Ben R Vesco's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Put official GG developer's response [here | I'm sure not everyone starts their game from starter.fps. I know I didn't. But when I need to know s... read more | 06/09/2006 (8:48 am) |
| Put official GG developer's response [here | I don't know how to be more clear. To start a game from scratch follow these steps. 1. Create a m... read more | 06/07/2006 (8:44 pm) |
| Put official GG developer's response [here | Everybody with TGE knows how to make a game from scratch. You just follow the model of Tutorial.base... read more | 06/07/2006 (8:23 am) |
| New camera in TorqueScript | Though when you do that, you lose the ability to control a player. Instead, you control the camera.... read more | 06/06/2006 (6:41 pm) |
| New camera in TorqueScript | Perhaps if you poke into the code of the AdvancedCamera resource you will find some examples. Actual... read more | 06/05/2006 (10:57 pm) |
| TorqueDev vs Torsion | I prefer Codeweaver because I like its more advanced code completion and javadoc-like features.... read more | 05/22/2006 (11:29 pm) |
| Datablocks in the book | That's a tricky question, but the overall answer is "you can create any datablock you want." There i... read more | 05/18/2006 (9:13 am) |
| Is there a way to determine the type/class of a %this variable | [quote] So the way I understand it, if you have a function with a namespace (function namespace::fu... read more | 05/18/2006 (9:07 am) |
| Change the light on the terrain | I don't think there are 256 WU per grid square. I know I've read that but empirical tests point to a... read more | 05/15/2006 (9:08 am) |
| Game Resolutions | If you're getting black bars around the sides your monitor needs adjusted, or it just doesn't play n... read more | 05/10/2006 (7:48 am) |
| Rant: worldeditor visual feedback | SpawnSphere radius controls the area into which you may spawn. The spawn point is anywhere within th... read more | 05/09/2006 (7:54 am) |
| The 'unused' parameter | I would guess it's just one of the places in Torque where the quotes don't matter. The same is true ... read more | 05/09/2006 (12:31 am) |
| Torgue Engine, Just a few questions | Something that would be very helpful is to head down to the local bookstore and see if they have a c... read more | 05/09/2006 (12:28 am) |
| The 'unused' parameter | Unused is not a keyword or a convenient way of passing unused variables. The page on TDN that I'm... read more | 05/08/2006 (8:30 pm) |
| GUI Control List? | I searched for "gui" and found this link second down on the page. It's very comprehensive. Enjoy! ... read more | 05/08/2006 (8:03 am) |
| The 'unused' parameter | Typing "nextToken" into the search box above yielded me an excellent article on tdn that explains ex... read more | 05/08/2006 (7:59 am) |
| GUI Control List? | TDN has a complete list of gui controls.... read more | 05/07/2006 (10:09 am) |
| Con::printf( "..." ) | If you're talking about every time a script function is called, you can always use trace(true) which... read more | 05/02/2006 (6:40 pm) |
| Eye, Camera and Mount Objects in MilkShape | Use the same nodes you would use for a skeleton. Just name them appropriately. I make the nodes so t... read more | 04/29/2006 (2:31 am) |
| Setting Object Alpha / Transparency | The function is setCloaked and it will make the object transparent.... read more | 04/26/2006 (1:40 am) |
| Wheeled Vehicle Confusing | Also it allows the engine to do the animation for the wheels and springs so you don't have to manual... read more | 04/26/2006 (1:32 am) |
| Wheeled Vehicle Confusing | I have found the first Finney book to be great for its tutorial on making vehicles.... read more | 04/25/2006 (10:04 pm) |
| Any way to add more triggers to the player in script? | Nice research ;) Yes, the TorqueScript references say there are six available triggers by default.... read more | 04/25/2006 (10:04 pm) |
| Setting Object Alpha / Transparency | There is a function to do this. I swear it talks about it in the GPGT, which I don't have at home ri... read more | 04/25/2006 (9:58 pm) |
| Wheeled Vehicle Confusing | You have to export them seperately... read more | 04/24/2006 (11:12 pm) |
