Ben R Vesco's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Can we set Mouse Speed ??? | Check the TDN tutorial on mouse objects. You can find the code there for how to enable mouse control... read more | 11/02/2006 (7:44 am) |
| Blocks for puzzle game? | Have you read the basic Tetris tutorial on TDN? It goes over two or three ways to create the tetris ... read more | 11/02/2006 (7:33 am) |
| Getting the X and Y coords from an angle? | Tom, do our trig functions take degrees? I know the inverse functions return radians so I suspect th... read more | 11/02/2006 (7:32 am) |
| We're starting a Faq:) | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=53175]This datablock thing[/url] is s... read more | 11/01/2006 (4:49 pm) |
| Sorting an array | I don't know of any built in array sorting functions for script. You can code one up easily enough. ... read more | 11/01/2006 (4:45 pm) |
| Who is and isn't having the 'framerate' issue? | What is "the slow framerate problem" you are talking about?... read more | 10/31/2006 (11:37 pm) |
| We're starting a Faq:) | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=53117]Questions related to pausing[/u... read more | 10/31/2006 (11:47 am) |
| Missing CollisionResponseMode mode "RIGID | If you want it to show in the editor you have to own the Pro version and edit the source scripts for... read more | 10/30/2006 (11:47 am) |
| We're starting a Faq:) | Here's [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=53048]another one[/url] coming... read more | 10/30/2006 (11:45 am) |
| We're starting a Faq:) | Yes, this is a FAQ. The answer is that you can 't run higher than your desktop resolution unless ... read more | 10/30/2006 (8:49 am) |
| Get "dateModified" from files? | I don't think it will work. I just did a google search. On my first try I found the first ten links ... read more | 10/30/2006 (8:45 am) |
| Get "dateModified" from files? | The answer as you've stated the question is "both" Yes if you want to add a function to do it. ... read more | 10/28/2006 (3:52 pm) |
| Fatal Error - this happend to anyone? | Doesn't look familiar to me or anything I've seen on the forums. Do you have the Pro version so you ... read more | 10/27/2006 (3:16 pm) |
| Trigger | Just a clarification to what TB is saying, %myArray[x] is equivalent to %myArrayx (not %myArray_x). ... read more | 10/27/2006 (11:16 am) |
| How to create dynamic GUI through script | Do gui objects support any kind of clone or copy method? Do a few dumps and see (I'm not at a Torque... read more | 10/26/2006 (2:55 pm) |
| How to create dynamic GUI through script | You'll have to do %obj = myForm; directly because what you're doing there is creating a new GuiCtrl ... read more | 10/26/2006 (8:17 am) |
| Lock mouse don't work???? | You seem to have a terrible problem with cross posting. I've answered this question in one of your o... read more | 10/26/2006 (8:14 am) |
| Lock mouse doesn't work????? | I don't think you'll find a script only solution to this unless you want to use some fancy setMouseP... read more | 10/26/2006 (8:10 am) |
| Could not load this GL function: glGetIntegerv | TGB used to work for you didn't it? Did you change machines?... read more | 10/26/2006 (8:04 am) |
| TGB: tickcount different in levelbuilder and "Built" projects? | It would be interesting to get some hard numbers on your scheduling difference. Try logging (or outp... read more | 10/25/2006 (12:38 pm) |
| Could not load this GL function: glGetIntegerv | But you were able to open TGB just fine and start a new project which then crashed?... read more | 10/25/2006 (8:26 am) |
| TGB: tickcount different in levelbuilder and "Built" projects? | Both schedule and onUpdateScene are not reliable for consistent timing in terms of exactly when they... read more | 10/25/2006 (8:25 am) |
| Save removes mount in TGB 1.1.2 | You can lose this binding if you turn off "canSaveDynamicFields" which is what allows the mounting i... read more | 10/25/2006 (8:20 am) |
| Drawing a line | Try setting the size after you do all that ;)... read more | 10/24/2006 (2:37 pm) |
