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Timmy01's Forum Posts

Thread Post Date Posted
Physically Based Rendering Look i don't for one second pretend to be a PBS guru, quite frankly i'm not. I just thought i could ... read more 06/10/2014 (6:32 am)
PhysX 3.x Plugin @Paul: Sorry for lack of updates, i haven't forgotten about the new physics shape, i have been busy ... read more 06/10/2014 (4:45 am)
Physically Based Rendering *Edit post removed. I'll leave you guys to it.... read more 06/10/2014 (2:55 am)
Physically Based Rendering If you are familiar with the Marmoset toolbag, we will be following the metalness map way.... read more 06/09/2014 (10:32 pm)
Physically Based Rendering WETA used a huge renderwall made up of hundreds of computers and by the end of the trigology it had ... read more 06/09/2014 (5:40 pm)
Cryengine Next-Gen and Merging T2D and 3D @Daniel: When you talk about issue do you mean this [url]https://github.com/GarageGames/Torque3D/... read more 06/09/2014 (5:19 am)
Cryengine Next-Gen and Merging T2D and 3D Gotta say i totally agree on the merger, it would benefit both projects.... read more 06/08/2014 (7:06 pm)
PhysX 3.x Plugin @Daniel, yeah sure i'll post one soon.... read more 06/07/2014 (10:14 pm)
Physically Based Rendering haha yep it's definitely the "it" thing at the moment.... read more 06/07/2014 (10:09 pm)
Physically Based Rendering Don't confuse the old UDK with the new UE4. UE4 PBS system is working perfectly fine. UE4 screens... read more 06/07/2014 (10:05 pm)
Physically Based Rendering The thing is none of the other AAA engines are implementing PBS to the detail that pierre is describ... read more 06/07/2014 (7:36 pm)
PhysX 3.x Plugin Thanks guys, Andrew and Lukas also produced some nice additions for the plugin too. @Jeff: Did yo... read more 06/07/2014 (6:53 pm)
Physically Based Rendering Yes what i mean is there is not a huge difference in how the render system is rendering these new ma... read more 06/07/2014 (6:39 am)
Physically Based Rendering I should also mention the game i'm talking about above, they created a new temporary material for tr... read more 06/07/2014 (6:01 am)
Physically Based Rendering Here is an example in the differences between the old technique and PBS from the artist point of vie... read more 06/07/2014 (5:26 am)
Physically Based Rendering Yeah but the thing is all you are really doing is swapping the classic diffuse | normal map | specul... read more 06/07/2014 (4:42 am)
Physically Based Rendering My apologies if this was posted earlier but this is a good read on it (not so much the maths behind ... read more 06/07/2014 (2:45 am)
Physically Based Rendering The game i mentioned before implemented it like so: Well prior to implementing PBS they had a sim... read more 06/07/2014 (2:38 am)
Physically Based Rendering I implemented PBS recently for a model viewer i develop for a game. [image]http://i.imgur.com/3ET... read more 06/07/2014 (1:38 am)
PhysX 3.x Plugin Ok physx3_basic pull request is here:[url]https://github.com/GarageGames/Torque3D/pull/685[/url] ... read more 06/06/2014 (8:08 pm)
Cryengine Next-Gen and Merging T2D and 3D @bloodknight: We will have to agree to disagree on that one. Placing a few items on a basic map har... read more 06/06/2014 (4:20 pm)
PhysX 3.x Plugin Over the weekend i'm going to clean up the physx3_basic branch and do a pull request and hopefully g... read more 06/06/2014 (1:04 am)
DSSDO as a replacement for SSAO Nice work so far Lukas, it's definitely a visual improvement.... read more 06/05/2014 (9:55 pm)
PhysX Download As far as i know it's no longer available. PhysX 3.3 plugin can be found here [url]http://www.gar... read more 06/05/2014 (9:47 pm)
Cryengine Next-Gen and Merging T2D and 3D The thing you gotta remember raa, these engines are extremely complex and huge pieces of software. Y... read more 06/05/2014 (9:37 pm)