| Terrain grid? | That screenshot looks suspiciously like Torque is not liking something about the source format. Try ... read more | 04/20/2006 (12:11 am) |
| Using Torque for a memory card game | You could implement that in script pretty easily. At least it seems way easier than trying to mod th... read more | 04/20/2006 (12:09 am) |
| Trouble with mounting shapes | You can use the code tag to keep the formatting when you post. Use square brackets around the tag. C... read more | 04/20/2006 (12:07 am) |
| Chapter 5 - Hangs at Loading Objects | That message says that line 143 of connection.cs looked for HudMessageVector, an object, and attempt... read more | 04/15/2006 (9:45 am) |
| Tge And Tse | Compiling doesn't make shortcuts. You have to make those yourself if you want them.... read more | 04/15/2006 (9:43 am) |
| Emaga 5 Setup button... | Find the script that defines something like new BlahBlahCtrl(SetupScreen) { ... } Make sure th... read more | 04/08/2006 (11:21 am) |
| Yet another new Torque book? | I'm not a big fan of Finney's style either, though I may buy the book. I have both his others and wo... read more | 04/05/2006 (11:17 pm) |
| 640x480 anymore? | I have dropped to 640x480 occasionally just to be able to crank up the max AA settings in some high ... read more | 04/05/2006 (1:23 am) |
| Respaw AI problem | This is a guess. Don't schedule it on the object itself. Use schedule rather than %this.schedule. Pe... read more | 04/03/2006 (8:09 am) |
| Creating a object class with a datablock? | You also seem to be missing the semicolon after the closing curly brace of this class: class RTSS... read more | 03/31/2006 (2:55 am) |
| Doubts before me buy the license indie of TGE 1.4. Help | I'm not sure those are correct answers. 2. I'm not an expert on the licenses, but I believe the c... read more | 03/26/2006 (11:10 am) |
| Dedicated server 1.4 | I didn't have to correct anything to use the dedicated server from the 3DGPAIO book with 1.4.0 Th... read more | 03/26/2006 (11:06 am) |
| Prototypes in torque | The starter.fps and starter.racing are also full prototypes of those genres, and are included with t... read more | 03/25/2006 (10:24 am) |
| Static Camera | I think it should be possible if you don't need control of a player. If you do need control of the p... read more | 03/25/2006 (10:18 am) |
| Help needed in creating a mech model | I'm sure the "turret" thing is possible with animations. You should be able to do it in a similar fa... read more | 03/16/2006 (6:17 pm) |
| Help needed in creating a mech model | If you want your player to get in and out of the mech, I would think doing it as a vehicle might be ... read more | 03/16/2006 (7:55 am) |
| Client / Dedicated Server TGE 1.4 | For me, using the [code] mUsingPerfCounter = false; [/code] fixed the jitters, but also halv... read more | 03/14/2006 (7:33 pm) |
| To orbit cam on death, or to not | Personally I've switched to using the advanced camera resource for all my camera needs other than st... read more | 03/09/2006 (6:52 pm) |
| No Real Clue" in Official Documentation ??? | And the clouds parted, and the sunlight shined down upon them... Or at least we heard that the cl... read more | 03/09/2006 (6:47 pm) |
| I'm confused: playGui.getId() != playGui | That's not really strange to me if one is comparing string to int and the other is comparing int to ... read more | 03/08/2006 (9:38 am) |
| No such file (jpg, png, gif, bmp) | Sounds like you are trying to connect to a server? Make sure both machines have all the necessary fi... read more | 03/08/2006 (9:31 am) |
| Multiline comments partially work | Came in with 1.4, except there is the problem listed above. Not hard to work around, but there it is... read more | 03/07/2006 (10:02 pm) |
| I'm confused: playGui.getId() != playGui | Could it be a typing issue? Basically, comparing an int to an object?... read more | 03/07/2006 (10:00 pm) |
| Torque script command references | I don't know what the exact meaning of "very soon" is, but it doesn't seem to fit my definition ;) ... read more | 03/06/2006 (9:12 pm) |
| Little newbie question | There is an important difference between TSE and TGE. TSE is currently Windows only while TGE is Win... read more | 03/06/2006 (1:43 am) |