Ben R Vesco's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Announcing The Igc07 Garagegames Band Jam | Since Justin only wants two tunes, the current line-up actually seems to be Ben-Sean-Kelly - Born... read more | 10/01/2007 (1:10 pm) |
| Announcing The Igc07 Garagegames Band Jam | @ Sean Nix on the Tush, it's not a song song Jason knows well enough to bust out with little prec... read more | 09/27/2007 (1:33 pm) |
| Announcing The Igc07 Garagegames Band Jam | Jason (singer) and I got together tonight and went over the songs listed in this thread. Seems like ... read more | 09/26/2007 (8:21 pm) |
| Announcing The Igc07 Garagegames Band Jam | Ok, I'm not sure if all our participants are keeping an eye on this thread. Here's my votes: @ ... read more | 09/24/2007 (9:20 pm) |
| Announcing The Igc07 Garagegames Band Jam | [quote]Ben, Word on the street is you have a nice Boogie head and cabs, what exactly do you play on... read more | 09/24/2007 (6:29 pm) |
| Announcing The Igc07 Garagegames Band Jam | I was planning on bringing my stage rig as the 2nd guitar setup. It's a pretty nice kit, all tube ha... read more | 09/24/2007 (2:35 pm) |
| Announcing The Igc07 Garagegames Band Jam | We've got some Sabbath planned already. I can certainly always go for throwing down some old 'tallic... read more | 09/20/2007 (1:34 pm) |
| Announcing The Igc07 Garagegames Band Jam | [quote]Beatles - Twist and Shout -- I'm assuming Beatles?[/quote] Or how about [url=http://click.... read more | 09/20/2007 (8:34 am) |
| Announcing The Igc07 Garagegames Band Jam | Songs I vote on and am willing to play if needed: 1. Rock And Roll All Nite (Kiss) 2. Born To Be... read more | 09/13/2007 (12:59 pm) |
| Announcing The Igc07 Garagegames Band Jam | More songs: Shout At The Devil (Crue) requires a certain amount of moxie on the drums Woman (Wol... read more | 09/10/2007 (1:33 pm) |
| Announcing The Igc07 Garagegames Band Jam | A few more song ideas I think are fun to jam on: Rock And Roll All Nite (Kiss) Born To Be Wild (... read more | 09/10/2007 (9:48 am) |
| Torsion 1.1.130 Beta | @Mark: Check my post on [b]Jun 19, 2007 08:41[/b] and Tom's reply immediately following ;)... read more | 07/02/2007 (8:12 am) |
| Torque script obsolete? | Only if you plan to use Torque X exclusively.... read more | 07/02/2007 (8:10 am) |
| Associating game data with Tiles/TileLayer | I have subclassed tiles to solve some problems. I seem to remember a big drawback being the lack of ... read more | 06/29/2007 (5:18 pm) |
| Possible bug with 'return;'. | Perl and some versions of smalltalk do this. I'm sure there are other languages/compilers/interprete... read more | 06/25/2007 (3:27 pm) |
| Torque X Release and Torque X Builder Pricing | @Charlie, all Keep in mind that TDN is a wiki. That means if you find inaccurate or outdated info... read more | 06/19/2007 (1:15 pm) |
| Torsion 1.1.130 Beta | I'm with you on that one. I'd like to see a better standard for the function help too. I've been usi... read more | 06/19/2007 (1:13 pm) |
| Torsion 1.1.130 Beta | [quote] * We finally do parameter highlighting for function calltips. [/quote] The parameter h... read more | 06/19/2007 (8:41 am) |
| Game Programmer's Guide to Torque book | I'll echo that sentiment. I found the book incredibly helpful for scripting work. The TorqueScript a... read more | 06/07/2007 (8:38 am) |
| What on Earth is going on with these Forums? | I'm not disagreeing about getting access to the forums but if you want to be able to see all the for... read more | 05/29/2007 (7:46 am) |
| Hd | Try scaling just the camera to be 15% bigger instead of altering every line of code to be 15% smalle... read more | 05/24/2007 (8:04 am) |
| Camera Update/Flickering | Without mounting, you may be able to cure the jitters by positioning your camera with interpolated t... read more | 05/22/2007 (1:44 pm) |
| Copy of" feature for xml txscene file | That comment refers to the copyOf attribute of xml elements.... read more | 05/22/2007 (1:34 pm) |
| Graphics squished on Xbox 360 widescreen | 1. Detecting resolution is detecting aspect ratio. Just do the division. It will typically come out ... read more | 05/06/2007 (2:17 am) |