PhysX 3.x Plugin @Paul: I won't get a chance to fix any of this up till next week sometime, so i have updated the ... read more 06/05/2014 (6:33 pm)
Cryengine Next-Gen and Merging T2D and 3D I think one big thing missing in all this "i want a CryEngine,UE4 killing free open source engi... read more 06/05/2014 (4:04 pm)
Cryengine Next-Gen and Merging T2D and 3D It's all very true that if you have crappy art than no matter what engine you are using it will look... read more 06/05/2014 (2:15 am)
PhysX 3.x Plugin I removed the PhysicsShapeEx from the physx3 branch so everything in that branch is back to normal. ... read more 06/05/2014 (2:05 am)
PhysX 3.x Plugin I think I will revert todays changes & create a testing branch for all this just so it doesn't i... read more 06/04/2014 (10:37 pm)
PhysX 3.x Plugin Actually just having a good look over the RigidShape class, i think i should rename the PhyscisShape... read more 06/04/2014 (10:21 pm)
PhysX 3.x Plugin No you are not doing anything wrong, currently it will only work when other objects hit the PhysicsS... read more 06/04/2014 (10:13 pm)
PhysX 3.x Plugin Ok pushed this through to the repo. The new class name is PhysicsShapeEx. The original PhysicsSha... read more 06/04/2014 (8:39 pm)
PhysX 3.x Plugin At the moment i have just called it PhysicsShapeEx (Extended). Maybe it's a little confusing so i'll... read more 06/04/2014 (6:09 pm)
PhysX 3.x Plugin Paul i got the onCollision stuff working ok, it was ridiculously simple actually. I'll just do a bit... read more 06/04/2014 (5:28 pm)
PhysX 3.x Plugin I guess i'm partly to blame for that as i have never done a pull request on any of this stuff and it... read more 06/04/2014 (4:37 pm)
PhysX 3.x Plugin Ok no worries ;-) What i think is the logical way to implement all of this is to create a second ... read more 06/04/2014 (12:18 am)
PhysX 3.x Plugin Ok sweet, good news about the triggers than :-) Yes you can now scale the trigger with Physx3, ju... read more 06/03/2014 (11:38 pm)
PhysX 3.x Plugin @Paul: This onCollision script callback, you want this for PhysicsShape based objects yeah?... read more 06/03/2014 (11:00 pm)
PhysX 3.x Plugin I updated the physx-samples with a very basic trigger test. Just shoot the box through the arch thin... read more 06/03/2014 (8:22 pm)
PhysX 3.x Plugin Ok repo updated with two updates: 1) PhysicsShape trigger testing support (disabled by default). ... read more 06/03/2014 (5:20 pm)
PhysX 3.x Plugin Well the performance hit is no more than say any other T3D object so it's not the end of the world. ... read more 06/03/2014 (5:09 pm)
PhysX 3.x Plugin Oh yeah how could i forget lol ... I got the PhysicsShape trigger working too, this will work on all... read more 06/03/2014 (4:40 pm)
PhysX 3.x Plugin I got the scaling to work ok but i'm not 100% sure if i should push these changes. It would mean tha... read more 06/03/2014 (4:19 pm)
Torque3D's Import System lol yeah to get programmer art into the engine yeah it will be easier. I don't know,it's just more b... read more 06/02/2014 (11:56 pm)
PhysX 3.x Plugin Can't you just resize the Polyhedron to the required size instead of scaling it? I'm guessing that i... read more 06/02/2014 (9:56 pm)
PhysX 3.x Plugin Ok the mess is sorted out lol The last repo update merged all the changes from the latest develop... read more 06/02/2014 (7:31 pm)
PhysX 3.x Plugin Actually paul you where correct before, the problem is in 3.5 and my physx branch. If you save a mis... read more 06/02/2014 (6:42 pm)
PhysX 3.x Plugin Aaah shit sorry i'm leading you on a wild goose chase. Something was wrong with the mission i create... read more 06/02/2014 (6:09 pm)
PhysX 3.x Plugin Yes on the official repo both master and development have this bug (physics or no physics). I'll try... read more 06/02/2014 (5:03 pm)