Jonathan Arsenault's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Hello im New | Hello New, I am Jonathan.... read more | 12/10/2013 (12:04 pm) |
| Tilemaps, Datablocks, and Possible Frustrum? | createPolygonBoxCollisionShape does NOT take a position... it takes a centroid. [code]const Vecto... read more | 11/29/2013 (2:05 am) |
| CompositeSprite Collision | There is a bug of sort in the way the composite sprite OOBB/AABB are calculated in relation to it's ... read more | 11/26/2013 (9:56 pm) |
| Tilemaps, Datablocks, and Possible Frustrum? | Do some research on Perlin/Simplex noise for the terrain generation, i have posted some code in the ... read more | 11/19/2013 (7:53 pm) |
| 2001: A Gui Oddity | Define TORQUE_UNICODE the ASCII version is borked.... read more | 08/30/2013 (11:09 pm) |
| How to maintain Aspect Ratio | Hah! There you go, this happen during the GuiCanvas frame render, so you will always get your event ... read more | 08/27/2013 (7:45 pm) |
| Torque2D ShowOff(); | Not really that impressive yet, but i have that thing ... [youtube=1OoTRbqmmhY width=640 height=4... read more | 08/27/2013 (6:37 pm) |
| How to maintain Aspect Ratio | Good question, on windows this event get sent as a WM_SIZE to the WindProc, by tracing that you can ... read more | 08/27/2013 (6:25 pm) |
| How to maintain Aspect Ratio | Just scale the camera viewport dimension.... read more | 08/27/2013 (5:24 pm) |
| Fatal error | Why don't you run the project with a debugger attached instead of making us play the guessing game? ... read more | 08/27/2013 (12:34 pm) |
| Assertion failed error | Maybe we should integrate DbgHelp(Windows) and backtrace(Mac/Linux) to at least dump a call stack in... read more | 08/26/2013 (10:29 am) |
| Block mouse input to sceneObjects below | The cabbage is always right! Praise the genetic engineer who brought us the vegetable monstrosity.... read more | 08/26/2013 (9:15 am) |
| Help me please Visual Studio | And for the record that header is part of DX9 SDK, you need to install and configure that up. (So... read more | 08/26/2013 (9:06 am) |
| Help me please Visual Studio | XAudio? there is no such dependency in Torque2d, you are on the wrong board.... read more | 08/26/2013 (9:05 am) |
| Block mouse input to sceneObjects below | Theoretically the object returned by picking should be in order of depth already, so you only need t... read more | 08/24/2013 (2:31 pm) |
| Torque2D.exe is not a valid win32 application | Who ever build this at GG need to update his visual studio... or even better build it with 2010. ... read more | 08/23/2013 (3:27 pm) |
| Block mouse input to sceneObjects below | There is already a function to disable picking on a scene object setPickingAllowed(false); and the p... read more | 08/23/2013 (11:45 am) |
| How to prevent another instance of game from being created | Don't write 1 or 0, write the application PID and check if it match with the running instance. Use p... read more | 08/19/2013 (4:50 am) |
| How to prevent another instance of game from being created | Another way, but with it's share of problem too would be to create a lock file and lock it in exclus... read more | 08/18/2013 (9:52 am) |
| Can't change cursor bitmap | In winInput.cc at line 542 there is a call to ShowCursor(), this winapi function is tricky to use co... read more | 08/14/2013 (9:57 am) |
| how to move two sprites together? | Make the player a CompositeSprite and add the *bubble* as a sprite to it?... read more | 08/14/2013 (9:17 am) |
| Maximum bitmap dimension | iOS, I would also say that it's a good value for old hardware in general, if you want something larg... read more | 08/13/2013 (2:04 am) |
| Does current Torque 2D supports Android? and other Questions | It does not currently support Android, there was a kickstarter about it that failed, but it's still ... read more | 08/09/2013 (2:53 am) |
| CompositeSprite AABB | Well it's multifaceted, the CompositeSprite does not support collision picking, this is more or less... read more | 08/07/2013 (6:12 pm) |
| Rant on stencil | I really need to find some time to go play with his branch, making the Layer an object is definitive... read more | 08/07/2013 (4:32 pm) |