| Graphics squished on Xbox 360 widescreen | My approach takes one of two approaches. Both involve detecting a widescreen resolution and then: ... read more | 05/05/2007 (11:29 am) |
| Tdn | @Laurent Torque X is not yet for sale. No one owns it yet. That is why no one can access it on TD... read more | 05/01/2007 (11:32 pm) |
| Showing a scoreboard (GUIText) | Don't forget to set score.Visible = true and score.Folder = (whatever your top leve gui is)... read more | 04/28/2007 (12:27 am) |
| How to register a tileobjecttype? | [code] TorqueObjectDatabase.Instance.ObjectTypesLocked = false; ty... read more | 04/26/2007 (8:58 pm) |
| Utilitie for rotaion conversion | What do you consider to be the "true" rotation?... read more | 04/26/2007 (8:55 pm) |
| Different scene objects scroll at different speeds? | It's hard to say if the bug is in your code without seeing your code. How are you calculating the of... read more | 04/15/2007 (4:42 pm) |
| Implementing Custom InputDevice | Did you remember to set TickMs to something other than zero?... read more | 03/26/2007 (9:01 am) |
| Datablock Analogy | [quote] 1) The book can be checked out of the library by every person in town at the same time. 2)... read more | 03/26/2007 (8:54 am) |
| Macro Managing | Mr. Multibanner, it seems to me you may not be the best tutor on the topic of thread real estate :p... read more | 03/23/2007 (12:05 am) |
| Datablock Analogy | Yeah, a datablock is more like having a few pages of your favorite book that you have personally ove... read more | 03/23/2007 (12:01 am) |
| Datablock Analogy | Sorry man, those analogies don't a single one sound anything like datablocks to me ;) Sometimes with... read more | 03/19/2007 (11:26 pm) |
| Bugs - field data | Everyone has known that the binary version of TX would be free since around November. It seems that ... read more | 03/17/2007 (10:08 am) |
| New TGB owner, new methodology, some questions... | The road trip pool game is a commercial game built with TGB. Every gui element in the game is scratc... read more | 03/17/2007 (9:55 am) |
| SuperBugs - Part 2 | Actually I've seen this error in all the Torque editors including TGE, TGB, and TGBX. As far as I ca... read more | 03/17/2007 (1:31 am) |
| Battling Super-Bugs in TGBX | @Thomas, Could this be [TorqueGameBuilderX 0002520]... read more | 03/17/2007 (1:25 am) |
| Bugs - field data | Are you talking about TGBX here? Make sure to press enter after each value you input. I'm not sure i... read more | 03/17/2007 (1:20 am) |
| Battling Super-Bugs in TGBX | 1) Welcome to the magical world of beta software. 2) If you can reliably reproduce this then it w... read more | 03/16/2007 (4:05 am) |
| Datablock Analogy | Any time you change a datablock initialized variable on the object itself, you will only be affectin... read more | 03/16/2007 (4:03 am) |
| Enums in game script? | Just take this statement: [quote] To affect performance with global vars, I think you'd have to ... read more | 03/14/2007 (12:25 am) |
| Functions for Drawing Primitives | T2dShapeVector is very cool. You can also look for the resource submitted by a community member that... read more | 03/12/2007 (9:23 am) |
| Enums in game script? | It should be noted that TorqueScript has no notion of a constant. You can force yourself to take som... read more | 03/12/2007 (9:21 am) |
| RC8 on vista | Yeah, that's true, you might have to get WinXP on your computer to install the beta.... read more | 03/05/2007 (6:21 pm) |
| Main Menu Screen opinions, please help | Ooh, sexy! I really like it without the "buttons" on the scroll. I like the lack of reflection too. ... read more | 03/03/2007 (1:56 pm) |
| Help W/ background relative to camera | Awesome! Good luck!... read more | 03/03/2007 (1:52 pm) |
| Main Menu Screen opinions, please help | I think it looks very awesome and polished. I still think the reflection on the text just looks goof... read more | 03/03/2007 (2:20 am) |
| Help W/ background relative to camera | 1. Not clear exactly what you're asking. You say you want background images but then you call them a... read more | 03/03/2007 (2:14 am) |