Simon Jensen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Objects & Effects in GUI's | Happen to have any chunks / samples you're willing to share? ;-) It's one of those things I can... read more | 12/17/2011 (2:56 pm) |
| Games Running on Facebook? | Oh very cool Thanks!. ... read more | 12/17/2011 (12:35 pm) |
| Stupid Question.. disabling behavior in editor | Oh doh.. yeah.. that makes sense. I think I'll make my LevelManager class send out a notificatio... read more | 12/17/2011 (8:10 am) |
| Torque 2D (TGB) 1.7.6 Released | AWESOME! way to go guys!... read more | 12/16/2011 (5:28 pm) |
| Games Running on Facebook? | Facebook 'apps' are essentially iFramed webpages. So your game will need to run in a webpage. TGB d... read more | 12/07/2011 (1:16 pm) |
| aStar with Tile Line-of-Sight | THANK YOU! This is exactly the thing I was needing to make my AI scan for targets.... read more | 11/16/2011 (11:49 am) |
| Change level | did you mean for [code]{ //the following code line loads the next level with the behavior fiel... read more | 11/14/2011 (4:11 pm) |
| getDesktopResolution in 1.7.5 | Hopefully this is one of the things that will be fixed in the 1.7.6 version that's coming. ... read more | 11/11/2011 (7:25 am) |
| deleted | Also keep in mind that the image gets loaded into video memory as a texture map. Older video cards m... read more | 11/09/2011 (10:42 am) |
| Quick Way to Lock Rendering Frames to "Scene Ticks"? | Maybe you can immediatly after cloning do a 'removeFromScene()' and then do your transforms and the... read more | 11/04/2011 (1:10 pm) |
| A very basic "how to" question | I'd think using a GUI control for this would be a good fit. There's already controls for text entry... read more | 11/01/2011 (12:22 pm) |
| Mouse over tile | nevermind.. was what William suggested. :) ... read more | 10/31/2011 (10:04 am) |
| T2D & Torsion Cant debug.....? | Hm. Have you applied the fix mentioned here that allows Torsion to connect properly to 1.7.5? [url]... read more | 10/13/2011 (2:33 pm) |
| Fixed: Adding Resources to Torque 2D | Oh wow! what a great resource, just what I was looking for! This would be a wonderful thing to have... read more | 10/07/2011 (8:00 am) |
| Game code in C++, editing in TGB? Opinions / info. please :) | hey, check out http://tdn.garagegames.com/wiki/TGB/Tutorials/The_Game_of_Life it shows you how to ... read more | 09/15/2011 (6:55 am) |
| Image size incorrect | Hm.. I'd try snipping it into multiple rows and seeing if that helps. as it is, the memory alloca... read more | 09/14/2011 (1:34 pm) |
| aStar is going to make me cry! (SOLVED) | Hey thanks for finding that tutorial! I've been puttering with getting a* put in to my game lately... read more | 09/14/2011 (12:59 pm) |
| Torque 2D, I have got to be an idiot, this can't be that hard. | If you set your edit your SceneGraph in the level .t2d file to have a camera size of 1280x1024 and... read more | 02/01/2011 (10:27 pm) |
| TDN login broken | Hmm. Am I the only one getting a re-direct error when I try to pull up http://tdn.garagegames.com ?... read more | 01/27/2011 (2:33 pm) |
| Overall Gameflow question. | Well... yeah.. that's basically it. Depending on your game the 'play game' part might be divided... read more | 06/30/2009 (10:17 am) |
| Excessive amount of images/large images causing loading problems | If I remember correctly.. Older video cards may have a harder time allocating texture memory blocks ... read more | 05/12/2009 (2:04 pm) |
| Enemy Spawn Sequencing for Shooter? | check out triggers. you could set up some triggers that causes the game to spawn the enemies when t... read more | 03/30/2009 (11:09 am) |
| Ball collision question [Resolved, thanks Simon] | Ah ok, so how about scheduling the call for half a second (or so) later? Giving the ball to leave th... read more | 03/27/2009 (11:14 am) |
| Ball collision question [Resolved, thanks Simon] | how about as soon as the player throws the ball the ball object gets called with something like: [... read more | 03/27/2009 (10:38 am) |
| How much work till the framework works if the framework should work good? | So it sounds a bit like you're just having some difficulty wrapping your mind around way of thinking... read more | 03/27/2009 (10:27 am) |
