d0c's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Random client crash | don't you have the callstack? if you have compiled a release build with debug symbols, you should be... read more | 05/08/2015 (2:41 pm) |
| Random client crash | I suggest to make a clone of the button control and setting your debounce delay in c++. for an examp... read more | 05/08/2015 (10:55 am) |
| Cut scenes in Torque | what about using theora? the stock player is a bit buggy but it's possible to implement a new one wi... read more | 04/21/2015 (2:40 pm) |
| Random client crash | I never used torque's minidump but I really recommend to follow the suggestion I already gave you: w... read more | 04/13/2015 (3:35 pm) |
| Random client crash | no_debug_heap in the debugger options in visualstudio. (google for no_debug_heap=1 ) You can also... read more | 04/13/2015 (4:55 am) |
| Random client crash | what about no_debug_heap and/or release build with debug symbols?... read more | 04/12/2015 (8:26 am) |
| Random client crash | it's difficult to tell without the code, but if I can give a clue, make sure you are not changing an... read more | 04/11/2015 (5:10 pm) |
| guiAltimeterHud - anyone have any version of this? | I did a similiar thing in my game by hacking around in guiHealthBar. A neater way to implement my v... read more | 03/14/2015 (3:50 am) |
| Tools we use to make games with Torque3D? | I use blender for interiors (just draw the walls with vertexes and the extrude your house out). F... read more | 03/11/2015 (2:15 am) |
| Distorted World Editor | here my thoughts: 1) maybe the FOV? 2-3) I think I know em. it happens when resolution/window size... read more | 03/06/2015 (12:54 am) |
| guiMLTextEditCtrl issue | I use it successfully, but once I had a similar problem with buttons. After about 6 hours of gettin... read more | 02/20/2015 (10:48 am) |
| Torque and the FPS Template Debate | I think the developers are moving the correct way, fix bugs and then make new features. I also think... read more | 11/25/2014 (11:42 am) |
| FlyingVehicle Particle | I also have the same issue, but the solution I'm planning is mounting an animated glowing pyramid sh... read more | 09/21/2014 (7:21 am) |
| WorldBox issues with custom vehicle class | I have similar issues if I don't call the normalize() function when doing some transform operations,... read more | 08/31/2014 (4:20 am) |
| Help at my trigger problem | I had a similiar problem, in my case the problems were two: - The %obj i supposed to be in trigge... read more | 07/30/2014 (5:35 am) |