| Drawing a line | I seem to remember an unsupported t2dShapeVector being in the engine. I don't have the source here t... read more | 10/24/2006 (8:19 am) |
| Could not load this GL function: glGetIntegerv | Try opening a fresh TGB and starting a new project. If that runs fine then it is something in your i... read more | 10/24/2006 (8:14 am) |
| Possible memory leak? | At the console: [code]tree();[/code]... read more | 10/24/2006 (8:12 am) |
| We're starting a Faq:) | @ Scott [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=52599]This one[/url] comes... read more | 10/21/2006 (1:58 pm) |
| Menus Lost after build | Yeah, that's a common one that I think most of us learned because every one of us has that experienc... read more | 10/21/2006 (1:56 pm) |
| Menus Lost after build | You have to exec the gui file you saved. Whoever was working on the faq, put this one in there! ... read more | 10/21/2006 (3:05 am) |
| Create trigger on the fly | Sweet, glad you got it working!... read more | 10/18/2006 (9:28 am) |
| Variable access from inside another script | Name it with a $ and it can be accessed anywhere. For instance a var called $yoMomma could be access... read more | 10/18/2006 (6:44 am) |
| Cant support N-dimension array?[answered | Alternatively you can access %array[1,1] by %array1_1 Tag: TGB in GPGT... read more | 10/16/2006 (9:40 pm) |
| Inheriting attiributes and the use of namesapces | TorqueScript has worked that way for ages. Should work fine in any version of TGB you have. Tag: ... read more | 10/16/2006 (9:36 pm) |
| Create trigger on the fly | Create a trigger in level builder and save the level. Exit TGB. Open the .t2d file in Torsion or wha... read more | 10/16/2006 (6:42 am) |
| Can't switch to resolution larger than desktop in windowed mode | If your desktop resolution is 800x600 then TGB won't let you set the game resolution to 800x600. You... read more | 10/16/2006 (6:41 am) |
| Create trigger on the fly | Compare the code created by the level builder with the code you wrote. See any differences? That's w... read more | 10/15/2006 (10:14 pm) |
| Just to Make Sure: No "extends" keyword in script? | I would say if you got to a place where your game suffered a performance hit from namespace traversa... read more | 10/15/2006 (1:31 am) |
| TGB Editor Enhancements | 2) You can't edit the .t2d file in a text editor while TGB is running. The level is loaded in memory... read more | 10/14/2006 (10:02 pm) |
| Browsing a list of files and choosing one to load | Not the engine source, the editor source. The editor sources are script files in the tools dir. too... read more | 10/14/2006 (12:26 pm) |
| Browsing a list of files and choosing one to load | There is some great stuff on those controls in Maurina's GPGT book. I can't point at anything on the... read more | 10/14/2006 (3:12 am) |
| Pinball Flipper Rotate | Glad you got it working. To answer your question directly, no, there is no way to change the pivot p... read more | 10/12/2006 (8:04 pm) |
| Title Screen assistance. | When you start a new project and hit "go" there is already a gui on top. Look in the 'gui' subdir of... read more | 10/12/2006 (8:02 pm) |
| Gui layers | Check [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=51380]this recent thread[/url] ... read more | 10/12/2006 (3:18 pm) |
| Is a compiler really needed? | Whether you are editing a little or a lot of engine code, you are still compiling the entire engine ... read more | 10/12/2006 (3:15 pm) |
| Pinball Flipper Rotate | The easiest way is to oversize the image so the center of the image itself is the pivot point.... read more | 10/12/2006 (3:12 pm) |
| Gui layers | The actual syntax: [code] Canvas.pushDialog(myDialog, %layer); [/code]... read more | 10/12/2006 (6:35 am) |
| GuiChunkedBitmapCtrl problem | [code] mypic.setBitmap(%picname); [/code]... read more | 10/12/2006 (6:34 am) |
| Parent/child datablocks possible? | You're welcome! Tag: TGB in GPGT... read more | 10/11/2006 (6:58 pm) |
| Gui layers | I don't have Maurina's GPGT handy but in it he covers the layering system for gui objects. There are... read more | 10/11/2006 (8:21 am) |