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Ben R Vesco's Forum Posts

Thread Post Date Posted
Announcing The Igc07 Garagegames Band Jam Since Justin only wants two tunes, the current line-up actually seems to be Ben-Sean-Kelly - Born... read more 10/01/2007 (1:10 pm)
Announcing The Igc07 Garagegames Band Jam @ Sean Nix on the Tush, it's not a song song Jason knows well enough to bust out with little prec... read more 09/27/2007 (1:33 pm)
Announcing The Igc07 Garagegames Band Jam Jason (singer) and I got together tonight and went over the songs listed in this thread. Seems like ... read more 09/26/2007 (8:21 pm)
Announcing The Igc07 Garagegames Band Jam Ok, I'm not sure if all our participants are keeping an eye on this thread. Here's my votes: @ ... read more 09/24/2007 (9:20 pm)
Announcing The Igc07 Garagegames Band Jam [quote]Ben, Word on the street is you have a nice Boogie head and cabs, what exactly do you play on... read more 09/24/2007 (6:29 pm)
Announcing The Igc07 Garagegames Band Jam I was planning on bringing my stage rig as the 2nd guitar setup. It's a pretty nice kit, all tube ha... read more 09/24/2007 (2:35 pm)
Announcing The Igc07 Garagegames Band Jam We've got some Sabbath planned already. I can certainly always go for throwing down some old 'tallic... read more 09/20/2007 (1:34 pm)
Announcing The Igc07 Garagegames Band Jam [quote]Beatles - Twist and Shout -- I'm assuming Beatles?[/quote] Or how about [url=http://click.... read more 09/20/2007 (8:34 am)
Announcing The Igc07 Garagegames Band Jam Songs I vote on and am willing to play if needed: 1. Rock And Roll All Nite (Kiss) 2. Born To Be... read more 09/13/2007 (12:59 pm)
Announcing The Igc07 Garagegames Band Jam More songs: Shout At The Devil (Crue) requires a certain amount of moxie on the drums Woman (Wol... read more 09/10/2007 (1:33 pm)
Announcing The Igc07 Garagegames Band Jam A few more song ideas I think are fun to jam on: Rock And Roll All Nite (Kiss) Born To Be Wild (... read more 09/10/2007 (9:48 am)
Torsion 1.1.130 Beta @Mark: Check my post on [b]Jun 19, 2007 08:41[/b] and Tom's reply immediately following ;)... read more 07/02/2007 (8:12 am)
Torque script obsolete? Only if you plan to use Torque X exclusively.... read more 07/02/2007 (8:10 am)
Associating game data with Tiles/TileLayer I have subclassed tiles to solve some problems. I seem to remember a big drawback being the lack of ... read more 06/29/2007 (5:18 pm)
Possible bug with 'return;'. Perl and some versions of smalltalk do this. I'm sure there are other languages/compilers/interprete... read more 06/25/2007 (3:27 pm)
Torque X Release and Torque X Builder Pricing @Charlie, all Keep in mind that TDN is a wiki. That means if you find inaccurate or outdated info... read more 06/19/2007 (1:15 pm)
Torsion 1.1.130 Beta I'm with you on that one. I'd like to see a better standard for the function help too. I've been usi... read more 06/19/2007 (1:13 pm)
Torsion 1.1.130 Beta [quote] * We finally do parameter highlighting for function calltips. [/quote] The parameter h... read more 06/19/2007 (8:41 am)
Game Programmer's Guide to Torque book I'll echo that sentiment. I found the book incredibly helpful for scripting work. The TorqueScript a... read more 06/07/2007 (8:38 am)
What on Earth is going on with these Forums? I'm not disagreeing about getting access to the forums but if you want to be able to see all the for... read more 05/29/2007 (7:46 am)
Hd Try scaling just the camera to be 15% bigger instead of altering every line of code to be 15% smalle... read more 05/24/2007 (8:04 am)
Camera Update/Flickering Without mounting, you may be able to cure the jitters by positioning your camera with interpolated t... read more 05/22/2007 (1:44 pm)
Copy of" feature for xml txscene file That comment refers to the copyOf attribute of xml elements.... read more 05/22/2007 (1:34 pm)
Graphics squished on Xbox 360 widescreen 1. Detecting resolution is detecting aspect ratio. Just do the division. It will typically come out ... read more 05/06/2007 (2:17 am)