| Resolution starts incorrect [RESOLVED] | Be sure the preference are actually loaded before you initialize the canva, the example module might... read more | 08/06/2013 (3:19 pm) |
| Fog of War-type Transparency Effect/Dynamic Lighting Alternative | This is a perfect example of something that should be done with stencil buffer, not just with blendi... read more | 08/06/2013 (2:21 pm) |
| CompositeSprite AABB | @Mike I am attaching them to a common composite per-object so I can do a *normalization* pass on the... read more | 08/06/2013 (2:02 pm) |
| SQLite3 for Torque2d | Made a new commit which cleaned up the code base a bit. Moved everything into a SQLite namespace. St... read more | 07/19/2013 (6:48 pm) |
| Play Test Images Missing | ho wow, don't use image that big, with a 8192 texture size you limit yourself to DX10+ hardware alre... read more | 06/28/2013 (9:58 pm) |
| How to stop Box2D simulation | The main performance problem one will encounter with box2d is not having many shape in the scene, it... read more | 06/27/2013 (6:45 am) |
| How to stop Box2D simulation | So your question is basically "How do i stop the physics simulation, but still use the physics ... read more | 06/27/2013 (5:32 am) |
| Picking on CompositeSprite not usable from C++ | There you go https://github.com/jonharson/Torque2D/tree/patch/CppPicking noticed also that picking ... read more | 06/24/2013 (9:51 am) |
| Nintendo: We don't want garage developers | @Scott Good to know. From Warioworld: Nintendo requires a Secure Business Location to protect ... read more | 06/20/2013 (6:08 am) |
| What's wrong with T2D's GUI? | You also do not want to world transform your UI for no reason, which bring me to another semi-unrela... read more | 06/19/2013 (10:22 pm) |
| Collision Groups Intended Behaviour | Once ported a VB.Net application for a client to C# and did not think about this too much, they did ... read more | 06/19/2013 (10:02 pm) |
| What's wrong with T2D's GUI? | Using scene object is Not a replacement for a proper GUI, it can be complementary, but i would like ... read more | 06/19/2013 (9:34 pm) |
| Torque2D.exe is not a valid win32 application | The first thing you should always do in those case on windows is to throw the binary at dependency w... read more | 06/19/2013 (9:12 pm) |
| Nintendo: We don't want garage developers | From what I seen and understood of the Revolution SDK was that Nintendo wanted secure facility run b... read more | 06/19/2013 (3:59 am) |
| Collision Groups Intended Behaviour | "And just for the record, there are a few languages that use 1-based indexes" Someone else... read more | 06/18/2013 (5:15 pm) |
| first cut: TMX map support | Nice, dunno where I got the impression that Torque scenegraph supported attaching object to scenenod... read more | 06/18/2013 (4:57 pm) |
| How to display multi-line text | I can indeed be unintuitive, but there is no silver bullet when it come down to UI, do you need a fi... read more | 06/18/2013 (4:17 pm) |
| Forums date format | And i don't even know why non-localized time stamp can even be a thing...... read more | 06/18/2013 (10:10 am) |
| How to display multi-line text | You guys do realize that you can just set the main container for your UI to relative sizing and use ... read more | 06/18/2013 (8:50 am) |
| How to sync up Scrollers? | Or simply use a single scroller that follow the player/camera and adjust the scroll speed based on p... read more | 06/05/2013 (6:24 am) |
| Trigger objects | Just looked at the trigger class and it's indeed pretty badly designed and mostly useless now. But i... read more | 06/03/2013 (1:27 am) |
| Jointed Objects Slow Each Other | Be sure all your objects have similar weight, and you can *cheat* the total mass of the object by sc... read more | 06/03/2013 (1:10 am) |
| SceneObject::Mount() | "let's replace composite sprites!" hahaha, "let's replace your apple with my oranges!... read more | 06/03/2013 (1:02 am) |
| Building plug-in system, looking for opinions | No, but it does make out those issue pretty damn obvious and force you to fix them ^^... read more | 06/02/2013 (11:30 pm) |
| first cut: TMX map support | Tried this quickly and i have a few observation/suggestion to do. First do not connect your layer co... read more | 06/02/2013 (11:20 pm) |