Azaezel's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 3D Show Off Thread! | [youtube=YDB1CWKXdJ4 width=640 height=480] Variously.... read more | 10/17/2017 (2:43 pm) |
| How to start implementing engine features? | 4. Vehicle physics: in, augmented http://forums.torque3d.org/viewtopic.php?f=23&t=101 or use a p... read more | 10/11/2017 (4:06 pm) |
| Is anyone planing on using T3D for their COMMERCIAL project | That being said: absolutely. Speaking strictly for myself: Wouldn't see the point in collabor... read more | 06/20/2017 (10:27 am) |
| MatInstance not a instance? | Taking [url]https://github.com/GarageGames/Torque3D/pull/1921/files[/url] into account? If not, as w... read more | 03/23/2017 (1:09 pm) |
| Collada Issues | To be more specific, there's a thread on the topic [url]http://forums.torque3d.org/viewtopic.php?f=1... read more | 06/13/2016 (1:04 pm) |
| hello Im new to T3D | Try: https://www.visualstudio.com/en-us/news/vs2013-community-vs.aspx... read more | 02/28/2016 (9:36 pm) |
| GuiObjectView problem on T3D3.8 | http://www.nvidia.com/object/nsight.html might show something if you've got an nvidia card. Repro... read more | 12/30/2015 (4:19 pm) |
| GuiObjectView problem on T3D3.8 | Still haven't managed to reproduce in a debugger this end. Don't suppose you've got any helpful log ... read more | 12/30/2015 (2:50 pm) |
| GuiObjectView problem on T3D3.8 | Still hunting... only thing that's renderer related that's been touched there recently was flipping ... read more | 12/29/2015 (10:05 am) |
| GuiObjectView problem on T3D3.8 | Can't seem to reproduce it with a debug build, but a release devhead seems to have the same flaw, so... read more | 12/29/2015 (9:46 am) |
| Between march 2014 and now what new improvments have been added to the garage? | [url]https://github.com/GarageGames/Torque3D/search?utf8=%E2%9C%93&q=TORQUE_SDL[/url] So long te... read more | 10/28/2015 (3:15 pm) |
| Friday... | [image]http://i.imgur.com/f0pmGiM.jpg[/image] ... read more | 10/23/2015 (12:38 pm) |
| Friday... | ...... read more | 10/16/2015 (1:15 pm) |
| What is LightMap, ToneMap and EnvMap? | nonfunctional. used with a third party addon, 2 uv setups for each mesh, and a unique set of materi... read more | 10/14/2015 (4:57 pm) |
| PFX_DefaultStateBlock | [url]https://github.com/GarageGames/Torque3D/blob/c152ae86f3f09b3c1d736954b352723d274582f1/Templates... read more | 09/15/2015 (10:50 am) |
| Error with GFX Init on Linux | Ah. Right. Yes, I'm afraid minspec is 3.2. Sorry.... read more | 08/27/2015 (11:45 pm) |
| Error with GFX Init on Linux | SDL and opengl. [url]https://github.com/GarageGames/Torque3D/pull/1348[/url] Current ticket on the m... read more | 08/26/2015 (5:05 pm) |
| Generic Object Mounting | That's actually expected behavior. Lets you do things like scale a player an it's gun without additi... read more | 07/19/2015 (4:07 pm) |
| T3D1.2: Converting ConsoleMethod to DefineEngineMethod | Actually, most of the conversion work on that score seems to have been ConsoleMethod to DefineConsol... read more | 02/15/2015 (1:04 am) |
| We need a dedicated Forum/Blog Mod | [quote]Do we have a way to chat in realtime?[/quote] [url]http://widget00.mibbit.com/?settings=4c4b... read more | 02/04/2015 (4:08 pm) |
| PhysX 3.x Plugin | [quote]Oh i never even noticed it uses stuff out of ATL(Active template Library). To the best of my ... read more | 01/16/2015 (5:23 pm) |
| Entity/Component System R&D Discussion | @chris. Not quite sure I'm tracking there. Doing a searchdump on mPhysicsRep shows [url]https://gist... read more | 01/02/2015 (1:01 am) |
| Entity/Component System R&D Discussion | Seems like hooking into the [url]https://github.com/Areloch/Torque3D/tree/EntityComponent_Experiment... read more | 01/01/2015 (8:37 pm) |
| LuaPlus binding with Tilde debugger. | [url]https://github.com/GarageGames/Torque3D/commit/59a5261b0298cdd04f1c7ba684e8d85b9dff2057[/url] t... read more | 12/27/2014 (6:42 pm) |
| LuaPlus binding with Tilde debugger. | /unlurk [quote]Shouldn't the Editor be a plugin? :)[/quote] Script-side it is, see: [url]http://ww... read more | 12/26/2014 (4:31 pm) |
| LuaPlus binding with Tilde debugger. | Honestly, you *do* seem to be on the right track as far as general direction goes. (and really, Lua'... read more | 12/23/2014 (2:26 pm) |
