Timmy01's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 3D 'toys' or demos | A demo showing a custom material and shader combo would be useful too.... read more | 11/20/2014 (9:50 pm) |
| Torque 3D 'toys' or demos | A Real physics demo showcasing the physics plugins... read more | 11/20/2014 (9:49 pm) |
| Torque 3D 'toys' or demos | A good demo would be to demonstrate non character based game too. Show people how to start with a ve... read more | 11/20/2014 (9:28 pm) |
| Artist and level designers | [quote]Each new significant feature added to the engine should then get a corresponding demo/toy[/qu... read more | 11/20/2014 (8:08 pm) |
| Artist and level designers | Yeah but those two $19 per month charges don't have to be per month. You can get unreal for $19 and ... read more | 11/20/2014 (3:03 pm) |
| PhysX 3.x Plugin | Also sorry i haven't updated the build system for physx 3.3.2 either (will only work with 3.3.1 due ... read more | 11/16/2014 (1:27 am) |
| PhysX 3.x Plugin | Repo update for advanced: * Merged in latest development branch (i think that is devel branch for... read more | 11/16/2014 (1:20 am) |
| 3.6.2 Development Branch - Terrain Bug | Wouldn't development-3.7 make more sense and completely remove the development branch? It is rather ... read more | 11/14/2014 (1:40 am) |
| Spherical Terrain in T3D | This shows a very simple vertex/index buffer usage [url]https://github.com/GarageGames/Torque3D/blob... read more | 11/12/2014 (11:30 pm) |
| Torque3D Linux Status | The legacy AMD driver support for OpenGL is horrible (both windows and linux). AMD have improved thi... read more | 11/12/2014 (3:55 am) |
| Torque3D Linux Status | I'm pretty sure the new GL stuff in this branch requires a OpenGL 3.2 core profile and it doesn't lo... read more | 11/11/2014 (4:09 pm) |
| Torque3D Linux Status | One problem you may come across is if the catalyst drivers actually support that card? it may well n... read more | 11/11/2014 (2:22 pm) |
| Torque3D Linux Status | A little late but anyway, use AMD's GPU driver and it should be ok.... read more | 11/11/2014 (6:11 am) |
| PhysX 3.x Plugin | @Paul: I signed up for BlockAbout and payed the rego fee (gotta help ya fellow indie out). Is the... read more | 11/11/2014 (3:14 am) |
| PhysX 3.x Plugin | Thanks dan, we are going to try and do a blog post this month (time permitting) for DM and show some... read more | 11/08/2014 (2:06 pm) |
| PhysX 3.x Plugin | Sweet, look forward to checking it out :)... read more | 11/08/2014 (1:52 pm) |
| PhysX 3.x Plugin | Sounds awesome paul, yeah do show off some of your work :). Vids are easy to embed just check here [... read more | 11/08/2014 (1:25 pm) |
| PhysX 3.x Plugin | Repo update for both advanced & basic - Fixed memory leak when creating terrain with physx 3 ... read more | 11/07/2014 (8:10 pm) |
| Artist and level designers | Here we go, all fixed now. No need for world editor at all :) [image]http://i.imgur.com/1vPvCEW.j... read more | 11/07/2014 (5:21 pm) |
| Artist and level designers | @Richard: Oh it's not necessary, nils seems happy enough with the editor and he would most likely... read more | 11/04/2014 (5:53 pm) |
| Artist and level designers | Personally i think the biggest area it falls down is not having a true stand alone editor. I know th... read more | 11/04/2014 (2:35 am) |
| Non-Square Terrain | [url]https://github.com/GarageGames/Torque3D/blob/development/Engine/source/terrain/terrRender.cpp[/... read more | 11/02/2014 (4:49 pm) |
| SOLVED! Engine hangs with Could not write to socket. Error: WSAEWOULDBLOCK. | Are you getting this in both debug and release builds or just debug build?... read more | 11/01/2014 (4:46 am) |
| PhysX 3.x Plugin | I come across a limitation with large terrain and cloth. One DM level is 2048 x2048 terrain size (4 ... read more | 10/30/2014 (6:28 pm) |
