Game Development Community

Jimmy R Armes's Forum Posts

Thread Post Date Posted
New Committee insights & feedback @ James No, your right maintain compatibility with in the same version is vital. New extensive... read more 03/22/2014 (4:01 pm)
New Committee insights & feedback I think Tim Condon hit the nail on the head with statement [quote] When I look through the Pull R... read more 03/22/2014 (2:19 pm)
Torque 3D DirectX11 Port - DirectX 9 refactor @ Jeff h I disagree with you on your statement on Opengl. I would go all the way to 4.3, with OGL y... read more 03/16/2014 (7:47 am)
Torque 3D DirectX11 Port - DirectX 9 refactor Make a pull request against the repo. And I'm glad someone is interested in cleaning up direct X... read more 03/11/2014 (6:30 pm)
Physically Based Rendering @Pierre Thanks I removed those links and added another one.... read more 03/07/2014 (9:02 pm)
Physically Based Rendering @ Ron stop using DX9c That's the your problem PBR is being used in several game engines. PBR i... read more 03/06/2014 (12:31 pm)
Template request: use .ts instead of .cs I Agree with this whole Hartley.... read more 04/25/2013 (4:17 am)
A TorqueScript standard library I think that a standard libary should be "standard". It would be good to have ready made f... read more 04/06/2013 (12:04 pm)
Starting a RPG styled game in Torque but New to Torquescript Torque 2d Set up all you data up in xml or taml. You might want to look at Sqlite if you have massive amounts ... read more 04/03/2013 (11:00 pm)
Building plug-in system, looking for opinions The best possible sulation to this is to look at competing engines. There is a lot of open source... read more 03/27/2013 (1:31 pm)
AI Climbing Simplistic way is to just animate it.... read more 02/03/2013 (7:49 pm)
Torque 3D Game Development Cookbook Thanks for the clarification. I was worried that I would have to code a whole new network infrastruc... read more 02/02/2013 (6:57 pm)
Torque 3D Game Development Cookbook Thank you for confirming one of my suspicion I had about the network stack for Torque. Even after al... read more 02/02/2013 (2:52 pm)
T3D Engine Reference - How To: I seem to having some issue's with getting it to generate the ref files. Here is the error I'm ge... read more 02/02/2013 (2:38 pm)
FBX Importer for T3D ? @ John duh I misread your post on what you were trying to do.... read more 01/30/2013 (4:18 pm)
FBX Importer for T3D ? @ John why would u do that ? (spend money on a collada exporter) All of Autodesks' packages should a... read more 01/30/2013 (3:15 pm)
FBX Importer for T3D ? No it's just not you I'm having all kinds of issues trying to compile this new 2.0 branch... read more 01/28/2013 (9:52 pm)
FBX Importer for T3D ? @ Scott The DTS format is in the code. Just got to be brave enough to dig it out lol, as was told to... read more 01/28/2013 (11:29 am)
FBX Importer for T3D ? It's not that hard to implament. This thing is looking for and finding the files that are needed to ... read more 01/27/2013 (1:32 pm)
FBX Importer for T3D ? @ Frank yes I did and a few post further down is where I got my quote form a user explaining what it... read more 01/22/2013 (8:19 am)
FBX Importer for T3D ? [quote]The intent of the license is this. You can build applications that read, write, manipulate FB... read more 01/21/2013 (5:35 pm)
FBX Importer for T3D ? I dont see that as an issue either, as FBX has pretty much become a standard in the gaming industry.... read more 01/21/2013 (12:52 pm)
FBX Importer for T3D ? I agree that it would be nice to be only reliant on FBX and a model format. I like you hate Collada.... read more 01/20/2013 (2:26 pm)
New Game Regulation Proposals It's differnt for mobile games. But it might also apply if you only offer your desktop game via down... read more 01/18/2013 (1:55 pm)
Getting Started With Torque Engine How much of that is still relavent to the current Torque 3d as those books use TGE as a basis ?... read more 11/28/2012 (5:55 pm)