Graphics squished on Xbox 360 widescreen My approach takes one of two approaches. Both involve detecting a widescreen resolution and then: ... read more 05/05/2007 (11:29 am)
Tdn @Laurent Torque X is not yet for sale. No one owns it yet. That is why no one can access it on TD... read more 05/01/2007 (11:32 pm)
Showing a scoreboard (GUIText) Don't forget to set score.Visible = true and score.Folder = (whatever your top leve gui is)... read more 04/28/2007 (12:27 am)
How to register a tileobjecttype? [code] TorqueObjectDatabase.Instance.ObjectTypesLocked = false; ty... read more 04/26/2007 (8:58 pm)
Utilitie for rotaion conversion What do you consider to be the "true" rotation?... read more 04/26/2007 (8:55 pm)
Different scene objects scroll at different speeds? It's hard to say if the bug is in your code without seeing your code. How are you calculating the of... read more 04/15/2007 (4:42 pm)
Implementing Custom InputDevice Did you remember to set TickMs to something other than zero?... read more 03/26/2007 (9:01 am)
Datablock Analogy [quote] 1) The book can be checked out of the library by every person in town at the same time. 2)... read more 03/26/2007 (8:54 am)
Macro Managing Mr. Multibanner, it seems to me you may not be the best tutor on the topic of thread real estate :p... read more 03/23/2007 (12:05 am)
Datablock Analogy Yeah, a datablock is more like having a few pages of your favorite book that you have personally ove... read more 03/23/2007 (12:01 am)
Datablock Analogy Sorry man, those analogies don't a single one sound anything like datablocks to me ;) Sometimes with... read more 03/19/2007 (11:26 pm)
Bugs - field data Everyone has known that the binary version of TX would be free since around November. It seems that ... read more 03/17/2007 (10:08 am)
New TGB owner, new methodology, some questions... The road trip pool game is a commercial game built with TGB. Every gui element in the game is scratc... read more 03/17/2007 (9:55 am)
SuperBugs - Part 2 Actually I've seen this error in all the Torque editors including TGE, TGB, and TGBX. As far as I ca... read more 03/17/2007 (1:31 am)
Battling Super-Bugs in TGBX @Thomas, Could this be [TorqueGameBuilderX 0002520]... read more 03/17/2007 (1:25 am)
Bugs - field data Are you talking about TGBX here? Make sure to press enter after each value you input. I'm not sure i... read more 03/17/2007 (1:20 am)
Battling Super-Bugs in TGBX 1) Welcome to the magical world of beta software. 2) If you can reliably reproduce this then it w... read more 03/16/2007 (4:05 am)
Datablock Analogy Any time you change a datablock initialized variable on the object itself, you will only be affectin... read more 03/16/2007 (4:03 am)
Enums in game script? Just take this statement: [quote] To affect performance with global vars, I think you'd have to ... read more 03/14/2007 (12:25 am)
Functions for Drawing Primitives T2dShapeVector is very cool. You can also look for the resource submitted by a community member that... read more 03/12/2007 (9:23 am)
Enums in game script? It should be noted that TorqueScript has no notion of a constant. You can force yourself to take som... read more 03/12/2007 (9:21 am)
RC8 on vista Yeah, that's true, you might have to get WinXP on your computer to install the beta.... read more 03/05/2007 (6:21 pm)
Main Menu Screen opinions, please help Ooh, sexy! I really like it without the "buttons" on the scroll. I like the lack of reflection too. ... read more 03/03/2007 (1:56 pm)
Help W/ background relative to camera Awesome! Good luck!... read more 03/03/2007 (1:52 pm)
Main Menu Screen opinions, please help I think it looks very awesome and polished. I still think the reflection on the text just looks goof... read more 03/03/2007 (2:20 am)
Help W/ background relative to camera 1. Not clear exactly what you're asking. You say you want background images but then you call them a... read more 03/03/2007 (2:14 am)
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