| Replace GFX with BGFX | Very interesting Andrew. If I had the time (which I unfortunately don't)I would give it a crack. Hop... read more | 10/30/2014 (1:58 am) |
| DirectX 11 - Status | Using Direct3D 11 is not going to magically make your scene look any better than what it does render... read more | 10/27/2014 (5:58 am) |
| Simple Particle clipping | This sounds like a classic case for using physics plugin. The physx 3 plugin has particles that supp... read more | 10/24/2014 (6:32 pm) |
| ScatterSky fixed position | *Edit: Hang on sorry that doesn't work lol... read more | 10/22/2014 (9:06 pm) |
| PhysX 3.x Plugin | Hey Paul, Sounds like some cool stuff you are working on :) The mass does indeed come from Sha... read more | 10/22/2014 (5:07 pm) |
| Move project manager projects.xml into T3D repo? | Yes makes complete sense... read more | 10/14/2014 (5:29 pm) |
| Dark theme for your world editor (T3D 3.6.1) | [quote] I have seen people put in a 'See license statement here' at the top of the files and keep t... read more | 10/13/2014 (12:47 am) |
| PhysX 3.x Plugin | PhysX 3.3.2 was released the other day for anyone using this plugin. DO note it will kill the projec... read more | 10/11/2014 (5:55 pm) |
| Dark theme for your world editor (T3D 3.6.1) | lol your such a positive light around here Duion ... read more | 10/11/2014 (5:24 am) |
| PhysX 3.x Plugin | Yep sure did, i managed it by careful header inclusion order.... read more | 10/10/2014 (4:30 pm) |
| PhysX problems... | The actual order project generator uses is: 1: Check $PHYSX_SDK_PATH 2: Check env variable TORQU... read more | 10/08/2014 (12:29 am) |
| PhysX problems... | If the path is not found you can set an environment variable TORQUE_PHYSX_PATH pointing to the SDK r... read more | 10/08/2014 (12:18 am) |
| Torque 3D 3.6.1 preview build testing | x2 for the water sinking... read more | 10/04/2014 (7:32 am) |
| Torque 3D 3.6.1 preview build testing | Ok testing that latest revised download: If you want to see something trippy (no drugs needed) op... read more | 10/04/2014 (7:19 am) |
| Torque 3D 3.6.1 preview build testing | OS: Windows 8.1 x64 GPU: AMD 7850 2gb I get the exact same results that jesse mentioned above. ... read more | 10/04/2014 (6:41 am) |
| DirectX 11 - Status | If you want the D3D11 files included in the project generator just edit the core.inc in Tools/projec... read more | 10/01/2014 (4:59 pm) |
| DirectX 11 - Status | Great news, looking forward to testing this out.... read more | 09/24/2014 (1:55 am) |
| PhysX 3.x Plugin | Did that fix your problem mate? Sorry i should have said something about that, i assumed you already... read more | 09/22/2014 (1:30 am) |
| rocketLauncher.cs T3D 1.2 vs 3.x licensing question | Yeah sorry mate i have only been around since the MIT days, apart from the fact i ain't a lawyer, i ... read more | 08/29/2014 (6:46 am) |
| rocketLauncher.cs T3D 1.2 vs 3.x licensing question | You own T3D 1.2 yeah? If so than i can't see a problem.... read more | 08/28/2014 (11:14 pm) |
| Lordrockit's free 3d models | Hey good job, looks good! That's what you got to do, just keep working on your models and showing pi... read more | 08/23/2014 (1:13 am) |
| Lordrockit's free 3d models | Haha yeah knock ya self out, go for it.... read more | 08/22/2014 (11:25 pm) |
| Lordrockit's free 3d models | Hey that's ok, we all gotta start somewhere. You should see my art work, it's hilarious. Dead set i'... read more | 08/22/2014 (11:09 pm) |
| Lordrockit's free 3d models | What you could do, think of some models you think people might use. Maybe something like a cool look... read more | 08/22/2014 (10:40 pm) |
| how do i weapon? | x3 for best title ever! Lordrockit i present you with not just 3 internet points but the entire inte... read more | 08/22/2014 (7:17 pm) |
| Deferred Shading | Awesome job guys, will get testing over the weekend :-)... read more | 08/21/2014 (9:05 pm) |