Game Development Community

Simon Jensen's Forum Posts

Thread Post Date Posted
Objects & Effects in GUI's Happen to have any chunks / samples you're willing to share? ;-) It's one of those things I can... read more 12/17/2011 (2:56 pm)
Games Running on Facebook? Oh very cool Thanks!. ... read more 12/17/2011 (12:35 pm)
Stupid Question.. disabling behavior in editor Oh doh.. yeah.. that makes sense. I think I'll make my LevelManager class send out a notificatio... read more 12/17/2011 (8:10 am)
Torque 2D (TGB) 1.7.6 Released AWESOME! way to go guys!... read more 12/16/2011 (5:28 pm)
Games Running on Facebook? Facebook 'apps' are essentially iFramed webpages. So your game will need to run in a webpage. TGB d... read more 12/07/2011 (1:16 pm)
aStar with Tile Line-of-Sight THANK YOU! This is exactly the thing I was needing to make my AI scan for targets.... read more 11/16/2011 (11:49 am)
Change level did you mean for [code]{ //the following code line loads the next level with the behavior fiel... read more 11/14/2011 (4:11 pm)
getDesktopResolution in 1.7.5 Hopefully this is one of the things that will be fixed in the 1.7.6 version that's coming. ... read more 11/11/2011 (7:25 am)
deleted Also keep in mind that the image gets loaded into video memory as a texture map. Older video cards m... read more 11/09/2011 (10:42 am)
Quick Way to Lock Rendering Frames to "Scene Ticks"? Maybe you can immediatly after cloning do a 'removeFromScene()' and then do your transforms and the... read more 11/04/2011 (1:10 pm)
A very basic "how to" question I'd think using a GUI control for this would be a good fit. There's already controls for text entry... read more 11/01/2011 (12:22 pm)
Mouse over tile nevermind.. was what William suggested. :) ... read more 10/31/2011 (10:04 am)
T2D & Torsion Cant debug.....? Hm. Have you applied the fix mentioned here that allows Torsion to connect properly to 1.7.5? [url]... read more 10/13/2011 (2:33 pm)
Fixed: Adding Resources to Torque 2D Oh wow! what a great resource, just what I was looking for! This would be a wonderful thing to have... read more 10/07/2011 (8:00 am)
Game code in C++, editing in TGB? Opinions / info. please :) hey, check out http://tdn.garagegames.com/wiki/TGB/Tutorials/The_Game_of_Life it shows you how to ... read more 09/15/2011 (6:55 am)
Image size incorrect Hm.. I'd try snipping it into multiple rows and seeing if that helps. as it is, the memory alloca... read more 09/14/2011 (1:34 pm)
aStar is going to make me cry! (SOLVED) Hey thanks for finding that tutorial! I've been puttering with getting a* put in to my game lately... read more 09/14/2011 (12:59 pm)
Torque 2D, I have got to be an idiot, this can't be that hard. If you set your edit your SceneGraph in the level .t2d file to have a camera size of 1280x1024 and... read more 02/01/2011 (10:27 pm)
TDN login broken Hmm. Am I the only one getting a re-direct error when I try to pull up http://tdn.garagegames.com ?... read more 01/27/2011 (2:33 pm)
Overall Gameflow question. Well... yeah.. that's basically it. Depending on your game the 'play game' part might be divided... read more 06/30/2009 (10:17 am)
Excessive amount of images/large images causing loading problems If I remember correctly.. Older video cards may have a harder time allocating texture memory blocks ... read more 05/12/2009 (2:04 pm)
Enemy Spawn Sequencing for Shooter? check out triggers. you could set up some triggers that causes the game to spawn the enemies when t... read more 03/30/2009 (11:09 am)
Ball collision question [Resolved, thanks Simon] Ah ok, so how about scheduling the call for half a second (or so) later? Giving the ball to leave th... read more 03/27/2009 (11:14 am)
Ball collision question [Resolved, thanks Simon] how about as soon as the player throws the ball the ball object gets called with something like: [... read more 03/27/2009 (10:38 am)
How much work till the framework works if the framework should work good? So it sounds a bit like you're just having some difficulty wrapping your mind around way of thinking... read more 03/27/2009 (10:27 am)
