Ben R Vesco's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Parent/child datablocks possible? | [code] //I want the next two datablocks to include all of the variables from the SpriteDatablock d... read more | 10/10/2006 (11:23 pm) |
| Packaging utility error | Oh sorry, my bad. Somewhere in the thread I forgot you were doing a mac build. I'm not familiar with... read more | 10/10/2006 (8:26 pm) |
| Can't switch to resolution larger than desktop in windowed mode | You can make main.cs set check and set the resolution as one of the first things it does. Check the ... read more | 10/10/2006 (8:29 am) |
| Packaging utility error | Basically, copy all your project to the "build" dir and then go through and remove all the .cs files... read more | 10/10/2006 (8:26 am) |
| Returning an array from a function | In your example %filelist is not an array. %filelist is a variable that is empty which is exactly wh... read more | 10/09/2006 (8:39 am) |
| Unload ImageMap | What are you using to tell if the memory is freed up? If you're using windows task manager then you ... read more | 10/09/2006 (8:32 am) |
| Packaging utility error | I also frequently have problems with the build tool. I just do my builds manually these days.... read more | 10/09/2006 (8:22 am) |
| TGB Pro Upgrade cost | You're looking at it upside down. TGB Pro costs $295. If you buy it all at once then they give you a... read more | 10/08/2006 (10:06 pm) |
| Vanilla flavored newbie questions | There is not a way.... read more | 10/08/2006 (10:03 pm) |
| Newbie: Supported Audio Format Question | .ogg is a supported format.... read more | 10/08/2006 (5:43 pm) |
| Programming (script) Language Reference | The Maurina book is a good reference for TorqueScript, not TGB. The book doesn't teach anything that... read more | 10/07/2006 (5:14 pm) |
| Progress bar made with SceneObjects | I have used the effect you're talking about with having the actual bar be static and masking it with... read more | 10/06/2006 (8:14 am) |
| T2dSceneObjectDatablock edit: (not a bug) | You have to set the config datablock at object creation if you want to have class and superclass be ... read more | 10/06/2006 (8:06 am) |
| Progress bar made with SceneObjects | Regarding padding and scaling All you really need is on pixel of full alpha and one pixel of what... read more | 10/05/2006 (9:23 pm) |
| Point me in the right direction. | Every tile has a "logical position" which is the coordinates of that tile. So the top left tile is (... read more | 10/05/2006 (9:18 pm) |
| Delete or destroy an object (SOLVED) | When your run dump on an object that is always exactly what you have available.... read more | 10/05/2006 (9:14 pm) |
| Displaying a pop-up window on top of the scene window??? | Make sure your portalGui contains a container gui that is the full size of the screen. Check [url=ht... read more | 10/05/2006 (8:20 am) |
| Mouse to only select non transparency? | I'm thinking custom c++ functionality to compare the clicked location on the sprite with the alpha i... read more | 10/05/2006 (8:16 am) |
| Why is CastCollision not working for me? | Have you tried coding a simple, standalone test of cast collision to see if you are using it correct... read more | 10/05/2006 (8:13 am) |
| This seems stupid but... | A clarification or two... (0, 0) is not the center of the world. It is the default center of the ... read more | 10/04/2006 (9:48 pm) |
| Delete or destroy an object (SOLVED) | The best thing is to run a dump on your object and see if it has "safeDelete" and use that if it doe... read more | 10/04/2006 (9:42 pm) |
| 1.1.2 Physics/Collision bug | As a general rule for software development, never carelessly upgrade your core technology just becau... read more | 10/04/2006 (3:03 pm) |
| Remapping Keys? Or is double mapping an issue? | Glad you got it working!... read more | 10/04/2006 (12:24 pm) |
| Problem with getDesktopResolution | Were you changing it while TGB was running? It might detect the setting only at startup.... read more | 10/03/2006 (8:40 pm) |
