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Ben R Vesco's Forum Posts

Thread Post Date Posted
Parent/child datablocks possible? [code] //I want the next two datablocks to include all of the variables from the SpriteDatablock d... read more 10/10/2006 (11:23 pm)
Packaging utility error Oh sorry, my bad. Somewhere in the thread I forgot you were doing a mac build. I'm not familiar with... read more 10/10/2006 (8:26 pm)
Can't switch to resolution larger than desktop in windowed mode You can make main.cs set check and set the resolution as one of the first things it does. Check the ... read more 10/10/2006 (8:29 am)
Packaging utility error Basically, copy all your project to the "build" dir and then go through and remove all the .cs files... read more 10/10/2006 (8:26 am)
Returning an array from a function In your example %filelist is not an array. %filelist is a variable that is empty which is exactly wh... read more 10/09/2006 (8:39 am)
Unload ImageMap What are you using to tell if the memory is freed up? If you're using windows task manager then you ... read more 10/09/2006 (8:32 am)
Packaging utility error I also frequently have problems with the build tool. I just do my builds manually these days.... read more 10/09/2006 (8:22 am)
TGB Pro Upgrade cost You're looking at it upside down. TGB Pro costs $295. If you buy it all at once then they give you a... read more 10/08/2006 (10:06 pm)
Vanilla flavored newbie questions There is not a way.... read more 10/08/2006 (10:03 pm)
Newbie: Supported Audio Format Question .ogg is a supported format.... read more 10/08/2006 (5:43 pm)
Programming (script) Language Reference The Maurina book is a good reference for TorqueScript, not TGB. The book doesn't teach anything that... read more 10/07/2006 (5:14 pm)
Progress bar made with SceneObjects I have used the effect you're talking about with having the actual bar be static and masking it with... read more 10/06/2006 (8:14 am)
T2dSceneObjectDatablock edit: (not a bug) You have to set the config datablock at object creation if you want to have class and superclass be ... read more 10/06/2006 (8:06 am)
Progress bar made with SceneObjects Regarding padding and scaling All you really need is on pixel of full alpha and one pixel of what... read more 10/05/2006 (9:23 pm)
Point me in the right direction. Every tile has a "logical position" which is the coordinates of that tile. So the top left tile is (... read more 10/05/2006 (9:18 pm)
Delete or destroy an object (SOLVED) When your run dump on an object that is always exactly what you have available.... read more 10/05/2006 (9:14 pm)
Displaying a pop-up window on top of the scene window??? Make sure your portalGui contains a container gui that is the full size of the screen. Check [url=ht... read more 10/05/2006 (8:20 am)
Mouse to only select non transparency? I'm thinking custom c++ functionality to compare the clicked location on the sprite with the alpha i... read more 10/05/2006 (8:16 am)
Why is CastCollision not working for me? Have you tried coding a simple, standalone test of cast collision to see if you are using it correct... read more 10/05/2006 (8:13 am)
This seems stupid but... A clarification or two... (0, 0) is not the center of the world. It is the default center of the ... read more 10/04/2006 (9:48 pm)
Delete or destroy an object (SOLVED) The best thing is to run a dump on your object and see if it has "safeDelete" and use that if it doe... read more 10/04/2006 (9:42 pm)
1.1.2 Physics/Collision bug As a general rule for software development, never carelessly upgrade your core technology just becau... read more 10/04/2006 (3:03 pm)
Remapping Keys? Or is double mapping an issue? Glad you got it working!... read more 10/04/2006 (12:24 pm)
Problem with getDesktopResolution Were you changing it while TGB was running? It might detect the setting only at startup.... read more 10/03/2006 (8:40 pm)
Remapping Keys? Or is double mapping an issue? Use two different ActionMap objects. You could call one 'menuMap' and one 'moveMap' (as it is called... read more 10/03/2006 (10:58 am)
Programming (script) Language Reference TorqueScript is TorqueScript. There are some differences in the core functions exposed to script fro... read more 10/02/2006 (8:26 am)
How to parse the result of CastCollision [code] %frontDoor = frontDoor.getId(); error("object: " @ %object); error("frontDoor: " @ %frontD... read more 10/02/2006 (6:48 am)
Programming (script) Language Reference As far as hard-copy TS docs go, it doesn't get better than Maurina's GPGT.... read more 10/02/2006 (6:46 am)
Auto extent on guitextctrl Use a monospace font?... read more 10/01/2006 (11:07 pm)
3 possible characters for a Mystery Game I also thought it was a dude. Look at the bright side, take off the old lady sweater and scarf and p... read more 10/01/2006 (1:41 pm)
Testing If An Object Exists At Coordinates (x,y), How? @Corey Brilliant, I love it!... read more 10/01/2006 (9:54 am)
Sprite pixel sizes change on camera size? Sounds like you're doing way to much work to set the camera size every time you make an object. What... read more 10/01/2006 (2:52 am)
GetRandom() question Here are two suggestions: 1. getRandom(1) which will return 0 or 1 and you can switch on that val... read more 10/01/2006 (1:21 am)
Testing If An Object Exists At Coordinates (x,y), How? To answer your second question: There is no way to alter the origin point of an object. If you ab... read more 10/01/2006 (1:17 am)
Sprite pixel sizes change on camera size? [quote] How can I get a 1=1 pixel ratio and keep it? [/quote] The easy answer, design your game... read more 10/01/2006 (1:14 am)
Clicking On Gui Windows Makes Other Gui Controls Vanish? The easiest way to make existing controls children of the window is by editing the .gui file directl... read more 09/30/2006 (8:22 am)
Coordinates when defining collision bound There's no way in the editor but you can open the level file in your script editor and type the poin... read more 09/29/2006 (8:13 am)
Multiline text in a GUI Window Try [code] WindowText.setText("some text"); [/code]... read more 09/28/2006 (10:00 pm)
Memory Leak / Performance Slowdown? To get "realtime" results (which is a word loaded with so many possible meanings) you can use schedu... read more 09/28/2006 (9:14 am)
Is there built-in AI in TGB? And if so... @John there is no difference between [code] if ($var == true) ; if ($var); [/code] in te... read more 09/27/2006 (8:47 am)
Is GuiFadeinBitmapCtrl Resizeable? Fade out is different than a transition to full alpha blend. What you're talking about sounds more l... read more 09/26/2006 (11:01 pm)
Inheritance / polymorphism? @Unk & Ken The answer is to Ken's question is: [code] %player.setFieldValue(home,%home); /... read more 09/26/2006 (10:59 pm)
Change mounting points? Yes, if you don't want to use the built in tools TGB provides for doing the conversion then you can ... read more 09/26/2006 (2:14 pm)
Change mounting points? Look into the APIs in TGB for something like "getLocalPoint(%worldPoint)" or similar. You can use th... read more 09/26/2006 (2:01 pm)
Collision on mounted objects? Try setting up some collision groups so the limbs and body are not able to collide with one another.... read more 09/26/2006 (1:58 pm)
In Level Builder, recompile on Run Exec your scripts in your startGame function in game.cs This is the #1 most asked question on the... read more 09/26/2006 (1:28 pm)
Change mounting points? Maybe I missed something, why can't you mount the particle to a point outside your player? Partic... read more 09/26/2006 (1:26 pm)
Is GuiFadeinBitmapCtrl Resizeable? I believe you can nest any object inside any other object. Though for some good ideas try opening th... read more 09/26/2006 (12:29 pm)
Is GuiFadeinBitmapCtrl Resizeable? You're doing something wrong ;) The outer gui object is always stretched to full screen. The oute... read more 09/26/2006 (12:11 pm)