Game Development Community

Ben R Vesco's Forum Posts

Thread Post Date Posted
Put official GG developer's response [here I'm sure not everyone starts their game from starter.fps. I know I didn't. But when I need to know s... read more 06/09/2006 (8:48 am)
Put official GG developer's response [here I don't know how to be more clear. To start a game from scratch follow these steps. 1. Create a m... read more 06/07/2006 (8:44 pm)
Put official GG developer's response [here Everybody with TGE knows how to make a game from scratch. You just follow the model of Tutorial.base... read more 06/07/2006 (8:23 am)
New camera in TorqueScript Though when you do that, you lose the ability to control a player. Instead, you control the camera.... read more 06/06/2006 (6:41 pm)
New camera in TorqueScript Perhaps if you poke into the code of the AdvancedCamera resource you will find some examples. Actual... read more 06/05/2006 (10:57 pm)
TorqueDev vs Torsion I prefer Codeweaver because I like its more advanced code completion and javadoc-like features.... read more 05/22/2006 (11:29 pm)
Datablocks in the book That's a tricky question, but the overall answer is "you can create any datablock you want." There i... read more 05/18/2006 (9:13 am)
Is there a way to determine the type/class of a %this variable [quote] So the way I understand it, if you have a function with a namespace (function namespace::fu... read more 05/18/2006 (9:07 am)
Change the light on the terrain I don't think there are 256 WU per grid square. I know I've read that but empirical tests point to a... read more 05/15/2006 (9:08 am)
Game Resolutions If you're getting black bars around the sides your monitor needs adjusted, or it just doesn't play n... read more 05/10/2006 (7:48 am)
Rant: worldeditor visual feedback SpawnSphere radius controls the area into which you may spawn. The spawn point is anywhere within th... read more 05/09/2006 (7:54 am)
The 'unused' parameter I would guess it's just one of the places in Torque where the quotes don't matter. The same is true ... read more 05/09/2006 (12:31 am)
Torgue Engine, Just a few questions Something that would be very helpful is to head down to the local bookstore and see if they have a c... read more 05/09/2006 (12:28 am)
The 'unused' parameter Unused is not a keyword or a convenient way of passing unused variables. The page on TDN that I'm... read more 05/08/2006 (8:30 pm)
GUI Control List? I searched for "gui" and found this link second down on the page. It's very comprehensive. Enjoy! ... read more 05/08/2006 (8:03 am)
The 'unused' parameter Typing "nextToken" into the search box above yielded me an excellent article on tdn that explains ex... read more 05/08/2006 (7:59 am)
GUI Control List? TDN has a complete list of gui controls.... read more 05/07/2006 (10:09 am)
Con::printf( "..." ) If you're talking about every time a script function is called, you can always use trace(true) which... read more 05/02/2006 (6:40 pm)
Eye, Camera and Mount Objects in MilkShape Use the same nodes you would use for a skeleton. Just name them appropriately. I make the nodes so t... read more 04/29/2006 (2:31 am)
Setting Object Alpha / Transparency The function is setCloaked and it will make the object transparent.... read more 04/26/2006 (1:40 am)
Wheeled Vehicle Confusing Also it allows the engine to do the animation for the wheels and springs so you don't have to manual... read more 04/26/2006 (1:32 am)
Wheeled Vehicle Confusing I have found the first Finney book to be great for its tutorial on making vehicles.... read more 04/25/2006 (10:04 pm)
Any way to add more triggers to the player in script? Nice research ;) Yes, the TorqueScript references say there are six available triggers by default.... read more 04/25/2006 (10:04 pm)
Setting Object Alpha / Transparency There is a function to do this. I swear it talks about it in the GPGT, which I don't have at home ri... read more 04/25/2006 (9:58 pm)
Wheeled Vehicle Confusing You have to export them seperately... read more 04/24/2006 (11:12 pm)
