Timmy01's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| PhysX 3.x Plugin | NVidia are releasing this with version 3.4 of physx [url]https://developer.nvidia.com/physx-flex[/ur... read more | 08/20/2014 (4:23 pm) |
| PhysX 3.x Plugin | haha all good mate, happens to all of us :)... read more | 08/20/2014 (4:16 pm) |
| Next release? | This page will give an idea about what is coming up next [url]https://github.com/GarageGames/Torque3... read more | 08/20/2014 (4:12 pm) |
| PhysX 3.x Plugin | I'm guessing you are seeing this in release mode. Just add NDEBUG as a preprocessor definition, in d... read more | 08/17/2014 (1:30 pm) |
| Modular Scripting Integration Thread | All good i understand, so much to do so little people ;-)... read more | 08/11/2014 (5:26 am) |
| Modular Scripting Integration Thread | [quote] I'd sign up for getting some other VM (Lua or Squirrel) integrated, but my plate's a bit fu... read more | 08/11/2014 (4:50 am) |
| PhysX 3.x Plugin | Yeah look into the code ;)... read more | 08/09/2014 (4:30 am) |
| PhysX 3.x Plugin | I updated the meshRoad with the fix from here [url]http://www.garagegames.com/community/forums/viewt... read more | 08/09/2014 (12:03 am) |
| PhysX 3.x Plugin | Hmm you are right, i never noticed this before. None of the physics plugins would work actually. The... read more | 08/08/2014 (6:16 pm) |
| PhysX 3.x Plugin | I'll take a look... read more | 08/08/2014 (6:09 pm) |
| PhysX 3.x Plugin | Yes this is using bullet. Bullet needs to be enabled when building T3D, you can modify the build con... read more | 08/06/2014 (3:48 am) |
| PhysX 3.x Plugin | Grab a copy of physx3_advanced branch Now copy Engine\source\T3D\vehicles.cpp/h (both) to your lo... read more | 08/06/2014 (3:38 am) |
| PhysX 3.x Plugin | vehicle.h/cpp and also you will need the moveKinematicTo functions from physicsBody.h and the btBody... read more | 08/05/2014 (8:53 pm) |
| PhysX 3.x Plugin | Correct... read more | 08/05/2014 (8:43 pm) |
| PhysX 3.x Plugin | The vehicle fix will also work with bullet and the older physx 2.8 plugin but you will need the move... read more | 08/05/2014 (7:52 pm) |
| PhysX 3.x Plugin | The vehicle physics really is just a "hack" of sorts to make it work against physics objec... read more | 08/05/2014 (7:22 pm) |
| PhysX 3.x Plugin | Yeah advanced has these extras: CCD. Cloth. Particles. Vehicle fixes to integrate with physics... read more | 08/05/2014 (7:01 pm) |
| PhysX 3.x Plugin | The code should run ok with 3.0. The vehicle stuff is in the advanced branch. If you only want to us... read more | 08/05/2014 (5:52 pm) |
| Torque 3D Show Off Thread! | Looking good Nils.... read more | 08/04/2014 (6:51 pm) |
| C++ coder looking for a project [project found] | Thanks guys :-) . Had plenty of email offers so hopefully i didn't offend anyone not joining up. Loo... read more | 08/04/2014 (6:35 pm) |
| how do i clone the Project Manager after i forked it | Can you show the exact git command you are using?... read more | 08/04/2014 (12:26 am) |
| Unable to build Torque with VS 2010 [Solved] | Yeah if you could post just the errors (those C4996 warnings you can ignore in this case) from the v... read more | 08/04/2014 (12:20 am) |
| C++ coder looking for a project [project found] | Hey Nils, Yeah i would be very interested in teaming up, i have actually watched a few youtube vi... read more | 08/03/2014 (8:33 am) |
| C++ coder looking for a project [project found] | Hey thanks for the offer but i would like to keep it for T3D, sorry i should have stipulated this in... read more | 08/02/2014 (6:41 pm) |
| DirectX 11 - Status | @Francisco Sorry i meant the D3D11 layer not D3D9 layer in my post above.... read more | 08/02/2014 (5:40 pm) |
| DirectX 11 - Status | Using it only within the D3D9 layer is not going to make that much difference i don't think. Going o... read more | 08/02/2014 (4:52 am) |
