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Timmy01's Forum Posts

Thread Post Date Posted
PhysX 3.x Plugin The problem still happens on the latest official development branch. I gotta say it would make it a ... read more 06/02/2014 (4:45 pm)
PhysX 3.x Plugin Actually i haven't tested that, i'll grab the vanilla T3D and give it a test... read more 06/02/2014 (4:30 pm)
Torque3D's Import System Totally not trying to put down other people's work but i honestly don't see the need to be able to i... read more 06/02/2014 (4:24 pm)
PhysX 3.x Plugin Just an update on this trigger bug, if multiple triggers are in the one scene only one of them will ... read more 06/02/2014 (4:08 pm)
PhysX 3.x Plugin Too be completely honest raa i have just never had interest in GMK but maybe someone else will fix i... read more 06/01/2014 (10:07 pm)
PhysX 3.x Plugin Unfortunately it won't work out of the box with PhysX 3.3 Sorry getting this plugin to work with ... read more 06/01/2014 (8:12 am)
PhysX 3.x Plugin Release notes [url]http://physxinfo.com/news/12283/physx-sdk-3-3-1-is-available[/url] There is a ... read more 06/01/2014 (6:57 am)
PhysX 3.x Plugin removed ... read more 05/31/2014 (9:29 pm)
PhysX 3.x Plugin Also anyone else reading physX 3.3.1 was released a little while ago (april i think), it's a good id... read more 05/31/2014 (6:09 pm)
PhysX 3.x Plugin aah ok yeah that makes sense, i never actually tested the triggerdata this whole time (oops), i only... read more 05/31/2014 (6:05 pm)
PhysX 3.x Plugin Hmmm currently i can't get any of the physics plugins to activate a triggerdata item (with the playe... read more 05/31/2014 (5:53 pm)
PhysX 3.x Plugin Honestly paul keep your money in ya pocket, i know it's tough out there for us indie developers. I'l... read more 05/31/2014 (5:14 pm)
PhysX 3.x Plugin Daniel have you got a link for that? Sorry i haven't been on the forums for a while and couldn't see... read more 05/31/2014 (5:00 am)
PhysX 3.x Plugin @Paul: I have had a good look over this and it's going to take a bit of work to get it all workin... read more 05/31/2014 (4:03 am)
PhysX 3.x Plugin Sorry mate didn't get any free time over the weekend. Hopefully get a chance later in the week.... read more 05/27/2014 (9:58 pm)
PhysX 3.x Plugin If i get overly excited over the weekend i'll post an example of what i mean :-). There was actually... read more 05/22/2014 (9:31 pm)
PhysX 3.x Plugin The eTRIGGER_DEFAULT is not used in the plugin for trigger shapes. Take a look for enum Px3Collision... read more 05/22/2014 (9:20 pm)
PhysX 3.x Plugin You will have to change the collision filter shader.... read more 05/22/2014 (2:19 am)
PhysX 3.x Plugin Are you using the player class from my repo or the standard one? Yep it's definitely a design dec... read more 05/19/2014 (10:06 pm)
PhysX 3.x Plugin Sorry don't check back here too often any more. Is the player effected by other physics object that ... read more 05/19/2014 (4:28 am)
Manual moving node with parent Oh the brutality! What sort of game are you working on there mate? :-p... read more 04/28/2014 (12:50 am)
Torque3D Linux Status Nvidia: [code] //source http://www.opengl.org/registry/specs/NVX/gpu_memory_info.txt if( gglHas... read more 04/20/2014 (3:42 pm)
Torque3D OpenGL Status Interesting read here luis if you haven't already read it [url]http://www.geeks3d.com/20140321/openg... read more 04/15/2014 (10:35 pm)
OpenAL - Anybody get it working? While i ain't a lawyer that is my understanding of a LGPL library yes.... read more 04/15/2014 (7:36 pm)
OpenAL - Anybody get it working? I could be wrong but from memory the creative OpenAL will wrap the "generic software" devi... read more 04/15/2014 (7:30 pm)
