Game Development Community

Ben R Vesco's Forum Posts

Thread Post Date Posted
Can we set Mouse Speed ??? Check the TDN tutorial on mouse objects. You can find the code there for how to enable mouse control... read more 11/02/2006 (7:44 am)
Blocks for puzzle game? Have you read the basic Tetris tutorial on TDN? It goes over two or three ways to create the tetris ... read more 11/02/2006 (7:33 am)
Getting the X and Y coords from an angle? Tom, do our trig functions take degrees? I know the inverse functions return radians so I suspect th... read more 11/02/2006 (7:32 am)
We're starting a Faq:) [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=53175]This datablock thing[/url] is s... read more 11/01/2006 (4:49 pm)
Sorting an array I don't know of any built in array sorting functions for script. You can code one up easily enough. ... read more 11/01/2006 (4:45 pm)
Who is and isn't having the 'framerate' issue? What is "the slow framerate problem" you are talking about?... read more 10/31/2006 (11:37 pm)
We're starting a Faq:) [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=53117]Questions related to pausing[/u... read more 10/31/2006 (11:47 am)
Missing CollisionResponseMode mode "RIGID If you want it to show in the editor you have to own the Pro version and edit the source scripts for... read more 10/30/2006 (11:47 am)
We're starting a Faq:) Here's [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=53048]another one[/url] coming... read more 10/30/2006 (11:45 am)
We're starting a Faq:) Yes, this is a FAQ. The answer is that you can 't run higher than your desktop resolution unless ... read more 10/30/2006 (8:49 am)
Get "dateModified" from files? I don't think it will work. I just did a google search. On my first try I found the first ten links ... read more 10/30/2006 (8:45 am)
Get "dateModified" from files? The answer as you've stated the question is "both" Yes if you want to add a function to do it. ... read more 10/28/2006 (3:52 pm)
Fatal Error - this happend to anyone? Doesn't look familiar to me or anything I've seen on the forums. Do you have the Pro version so you ... read more 10/27/2006 (3:16 pm)
Trigger Just a clarification to what TB is saying, %myArray[x] is equivalent to %myArrayx (not %myArray_x). ... read more 10/27/2006 (11:16 am)
How to create dynamic GUI through script Do gui objects support any kind of clone or copy method? Do a few dumps and see (I'm not at a Torque... read more 10/26/2006 (2:55 pm)
How to create dynamic GUI through script You'll have to do %obj = myForm; directly because what you're doing there is creating a new GuiCtrl ... read more 10/26/2006 (8:17 am)
Lock mouse don't work???? You seem to have a terrible problem with cross posting. I've answered this question in one of your o... read more 10/26/2006 (8:14 am)
Lock mouse doesn't work????? I don't think you'll find a script only solution to this unless you want to use some fancy setMouseP... read more 10/26/2006 (8:10 am)
Could not load this GL function: glGetIntegerv TGB used to work for you didn't it? Did you change machines?... read more 10/26/2006 (8:04 am)
TGB: tickcount different in levelbuilder and "Built" projects? It would be interesting to get some hard numbers on your scheduling difference. Try logging (or outp... read more 10/25/2006 (12:38 pm)
Could not load this GL function: glGetIntegerv But you were able to open TGB just fine and start a new project which then crashed?... read more 10/25/2006 (8:26 am)
TGB: tickcount different in levelbuilder and "Built" projects? Both schedule and onUpdateScene are not reliable for consistent timing in terms of exactly when they... read more 10/25/2006 (8:25 am)
Save removes mount in TGB 1.1.2 You can lose this binding if you turn off "canSaveDynamicFields" which is what allows the mounting i... read more 10/25/2006 (8:20 am)
Drawing a line Try setting the size after you do all that ;)... read more 10/24/2006 (2:37 pm)
Drawing a line I seem to remember an unsupported t2dShapeVector being in the engine. I don't have the source here t... read more 10/24/2006 (8:19 am)
Could not load this GL function: glGetIntegerv Try opening a fresh TGB and starting a new project. If that runs fine then it is something in your i... read more 10/24/2006 (8:14 am)
Possible memory leak? At the console: [code]tree();[/code]... read more 10/24/2006 (8:12 am)
We're starting a Faq:) @ Scott [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=52599]This one[/url] comes... read more 10/21/2006 (1:58 pm)
Menus Lost after build Yeah, that's a common one that I think most of us learned because every one of us has that experienc... read more 10/21/2006 (1:56 pm)
Menus Lost after build You have to exec the gui file you saved. Whoever was working on the faq, put this one in there! ... read more 10/21/2006 (3:05 am)
Create trigger on the fly Sweet, glad you got it working!... read more 10/18/2006 (9:28 am)
Variable access from inside another script Name it with a $ and it can be accessed anywhere. For instance a var called $yoMomma could be access... read more 10/18/2006 (6:44 am)
Cant support N-dimension array?[answered Alternatively you can access %array[1,1] by %array1_1 Tag: TGB in GPGT... read more 10/16/2006 (9:40 pm)
Inheriting attiributes and the use of namesapces TorqueScript has worked that way for ages. Should work fine in any version of TGB you have. Tag: ... read more 10/16/2006 (9:36 pm)
Create trigger on the fly Create a trigger in level builder and save the level. Exit TGB. Open the .t2d file in Torsion or wha... read more 10/16/2006 (6:42 am)
Can't switch to resolution larger than desktop in windowed mode If your desktop resolution is 800x600 then TGB won't let you set the game resolution to 800x600. You... read more 10/16/2006 (6:41 am)
Create trigger on the fly Compare the code created by the level builder with the code you wrote. See any differences? That's w... read more 10/15/2006 (10:14 pm)
Just to Make Sure: No "extends" keyword in script? I would say if you got to a place where your game suffered a performance hit from namespace traversa... read more 10/15/2006 (1:31 am)
TGB Editor Enhancements 2) You can't edit the .t2d file in a text editor while TGB is running. The level is loaded in memory... read more 10/14/2006 (10:02 pm)
Browsing a list of files and choosing one to load Not the engine source, the editor source. The editor sources are script files in the tools dir. too... read more 10/14/2006 (12:26 pm)
Browsing a list of files and choosing one to load There is some great stuff on those controls in Maurina's GPGT book. I can't point at anything on the... read more 10/14/2006 (3:12 am)
Pinball Flipper Rotate Glad you got it working. To answer your question directly, no, there is no way to change the pivot p... read more 10/12/2006 (8:04 pm)
Title Screen assistance. When you start a new project and hit "go" there is already a gui on top. Look in the 'gui' subdir of... read more 10/12/2006 (8:02 pm)
Gui layers Check [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=51380]this recent thread[/url] ... read more 10/12/2006 (3:18 pm)
Is a compiler really needed? Whether you are editing a little or a lot of engine code, you are still compiling the entire engine ... read more 10/12/2006 (3:15 pm)
Pinball Flipper Rotate The easiest way is to oversize the image so the center of the image itself is the pivot point.... read more 10/12/2006 (3:12 pm)
Gui layers The actual syntax: [code] Canvas.pushDialog(myDialog, %layer); [/code]... read more 10/12/2006 (6:35 am)
GuiChunkedBitmapCtrl problem [code] mypic.setBitmap(%picname); [/code]... read more 10/12/2006 (6:34 am)
Parent/child datablocks possible? You're welcome! Tag: TGB in GPGT... read more 10/11/2006 (6:58 pm)
Gui layers I don't have Maurina's GPGT handy but in it he covers the layering system for gui objects. There are... read more 10/11/2006 (8:21 am)