Game Development Community

James Brad Barnette's Forum Posts

Thread Post Date Posted
XSI DTS Exporter Beta 2 Download Upgrade to latest versions and select file> Send to softimage. sorry haven't gotten the 64bit ... read more 06/20/2011 (11:57 am)
2 PureLight Issue that are show stopppers for us right now. I tried it both ways. I will try to pack it up and send it to you in the morning.... read more 06/16/2011 (3:59 pm)
Creating Physics Shapes OK good news I have completed my testing and have come back with better than expected news. not only... read more 06/16/2011 (10:08 am)
Creating Physics Shapes So it is logged to be corrected in the next release of Crosswalk. Luckily this issue only affects at... read more 06/15/2011 (11:08 am)
Creating Physics Shapes [quote]PhysicsShapeDebris can not have LODs or else the engine cold-crashes/no log. [/quote] soun... read more 06/15/2011 (8:17 am)
Creating Physics Shapes I'm in contact with head of Softimage suppport working the issue.... read more 06/15/2011 (8:14 am)
Creating Physics Shapes Then this means the issue lies in the Collada Exporter for Softimage 2012. I will have a to submit ... read more 06/14/2011 (1:53 pm)
Creating Physics Shapes I dont have max here at the house but if you take and select the stuff you want to export and use th... read more 06/14/2011 (1:45 pm)
Creating Physics Shapes hmm Well then we need to do something about the importer because it used to strip that stuff out. If... read more 06/14/2011 (11:29 am)
Creating Physics Shapes well in the example of this thread there is not either. I didn't know it was 00. I thought it was 01... read more 06/13/2011 (9:52 pm)
Creating Physics Shapes ok got things to export with the hierarchy intact but something is wrong in the import by T3D I thin... read more 06/13/2011 (3:38 pm)
Creating Physics Shapes if I get rid of the Lod helper nodes then where do I put the col-* nodes? directly under each mesh s... read more 06/13/2011 (3:03 pm)
Creating Physics Shapes ok I was hoping you would say that it looks like we might have found the problem. it looks like the ... read more 06/13/2011 (3:01 pm)
Creating Physics Shapes EB: I really appreciate the offer I have no problem paying you for it. If it helps me sort this mess... read more 06/13/2011 (2:21 pm)
Creating Physics Shapes I have to say There seems to be a little more to it than just the hierarchy. I have followed the th... read more 06/13/2011 (12:32 pm)
Creating Physics Shapes not sure what is going on but I can get something that reacts out of Softimage no matter what I do.... read more 06/13/2011 (12:01 pm)
Creating Physics Shapes yeah just would make this go faster if I could have that scene in max open at the same time.... read more 06/13/2011 (11:00 am)
Creating Physics Shapes well we are trying to see if the workflow can be adapted to Softimage. So I would really like to see... read more 06/13/2011 (10:52 am)
Creating Physics Shapes Also are you using OpenCollada by Feeling software or are you using the built in Autodesk Collada ex... read more 06/13/2011 (10:21 am)
Creating Physics Shapes How about the max files and what not from that dock it would be very helpful.... read more 06/13/2011 (10:02 am)
2 PureLight Issue that are show stopppers for us right now. actually it loos even stranger. [image]http://www.3dmotif.com/gg_support/rt_preview_of_error.jpg[/i... read more 06/06/2011 (10:00 am)
2 PureLight Issue that are show stopppers for us right now. they are LMA_ Also why are the OL_ files not being sent to torque?... read more 06/02/2011 (2:21 pm)
2 PureLight Issue that are show stopppers for us right now. ok so here is something new: what is causing these dark spots? [url]http://www.3dmotif.com/gg_su... read more 06/02/2011 (11:49 am)
2 PureLight Issue that are show stopppers for us right now. Anyway so whats new in "what I assume will be 1.7"?... read more 06/01/2011 (8:05 am)
2 PureLight Issue that are show stopppers for us right now. ok so I found the issue. where ever you tell it to export the mission file. it automatically navigat... read more 06/01/2011 (8:02 am)
2 PureLight Issue that are show stopppers for us right now. I tried redoing everything from scratch even in a new directory structure and it is not making the a... read more 05/31/2011 (3:25 pm)