OpenAL - Anybody get it working? T3D actually ships with the headers from creative for the win32 version but they don't supply the dl... read more 04/15/2014 (7:19 pm)
OpenAL - Anybody get it working? T3D doesn't link against any specific version, it manually loads the entry points itself from the us... read more 04/15/2014 (7:13 pm)
OpenAL - Anybody get it working? Which version of openal are you using? The old creative one or openal-soft?... read more 04/15/2014 (5:55 pm)
Torque3D Linux Status It's a nice IDE Qt Creator. Anyway nice work Luis.... read more 04/14/2014 (3:39 am)
PhysX 3.x Plugin @Paul: My case i think is very different, although i will have to ditch some scripts i created the ... read more 04/02/2014 (2:16 pm)
PhysX 3.x Plugin Hey everyone, I have been thinking about this long and hard over the past week and i have decided... read more 04/02/2014 (4:23 am)
Torque 3D DirectX11 Port - DirectX 9 refactor Actually never mind, post removed ;-)... read more 04/02/2014 (3:41 am)
PhysX 3.x Plugin @Aussie: Sorry i forgot to mention the other day, the reason you can't see any of your ragdoll st... read more 04/01/2014 (4:39 pm)
Manual moving node with parent Actually one thing the physics system could really do with is some joint classes (and i don't mean C... read more 03/29/2014 (11:08 pm)
Manual moving node with parent [quote]That GIF was the most disturbing thing I'd seen all day. Then I watched Hannibal [/quote] ha... read more 03/29/2014 (4:35 pm)
Manual moving node with parent So you are spawning the ragdoll in the player script instead of playing the playDeathAnimation()?... read more 03/28/2014 (10:00 pm)
Manual moving node with parent Ok all good, i got a bit of free time today before the footy starts this arvo so i'll take a look an... read more 03/28/2014 (6:15 pm)
Need some help... Take a look at the pacific demo, it has a few destructible items you can shoot and blow up etc. ... read more 03/27/2014 (7:43 pm)
Manual moving node with parent @Aussie: Sorry mate haven't had a chance to integrate your code yet and fix it up. Just a quick q... read more 03/27/2014 (7:00 pm)
New Committee insights & feedback [quote]We're also looking to move to a X.0 and X.Y branch approach, where huge, breaking changes can... read more 03/26/2014 (4:15 am)
List of needed upgrades... All the stuff in the list would be great to see but you are trying to compare a small opensource gam... read more 03/25/2014 (6:55 pm)
Torque 3D DirectX11 Port - DirectX 9 refactor Both NVidia and Ati/Amd have been saying for years to only use triangle strips and lists and obvious... read more 03/25/2014 (6:30 am)
Manual moving node with parent Ok ill try and take a look this week sometime, can't promise though as i have heaps of other code to... read more 03/24/2014 (11:07 pm)
PhysX 3.x Plugin Repo update: *Fixed setting the local pose of a physx 3 shape so it doesn't use the old deprecate... read more 03/24/2014 (4:49 pm)
PhysX 3.x Plugin No the player doesn't support the landscape materials, would be a cool feature though. I just have n... read more 03/24/2014 (3:07 pm)
Next-Gen Branch As Richard said it can be installed anywhere and an environment variable called TORQUE_PHYSX3_PATH m... read more 03/24/2014 (2:58 pm)
PhysX 3.x Plugin Repo update: *Fixed Support for heightfield holes with physx3 [youtube=xmgzKQrjMa0 width=640 h... read more 03/24/2014 (4:45 am)
Manual moving node with parent If i get your code working do i have permission to release the code? ... read more 03/24/2014 (3:42 am)
3ds max collada exporter This works great [url]https://github.com/KhronosGroup/OpenCOLLADA/wiki/OpenCOLLADA-Tools[/url]... read more 03/24/2014 (3:33 am)
PhysX 3.x Plugin I added per triangle material support for heightmaps in my own project, works pretty good. The crapp... read more 03/24/2014 (1:15 am)