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Azaezel's Forum Posts

Thread Post Date Posted
Torque 3D Show Off Thread! [youtube=YDB1CWKXdJ4 width=640 height=480] Variously.... read more 10/17/2017 (2:43 pm)
How to start implementing engine features? 4. Vehicle physics: in, augmented http://forums.torque3d.org/viewtopic.php?f=23&t=101 or use a p... read more 10/11/2017 (4:06 pm)
Is anyone planing on using T3D for their COMMERCIAL project That being said: absolutely. Speaking strictly for myself: Wouldn't see the point in collabor... read more 06/20/2017 (10:27 am)
MatInstance not a instance? Taking [url]https://github.com/GarageGames/Torque3D/pull/1921/files[/url] into account? If not, as w... read more 03/23/2017 (1:09 pm)
Collada Issues To be more specific, there's a thread on the topic [url]http://forums.torque3d.org/viewtopic.php?f=1... read more 06/13/2016 (1:04 pm)
hello Im new to T3D Try: https://www.visualstudio.com/en-us/news/vs2013-community-vs.aspx... read more 02/28/2016 (9:36 pm)
GuiObjectView problem on T3D3.8 http://www.nvidia.com/object/nsight.html might show something if you've got an nvidia card. Repro... read more 12/30/2015 (4:19 pm)
GuiObjectView problem on T3D3.8 Still haven't managed to reproduce in a debugger this end. Don't suppose you've got any helpful log ... read more 12/30/2015 (2:50 pm)
GuiObjectView problem on T3D3.8 Still hunting... only thing that's renderer related that's been touched there recently was flipping ... read more 12/29/2015 (10:05 am)
GuiObjectView problem on T3D3.8 Can't seem to reproduce it with a debug build, but a release devhead seems to have the same flaw, so... read more 12/29/2015 (9:46 am)
Between march 2014 and now what new improvments have been added to the garage? [url]https://github.com/GarageGames/Torque3D/search?utf8=%E2%9C%93&q=TORQUE_SDL[/url] So long te... read more 10/28/2015 (3:15 pm)
Friday... [image]http://i.imgur.com/f0pmGiM.jpg[/image] ... read more 10/23/2015 (12:38 pm)
Friday... ...... read more 10/16/2015 (1:15 pm)
What is LightMap, ToneMap and EnvMap? nonfunctional. used with a third party addon, 2 uv setups for each mesh, and a unique set of materi... read more 10/14/2015 (4:57 pm)
PFX_DefaultStateBlock [url]https://github.com/GarageGames/Torque3D/blob/c152ae86f3f09b3c1d736954b352723d274582f1/Templates... read more 09/15/2015 (10:50 am)
Error with GFX Init on Linux Ah. Right. Yes, I'm afraid minspec is 3.2. Sorry.... read more 08/27/2015 (11:45 pm)
Error with GFX Init on Linux SDL and opengl. [url]https://github.com/GarageGames/Torque3D/pull/1348[/url] Current ticket on the m... read more 08/26/2015 (5:05 pm)
Generic Object Mounting That's actually expected behavior. Lets you do things like scale a player an it's gun without additi... read more 07/19/2015 (4:07 pm)
T3D1.2: Converting ConsoleMethod to DefineEngineMethod Actually, most of the conversion work on that score seems to have been ConsoleMethod to DefineConsol... read more 02/15/2015 (1:04 am)
We need a dedicated Forum/Blog Mod [quote]Do we have a way to chat in realtime?[/quote] [url]http://widget00.mibbit.com/?settings=4c4b... read more 02/04/2015 (4:08 pm)
PhysX 3.x Plugin [quote]Oh i never even noticed it uses stuff out of ATL(Active template Library). To the best of my ... read more 01/16/2015 (5:23 pm)
Entity/Component System R&D Discussion @chris. Not quite sure I'm tracking there. Doing a searchdump on mPhysicsRep shows [url]https://gist... read more 01/02/2015 (1:01 am)
Entity/Component System R&D Discussion Seems like hooking into the [url]https://github.com/Areloch/Torque3D/tree/EntityComponent_Experiment... read more 01/01/2015 (8:37 pm)
LuaPlus binding with Tilde debugger. [url]https://github.com/GarageGames/Torque3D/commit/59a5261b0298cdd04f1c7ba684e8d85b9dff2057[/url] t... read more 12/27/2014 (6:42 pm)
LuaPlus binding with Tilde debugger. /unlurk [quote]Shouldn't the Editor be a plugin? :)[/quote] Script-side it is, see: [url]http://ww... read more 12/26/2014 (4:31 pm)
LuaPlus binding with Tilde debugger. Honestly, you *do* seem to be on the right track as far as general direction goes. (and really, Lua'... read more 12/23/2014 (2:26 pm)