2 PureLight Issue that are show stopppers for us right now. this project will not re-export lighting either something is really hosed here. Every other level is... read more 05/31/2011 (2:23 pm)
Ok some issues were having with PureLight 1.6 just light leaking where 2 beams joined in a T like joint. Once I separated the top in to 2 pieces i... read more 05/26/2011 (3:10 pm)
Ok some issues were having with PureLight 1.6 ehh. Just changed the way the artist had it broke up and all if fine now. so it was totally our faul... read more 05/23/2011 (8:34 am)
So is the release heading QA going to be beta 4? LOL eb I actually tried clicking on ur image thing it was a direct replay button or some kinda new f... read more 01/24/2011 (1:31 pm)
Flight sim-style texture resources? @Russel there are no other programs that really have the features that Vue has. It is a great progra... read more 01/10/2011 (6:01 pm)
Torque 3D Glow? if I remember correctly isn't there a alpha channel or something that controls it? ... read more 12/09/2010 (2:32 pm)
ScaleformGFX at GarageGames unless some added value starts showing up in T3D like scaleform or umbra or some of these others it ... read more 09/28/2010 (4:57 pm)
T3D Stereoscopic Rendering link not working ... read more 08/27/2010 (6:16 pm)
T3D 1.1 Beta 1,2,3 - Scatter Sky problem. - LOGGED Well if that dark spot is at Straight Up then that should be there. dont believe me go outside and l... read more 08/24/2010 (10:40 pm)
T3D on Amazon EC2? Server 2008 is Vista codebase R2 is windows 7 Codebase. there are some differences.... read more 08/24/2010 (10:37 pm)
Hair over a week left in the month hows that beta coming? hehe flaming cutomers. This Guy must have gotten "Torque Powered"! [youtube=apTin54hH4w w... read more 07/27/2010 (11:39 pm)
Hair over a week left in the month hows that beta coming? LOL it will always be GG... read more 07/27/2010 (4:20 pm)
Hair over a week left in the month hows that beta coming? In the history of GG I have heard that many times but never has it panned out. It took me prol... read more 07/27/2010 (2:47 pm)
Torque 3D Status - 6/30/2010 Sound like FAIL on getting it out in July to me. We should prolly start a pool the way this is going... read more 07/26/2010 (7:48 pm)
Interiors lit by the sun...!!!!!!!!!!!!!!!!!!! Edited as I had mis-read a section. Yeah people are just going to have to learn to model correctl... read more 07/19/2010 (5:34 pm)
With the impending end of cpu speed increase, is there any plans for a threaded T3D? Actually Intel announced a few weeks back that they are accelerating their road-map and that 24-32 c... read more 07/16/2010 (8:02 pm)
Next Code drop ? using current is getting counter productive. @Caylo ROTFLMAO! @[quote]Daniel Balmert If it's TRULY critical to your design, shouldn't you... read more 07/01/2010 (3:41 pm)
Next Code drop ? using current is getting counter productive. @Matt I get that really I do. Unfortunately, My obligations are the the concerns of my company, empl... read more 07/01/2010 (12:17 pm)
Next Code drop ? using current is getting counter productive. @Andy Said: [quote]I'm sorry James but if a Beta product being delayed by a month or so means you do... read more 07/01/2010 (11:28 am)
Next Code drop ? using current is getting counter productive. [quote][i]Andy Rollins Said:[/i]lol Caylo that's some imagination to jump from waiting an extra mont... read more 07/01/2010 (7:19 am)
Next Code drop ? using current is getting counter productive. Actually last I heard they were gonna have the 1.1 final out in july. which would mean that they wou... read more 06/30/2010 (11:29 am)
Next Code drop ? using current is getting counter productive. Ok Guys for the love of god tomorrow will be July and still no new Beta. am I the only one that is c... read more 06/30/2010 (10:53 am)
Web Deployment...is it working yet? I wouldn't knock binary Only like Unity. If the engine is designed properly then you should need to ... read more 06/29/2010 (7:10 am)
World Editor doesn't add ".mis" extension to filenames - RESOLVED Yeah. [image]http://cache.gawker.com/assets/images/gawker/2008/05/Lowered_Expectations-1.jpg[/i... read more 06/16/2010 (3:31 pm)
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