Ben R Vesco's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Simple GUI Message dialog | Do a dump "myGUIname.dump()" at the console and you'll see some fields in there for resizing. I don'... read more | 08/26/2006 (12:27 am) |
| Differences in world coords and canvas coords | [quote] For instance, if you wanted to move something 10 pixels to the left and you designed at 800... read more | 08/25/2006 (2:58 pm) |
| Differences in world coords and canvas coords | You could set your camera size to be the same as your video resolution. Then you have to set the cam... read more | 08/25/2006 (9:03 am) |
| For TGB Pro users: t2dTextobject | That certainly also seems to fix the problem. Is there any problem with eliminating the conversion f... read more | 08/24/2006 (9:03 am) |
| For TGB Pro users: t2dTextobject | I'm getting around the problem by changing getText to look like: [code] const char* t2dTextObjec... read more | 08/23/2006 (10:58 pm) |
| For TGB Pro users: t2dTextobject | There seems to be a bug in this resource where calling "setText()" before you have set the text will... read more | 08/23/2006 (10:27 pm) |
| How do you get the total frames in a t2dStaticSprite | Glad you got what you need! I missed it the first time too...... read more | 08/21/2006 (6:04 pm) |
| How do you get the total frames in a t2dStaticSprite | Run a dump on your image map datablock object. You'll see a method named getFrameCount. Try that.... read more | 08/21/2006 (9:37 am) |
| Mount point legs to body | Set the values of the link point coordinates to be larger than 1. You'll probably have to crack open... read more | 08/21/2006 (9:31 am) |
| How do you get the total frames in a t2dStaticSprite | Why not just add it as a dynamic field?... read more | 08/21/2006 (12:20 am) |
| Mount point legs to body | Instead of changing the size of the legs image you can just move the mount point down below the body... read more | 08/21/2006 (12:10 am) |
| Reloading a GUI for editing? | The center dropdown in the gui editor shows all available gui objects in the current scope of your p... read more | 08/21/2006 (12:08 am) |
| Can;'t keep TGB from coming up fullscreen | Ok, I would be pretty sure the 9600xt supports windowed mode. I was just wondering if you were using... read more | 08/19/2006 (9:50 am) |
| Can;'t keep TGB from coming up fullscreen | It is certainly possible that your video card only supports fullscreen mode. If that is the case the... read more | 08/19/2006 (9:39 am) |
| Adjusting rollout behaviour in level builder | Or you can just go to the top of the file and do this: [code] 3 // if (%expanded $= "") [/cod... read more | 08/17/2006 (8:29 am) |
| Adjusting rollout behaviour in level builder | Yes if you have the source to the level builder. You can just change the argument where that rollout... read more | 08/17/2006 (1:15 am) |
| Best level system? | @DooGoG In TS there is no difference in efficiency between if statements and switch statements.... read more | 08/16/2006 (8:08 pm) |
| Rotating | Or eliminate the if statement for [code] %rotation = (%myObject.getRotation() + 90) % 360; %myObj... read more | 08/15/2006 (5:19 pm) |
| Rotating | @Nir Also you should use setRotation instead of just setting the rotation directly. [code] %myObj... read more | 08/15/2006 (8:15 am) |
| Creating Scene Objects From Scene Objects | What you're doing wrong: 1. You are including the object twice 2. You are passing script instead o... read more | 08/15/2006 (8:13 am) |
| Messed-up Namespace Linkage | The traditional static concept doesn't make sense in TS because TS is not OO. If you're thinking in ... read more | 08/15/2006 (8:10 am) |
| Tile Selection | [url=http://tdn.garagegames.com/wiki/TGB/Reference:_t2dTileLayer#pickTile.28.25position.29]Use this[... read more | 08/14/2006 (5:29 pm) |
| Messed-up Namespace Linkage | Two other points that I didn't mention the first time around. Your destroy method is also not imp... read more | 08/14/2006 (8:12 am) |
| Adjusting the size of a gui window | Call setText on the object by name. Say your parent guiControl is called "overlayWindow" and the 400... read more | 08/14/2006 (12:37 am) |
