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Duion's Forum Posts

Thread Post Date Posted
Setting up LOD/draw distance? You don't need an empty LOD model, the empty node is enough.... read more 10/24/2013 (11:36 am)
Objects "hugging" terrain You enabled snap to terrain, there is a button to disable it on the top, something with hills.... read more 10/24/2013 (11:33 am)
Setting up LOD/draw distance? You can open the blender files of my models, there you can see how it is set up and for 3dsmax there... read more 10/23/2013 (4:35 pm)
Setting up LOD/draw distance? I always add nulldetail8 32 is far too much, you will clearly notice the object disappear.... read more 10/23/2013 (3:08 pm)
How to package/compile a game made on Torque 3D? DTS is a protected form, since you cannot modify it. Sure people can steal it, but if they have no l... read more 10/23/2013 (4:03 am)
Setting up LOD/draw distance? There is no draw distance, it is measured by pixel size of the object. Just open a model for Torque... read more 10/23/2013 (4:01 am)
New example terrains for Torque Turned out a little more complicated with the biomes, I already have 5 materials. I just could paint... read more 10/22/2013 (3:15 am)
How to package/compile a game made on Torque 3D? Just pack up the "game" directory, rename it to your game and zip it up or build an .exe i... read more 10/22/2013 (3:10 am)
Terrain texture question. There are two ways doing this in Torque, first one is, to add your custom texture to each layer as t... read more 10/20/2013 (11:59 am)
New example terrains for Torque Mike said he wanted to bring the buggy back in, since we have no other proper car. It is just a t... read more 10/20/2013 (5:30 am)
New example terrains for Torque Ok, for the ones who want to have a look: See here : [url]http://www.garagegames.com/community/foru... read more 10/19/2013 (4:04 am)
New example terrains for Torque Any further suggestions, or someone wants to test it?... read more 10/18/2013 (3:08 pm)
New example terrains for Torque Here is the FPS map: [image]http://s7.directupload.net/images/131018/f47nweyb.jpg[/image] So I thi... read more 10/18/2013 (1:08 pm)
New example terrains for Torque I finished the racing example map and made 5 example materials, with base,macro,detail and normal wi... read more 10/15/2013 (12:08 pm)
My toolbox doesn't look right... Ingame.... read more 10/12/2013 (7:14 pm)
My toolbox doesn't look right... It has been changed, everything is fine, don't panic.... read more 10/12/2013 (6:32 pm)
Torque 3D Show Off Thread! Yes, I have that bug also, I cannot access pages after 34, only through entering manually, I suggest... read more 10/12/2013 (7:32 am)
Armor Piercing Rounds T3D 1.2 Porting Problems[Fixed] Look here:[url]http://www.garagegames.com/community/resources/view/21671[/url]... read more 10/12/2013 (4:59 am)
Horizion and Terrain distance I think this is a thing they broke with Torque 3.0, you have to try a bit around with fog, distance,... read more 10/10/2013 (5:16 am)
IS IT POSSIBLE Sounds like he wants to make a GTA clone...... read more 10/09/2013 (6:23 pm)
IS IT POSSIBLE Yes, it is possible.... read more 10/09/2013 (4:56 pm)
Parallax/Normalmap heightmap-bug?! @Azaezel The part: "The Green and Alpha channels are used because in the DXT format they ar... read more 10/07/2013 (10:31 am)
Parallax/Normalmap heightmap-bug?! I tried another tool, with S3 and nVidia tool, no change. I could not test the specific photoshop pl... read more 10/04/2013 (3:30 am)
Example Terrain Material? Yes.... read more 10/04/2013 (2:50 am)
Example Terrain Material? In gimp it is add layer mask, and copy and paste the heightmap into the additional layer in the norm... read more 10/04/2013 (2:10 am)
Parallax/Normalmap heightmap-bug?! Best solution I found so far is to cut off the places where the artifacts occur manually through ran... read more 10/04/2013 (2:02 am)
Parallax/Normalmap heightmap-bug?! The gimp dds plugin has the same features I think. I know the difference between the formats and bo... read more 10/04/2013 (1:12 am)
Parallax/Normalmap heightmap-bug?! Only solution left is dxt3. Here is a comparison between dxt5 and dxt3 same settings: [image]h... read more 10/03/2013 (1:55 pm)
Parallax/Normalmap heightmap-bug?! OK, now I remember why I did not use dxt5nm, it destroys the alphachannel, somehow, so heightinforma... read more 10/03/2013 (1:39 pm)
Parallax/Normalmap heightmap-bug?! dds dxt5 But this seems to be the reason, png works fine, I think I have to use dxt5nm instead.... read more 10/03/2013 (1:16 pm)
Torque 3D Show Off Thread! Wow this is the most realistic scene with Torque I have seen so far, only the stumps look a little t... read more 10/03/2013 (4:18 am)
New example terrains for Torque Any progress on this so far? If not, can I try to finish the thing?... read more 09/23/2013 (11:58 am)
Torque 2.0 MIT License Questions No, you have to take into account the licenses of the additional stuff you add and with commercial a... read more 09/21/2013 (8:00 am)
License for the default Soldier in T3D? Just keep the name, haters gonna hate. ;)... read more 09/20/2013 (12:08 pm)
Maximum terrain size in T3D? You can enter the height-scale manually when importing heightmaps, so you can set it whatever you wa... read more 09/20/2013 (6:05 am)
Maximum terrain size in T3D? 4096px is max, 8192px will crash. 4x4km would be 16 square kilometer, you can also use grid size 2 ... read more 09/20/2013 (2:20 am)
Wind Emitters You need to enter the values in the forest editor how the shape is affected by each effect, like tru... read more 09/18/2013 (1:49 pm)
Some thoughts on the T3D community size I wonder why you would waste the 7 years of experience?... read more 09/17/2013 (3:25 am)
Performance: how to improve? No, you cannot bake lights, this feature is not there. But you have to remember there is lighting... read more 09/16/2013 (4:46 pm)
Performance: how to improve? Yes, cheapest way to improve performance is disable advanced lighting it gives me about 2-3x the per... read more 09/16/2013 (2:33 pm)
Performance: how to improve? I think the worst performance hit comes from the bad optimised script system.... read more 09/16/2013 (10:33 am)
New example terrains for Torque As far as I could understand we need a new default map players start in when they install the new mo... read more 09/12/2013 (12:15 pm)
New example terrains for Torque You will need things to cover the hole, I used lots of rocks in my cave level. But at this point you... read more 09/11/2013 (2:25 pm)
Committee Meeting Notes: 09/09/2013 All of the steering committee members, but Michael Hall is the only active professional for this at ... read more 09/10/2013 (4:05 pm)
Committee Meeting Notes: 09/04/2013 I found this, some youtube channel that says "Torque 3D source code analysis" [url]https:/... read more 09/10/2013 (3:01 pm)
New example terrains for Torque Cave would need to build a model of it with extra textures, we would need to try to keep it simple a... read more 09/10/2013 (2:20 pm)
Committee Meeting Notes: 09/04/2013 So why do we need more releases then? Maybe we need more communication and tutorials, so people can ... read more 09/10/2013 (7:20 am)
Committee Meeting Notes: 09/04/2013 How about for people who want all updates and fixes fast to pull the development branch, but with no... read more 09/10/2013 (5:59 am)
Would you pay for a new version of T3D? (Details inside) Commercial engines have more promotion and reach a bigger audience, I think we failed, because no on... read more 09/10/2013 (1:46 am)
New example terrains for Torque This is just a sketch, quickly generated and painted over, my idea was to add paths so you can walk ... read more 09/09/2013 (5:45 pm)