LuaPlus binding with Tilde debugger. On the overarching discussion: *grabs his hatrack* The scientist in me says every inch of perfor... read more 12/23/2014 (11:28 am)
to the swing with [image]http://images.fineartamerica.com/images-medium-large-5/swing-and-a-miss-derrick-higgins.jpg[/... read more 12/22/2014 (4:33 pm)
Reducing duplicated template scripts Seems a sane suggestion. @Jed for some context, the T3D script-base is explicitly written in such... read more 12/22/2014 (11:26 am)
LuaPlus binding with Tilde debugger. Perhaps [url]https://github.com/GarageGames/Torque3D/blob/69838bdc8c9bc055b9b1ae76f42b0f28d2a33909... read more 12/21/2014 (10:19 am)
LuaPlus binding with Tilde debugger. 2 clarification queries from Joe User: 1) What technological hurdle does breaking things out from ... read more 12/21/2014 (9:17 am)
Walkabout Navigation Toolkit help thread cellhieght or actorhieght issue, perhaps?... read more 12/10/2014 (1:59 am)
AIPlayer::singleShot and AIPlayer::fire freeze the engine Would say fallback to wherever [url]https://github.com/GarageGames/Torque3D/pull/1001[/url] ends up.... read more 12/05/2014 (3:57 am)
scared approximately how much [image]http://imgs.xkcd.com/comics/scary_names.png[/image]... read more 12/05/2014 (2:02 am)
AIPlayer::singleShot and AIPlayer::fire freeze the engine @richard: [url]https://github.com/GarageGames/Torque3D/blob/69838bdc8c9bc055b9b1ae76f42b0f28d2a33909... read more 12/04/2014 (5:48 pm)
Weapon-Based Animations [Solved] Looks right, and have used similar setups in the past, though with the older stateSequence[4] ... read more 12/01/2014 (4:33 pm)
Weapon-Based Animations [Solved] [url]https://github.com/GarageGames/Torque3D/blob/development/Templates/Full/game/art/datablocks/wea... read more 12/01/2014 (3:49 pm)
Artist and level designers flowmaps would fall under new tech, not revised present tech for the most part, but going off page 3... read more 11/29/2014 (4:22 pm)
Deferred Shading There's PRs in the queue to be addressed once opengl is fully incorporated. A few last second touche... read more 11/25/2014 (10:17 pm)
Artist and level designers [url]http://www.garagegames.com/community/blogs/view/22265[/url] [url]https://github.com/GarageGa... read more 11/24/2014 (2:38 pm)
Torque 3D 'toys' or demos Probably best to keep .blend files in a separate repo for research purposes. Last I checked, blender... read more 11/21/2014 (4:08 pm)
T3D rendering pipeline overview... getting a feel for things pt9) A): so we left off at setDisplayTargetResolution. next significant bit is that's where she set... read more 11/14/2014 (3:38 pm)
T3D rendering pipeline overview... getting a feel for things pt8) A): https://github.com/GarageGames/Torque3D/blob/69838bdc8c9bc055b9b1ae76f42b0f28d2a33909/Engi... read more 11/14/2014 (3:37 pm)
T3D rendering pipeline overview... getting a feel for things pt7) A): we've gone a bit without feeding my link addiction, so: https://github.com/GarageGames/Tor... read more 11/14/2014 (3:35 pm)
T3D rendering pipeline overview... getting a feel for things pt6) A): yep. now historically, the next tech improvement was deferred shading, that one takes ligh... read more 11/14/2014 (3:33 pm)
T3D rendering pipeline overview... getting a feel for things pt5) A): where were we? Q): we were at _renderScene stuff A): ok. so. first up to be clear, S... read more 11/14/2014 (3:32 pm)
T3D rendering pipeline overview... getting a feel for things pt4) Q): oh okay... Q): one sec...i think i lost the bookmark of the story... A): so ok, alread... read more 11/13/2014 (1:40 pm)
T3D rendering pipeline overview... getting a feel for things Pt3) Q): okay... Q): can we go back to the sceneContainer... A): sure. which bit? Q): what i... read more 11/13/2014 (1:39 pm)
T3D rendering pipeline overview... getting a feel for things Pt2) Q): how about we focus on the server for now...as the cool stuff goes on there.. Q): and remo... read more 11/13/2014 (1:38 pm)
T3D rendering pipeline overview... getting a feel for things PT1) Q): <snip>but what i wanna know Q): is how the scene graph is made...and how exactly ... read more 11/13/2014 (1:36 pm)
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