| LuaPlus binding with Tilde debugger. | On the overarching discussion: *grabs his hatrack* The scientist in me says every inch of perfor... read more | 12/23/2014 (11:28 am) |
| to the swing with | [image]http://images.fineartamerica.com/images-medium-large-5/swing-and-a-miss-derrick-higgins.jpg[/... read more | 12/22/2014 (4:33 pm) |
| Reducing duplicated template scripts | Seems a sane suggestion. @Jed for some context, the T3D script-base is explicitly written in such... read more | 12/22/2014 (11:26 am) |
| LuaPlus binding with Tilde debugger. | Perhaps [url]https://github.com/GarageGames/Torque3D/blob/69838bdc8c9bc055b9b1ae76f42b0f28d2a33909... read more | 12/21/2014 (10:19 am) |
| LuaPlus binding with Tilde debugger. | 2 clarification queries from Joe User: 1) What technological hurdle does breaking things out from ... read more | 12/21/2014 (9:17 am) |
| Walkabout Navigation Toolkit help thread | cellhieght or actorhieght issue, perhaps?... read more | 12/10/2014 (1:59 am) |
| AIPlayer::singleShot and AIPlayer::fire freeze the engine | Would say fallback to wherever [url]https://github.com/GarageGames/Torque3D/pull/1001[/url] ends up.... read more | 12/05/2014 (3:57 am) |
| scared approximately how much | [image]http://imgs.xkcd.com/comics/scary_names.png[/image]... read more | 12/05/2014 (2:02 am) |
| AIPlayer::singleShot and AIPlayer::fire freeze the engine | @richard: [url]https://github.com/GarageGames/Torque3D/blob/69838bdc8c9bc055b9b1ae76f42b0f28d2a33909... read more | 12/04/2014 (5:48 pm) |
| Weapon-Based Animations [Solved] | Looks right, and have used similar setups in the past, though with the older stateSequence[4] ... read more | 12/01/2014 (4:33 pm) |
| Weapon-Based Animations [Solved] | [url]https://github.com/GarageGames/Torque3D/blob/development/Templates/Full/game/art/datablocks/wea... read more | 12/01/2014 (3:49 pm) |
| Artist and level designers | flowmaps would fall under new tech, not revised present tech for the most part, but going off page 3... read more | 11/29/2014 (4:22 pm) |
| Deferred Shading | There's PRs in the queue to be addressed once opengl is fully incorporated. A few last second touche... read more | 11/25/2014 (10:17 pm) |
| Artist and level designers | [url]http://www.garagegames.com/community/blogs/view/22265[/url] [url]https://github.com/GarageGa... read more | 11/24/2014 (2:38 pm) |
| Torque 3D 'toys' or demos | Probably best to keep .blend files in a separate repo for research purposes. Last I checked, blender... read more | 11/21/2014 (4:08 pm) |
| T3D rendering pipeline overview... getting a feel for things | pt9) A): so we left off at setDisplayTargetResolution. next significant bit is that's where she set... read more | 11/14/2014 (3:38 pm) |
| T3D rendering pipeline overview... getting a feel for things | pt8) A): https://github.com/GarageGames/Torque3D/blob/69838bdc8c9bc055b9b1ae76f42b0f28d2a33909/Engi... read more | 11/14/2014 (3:37 pm) |
| T3D rendering pipeline overview... getting a feel for things | pt7) A): we've gone a bit without feeding my link addiction, so: https://github.com/GarageGames/Tor... read more | 11/14/2014 (3:35 pm) |
| T3D rendering pipeline overview... getting a feel for things | pt6) A): yep. now historically, the next tech improvement was deferred shading, that one takes ligh... read more | 11/14/2014 (3:33 pm) |
| T3D rendering pipeline overview... getting a feel for things | pt5) A): where were we? Q): we were at _renderScene stuff A): ok. so. first up to be clear, S... read more | 11/14/2014 (3:32 pm) |
| T3D rendering pipeline overview... getting a feel for things | pt4) Q): oh okay... Q): one sec...i think i lost the bookmark of the story... A): so ok, alread... read more | 11/13/2014 (1:40 pm) |
| T3D rendering pipeline overview... getting a feel for things | Pt3) Q): okay... Q): can we go back to the sceneContainer... A): sure. which bit? Q): what i... read more | 11/13/2014 (1:39 pm) |
| T3D rendering pipeline overview... getting a feel for things | Pt2) Q): how about we focus on the server for now...as the cool stuff goes on there.. Q): and remo... read more | 11/13/2014 (1:38 pm) |
| T3D rendering pipeline overview... getting a feel for things | PT1) Q): <snip>but what i wanna know Q): is how the scene graph is made...and how exactly ... read more | 11/13/2014 (1:36 pm) |