Duion's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Setting up LOD/draw distance? | You don't need an empty LOD model, the empty node is enough.... read more | 10/24/2013 (11:36 am) |
| Objects "hugging" terrain | You enabled snap to terrain, there is a button to disable it on the top, something with hills.... read more | 10/24/2013 (11:33 am) |
| Setting up LOD/draw distance? | You can open the blender files of my models, there you can see how it is set up and for 3dsmax there... read more | 10/23/2013 (4:35 pm) |
| Setting up LOD/draw distance? | I always add nulldetail8 32 is far too much, you will clearly notice the object disappear.... read more | 10/23/2013 (3:08 pm) |
| How to package/compile a game made on Torque 3D? | DTS is a protected form, since you cannot modify it. Sure people can steal it, but if they have no l... read more | 10/23/2013 (4:03 am) |
| Setting up LOD/draw distance? | There is no draw distance, it is measured by pixel size of the object. Just open a model for Torque... read more | 10/23/2013 (4:01 am) |
| New example terrains for Torque | Turned out a little more complicated with the biomes, I already have 5 materials. I just could paint... read more | 10/22/2013 (3:15 am) |
| How to package/compile a game made on Torque 3D? | Just pack up the "game" directory, rename it to your game and zip it up or build an .exe i... read more | 10/22/2013 (3:10 am) |
| Terrain texture question. | There are two ways doing this in Torque, first one is, to add your custom texture to each layer as t... read more | 10/20/2013 (11:59 am) |
| New example terrains for Torque | Mike said he wanted to bring the buggy back in, since we have no other proper car. It is just a t... read more | 10/20/2013 (5:30 am) |
| New example terrains for Torque | Ok, for the ones who want to have a look: See here : [url]http://www.garagegames.com/community/foru... read more | 10/19/2013 (4:04 am) |
| New example terrains for Torque | Any further suggestions, or someone wants to test it?... read more | 10/18/2013 (3:08 pm) |
| New example terrains for Torque | Here is the FPS map: [image]http://s7.directupload.net/images/131018/f47nweyb.jpg[/image] So I thi... read more | 10/18/2013 (1:08 pm) |
| New example terrains for Torque | I finished the racing example map and made 5 example materials, with base,macro,detail and normal wi... read more | 10/15/2013 (12:08 pm) |
| My toolbox doesn't look right... | Ingame.... read more | 10/12/2013 (7:14 pm) |
| My toolbox doesn't look right... | It has been changed, everything is fine, don't panic.... read more | 10/12/2013 (6:32 pm) |
| Torque 3D Show Off Thread! | Yes, I have that bug also, I cannot access pages after 34, only through entering manually, I suggest... read more | 10/12/2013 (7:32 am) |
| Armor Piercing Rounds T3D 1.2 Porting Problems[Fixed] | Look here:[url]http://www.garagegames.com/community/resources/view/21671[/url]... read more | 10/12/2013 (4:59 am) |
| Horizion and Terrain distance | I think this is a thing they broke with Torque 3.0, you have to try a bit around with fog, distance,... read more | 10/10/2013 (5:16 am) |
| IS IT POSSIBLE | Sounds like he wants to make a GTA clone...... read more | 10/09/2013 (6:23 pm) |
| IS IT POSSIBLE | Yes, it is possible.... read more | 10/09/2013 (4:56 pm) |
| Parallax/Normalmap heightmap-bug?! | @Azaezel The part: "The Green and Alpha channels are used because in the DXT format they ar... read more | 10/07/2013 (10:31 am) |
| Parallax/Normalmap heightmap-bug?! | I tried another tool, with S3 and nVidia tool, no change. I could not test the specific photoshop pl... read more | 10/04/2013 (3:30 am) |
| Example Terrain Material? | Yes.... read more | 10/04/2013 (2:50 am) |
| Example Terrain Material? | In gimp it is add layer mask, and copy and paste the heightmap into the additional layer in the norm... read more | 10/04/2013 (2:10 am) |
| Parallax/Normalmap heightmap-bug?! | Best solution I found so far is to cut off the places where the artifacts occur manually through ran... read more | 10/04/2013 (2:02 am) |
