Aswin Shrestha's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Touchscreen interface for Torque3D | Nice :)... read more | 10/30/2014 (8:56 am) |
| Drag and Drop Weapon Equip | @Kerry: Yes, it basically depends on the implementation. The kit handles 1. Mesh changes, i.e. repl... read more | 07/21/2014 (11:55 am) |
| Drag and Drop Weapon Equip | Sure anytime :) And about the screams, I feel you, have had the same share of screams while making m... read more | 07/21/2014 (6:53 am) |
| T3D User Interface (Dark Theme/ GUI) 1.3 | Cool, Updating the UI now. Thanks :)... read more | 07/20/2014 (10:50 pm) |
| Drag and Drop Weapon Equip | Cool, I see the mounts work pretty well, nice job. I created similar stuff myself, released it a whi... read more | 07/20/2014 (10:40 pm) |
| Setting up the inventory | Yeah, must be it, I tried to load the model without any weapons. Good catch! Thanks Jules!... read more | 01/04/2014 (7:36 am) |
| Setting up the inventory | Commented out the "inventory.cs" altogether, still the same!... read more | 10/25/2013 (1:29 pm) |
| Setting up the inventory | Nope :()/ [Mixed Reaction]... read more | 10/24/2013 (12:45 pm) |
| Setting up the inventory | Hmm, might be! But what does loadOut have to do with the environment? I checked with the "Empty... read more | 10/24/2013 (7:00 am) |
| Setting up the inventory | I had this problem even on the stock build, nothing changed, everything set to default, just comment... read more | 10/24/2013 (6:32 am) |
| Setting up the inventory | I've used the Player class! Will AIPlayer make any difference to that? Created a new project from... read more | 10/24/2013 (1:52 am) |
| Setting up the inventory | Nobody having this problem? Anyways, here are some screenshots! [b]Without "loading out&quo... read more | 10/22/2013 (10:25 pm) |