| Messed-up Namespace Linkage | It's the create method that is messing it up. Try renaming that to MySingleton_create() and it shoul... read more | 08/13/2006 (5:32 pm) |
| How to use ScriptClass to extend a class? (solved) | It gives you that error if you don't pass the 0 as an argument. If you pass the zero, you do not get... read more | 08/13/2006 (9:54 am) |
| How to use ScriptClass to extend a class? (solved) | Seriously man, then do it... In the console... [code] ==> function myClass::Create(%this) { ret... read more | 08/12/2006 (10:06 am) |
| How to use ScriptClass to extend a class? (solved) | In the console... [code] ==> function myClassCreate() { return new t2dStaticSprite() { class = "my... read more | 08/11/2006 (5:24 pm) |
| How to use ScriptClass to extend a class? (solved) | If you're going to do it through the console, you'll need to make sure to either return and assign t... read more | 08/11/2006 (6:25 am) |
| How to use ScriptClass to extend a class? (solved) | You have a few syntax errors in that sample there, but when I type it into my console correctly, I g... read more | 08/10/2006 (8:28 pm) |
| How to use ScriptClass to extend a class? (solved) | 1. There aren't any methods there for "myClass" to inherit. 2. myClass::create() is not a method of... read more | 08/10/2006 (9:39 am) |
| 16:9 Monitor | Check out the new release of TGB and play with the "designed for" resolution of the camera.... read more | 08/10/2006 (9:34 am) |
| How to use ScriptClass to extend a class? (solved) | You get this order of namespaces: ObjectName -> class -> superclass -> engine types... read more | 08/09/2006 (6:30 pm) |
| 16:9 Monitor | You can either change the screen resolution to a 4:3 size, or change the camera size to a 16:9 size.... read more | 08/09/2006 (9:34 am) |
| Accesing information on a DB | There are database resources available which probably have the information you're looking for. A qui... read more | 08/08/2006 (9:57 am) |
| How to use ScriptClass to extend a class? (solved) | Well, in that example you have already created an instance of ChildClass. The thing is, its class is... read more | 08/07/2006 (10:52 pm) |
| Hex Tiles | 1. A hex is convex. 2. True. You would need to implement this yourself.... read more | 08/07/2006 (7:53 pm) |
| A descent lesson | @Aaron Yes, many fond memories of Descent. Multiplayer was a blast with my Gravis Pheonix!... read more | 08/07/2006 (7:40 pm) |
| How to use ScriptClass to extend a class? (solved) | Well, nothing, unless you have reason to do so. When you call a method on an object it's going to ch... read more | 08/07/2006 (4:57 am) |
| A descent lesson | No CD came with your book? Post to the forums for the book, or check at his website to request help.... read more | 08/07/2006 (4:46 am) |
| Array size | You could also have a SimSet of SimSets which would be the same as a 2d array.... read more | 08/07/2006 (4:44 am) |
| Gui Widget Resizing Oddness | I remember seeing a recent post and explanation about this though I don't remember the reason. It ma... read more | 08/06/2006 (11:31 am) |
| How to use ScriptClass to extend a class? (solved) | You may be confusing TS with other OO languages. In langs like C++ and java, you have to have a clas... read more | 08/06/2006 (11:27 am) |
| Check for object existence | Checking for zero won't reliably work because you could just feed it a bogus id, say "3714", and it ... read more | 08/06/2006 (11:22 am) |
| TGB Next version Wishlist | @Corey As a workaround to a display on the level view itself, you can go to the edit tab and as you... read more | 08/06/2006 (11:19 am) |
| Main.cs and game.cs, how's it done right? | Start level is called like that so your last loaded level will be in the editor. Rewrite that whenev... read more | 08/06/2006 (1:40 am) |
| How to use ScriptClass to extend a class? (solved) | 1. You're not making an instance of ChildName of ChildClass, you're making an instance of ChildClass... read more | 08/06/2006 (1:31 am) |