm) |
| PhysX 3.x Plugin | @Paul: You shouldn't even have to do that, with the player class either just temporarily comment ... read more | 03/14/2014 (7:26 am) |
| PhysX 3.x Plugin | @Paul: Does the climbing part work if you force it to use the _findContact method instead of mPhy... read more | 03/14/2014 (7:14 am) |
| Torque 3D DirectX11 Port - DirectX 9 refactor | @Anis Keep up the good work :-) Definitely someone get a git patch going on-line. ... read more | 03/12/2014 (3:29 am) |
| PhysX 3.x Plugin | Currently the visual debugger is only enabled during debug builds of the physx3 plugin. Shouldn't be... read more | 03/08/2014 (6:02 pm) |
| PhysX 3.x Plugin | Oh i meant the Physx Visual Debugger file, not a screen grab ;-)... read more | 03/08/2014 (5:33 pm) |
| PhysX 3.x Plugin | Going to be a little hard when i haven't seen the multiple material stuff you have done, Could i see... read more | 03/08/2014 (2:30 pm) |
| PhysX 3.x Plugin | Repo update: *Updated physx2 physics plugin with new features from physx3 branch. So now all thr... read more | 03/07/2014 (5:50 pm) |
| Torque3D OpenGL Status | Nice work Luis, things are definitely moving along now :-)... read more | 03/07/2014 (3:25 pm) |
| PhysX 3.x Plugin | What boulder??... read more | 03/07/2014 (2:59 pm) |
| PhysX 3.x Plugin | [quote] where is the bullet changes ? on the physx3 repo ? o_0 ..? [/quote] Lol yep, nice and c... read more | 03/07/2014 (4:18 am) |
| OpenAL - Anybody get it working? | OpenAL works perfectly here using default T3D on windows.... read more | 03/07/2014 (4:12 am) |
| PhysX 3.x Plugin | Repo update time yet again :-) Two seperate commits: * Updated bullet physics lib to version 2.8... read more | 03/06/2014 (6:19 pm) |
| PhysX 3.x Plugin | Oh i have never tested it, i have only tested the StaticShape and just assumed anything deriving fro... read more | 03/06/2014 (5:10 pm) |
| PhysX 3.x Plugin | The player doesn't have CCD enabled for it but it actually can. I have not actually tested how well ... read more | 03/06/2014 (4:49 pm) |
| PhysX 3.x Plugin | Next on the list, i have to bring bullet and physx2 plugin up to speed with some of the changes, i'l... read more | 03/06/2014 (4:23 pm) |
| PhysX 3.x Plugin | Repo update time again: *Added physics representation for vehicles. Like the static shape stuff ... read more | 03/06/2014 (4:03 pm) |
| PhysX 3.x Plugin | @Henares: [quote] PhysicsShape datablock there is a ccdEnabled field. If you are creating a Physic... read more | 03/06/2014 (3:13 pm) |
| PhysX 3.x Plugin | @Paul: I'll release the vehicle stuff today, it's actually a fairly minor thing to get working, pre... read more | 03/06/2014 (2:15 pm) |
| PhysX 3.x Plugin | Repo Update: *Added moveKinematicTo function to PhysicsBody. *Added kinematic support to StaticSha... read more | 03/05/2014 (8:58 pm) |
| PhysX 3.x Plugin | @andrew: Still chasing down a few problems with it. At the moment with cuda enabled: It act... read more | 03/05/2014 (8:25 pm) |
| PhysX 3.x Plugin | Torque based vehicle interacting with physics objects [youtube=OED3iDWlwWY width=640 height=390]... read more | 03/05/2014 (6:30 pm) |
| PhysX 3.x Plugin | Ok that's good to hear about the committee. Yep, there are no far reaching changes. ... read more | 03/05/2014 (5:15 pm) |
| PhysX 3.x Plugin | @Paul: Hold that thought with the raycasting, the problem jeff mentions is something i completely... read more | 03/05/2014 (4:34 pm) |
| PhysX 3.x Plugin | With some of these changes going on, a few of the updates now are not entirely physx based but rathe... read more | 03/05/2014 (3:09 pm) |
| PhysX 3.x Plugin | Haha i think we both did... read more | 03/05/2014 (2:42 pm) |
| PhysX 3.x Plugin | Oh yeah on another note, I have got the default vehicles working when a physics plugin is active :-)... read more | 03/05/2014 (2:39 pm) |
| PhysX 3.x Plugin | @Aussiemandias: Try using the PhysX Visual Debugger(PVD) [url]https://developer.nvidia.com/physx-... read more | 03/05/2014 (1:53 pm) |
| T3D 1.2 - Player can shoot self with Physx enabled | This is not a physx problem, it just so happens it is the enabled physics plugin at the time. I'm gu... read more | 03/05/2014 (12:25 am) |
| Bullet and PhysX | Honestly don't believe the many internet based physx myths. Test physx for yourself and you will rea... read more | 03/04/2014 (10:16 pm) |
| PhysX 3.x Plugin | Now that both tsStatic and StaticShape have enablePhysicsRep added to them, i am beginning to think ... read more | 03/04/2014 (7:57 pm) |
| PhysX 3.x Plugin | I have updated the repo with support for physics representation of the StaticShape. It will now cont... read more | 03/04/2014 (7:48 pm) |
| T3D 1.2 - Player can shoot self with Physx enabled | Is this still currently happening? I tried placing a box inside a trigger and can still shoot it? Is... read more | 03/04/2014 (3:41 pm) |
| Benchmark: Bullet - PhysX2 - PhysX3 | It is likely you won't see a huge FPS drop until you start really pushing it. The lowest test i did ... read more | 03/04/2014 (5:43 am) |
| Benchmark: Bullet - PhysX2 - PhysX3 | Oh yeah im wrong about physx 2.8, it only supports cloth,softbody & fluids with GPU. It was only... read more | 03/03/2014 (9:26 pm) |
| PhysX 3.x Plugin | @aussiemandias: Yeah that does sound like you are heading in the direction. When you update the mes... read more | 03/03/2014 (9:07 pm) |
| Benchmark: Bullet - PhysX2 - PhysX3 | I guess i could enable GPU for the physx 2.8 plugin though and see if it performs better than physx3... read more | 03/03/2014 (7:53 pm) |
| Benchmark: Bullet - PhysX2 - PhysX3 | There is no GPU rigid body acceleration in physx3 currently,NVidia have only enabled it for cloth an... read more | 03/03/2014 (7:46 pm) |
| Benchmark: Bullet - PhysX2 - PhysX3 | One thing you really notice with both bullet and physx2 is you can see the FPS dropping as the boxes... read more | 03/03/2014 (7:13 pm) |