| Dynamic Object creation | It doesn't seem like you're setting the datablock for %bob try [code] %bob = new t2dSceneObject(... read more | 03/26/2009 (11:46 am) |
| How to load new level after playing theora video cut scene? | It looks like you're calling the schedule in reference to the sceneWindow2d. That won't work since... read more | 03/10/2009 (2:50 pm) |
| TGB support Real-time draw deformation? | Yes you can do all those. "Draw deformation is the ability to modify sprite draw by manipula... read more | 03/09/2009 (2:45 pm) |
| Cut Scene ogg ogm ogv script | I've never tried it but it looks like there's a GUI video control [url]http://tdn.garagegames.com/w... read more | 02/24/2009 (10:04 am) |
| Getting Objects to shoot towards mouse | Try a combination of these 2 behaviors: 1)[url=tdn.garagegames.com/wiki/TGB/Behaviors/Face_Mouse]... read more | 02/24/2009 (7:42 am) |
| Camera to follow mouse drag | I'd make a sceneObject and have set its onUpdate callback to invert the posisiton of the mouse. A... read more | 02/23/2009 (9:53 am) |
| collecting player death points for heatmap -playtesting- | really wouldn't it just be simply be just keep a log file open and then add an entry with the timest... read more | 02/23/2009 (9:30 am) |
| Art - Blender 2D Rendering. | There's a utility called GlueIt that's made specifically for making sprite sheets. It's free and Wo... read more | 02/20/2009 (9:56 am) |
| Top Down Shooter | @Jason, well ok I'll concede your point and yes my analogy sucked. :) I absolutely read too much int... read more | 02/20/2009 (9:43 am) |
| Top Down Shooter | I found this: [url]http://tdn.garagegames.com/wiki/TorqueScript[/url] quite handy for a torquescrip... read more | 02/20/2009 (8:21 am) |
| Top Down Shooter | Right George, didn't mean to de-rail. I don't have access to my source here at the office so I'll h... read more | 02/20/2009 (8:02 am) |
| Top Down Shooter | @Jason: Isn't that kinda like saying 'why learn PHP when its not very applicable to C++?' Separate... read more | 02/20/2009 (7:39 am) |
| rotateto (pointing one object to another) | You need to rotate to a degree, not a position. Here's a snippet I found that does the math prett... read more | 02/19/2009 (5:01 pm) |
| Top Down Shooter | Yeah, what Jason said.. my hard drive is absolutely littered with simple little tests where i play w... read more | 02/19/2009 (4:48 pm) |
| Top Down Shooter | Oh no, I've got plans. Biiig plans, next up is moving from a room to a random tile based dungeon. ... read more | 02/19/2009 (3:22 pm) |
| Top Down Shooter | Yes I used the basic behaviors with a minor tweak for changing the shot sprite and firing rate based... read more | 02/19/2009 (3:13 pm) |
| Top Down Shooter | I'm actually in the middle of making the same kinda thing, and yeah the behaviors are an excellent s... read more | 02/19/2009 (2:41 pm) |
| Need help whit on collision movement. | Ok (after a quick google on those games), It looks like those are tile based games, that makes thin... read more | 02/06/2009 (9:04 am) |
| Simulate Driving | Hi Steve, The easiest way to implement this would probably be by tweaking the asteroids movement... read more | 02/06/2009 (8:42 am) |
| Brand new to this, sorry for the dumb question | I second the motion, Torsion is very very nice. However, for the tutorials etc any kind of edito... read more | 02/06/2009 (8:34 am) |
| Can;'t keep TGB from coming up fullscreen | I'm heading out of town for the next 4 days and was planning on getting a bunch of stuff written, pr... read more | 02/05/2009 (8:44 pm) |
| Can;'t keep TGB from coming up fullscreen | Fun Little FYI for the GG doc guy, if you search the TGB 174 web doc for setScreenMode you get 0... read more | 02/05/2009 (8:14 pm) |
| Is possible to make Iso game in TGB? (video memory problem) | Don't forget that its possible to just flip sprites horizontally so for symmetrical sprites you'll o... read more | 07/20/2008 (1:21 pm) |
| Move the camera | Not having tried this mind you, but how about setting a tolerance threshold before moving the camera... read more | 03/20/2008 (2:54 pm) |
| Caribbean Hideaway | Number 3 on bigFish puzzle games list. Congratulations! Care to clarify a little on the window a... read more | 01/30/2008 (9:13 am) |