Michael Smith's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Box2D Collision Normals Seem Reversed | The bug in the thread I mentioned has the effect of swapping the ObjectA and ObjectB identities in t... read more | 01/05/2016 (1:20 am) |
| Box2D Collision Normals Seem Reversed | Could it be related to this issue http://www.garagegames.com/community/forums/viewthread/134445... read more | 01/02/2016 (5:35 pm) |
| Checking if Sprite is on the ground? | I solved the same problem using sensors. It works well provided you fix the bug referenced in this ... read more | 06/23/2014 (3:28 am) |
| New here, need platformer help how to start! | Here is another thread discussing how to implement character movement in a platformer. http://www... read more | 12/11/2013 (11:04 am) |
| Randomly Generated in same location? | If I understand your posts correctly your process involves populating the compositeSprite with patch... read more | 11/26/2013 (11:20 am) |
| removeInputListener() crash | Update: I tried scheduling the call to remove the input listener and it prevents the crash. Why? ... read more | 10/21/2013 (9:35 pm) |
| Help with 4 way animation sprite movement | Each succeeding direction's if statement overrides the animation setting of the ones before (lines 8... read more | 10/18/2013 (10:14 pm) |
| iOS Issues | I switched to the release configuration and the frame rate jumped way up, so that is good. I chec... read more | 10/14/2013 (11:52 pm) |
| XBox 360 Controller | I created a resource with a script for exercising gamepads. It has comments showing which events co... read more | 08/18/2013 (10:46 pm) |
| XBox 360 Controller | Thanks, guys!... read more | 08/05/2013 (1:56 pm) |
| Standardizing polar coordinate directions | It is just a matter of keeping my code simple, not a bug. I use spriteObject()'s setImage() and s... read more | 07/16/2013 (3:15 pm) |
| Standardizing polar coordinate directions | I have noticed that I need to draw my sprites upside down because of the 0 degrees == straight down ... read more | 07/15/2013 (10:24 pm) |
| setCollisionSupress and Contacts | I have noticed that collectContacts has problems. If you turn off an object by disabling it, deleti... read more | 07/15/2013 (10:18 pm) |
| Torque 2D Getting Started Video Series | I would certainly watch and benefit from a text rendering demo.... read more | 07/08/2013 (9:37 pm) |
| Inconsistent OnCollision() Behavior | And of course Scene::dispatchEndContactCallbacks( void ) needs the analogous change as well. [cod... read more | 06/27/2013 (9:04 pm) |
| Inconsistent OnCollision() Behavior | I modified the collision callback function in scene.cc to fix the index order problem. It re-format... read more | 06/27/2013 (8:43 pm) |
| One Way Panel Physics | That makes sense. I will post it as a feature request and see if anyone votes for it.... read more | 06/18/2013 (12:01 pm) |
| Opening a text file | Thanks, that is great!... read more | 06/13/2013 (9:31 pm) |
| Class Reference | I do not have a handy answer for how to search, but I can tell you that the camera functions are ins... read more | 05/20/2013 (6:34 am) |
| Strecth and retract scenario | 1. The angular fudge factor corrects for the difference between the direction of the rope in your s... read more | 05/20/2013 (6:21 am) |
| Strecth and retract scenario | There are two aspect to the problem, the rendering and the physics. The rendering of the ropes does... read more | 05/19/2013 (6:09 pm) |
| PickRay() Syntax | The only time I ran into trouble using bit(0)|bit(1)... was when I used bit(31). I figured that it ... read more | 05/09/2013 (7:08 pm) |
| Callback function as Behavior field | That is just the sort of thing I am looking for. The document is pretty clear. I can see that havi... read more | 04/30/2013 (10:19 am) |
| PickRay() Syntax | Uh oh. I spoke too soon. That does something, but I am getting odd behavior from it. I need to pu... read more | 04/27/2013 (8:35 pm) |
| PickRay() Syntax | That works. Thanks, practicing01!... read more | 04/27/2013 (7:47 pm) |
| Switching Between Levels - Crash! | That solution worked. Thanks yet again, Michael! Swing is the name of my Sandbox module. Are sc... read more | 04/19/2013 (12:10 pm) |
| Switching Between Levels - Crash! | Here is my level advance function. This function exits without crashing. The crash occurs once exe... read more | 04/19/2013 (10:41 am) |
| How to create a radar for a teleporting player? | Have you considered teleporting your dummy object at the same time as the ship? If that is not ... read more | 04/17/2013 (9:08 pm) |
| What's the Best Method for Processing Projectiles? | You could create an invisible, kinematic object moving on a straight line and attach your visible, d... read more | 04/08/2013 (5:55 pm) |
| Walking up slopes | I am working on a platformer myself. I just give the character a wheel. I do not put a sprite on t... read more | 04/08/2013 (5:43 pm) |
| Persisting a level with Taml | Now I have a followup question. In a scene containing joints, are the joint IDs guaranteed to persi... read more | 03/24/2013 (6:20 pm) |
| Persisting a level with Taml | Excellent. The video is very clear and it solved my problems. Thanks!... read more | 03/24/2013 (6:07 pm) |
| dSprintf Error | I am using the main branch, last downloaded on March 16. It does not have this fix. I will give th... read more | 03/24/2013 (1:26 pm) |