| DirectX 11 - Status | Look i am not 100% sure actually, never used D3D11 myself. This link says shader 2.0 (4_0_level) whi... read more | 07/25/2014 (10:35 pm) |
| DirectX 11 - Status | With the shader model thing D3D11 should work with older shader models using the feature levels. [ur... read more | 07/25/2014 (9:38 pm) |
| PhysX 3.x Plugin | Slowly getting there with the Apex stuff. Using the PhysX Lab sure is a faster way of getting destru... read more | 07/25/2014 (6:55 pm) |
| PhysX 3.x Plugin | I dropped the general enhancements part of the title because i'm only concentrating on physx 3 stuff... read more | 07/22/2014 (1:32 am) |
| PhysX 3.x Plugin | Yeah at some stage in the future it will. I'm really busy at the moment implementing some Apex modul... read more | 07/22/2014 (12:09 am) |
| Found a Strange Bug | FMOD Ex support would be great, i personally don't have time to implement it as i am snowed under wi... read more | 07/20/2014 (6:08 pm) |
| Found a Strange Bug | I could be wrong because i don't really keep up with the sound API's but i think OpenAL (well the cr... read more | 07/20/2014 (4:23 pm) |
| Found a Strange Bug | My experience with this bug is somewhat different. I get no FPS difference if i comment out the load... read more | 07/19/2014 (6:21 pm) |
| T3D User Interface (Dark Theme/ GUI) 1.3 | I have been using this in my own personal T3D build for months now, love it!... read more | 07/19/2014 (2:10 am) |
| 3Dc/BC5 support | I can't really talk about the methods of creating the details maps (not my area at all), the end for... read more | 07/17/2014 (7:06 pm) |
| PhysX 3.x Plugin | Rather than explain it there are some good vids about it here [url]https://developer.nvidia.com/apex... read more | 07/17/2014 (4:18 pm) |
| PhysX 3.x Plugin | @Paul: Would your current project benefit at all from Apex support? I just recently started a pro... read more | 07/17/2014 (5:26 am) |
| mesh road vs decal road | The beamng crew released a few patches that fixes up a problem where decal roads overlap. These chan... read more | 07/16/2014 (5:33 pm) |
| 3Dc/BC5 support | Script is here [url]http://narivtech.com/downloads/dxt5nm_displacement.zip[/url] Usage is simple,... read more | 07/15/2014 (8:18 pm) |
| 3Dc/BC5 support | If anyone finds it useful, i'm happy to write a photoshop script that can automate the following: ... read more | 07/15/2014 (5:06 am) |
| PhysX 3.x Plugin | *Repo branch update: physx3_advanced Replaced the write lock method used. I apologize to anyon... read more | 07/15/2014 (4:46 am) |
| PhysX 3.x Plugin | It only applies to static actors. Dynamic actors is fine to use setGlobalPose. With static actors, y... read more | 07/15/2014 (3:14 am) |
| PhysX 3.x Plugin | *Repo branch update: physx3_advanced Fixed an issue when moving static physics bodies. This reall... read more | 07/15/2014 (1:36 am) |
| PhysX 3.x Plugin | Anyone following this physx3 stuff i have changed it around slightly. Now there is two branches only... read more | 07/15/2014 (12:38 am) |
| 3Dc/BC5 support | @Scot: I am not 100% sure how CrazBump is saving it's normal map with displacement, does it shove... read more | 07/14/2014 (3:56 pm) |
| How do I document this shit? | [quote]Having our own actual wiki would be good too[/quote] Problems solved ;-)... read more | 07/08/2014 (10:18 pm) |
| Oculus VR acquires game-networking engine RakNet - and makes it open-source | [quote]Minecraft studio Mojang licensed the tech for their games.[/quote] Didn't Mojang announce ... read more | 07/08/2014 (6:45 am) |
| Deferred Shading | I have discovered some useful tips out of all this testing of the normal map formats. I am going to ... read more | 07/05/2014 (4:46 am) |
| Deferred Shading | Aah ok, what is happening here is the GFXTextureManager is using the DXT5nmSwizzle class as part of ... read more | 07/04/2014 (8:30 pm) |