| Remapping Keys? Or is double mapping an issue? | Use two different ActionMap objects. You could call one 'menuMap' and one 'moveMap' (as it is called... read more | 10/03/2006 (10:58 am) |
| Programming (script) Language Reference | TorqueScript is TorqueScript. There are some differences in the core functions exposed to script fro... read more | 10/02/2006 (8:26 am) |
| How to parse the result of CastCollision | [code] %frontDoor = frontDoor.getId(); error("object: " @ %object); error("frontDoor: " @ %frontD... read more | 10/02/2006 (6:48 am) |
| Programming (script) Language Reference | As far as hard-copy TS docs go, it doesn't get better than Maurina's GPGT.... read more | 10/02/2006 (6:46 am) |
| Auto extent on guitextctrl | Use a monospace font?... read more | 10/01/2006 (11:07 pm) |
| 3 possible characters for a Mystery Game | I also thought it was a dude. Look at the bright side, take off the old lady sweater and scarf and p... read more | 10/01/2006 (1:41 pm) |
| Testing If An Object Exists At Coordinates (x,y), How? | @Corey Brilliant, I love it!... read more | 10/01/2006 (9:54 am) |
| Sprite pixel sizes change on camera size? | Sounds like you're doing way to much work to set the camera size every time you make an object. What... read more | 10/01/2006 (2:52 am) |
| GetRandom() question | Here are two suggestions: 1. getRandom(1) which will return 0 or 1 and you can switch on that val... read more | 10/01/2006 (1:21 am) |
| Testing If An Object Exists At Coordinates (x,y), How? | To answer your second question: There is no way to alter the origin point of an object. If you ab... read more | 10/01/2006 (1:17 am) |
| Sprite pixel sizes change on camera size? | [quote] How can I get a 1=1 pixel ratio and keep it? [/quote] The easy answer, design your game... read more | 10/01/2006 (1:14 am) |
| Clicking On Gui Windows Makes Other Gui Controls Vanish? | The easiest way to make existing controls children of the window is by editing the .gui file directl... read more | 09/30/2006 (8:22 am) |
| Coordinates when defining collision bound | There's no way in the editor but you can open the level file in your script editor and type the poin... read more | 09/29/2006 (8:13 am) |
| Multiline text in a GUI Window | Try [code] WindowText.setText("some text"); [/code]... read more | 09/28/2006 (10:00 pm) |
| Memory Leak / Performance Slowdown? | To get "realtime" results (which is a word loaded with so many possible meanings) you can use schedu... read more | 09/28/2006 (9:14 am) |
| Is there built-in AI in TGB? And if so... | @John there is no difference between [code] if ($var == true) ; if ($var); [/code] in te... read more | 09/27/2006 (8:47 am) |
| Is GuiFadeinBitmapCtrl Resizeable? | Fade out is different than a transition to full alpha blend. What you're talking about sounds more l... read more | 09/26/2006 (11:01 pm) |
| Inheritance / polymorphism? | @Unk & Ken The answer is to Ken's question is: [code] %player.setFieldValue(home,%home); /... read more | 09/26/2006 (10:59 pm) |
| Change mounting points? | Yes, if you don't want to use the built in tools TGB provides for doing the conversion then you can ... read more | 09/26/2006 (2:14 pm) |
| Change mounting points? | Look into the APIs in TGB for something like "getLocalPoint(%worldPoint)" or similar. You can use th... read more | 09/26/2006 (2:01 pm) |
| Collision on mounted objects? | Try setting up some collision groups so the limbs and body are not able to collide with one another.... read more | 09/26/2006 (1:58 pm) |
| In Level Builder, recompile on Run | Exec your scripts in your startGame function in game.cs This is the #1 most asked question on the... read more | 09/26/2006 (1:28 pm) |
| Change mounting points? | Maybe I missed something, why can't you mount the particle to a point outside your player? Partic... read more | 09/26/2006 (1:26 pm) |
| Is GuiFadeinBitmapCtrl Resizeable? | I believe you can nest any object inside any other object. Though for some good ideas try opening th... read more | 09/26/2006 (12:29 pm) |
| Is GuiFadeinBitmapCtrl Resizeable? | You're doing something wrong ;) The outer gui object is always stretched to full screen. The oute... read more | 09/26/2006 (12:11 pm) |