Color Ramp support ? Lmao... read more 11/24/2012 (10:50 pm)
Color Ramp support ? So there is no way to set it up before hand on the model it self with out using shaders in postfx. O... read more 11/23/2012 (9:58 am)
Improving TorqueScript IMO Torque Script would need to be redesigned from the ground up,not just hacked on, in order to mak... read more 11/18/2012 (9:27 am)
Improving TorqueScript Speed then aesthetics... read more 11/06/2012 (6:15 pm)
Lightwave 3D request for Help. From what little research I have done on this question, It seems that LightWave has problems exporti... read more 11/06/2012 (4:56 pm)
Torque 3D Game Development Cookbook It was Scott Warren who actually found it and posted a link to it in this thread [url]https://www.ga... read more 11/06/2012 (3:40 pm)
Torque 3D Game Development Cookbook David I will be buying it when it hits the shelves. The subjects you covered are great and it sou... read more 11/06/2012 (3:15 pm)
Dusty Revenge: 2D action game we made with Torque Game Builder That game looks great. Love the art direction you guys went with.... read more 11/06/2012 (5:32 am)
Improving TorqueScript Just replace it with something better :P But your changes is a good starting point. Keep it up... read more 11/05/2012 (12:57 pm)
Object streaming from disk ? @Rene I was thinking it would require a more extensive changes to the way Torque handles object. ... read more 11/01/2012 (5:25 pm)
Introducing myself, questions regarding future development. Steven makes a good point. A road map would be very helpful for those with the talent to implement c... read more 11/01/2012 (12:59 pm)
Object streaming from disk ? @ Lukas Ok I'll look into it. As for performance it would actually help since not everything is load... read more 11/01/2012 (4:41 am)
package projecti wa Yep I can confirm this.... read more 10/31/2012 (5:30 pm)
Arteria-3d's new website and special promotions Hi Steve, To answer your question on which models, I just spent some time going through all of y... read more 10/31/2012 (5:34 am)
i have looked in the fourms and cant find it I know this is an old thread but I'm gonna necro post. The new Daz Studio 4.5 and export to collada.... read more 10/31/2012 (4:48 am)
Arteria-3d's new website and special promotions Beautiful site design and gorgeous models I'll be picking up a few packs in the next few days. T... read more 10/30/2012 (6:15 pm)
Sugguestions on a good beginnerr C ++ books thanks I'll see if my local book store has that ... read more 10/30/2012 (10:37 am)
My new app "TheThiefCube" by iToque2D is released on iTune Store nice If i had an Iphone i would by it. Looking forward to your technical report.... read more 10/29/2012 (6:11 pm)
DNT released. (Replacing TorqueScript with CSharp) Very Nice !!! I'm interested in this but for the moment it would have to wait. What I'm really i... read more 10/27/2012 (3:27 pm)
DNT released. (Replacing TorqueScript with CSharp) I have been to your site and have read your blogs on this, but correct me if I'm wrong, Is not your ... read more 10/26/2012 (7:06 pm)
Character Design to In Game Character Most game engines, if they have hair support use tessalation for it. That's what I have noticed. ... read more 10/26/2012 (5:35 am)
Help with coding a new max world size. WoW uses both portals and zones. It is really jarring in most games that have a bad zoning set up. Y... read more 10/25/2012 (7:43 pm)
Help with coding a new max world size. @ stefan I just saw your post. [quote] I can't remember exactly but I think the range where I saw... read more 10/25/2012 (5:15 pm)
Crowd Funding and Working Capital I agree with you on all of those point's lol I problay wouldn't have donated so much to a few projec... read more 10/25/2012 (4:34 pm)
Help with coding a new max world size. @ Frank I have read that article, it is several years old by now. And yes I agree Torque has the cri... read more 10/25/2012 (4:00 pm)
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