Game Development Community

Thomas Fischer's Forum Posts

Thread Post Date Posted
[T3D] New committee member Well said jeff :) IMHO, we need experienced, working people on the ST that help the community wit... read more 12/10/2014 (2:57 pm)
[T3D] New committee member I propose Bruno Gonzalez and Ben Payne for the SC both working on T3D. Ben is currently cleaning ... read more 12/05/2014 (5:14 pm)
T3D 1.2 meshRoad fix for PhysX version not having collision merged, good work! :)... read more 11/17/2014 (9:06 am)
[T3D] New template plan I think the whole 'projects' idea is too bloated and is of no use. Since space is cheap nowadays, th... read more 10/23/2014 (3:31 pm)
Torque3D - CI We can fix the jenkins issues together over skype/IRC if you want :)... read more 10/16/2014 (1:10 am)
[T3D] Handling the 3.6 release Thanks Daniel for putting effort in this!... read more 10/16/2014 (1:09 am)
[T3D] Future development branch I think this would increase the workload for no benefit. We should just work on the master branch fo... read more 10/16/2014 (1:08 am)
[T3D] Availability Thread Since this is my daytime job, i will be available under my email address: tfischer@beamng.com during... read more 10/16/2014 (1:01 am)
[T3D] New committee member I have been working all day long on T3D, lots of upcoming patches, don't worry :) I would like to... read more 10/16/2014 (12:59 am)
Torque3D - CI Daniel, maybe you used the wrong generator for cmake? IDK what else it could be :/... read more 09/16/2014 (12:18 am)
Torque3D - CI link to the discussion please?... read more 06/12/2014 (12:45 am)
Torque3D - CI vs2008 is 6 years old, that's ancient. :|... read more 06/11/2014 (4:52 pm)
[T3D] Github wiki workflow... pain in the ass the more ppl can edit the wiki, the more can help... read more 06/11/2014 (4:49 pm)
Torque3D - CI oh, awesome, it even adds an 'everything ok' to the PR: [url]https://github.com/GarageGames/Torque3D... read more 05/28/2014 (2:49 am)
Torque3D - CI i think someone needs to simply tune the notification settings in the github profile of the bot?... read more 05/27/2014 (11:52 pm)
default branch on github.com @andrew: about the overlays: OH NOE! i had to work with them, and they are horrible. really. We a... read more 05/26/2014 (1:52 pm)
default branch on github.com Nice plans, but IMHO, it is also important to have the engine running after the 'git clone' without ... read more 05/25/2014 (11:33 pm)
Torque3D - CI luis, nice :) does it test PR's automatically or how does it work?... read more 05/25/2014 (11:31 pm)
default branch on github.com yes, IMHO, we don't need the project generator anyways. The guys that want to use the source code ca... read more 05/25/2014 (8:06 am)
Collaboration between committees Well, we'll see how it works out. I just don't want to limit the growth of T3D by waiting for or sid... read more 05/25/2014 (8:03 am)
Torque3D - CI @daniel: yes, see the build steps on this website: [url]http://t3dci.org/job/T3D-dev-common/configur... read more 05/25/2014 (7:43 am)
Torque3D - CI Daniel, just gave your account full admin permissions. Feel free to add jobs, etc :) i can give y... read more 05/25/2014 (3:20 am)
[T3D]OpenGL and Linux merge. thanks luis, great work! :)... read more 05/24/2014 (3:30 am)
[T3D] x64 Status sorry for not continuing with it, had so much other work. Will try to pick it up where you left it o... read more 05/24/2014 (3:27 am)
Distribution we should try to use the github release features IMHO :)... read more 05/24/2014 (3:24 am)
Tracking work I would personally prefer github as we have it working right now.... read more 05/24/2014 (3:18 am)
Collaboration between committees Nice idea. But i sense that the projects will separate further in the future since we are going to i... read more 05/24/2014 (3:15 am)
[T3D] Intro blog Good work! :) Thomas Fischer Thomas is using Torque3D to realize an awesome softbody physics s... read more 05/04/2014 (1:23 am)
[T3D] Process, versioning and branching model The more branches the more syncing maintenance work is required. I would want to keep the branch cou... read more 03/17/2014 (4:02 pm)
[T3D] Code Style? so lets do the change when the pull requests are all merged :)... read more 03/15/2014 (1:54 am)
[T3D] C++11 no, for the time being the gain is very little versus breaking lots of people with older compilers.... read more 03/15/2014 (1:18 am)
Bug in T3D Kinda neat when fixed and merged :)... read more 03/14/2014 (12:53 pm)
[T3D] Code Style? If we change this, we should deal with the outstanding patches before doing it, as this might break ... read more 03/14/2014 (1:38 am)
[T3D] Code Style? whoops, will redo the commit properly :) Also, i think converting the spaces to 4 will be worth t... read more 03/13/2014 (9:04 pm)
[T3D] Steering Committee Charter discussion @Dave: thanks for the nice blog post :) Forgot to sign it, just did that now. My github username is... read more 03/11/2014 (1:22 am)
[T3D] Steering Committee Charter discussion @daniel: your changes are good to me as well :)... read more 03/07/2014 (8:46 am)
[T3D] Steering Committee Charter discussion @Daniel: the charter is fine with me :) @Dave: quickly tested it with VS2010 on Win7, seems to work... read more 03/05/2014 (7:36 pm)
[T3D] Community website brainstorming my github: https://github.com/tdev... read more 03/05/2014 (7:19 pm)
[T3D] Steering Committee Charter discussion i think its nearly done, except the reporting issue?... read more 03/02/2014 (12:30 am)
[T3D] %this usability suggestion It's the same way in python as well (with self). Also, for the long run, we should really look in... read more 03/02/2014 (12:25 am)
[T3D] Goal List Thus Far [quote]Out of how many users? ;P Don't answer that, it's probably terrifying. But that should be rea... read more 02/27/2014 (3:04 am)
[T3D] Goal List Thus Far short-term for our side: - deal with the 38 pull requests properly: https://github.com/GarageGames/... read more 02/25/2014 (11:32 am)
[T3D] Steering Committee Charter discussion I improved some areas and added some comments. You can view my changes via File -> See version hi... read more 02/25/2014 (7:33 am)
[T3D] Community website brainstorming Guys, please use the github resources that are available to us. That is the most error prone solutio... read more 02/24/2014 (6:24 pm)