Henares Sebastien's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| PhysX 3.x Plugin | hmmm also, i would like to lower the capsule a few units (0.1 to 0.5) so that the feets of the soldi... read more | 08/09/2014 (3:37 am) |
| PhysX 3.x Plugin | i am so testing it :D ... read more | 08/09/2014 (3:35 am) |
| PhysX 3.x Plugin | hi so colision of the player with a mesh road does not work, everything else (tree, with a vehicle, ... read more | 08/08/2014 (3:46 pm) |
| Torque 3D DirectX11 Port - DirectX 9 refactor | works : https://github.com/dragutux/Greed/tree/dev-temp that branch is physx 3.3 from rextimmy ... read more | 07/26/2014 (10:33 am) |
| Torque3D 3.5.1 GMK Port | ok so did you only change files in the logicking folder ? or also in engine ? please this is importa... read more | 03/25/2014 (9:08 pm) |
| Porting GMK to physx 3.3 | why not ? add me on skype : dragutux or pm me here so we can discuss this ;) (or is your release pub... read more | 03/25/2014 (9:06 pm) |
| Porting GMK to physx 3.3 | so a little update, as you may know i extensively tested (and raged upon :P) the physx 3.3 plugin,... read more | 03/20/2014 (4:43 pm) |
| PhysX 3.x Plugin | solved : sound like a mixup of different repo versions was causing it... read more | 03/16/2014 (9:16 pm) |
| PhysX 3.x Plugin | timmy : its explicitly happening on NON SAMPLES (full template!) :)... read more | 03/16/2014 (6:56 pm) |
| PhysX 3.x Plugin | bug report of some sort : i recompiled last repository without the examples, i tried to add one chee... read more | 03/15/2014 (8:26 am) |
| PhysX 3.x Plugin | ok so i'm utterly confused is the boulder supposed to bounces and react to cheetah ? is it a physx s... read more | 03/07/2014 (5:01 am) |
| PhysX 3.x Plugin | dude.. don't get me started, your work is nice and i don't want to bite you :P... read more | 03/07/2014 (4:38 am) |
| PhysX 3.x Plugin | where is the bullet changes ? on the physx3 repo ? o_0 ..?... read more | 03/07/2014 (4:17 am) |
| PhysX 3.x Plugin | ok here is the problem, i mixed the terms CCD with the abreviation of Character Controller... ... read more | 03/06/2014 (4:35 pm) |
| PhysX 3.x Plugin | ok i understand this, but in practical, how do i make the character shape use the ccd : its the part... read more | 03/06/2014 (4:24 pm) |
| PhysX 3.x Plugin | hi can i be contacted ? i work with your plugin and i have yet to understand how to enable the ccd a... read more | 03/06/2014 (2:42 pm) |
| installing GMK for dummies: the quickest and easiest way. | hello, this is the symptoms of "my dev environment is fucked up". Proceed to : install ... read more | 03/02/2014 (2:49 pm) |
| GMK 1.2.12 PhysX Error... | it says you havent deleted the static mesh properly.... read more | 03/02/2014 (2:45 pm) |
| Torque3D 3.5.1 GMK Port | i'm onto fixing it, dragutux on skype.... read more | 02/28/2014 (12:58 pm) |
| Chat Channel | i can make free models but what can you contribute in exchange ? :)... read more | 02/28/2014 (10:13 am) |
| Deleted | deleted... read more | 02/15/2014 (2:38 pm) |
| Deleted | deleted... read more | 02/15/2014 (2:34 pm) |
| Deleted | deleted... read more | 02/15/2014 (2:25 pm) |
| Deleted | deleted... read more | 02/15/2014 (2:08 pm) |
| gameTSCtrl - unnecessary code in ::onRender ? | omg..... read more | 02/12/2014 (1:04 pm) |