Dynamic Object creation It doesn't seem like you're setting the datablock for %bob try [code] %bob = new t2dSceneObject(... read more 03/26/2009 (11:46 am)
How to load new level after playing theora video cut scene? It looks like you're calling the schedule in reference to the sceneWindow2d. That won't work since... read more 03/10/2009 (2:50 pm)
TGB support Real-time draw deformation? Yes you can do all those. "Draw deformation is the ability to modify sprite draw by manipula... read more 03/09/2009 (2:45 pm)
Cut Scene ogg ogm ogv script I've never tried it but it looks like there's a GUI video control [url]http://tdn.garagegames.com/w... read more 02/24/2009 (10:04 am)
Getting Objects to shoot towards mouse Try a combination of these 2 behaviors: 1)[url=tdn.garagegames.com/wiki/TGB/Behaviors/Face_Mouse]... read more 02/24/2009 (7:42 am)
Camera to follow mouse drag I'd make a sceneObject and have set its onUpdate callback to invert the posisiton of the mouse. A... read more 02/23/2009 (9:53 am)
collecting player death points for heatmap -playtesting- really wouldn't it just be simply be just keep a log file open and then add an entry with the timest... read more 02/23/2009 (9:30 am)
Art - Blender 2D Rendering. There's a utility called GlueIt that's made specifically for making sprite sheets. It's free and Wo... read more 02/20/2009 (9:56 am)
Top Down Shooter @Jason, well ok I'll concede your point and yes my analogy sucked. :) I absolutely read too much int... read more 02/20/2009 (9:43 am)
Top Down Shooter I found this: [url]http://tdn.garagegames.com/wiki/TorqueScript[/url] quite handy for a torquescrip... read more 02/20/2009 (8:21 am)
Top Down Shooter Right George, didn't mean to de-rail. I don't have access to my source here at the office so I'll h... read more 02/20/2009 (8:02 am)
Top Down Shooter @Jason: Isn't that kinda like saying 'why learn PHP when its not very applicable to C++?' Separate... read more 02/20/2009 (7:39 am)
rotateto (pointing one object to another) You need to rotate to a degree, not a position. Here's a snippet I found that does the math prett... read more 02/19/2009 (5:01 pm)
Top Down Shooter Yeah, what Jason said.. my hard drive is absolutely littered with simple little tests where i play w... read more 02/19/2009 (4:48 pm)
Top Down Shooter Oh no, I've got plans. Biiig plans, next up is moving from a room to a random tile based dungeon. ... read more 02/19/2009 (3:22 pm)
Top Down Shooter Yes I used the basic behaviors with a minor tweak for changing the shot sprite and firing rate based... read more 02/19/2009 (3:13 pm)
Top Down Shooter I'm actually in the middle of making the same kinda thing, and yeah the behaviors are an excellent s... read more 02/19/2009 (2:41 pm)
Need help whit on collision movement. Ok (after a quick google on those games), It looks like those are tile based games, that makes thin... read more 02/06/2009 (9:04 am)
Simulate Driving Hi Steve, The easiest way to implement this would probably be by tweaking the asteroids movement... read more 02/06/2009 (8:42 am)
Brand new to this, sorry for the dumb question I second the motion, Torsion is very very nice. However, for the tutorials etc any kind of edito... read more 02/06/2009 (8:34 am)
Can;'t keep TGB from coming up fullscreen I'm heading out of town for the next 4 days and was planning on getting a bunch of stuff written, pr... read more 02/05/2009 (8:44 pm)
Can;'t keep TGB from coming up fullscreen Fun Little FYI for the GG doc guy, if you search the TGB 174 web doc for setScreenMode you get 0... read more 02/05/2009 (8:14 pm)
Is possible to make Iso game in TGB? (video memory problem) Don't forget that its possible to just flip sprites horizontally so for symmetrical sprites you'll o... read more 07/20/2008 (1:21 pm)
Move the camera Not having tried this mind you, but how about setting a tolerance threshold before moving the camera... read more 03/20/2008 (2:54 pm)
Caribbean Hideaway Number 3 on bigFish puzzle games list. Congratulations! Care to clarify a little on the window a... read more 01/30/2008 (9:13 am)
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