Ben R Vesco's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How to use ScriptClass to extend a class? (solved) | What if you try: [code] new ScriptClass (ParentName) { class = "ParentClass"; } new Sc... read more | 08/05/2006 (12:27 pm) |
| An intriguing RPG plot. . . | @Matt Reading through that whole description I just kept thinking, "that isn't a very biblical view... read more | 08/04/2006 (11:48 pm) |
| Confusion about Datablocks and Objects | Set position uses world coordinates where "0 0" is whereever you defined it to be. It's the center o... read more | 08/03/2006 (8:29 am) |
| IsFile() isBroken after fileDelete()? | Maybe it's actually caching the values in some circumstances. You can use setModPaths and getModPath... read more | 08/03/2006 (1:07 am) |
| The posiiton I get from the castCollision is worng... | When you set the position of your camera, you are actually setting the center of the camera, not the... read more | 08/03/2006 (1:04 am) |
| IsFile() isBroken after fileDelete()? | The list of files Torque keeps is only updated automatically at start up. To refresh it at any later... read more | 08/02/2006 (8:04 pm) |
| Adjusting the size of a gui window | The base gui will be stretched to your canvas extents. The extent is to set the relative size of the... read more | 08/02/2006 (8:31 am) |
| Checking if an object exists or stopping onUpdateScene (solved) | You can use isObject(%obj) to determine if an object still exists.... read more | 07/31/2006 (7:31 pm) |
| Coordinate Conversion? | [url=http://tdn.garagegames.com/wiki/TGB/Reference:_t2dSceneObject_Other_Methods#getLocalPoint.28.25... read more | 07/31/2006 (7:30 pm) |
| Mount frustrations (solved) | To simplify your code, it's completely legal to do: [code] %localPt = %targ.getLocalPoint(%targ.ge... read more | 07/31/2006 (7:09 pm) |
| Still a noob | Lots of people have talked about using MySql in their games so you can probably find plenty of threa... read more | 07/30/2006 (5:55 pm) |
| Tetris / Chuzzle clones | I think you have inadvertently answered your own question! Rather than coming up with one's own idea... read more | 07/30/2006 (5:50 pm) |
| Next Level | You could also just have one level file with one tile layer in it. Each time you want to change leve... read more | 07/28/2006 (8:10 am) |
| Not calling level through button pressing screen | So you have your level loading now? To get ride of the "startGame" button you should be able to j... read more | 07/26/2006 (12:53 am) |
| Unable to find object 't2dScene | Open your .t2d level in your editor. On the first line you'll see something like: [code] %levelC... read more | 07/25/2006 (9:15 am) |
| Loading A New Level | It probably doesn't load the level when you use $= because the class of your objects is not equal to... read more | 07/25/2006 (12:22 am) |
| Not calling level through button pressing screen | The good news is there is nothing wrong with your level. I put it in the BallPhysics project and it ... read more | 07/25/2006 (12:18 am) |
| Loading A New Level | [code] ==>echo("player" == "player"); 1 ==>echo("player" == "mommy"); 1 [/code] Notice torqu... read more | 07/24/2006 (11:45 pm) |
| Default Project Questions. | I feel the project templates are fine starting points for most things. I use the empty project templ... read more | 07/24/2006 (11:20 pm) |
| Setting up a puzzle board | There are functions to move objects to points at a specified speed. The problem here is that a cell ... read more | 07/24/2006 (8:05 pm) |
| Define a class in script | I think it's a general programming concept objection. If you're approaching programming from an OO p... read more | 07/24/2006 (7:59 pm) |
| Not calling level through button pressing screen | Are you interested in zipping up your mod directory and sending it to me? Use my bvesco@gmail.com ad... read more | 07/24/2006 (9:09 am) |
| Setting up a puzzle board | If that is the case then you won't want to use tile maps for your game pieces. Use the tile map for ... read more | 07/24/2006 (9:03 am) |
| Loading A New Level | The first thing that sticks out to me is numerous %blah.class == "Player" which will never give the ... read more | 07/24/2006 (8:47 am) |