| Parallax/Normalmap heightmap-bug?! | The gimp dds plugin has the same features I think. I know the difference between the formats and bo... read more | 10/04/2013 (1:12 am) |
| Parallax/Normalmap heightmap-bug?! | Only solution left is dxt3. Here is a comparison between dxt5 and dxt3 same settings: [image]h... read more | 10/03/2013 (1:55 pm) |
| Parallax/Normalmap heightmap-bug?! | OK, now I remember why I did not use dxt5nm, it destroys the alphachannel, somehow, so heightinforma... read more | 10/03/2013 (1:39 pm) |
| Parallax/Normalmap heightmap-bug?! | dds dxt5 But this seems to be the reason, png works fine, I think I have to use dxt5nm instead.... read more | 10/03/2013 (1:16 pm) |
| Torque 3D Show Off Thread! | Wow this is the most realistic scene with Torque I have seen so far, only the stumps look a little t... read more | 10/03/2013 (4:18 am) |
| New example terrains for Torque | Any progress on this so far? If not, can I try to finish the thing?... read more | 09/23/2013 (11:58 am) |
| Torque 2.0 MIT License Questions | No, you have to take into account the licenses of the additional stuff you add and with commercial a... read more | 09/21/2013 (8:00 am) |
| License for the default Soldier in T3D? | Just keep the name, haters gonna hate. ;)... read more | 09/20/2013 (12:08 pm) |
| Maximum terrain size in T3D? | You can enter the height-scale manually when importing heightmaps, so you can set it whatever you wa... read more | 09/20/2013 (6:05 am) |
| Maximum terrain size in T3D? | 4096px is max, 8192px will crash. 4x4km would be 16 square kilometer, you can also use grid size 2 ... read more | 09/20/2013 (2:20 am) |
| Wind Emitters | You need to enter the values in the forest editor how the shape is affected by each effect, like tru... read more | 09/18/2013 (1:49 pm) |
| Some thoughts on the T3D community size | I wonder why you would waste the 7 years of experience?... read more | 09/17/2013 (3:25 am) |
| Performance: how to improve? | No, you cannot bake lights, this feature is not there. But you have to remember there is lighting... read more | 09/16/2013 (4:46 pm) |
| Performance: how to improve? | Yes, cheapest way to improve performance is disable advanced lighting it gives me about 2-3x the per... read more | 09/16/2013 (2:33 pm) |
| Performance: how to improve? | I think the worst performance hit comes from the bad optimised script system.... read more | 09/16/2013 (10:33 am) |
| New example terrains for Torque | As far as I could understand we need a new default map players start in when they install the new mo... read more | 09/12/2013 (12:15 pm) |
| New example terrains for Torque | You will need things to cover the hole, I used lots of rocks in my cave level. But at this point you... read more | 09/11/2013 (2:25 pm) |
| Committee Meeting Notes: 09/09/2013 | All of the steering committee members, but Michael Hall is the only active professional for this at ... read more | 09/10/2013 (4:05 pm) |
| Committee Meeting Notes: 09/04/2013 | I found this, some youtube channel that says "Torque 3D source code analysis" [url]https:/... read more | 09/10/2013 (3:01 pm) |
| New example terrains for Torque | Cave would need to build a model of it with extra textures, we would need to try to keep it simple a... read more | 09/10/2013 (2:20 pm) |
| Committee Meeting Notes: 09/04/2013 | So why do we need more releases then? Maybe we need more communication and tutorials, so people can ... read more | 09/10/2013 (7:20 am) |
| Committee Meeting Notes: 09/04/2013 | How about for people who want all updates and fixes fast to pull the development branch, but with no... read more | 09/10/2013 (5:59 am) |
| Would you pay for a new version of T3D? (Details inside) | Commercial engines have more promotion and reach a bigger audience, I think we failed, because no on... read more | 09/10/2013 (1:46 am) |
| New example terrains for Torque | This is just a sketch, quickly generated and painted over, my idea was to add paths so you can walk ... read more | 09/09/2013 (5:45 pm) |