Terrain grid? That screenshot looks suspiciously like Torque is not liking something about the source format. Try ... read more 04/20/2006 (12:11 am)
Using Torque for a memory card game You could implement that in script pretty easily. At least it seems way easier than trying to mod th... read more 04/20/2006 (12:09 am)
Trouble with mounting shapes You can use the code tag to keep the formatting when you post. Use square brackets around the tag. C... read more 04/20/2006 (12:07 am)
Chapter 5 - Hangs at Loading Objects That message says that line 143 of connection.cs looked for HudMessageVector, an object, and attempt... read more 04/15/2006 (9:45 am)
Tge And Tse Compiling doesn't make shortcuts. You have to make those yourself if you want them.... read more 04/15/2006 (9:43 am)
Emaga 5 Setup button... Find the script that defines something like new BlahBlahCtrl(SetupScreen) { ... } Make sure th... read more 04/08/2006 (11:21 am)
Yet another new Torque book? I'm not a big fan of Finney's style either, though I may buy the book. I have both his others and wo... read more 04/05/2006 (11:17 pm)
640x480 anymore? I have dropped to 640x480 occasionally just to be able to crank up the max AA settings in some high ... read more 04/05/2006 (1:23 am)
Respaw AI problem This is a guess. Don't schedule it on the object itself. Use schedule rather than %this.schedule. Pe... read more 04/03/2006 (8:09 am)
Creating a object class with a datablock? You also seem to be missing the semicolon after the closing curly brace of this class: class RTSS... read more 03/31/2006 (2:55 am)
Doubts before me buy the license indie of TGE 1.4. Help I'm not sure those are correct answers. 2. I'm not an expert on the licenses, but I believe the c... read more 03/26/2006 (11:10 am)
Dedicated server 1.4 I didn't have to correct anything to use the dedicated server from the 3DGPAIO book with 1.4.0 Th... read more 03/26/2006 (11:06 am)
Prototypes in torque The starter.fps and starter.racing are also full prototypes of those genres, and are included with t... read more 03/25/2006 (10:24 am)
Static Camera I think it should be possible if you don't need control of a player. If you do need control of the p... read more 03/25/2006 (10:18 am)
Help needed in creating a mech model I'm sure the "turret" thing is possible with animations. You should be able to do it in a similar fa... read more 03/16/2006 (6:17 pm)
Help needed in creating a mech model If you want your player to get in and out of the mech, I would think doing it as a vehicle might be ... read more 03/16/2006 (7:55 am)
Client / Dedicated Server TGE 1.4 For me, using the [code] mUsingPerfCounter = false; [/code] fixed the jitters, but also halv... read more 03/14/2006 (7:33 pm)
To orbit cam on death, or to not Personally I've switched to using the advanced camera resource for all my camera needs other than st... read more 03/09/2006 (6:52 pm)
No Real Clue" in Official Documentation ??? And the clouds parted, and the sunlight shined down upon them... Or at least we heard that the cl... read more 03/09/2006 (6:47 pm)
I'm confused: playGui.getId() != playGui That's not really strange to me if one is comparing string to int and the other is comparing int to ... read more 03/08/2006 (9:38 am)
No such file (jpg, png, gif, bmp) Sounds like you are trying to connect to a server? Make sure both machines have all the necessary fi... read more 03/08/2006 (9:31 am)
Multiline comments partially work Came in with 1.4, except there is the problem listed above. Not hard to work around, but there it is... read more 03/07/2006 (10:02 pm)
I'm confused: playGui.getId() != playGui Could it be a typing issue? Basically, comparing an int to an object?... read more 03/07/2006 (10:00 pm)
Torque script command references I don't know what the exact meaning of "very soon" is, but it doesn't seem to fit my definition ;) ... read more 03/06/2006 (9:12 pm)
Little newbie question There is an important difference between TSE and TGE. TSE is currently Windows only while TGE is Win... read more 03/06/2006 (1:43 am)