| MIA: GUI Reference Doc | There has been a lot of beefing up of GUI tutorials in the TGB mini tutorial section. [url]http:/... read more | 07/23/2006 (2:07 pm) |
| Setting up a puzzle board | Check out this on TDN: [url]http://tdn.garagegames.com/wiki/TGB/Reference:_t2dTileLayer#setStaticTil... read more | 07/23/2006 (11:49 am) |
| Checkers demo question | Actually, you can put extra code before the //--- OBJECT WRITE BEGIN --- as well. Your file can basi... read more | 07/22/2006 (9:42 am) |
| Checkers demo question | That is absolutely fine as long as your mainScreen.cs has been exec'd at the time mainScreen.gui nee... read more | 07/21/2006 (8:54 am) |
| Not calling level through button pressing screen | In your start game function, are your "isFile" calls returning true?... read more | 07/21/2006 (1:23 am) |
| Not calling level through button pressing screen | Try [code] function OnstartGameButton() { startGame("bowling/data/levels/abc.t2d"); } [/co... read more | 07/20/2006 (12:36 am) |
| TDN Wiki seems to be having a problem | No problem for me at this time.... read more | 07/19/2006 (7:49 am) |
| Best method for storing groups of objects/data? | GPGT says that SimSets work like a traditional queue. The order should be stable. The objects will b... read more | 07/18/2006 (7:15 pm) |
| Random crash when loading level | At first look, your menu_txt::onMouseDown is directly referencing the variable %text_play which is n... read more | 07/18/2006 (1:08 am) |
| CAPICU - Multi Rule Dominoes Well underway. | Looking righteous!... read more | 07/17/2006 (10:19 pm) |
| How do you read how many folders are in a path and other tricks? | Yes, there is a command. I don't remember it. You should be able to find it with the other file comm... read more | 07/17/2006 (7:43 am) |
| MisBuild: New Buttons and Resolution | It matches the ratio to the ratio of your monitor. You'll obviously have to look for the code that d... read more | 07/16/2006 (4:44 pm) |
| The Deep | Right on man, looking forward to it!... read more | 07/16/2006 (12:09 pm) |
| Arrays of struct type | Try almost exactly what you have written. [code] // build the level "struct" new ScriptObject(l... read more | 07/16/2006 (12:07 pm) |
| MisBuild: New Buttons and Resolution | When you run a built project for the first time, the engine auto-calculates the resolution to be the... read more | 07/16/2006 (11:56 am) |
| How do you read how many folders are in a path and other tricks? | I believe you have to refresh your file list before isFile will return false after a delete. I'd ima... read more | 07/16/2006 (10:31 am) |
| MisBuild: New Buttons and Resolution | Those extra buttons are for toggling the level editor. Just delete those buttons from your "mainScre... read more | 07/15/2006 (4:20 pm) |
| Newbie need help on compiling.. | YOU never have to compile any .cs files. The engine compiles them on the fly.... read more | 07/12/2006 (8:13 pm) |
| T2dScene or t2dscene object | Try using sceneWindow2D.getSceneGraph() for the scengraph or just sceneWindow2D if it's the scene yo... read more | 07/12/2006 (8:11 pm) |
| Data Structures, Classes | Classes, arrays (flat and multi-dimensional), sets, groups, and hierarchies are all available in Tor... read more | 07/10/2006 (12:29 am) |
| Trouble with my link points being way off | Ah, I've found the solution. Apparently link points are not hard coordinate offsets, but percentages... read more | 07/09/2006 (1:24 pm) |
| Error with namespace linking | Somewhere the wires are getting crossed. It appears you're trying to assign a class associated with ... read more | 07/09/2006 (11:23 am) |
| How do you read how many folders are in a path and other tricks? | No, I'm talking about the general programming concept of tokenizing strings. TorqueScript has decent... read more | 07/09/2006 (11:05 am) |
| Error with namespace linking | I've been getting around that problem by using config datablocks and setting the class and/or superc... read more | 07/09/2006 (10:41 am) |
| TGB Debugging weirdness, can someone take a look at this? | I'm using Torsion and having no problems stopping on breakpoints in external files. Try putting that... read more | 07/09/2006 (10:39 am) |